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Work in Progress / [LOCKED] Dumbo and Cool - *2 level demo* & screens, 5mb

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TEH_CODERER
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Posted: 29th May 2005 23:28
So multiple matrices doesn't cause a massive slowdown? Thanks. Can't wait for more.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Drew Cameron
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Posted: 30th May 2005 00:03
Quote: "So multiple matrices doesn't cause a massive slowdown?"


Well, I found they kind of do. It dropped from about 500fps to 200fps when I loaded the matrices. That's the main reason the draw distance is so low. Matrices and particles...

I started this project with no knowledge of terrain etc... but now I wish I hadn't as I'm paying further down the line... ARGGG!
Better luck next time, eh?

Dumbo and Cool - July 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!
KYP
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Posted: 30th May 2005 07:41 Edited at: 30th May 2005 07:43
about the cost....

ONLY $9.99!?!?!?!?!





cool.


ps:
how can i buy it when it comes out?

program 'till your butt falls off, and never give up.
Drew Cameron
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Posted: 30th May 2005 18:04
You'll be able to buy it via PayPal.

http://www.paypal.com

They accept most major everything if I understand correctly. I may also use WorldPay - the same as the DB website.

Dumbo and Cool - July 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!
Scaleru
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Posted: 30th May 2005 21:57
Are you sending it physically or as a download? Because I've been pondering over that issue myself, and was thinking of selling it as a download, if at all possible. Much easier on my part, upload, set up an account, and wait and see if the fish bite.

JW

<a href = "www.scalerusoft.com><img src="www.scalerusoft.com/templates/ScaleruDark/images/mambo_header.jpg"></a>
Drew Cameron
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Posted: 31st May 2005 01:42 Edited at: 1st Jun 2005 03:04
Download.

I've been working alot on the game today, a new demo is on the way by the end of June. Right now my main concern is reorganising code so no news for about a week.

UPDATE: I'm sorry everyone, but after consideration I realised I'm going to have to push the release date back to August 31st.
But, for that extra wait, you'll all be getting an extra level and a fully fledged introduction and ending film.

I looked into some new voice actors for my villain today, (http://www.mikebossard.com is the address of the main villains voice) and I'm buying the cloths and particles pack for the "cape" of my villain. Should be good I'll post pictures when progress is made.

Dumbo and Cool - August 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!
Bizar Guy
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Posted: 1st Jun 2005 06:31 Edited at: 1st Jun 2005 06:37
I'm in no hurry, so I can wait. Just don't push the release date back again. This is the first game porgramed in DB I've ever seriously considered buying!

Everything looks great so far, especialy the new level, and your updates are good.

You also mentioned that the train ride level was very cool...
Do you have any screens?


Currently working on BlockMan Remix
Drew Cameron
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Posted: 1st Jun 2005 07:28 Edited at: 1st Jun 2005 07:29
Thanks Bizar Guy!

The train ride is very cool, but it's not completed yet. The collision at the moment on the carriages is terrible to say the least and a lot of the graphics are placeholders. No screens yet!

I'm really just working on bugs, as said, at the moment. I have three consecutive days coming up that I've devoted to non stop work on the project, so I should have something to show off in the not too distant future.

Dumbo and Cool - August 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!
MikeS
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Posted: 1st Jun 2005 07:40
Awesome Drew.

This is ,aswell, the first DB game I've considered buying.



A book? I hate book. Book is stupid.
(Formerly Yellow)
KYP
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Posted: 1st Jun 2005 08:06
helllllp!!!!!!!!
the winrar doesnt work. it gets saved onto the computer, but when i double-click it, nothing happens!

program 'till your butt falls off, and never give up.
Drew Cameron
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Posted: 1st Jun 2005 18:42 Edited at: 1st Jun 2005 18:43
@ Young Programmer: I'll look into that in the next demo.

Alright, I don't know if I should post this, but what the hell!

