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Chris Franklin
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Posted: 24th Jun 2006 13:01 Edited at: 17th Dec 2006 15:21

Hi
Thought instead of all the tutorials being in seperate threads we could ink them all together

So I've gathered some links

You'll need lithunwrap for the Uvmapping tutorial download it here

1.Making entities in c4d

2.Higgins Creating your own particles

3.Character Rigging tutorial

4.Uvmapping tutorial

5.Megatons Cshop tutorial

6.Everything you ever wanted to know about scripting

7.Adding your own weapons tutorial

8.Umans - Load and Unload Entities on the Fly - Files

9.Seppuku arts 3d design tut's

10.Transparent Huds in paint shop pro

11. Devil Dogs Importing .x tutorial

12.Creating your own fpsc Signs

13.Bigg add's C4d tut's for newcomers

14.Essals ReTexturing a model tutorial

15.Avenging Eagle's How to do just about anything with fpsc

16.Merrvano's tutorials for scripting

17.Skcube tutorial

18.Frame Rate: Physics and Dynamic Objects

19.FredP's Hud Design Using "The gimp"

20.Importing anim8or Models By Avenging Eagle

21.Increase fps/Improved gameplay by Butter Finger's

22.Candle games Teleporter tutorial (Download only)

23.Story zone tutorial by candle games

24.Alpha Channel huds By Disturbing 13


25.DeepUV tutorial by Blizz26

26.Low Poly model setup in fpsc by Locrian

27.Installing a Hud for FPSC by Candle

28.Stick Figure Tut For anim8or

29.Puzzle Game tutorial

30.Spawning enemys when you want them

31.Flash Demo for using a key and door

32.Making a Rifle

I'll Edit with more links as there posted

If anyone knows of anymore feel free to post them here

I'll be around every week now not everyday like before

BULLSHOCK 2
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Posted: 24th Jun 2006 13:03 Edited at: 24th Jun 2006 15:43
exelent job.

no we can clean up some of the stickies

edit:
oh ya, and i think there is a few more of those devil dog tuts we talked about.


http://www.seqoiagames.com/seqoiacorp/
Chris Franklin
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Posted: 24th Jun 2006 13:03 Edited at: 24th Jun 2006 13:23
Thanks Glad you like it

Edit:
Thanks for the sticky

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
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KeithC
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Posted: 24th Jun 2006 14:51
Man I've been wanting to do this for awhile. Thanks, Chris.

-Keith


Essal
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Posted: 24th Jun 2006 18:17 Edited at: 24th Jun 2006 18:18
also I made a thread called: How to retexture a model,
here is the link : How To retexture a Model, Tutorial

Check out http://www.freewebs.com/lasse-b for free Stuff for FPSC
Chris Franklin
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Posted: 24th Jun 2006 18:45 Edited at: 24th Jun 2006 23:46
@KeithC

No problem glad it's of some use

@Essal

Added it

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
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BULLSHOCK 2
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Posted: 24th Jun 2006 23:17 Edited at: 25th Jun 2006 14:44
ive removed off topic posts.

also, chris, add Avenging Eagle's thread in FPSC chat.

http://forum.thegamecreators.com/?m=forum_view&t=79102&b=21


http://www.seqoiagames.com/seqoiacorp/
Chris Franklin
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Posted: 24th Jun 2006 23:23 Edited at: 24th Jun 2006 23:45
Thanks bullshock added the link

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
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stairs scene
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Posted: 25th Jun 2006 00:55
Good job Chris!!!!
Thanks!
Dan

Stairs scene interation without matrix
Les Horribres
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Posted: 25th Jun 2006 01:27
Aww... now a good half of what I had is else where. well, anyways Revial still has a Small Tut List I am sure you can rip it out.

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Chris Franklin
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Posted: 25th Jun 2006 01:38 Edited at: 25th Jun 2006 02:03
Hehe Thanks Merrvano I'll add them here

Edit: Added

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
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Avenging Eagle
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Posted: 25th Jun 2006 10:45
Quote: "15.Avenging Evil's How to do just about anything with fpsc"


I'm Avenging Eagle...not evil,

AE

FredP
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Posted: 25th Jun 2006 13:36
Here's the link to my tutorial.
How to make a hud using the Gimp.

http://forum.thegamecreators.com/?m=forum_view&t=82116&b=24

Chris Franklin
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Posted: 25th Jun 2006 14:37
Added it

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
WHITEKNUCKLE IS BACK! Check the wip boards for more info
Avenging Eagle
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Posted: 26th Jun 2006 09:22
I've just posted a tutorial on how to get anim8or models into FPSC:
http://forum.thegamecreators.com/?m=forum_view&t=82418&b=24
AE

Chris Franklin
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Posted: 26th Jun 2006 18:19
Thanks Ae Added now

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wgreg2001
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Posted: 28th Jun 2006 17:07
Great Job all in one place

warren gregory
Chris Franklin
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Posted: 29th Jun 2006 17:48
hehe thanks for the comments if anyone ahs anymnore tutorials or are going to write one then why not post it here!

