Our phone-line's still down, but that didn't stop me on posting some screenies!
These screenshots are in full graphics, so they're pretty slow... But it can be removed, giving me 60+ fps in my computer (depending on the quantity of the enemies)
December 18 updates:
Thunder (Wee, thunder!)
Low Health (This screenshot is pretty blurry... But in the game, not all the time)
Fire (The higher the level, the more fires that will surround you!)
December 22 Updates:
Lost souls (Expect many of these in the game... And this view also shows her big-- ahem...)
Fire + Weapon (The weapon can be changed by parts. This screenshot shows that the weapon is more like a gun than a sword)
Another Thunder (I like it! Cuz it's vertical, instant, and powerful!)
Still not so great though... But at least the plan of the game is almost complete. If I think I will have time, I might add another character. (not playable, but rather an enemy) He/she is a rival of the main character on getting the treasure. If anyone's interested, what gender would you like him/her to be? (I vote for male, cuz it'll look all-girls if it would be another girl... The down part is that i'm not good at men!)
@The Full Metal Coder Roxas: I do it by frame. If the girl's frame is in the state that she attacked (if object frame(id)=blah blah), the slash object will now appear and positioned to her weapon. The slash object has the collision data in order to hit the enemies... I use Sparky's collision plugin... I can't live without it!
I wish that could help ya!
@eek: Thanks!
Programmers does a big participation in a game, yet they have the least credit.
Portfolio: http://mike-inel.cgsociety.org/gallery/
Website: www.Altiz-Studio.com