This is the voice for my enemies, but I haven't paid him yet (and I will pay him a bonus at that because he is very co-operative and in my opinion gave an excellent performance) so I shouldn't really be showing anyone - but I'm pretty pleased with it, so, hey!

Dumbo and Cool - August 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!

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KYP
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Posted: 2nd Jun 2005 09:09
He needs a drink. The blue and green one? dumbo and cool?

ps: thanks.

program 'till your butt falls off, and never give up.
Drew Cameron
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Posted: 2nd Jun 2005 18:18 Edited at: 2nd Jun 2005 18:27
Dumbo and Cool, of course

I've been working on the introduction film today... looking pretty good. Anybody interested in a bit of the finished thing, check out below! (sound is not done!!!!)

INTRO FILM, WMV: http://www.drewsgames.com/temp/WMV.wmv
400k, wip







The introduction film tells the story of how Dumbo's pals got trapped in those cages, introduces the villain and will be fully voice acted etc... Whilst the final thing will weigh down the game download(16mb, anyone?), it's going to be too cool not to include

I also plan to put versions of the game with lower quality films for download, and perhaps a multiple small downloads version for 56K buyers.

Dumbo and Cool - August 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!
TEH_CODERER
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Posted: 2nd Jun 2005 18:36
Looks good to me.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
KYP
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Posted: 3rd Jun 2005 08:14
sounds cool. looks cool. but, it is Dumbo! Cool is only in a teeny part. (it still is cool!)

program 'till your butt falls off, and never give up.
Drew Cameron
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Posted: 3rd Jun 2005 08:23 Edited at: 3rd Jun 2005 08:23
Well, that's only the first three shots out of a planned 35
Cool comes in exactly after what you watched...

I'm looking into my main villain voice right now, Mike Bossard, (http://www.mikebossard.com). As soon as I get the villain voice over, (the last one I've got to get), I'm laughing as far as cut-scene creation goes

Dumbo and Cool - August 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!
Tifu
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Posted: 3rd Jun 2005 19:49
Looking cool
Intros make a nice touch to games methinks.
You say this intro will make the filesize much bigger... which means you're including the wmv file presumablee? Wouldn't it be easier/smaller to code the cutscenes in?

Drew Cameron
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Posted: 3rd Jun 2005 19:56 Edited at: 3rd Jun 2005 20:40
Well;
I did give it a shot, but found many, many problems:

Lots of extra work for me; it wouldn't be easy the way my game is coded.
Sticking a big load of code into the program, adding to it's size unneccesarily and slowing it down.
"Pre rendering" them allows for more explosions and effects than a "real time" version
I can load different scenes, instantly in a WMV intro
I can use fades and disolves
A WMV file will play at the same speed on all computers, music will always be in time etc... If it were coded, it may slow down on some bits and the sound would go out of sync for a moment etc...

A lot of reasons - coding it is just not suitable for this project.

The films should now add about 7mb to the file size. That's a bit better The full games file size shouldn't top 30mb.

Dumbo and Cool - August 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!
Tifu
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Posted: 3rd Jun 2005 20:54
Ah, very good points that I hadn't considered ^_^;

TEH_CODERER
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Posted: 4th Jun 2005 22:30
DBPro can't load wmv files can it? Well my version can't.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Drew Cameron
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Posted: 5th Jun 2005 18:19 Edited at: 8th Jun 2005 21:16
If you have the right codecs, you can. I'll be including them in the installer if that's possible.

KYP
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Posted: 8th Jun 2005 08:54
uh, nobodys posted here for a while. hows dumbo and cool going?

program 'till your butt falls off, and never give up.

working on a game: Squirell wars.
STALKER
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Posted: 8th Jun 2005 14:21
Its going good. Just DL sll the source and media. Been making a few changes, like the copyright etc......



























jk

>>>>>>>>>>>MIRAGE STUDIOS<<<<<<<<<<<
>>MEDIEVAL CARNIVAL<->GLADIATOR ARENA<<
Drew Cameron
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Posted: 8th Jun 2005 19:49 Edited at: 8th Jun 2005 22:56
@ STALKER: How (un)funny.

@ young programmer: It's going good... nay, great! I'm moving onto working on Levels 5 and 6, rewriting enemies. I've redone alot of textures to make them seamless. Alot really...

Screens when I've got them!

I've been emailing Chronic Logic, the creators of "Gish" http://www.gishgame.com about including the Gish character in a cameo role in Dumbo and Cool. They agreed but want to see the final build before giving me absolute permission.

Dumbo and Cool

WIP Board!
Baggers
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Posted: 8th Jun 2005 22:09
Haha cool ! celebrity guests !

STALKER
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Posted: 8th Jun 2005 23:06
Come on I was joking.....I played the demo with my brother splitscreen. I guess we didnt cooperate as a team well enough, so we didnt pass lvl 2 he he. DL Gish right now to see this celebrity guest. Here have a face w/gasmask

>>>>>>>>>>>MIRAGE STUDIOS<<<<<<<<<<<
>>MEDIEVAL CARNIVAL<->GLADIATOR ARENA<<
Peter H
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Posted: 8th Jun 2005 23:21
Played with my friend on split-screen was very surprised how smoothly it ran!

he had to go before we beat level two but we had lots of fun beating level one!

i was "cool", and i managed to find just about every "fall into water point"

"We make the worst games in the universe."

TEH_CODERER
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Posted: 9th Jun 2005 02:20
I remeber Gish. That game was so cool! The way he moved just as you'd expect a blob to move!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Drew Cameron
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Posted: 9th Jun 2005 04:54 Edited at: 9th Jun 2005 04:59
Yeah, like I said: using Gish should be fine as stands with them.

I'VE FINISHED THE VOICE ACTING FOR THE INTRODUCTION MOVIE!

That means I'll be working on the intro movie loads more from now on.

I found a compression type for the game's movies which means it'll be 2mb for every minute of film, full screen quality!

Train and factory level screenshots on the way - not alot of visual progress in the other levels, except a few new textures and models, but alot of engine improvements.

Dumbo and Cool

WIP Board!
Baggers
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Posted: 9th Jun 2005 08:14 Edited at: 9th Jun 2005 08:14
Quote: "I found a compression type for the game's movies which means it'll be 2mb for every minute of film, full screen quality!"

Wow !, may i ask what type of compression that is ?

Drew Cameron
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Posted: 9th Jun 2005 17:22
It's done using Studio 9:

Windows Media Video, 328 x 288, 44Khz audio - something around that area should produce similar results. I'm still messing around with the exact trade off between audio and video!

It looks crap in Windows, full screen, but in DB it plays well because the screen resolution that Dumbo and Cool runs in is low!

Dumbo and Cool

WIP Board!
Drew Cameron
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Posted: 11th Jun 2005 06:34 Edited at: 11th Jun 2005 06:35


A bomb falls!



Explosion with white flash and screen shake!



Mushroom cloud!

Dumbo and Cool

WIP Board!
MikeS
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Posted: 11th Jun 2005 11:34
Stunning work Drew, great to see how much this is progressing.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Dom
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Posted: 11th Jun 2005 20:14
Wow I really must download the demo!!!!!!
Will give feedback later.


Thanks to Animeblood for the Logo!
KYP
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Posted: 12th Jun 2005 06:00
that ROCKS!!!!!!!!!

program 'till your butt falls off, and never give up.

working on a game: Squirell wars. around 10% done.
David R
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Posted: 12th Jun 2005 06:03 Edited at: 12th Jun 2005 06:03
Man... those beautiful pccies remind me how I should be working on my own game!! Damn!!

Cool shots Drew.
Is your website correct when it says release for 'Sept. 2005', or that just a gues-timate? (or will you release it sooner?)

[url=www.lightningstudios.co.uk][/url]
Bizar Guy
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Posted: 12th Jun 2005 07:52
August 31st, that's what the release date is supposed to be.


Currently working on BlockMan Remix
Drew Cameron
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Posted: 13th Jun 2005 07:42
Maybe sooner than August 31st.

Dumbo and Cool

WIP Board!
KYP
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Posted: 15th Jun 2005 02:06
goodie.

program 'till your butt falls off, and never give up.

working on a game: Squirell wars. around 10% done.
Drew Cameron
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Posted: 15th Jun 2005 02:09
No doubt;
I'll have a screen of the train level up by the end of the night - hopefully. They are very much WIP, however.

Dumbo and Cool

WIP Board!
KYP
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Posted: 15th Jun 2005 02:30
end of the night...? what time is it in scotland?

program 'till your butt falls off, and never give up.

working on a game: Squirell wars. around 10% done.
Drew Cameron
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Posted: 15th Jun 2005 02:46
6pm, roughly.

Dumbo and Cool

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Drew Cameron
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Posted: 15th Jun 2005 05:53 Edited at: 15th Jun 2005 05:58
Okay, tonights updates are lame, but;

The helicopters featured in the introduction movie look thus:
( Model kindly given by VanB )



Here is one flying over Happy Valley (looks good in motion):
BTW - This is a concept test, it will be part of the introduction film eventually



And here is a very WIP shot of the train level. I'm still building / working on it, and I don't post stuff until it's presentable, but everyone keeps nagging so I thought I'd show this to prove it's under way



The Gish concept shot, shows what he will look like in game. This is not his actual location in the game, but the level he will be in is not completed yet;



More updates, very soon!
I'm still working hard, but it's a busy time for me with other things as well, which is why this update was lame.

Dumbo and Cool

WIP Board!
Drew Cameron
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Posted: 15th Jun 2005 06:00 Edited at: 15th Jun 2005 06:01
Also, for those interested, what I've to do, before the next demo update.

Enemies - they are getting sub machine guns and new animations
All new, in game voice acting
Gunning puzzle in level 3
Introduction film
Improve level 1 and 2
Main menu and options
Puzzles levels, more of them

And I'm entering the private test this weekend, which should spot alot more problems! Stay tuned...

Dumbo and Cool

WIP Board!
MikeS
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Posted: 15th Jun 2005 06:05
Looking good Drew. Although you claim it to be lame, there's a lot of neat stuff going on.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Drew Cameron
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Posted: 15th Jun 2005 06:24
Mike:

Thanks man,

The private test begins on Saturday, I hope your ready as there's alot of criteria to check, and some of the levels are very rough and ready The upside to being a tester is you get to see all the stuff above in action a couple of months before anyone else ^_^

Until saturday -

Dumbo and Cool

WIP Board!
Tifu
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Posted: 15th Jun 2005 19:09
Looking cool

I played a little of Gish demo... never got very far .__.
Curious if he will just be in game for sake of cool cameo, or will he actually have some kinda puzzle based around him :? Or will we just have to wait and see

Drew Cameron
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Posted: 15th Jun 2005 22:56 Edited at: 17th Jun 2005 01:40
He will only be making a cameo only, as that is all Chronic Logic will allow.

Dumbo and Cool

WIP Board!
Drew Cameron
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Posted: 17th Jun 2005 01:39 Edited at: 17th Jun 2005 01:39
Private BETA has begun!

Mike S, VanB, Baggers and Jeku please check inboxes if you read this.

Dumbo and Cool

WIP Board!
David R
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Posted: 17th Jun 2005 03:18 Edited at: 17th Jun 2005 03:18
***No real reason for this post, other than the fact I saw your last post, and thought it looked reasonably important; so you need a bump***


How long will the private BETA last? (set period/as long as rquired?)

[url=www.lightningstudios.co.uk][/url]

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