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
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Chris Franklin
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Posted: 2nd Jul 2006 16:10
Added Butter Finger's Improved game play tutorial to the links

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
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Mr Love
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Posted: 3rd Jul 2006 09:04
I have never had a problem with the CINEMA 4D textures??? Bodypaint though, I dont have to worry about that program couse I hate it and will never use it anymore! It dosnt really matter if You have 3ds max or Milkshape (I got them too.) You really need a professional UV mapper anyway, I wourld recommend Ultimate Unwrap 3D that is a very fast and easy program to work with. The free program UVMapper is good for easyer models, but I wourldnt use it for Character-mapping. As I said, never had a problem with C4D textures, but I think that all C4D users understand that glass, gold & metallic textures only works in CINEMA 4D rendering and not in simple games...

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Chris Franklin
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Posted: 5th Jul 2006 18:43
Apart from c4d models use an interal format when you er use materials

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Candle_
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Posted: 8th Jul 2006 04:29
Here is a Teleports Tutorial I just did.
I know most know how to do this but I'm sure a few will like to have this.
In PDF and DOC format.

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Chris Franklin
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Posted: 8th Jul 2006 11:06
Added it as number 22

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Candle_
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Posted: 9th Jul 2006 04:02
Story-Zone-Tutorial from Candle.

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Sgt_BJ
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Posted: 9th Jul 2006 20:58
Could someone make a tutorial on how to convert 3ds models into FPSC ready stuff ^^ Im trying to convert a jeep from Max Realms.com...and would love to convert more in the future myself ^^ If there is already a tutorial on how to do this can someone point me in the right direction =D I couldnt find one ^^

I attached the model that im trying to convert and its actually a .max file...hopefulyl thats 3ds thingy lol...sorry noob ^^

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KeithC
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Posted: 10th Jul 2006 06:00
Here's an excellent utility that many of us use:

ECS Pro

I highly reccommend it; as well as a tutorial to do it from scratch.

-Keith


Disturbing 13
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Posted: 11th Jul 2006 09:46
Here is a clear and concise step by step tutorial on how to make .tga's with alpha channels in Paint Shop Pro-
http://forum.thegamecreators.com/?m=forum_view&t=83683&b=24

Les Horribres
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Posted: 13th Jul 2006 21:11
The c in city should be capitalized.

Your Mod was deleted by the Government.
Chris Franklin
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Posted: 13th Jul 2006 21:19
lol yea but i can't be asked to reload it and everything

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FPSC Reloaded TGC Backer
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Posted: 13th Jul 2006 21:24
Kinda suprised that my 3DWS tutorial never made it on the list

Chris Franklin
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Posted: 13th Jul 2006 21:37
Never saw it

got a link?

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Starkiller 7
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Posted: 19th Jul 2006 13:59
I have only one question about weapon making : How can I add the sort of flame to my weapon when it fires ?
I don't have FPSC Weapon Maker so I try to make my own weapons by copying one of the weapons folder and pasting it, changing the name, putting my own sounds\models\images\etc... so I would like to know how I can add the flame when my weapon fires.
Thank you (in advance) for helping me.

I'm French but I try to write in good English
FredP
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Posted: 19th Jul 2006 14:04
I believe you have to have a bone in your weapon called "firespot" or something like that.
You might search this forum for "muzzleflash".
There are two or three threads that cover it.
I am by no means an expert on weapons.
one of the experts can probably give you more info.

SpyDaniel
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Posted: 19th Jul 2006 14:14
Where you want the muzzle flash to appear, you need to add a little polyon at the end of the weapon where the bullets will come out of and name it firespot.

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Starkiller 7
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Posted: 19th Jul 2006 16:28
And should I add this polygon called "Firespot" with a modeling program or by scripting ?

I'm French but I try to write in good English
Stamina
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Posted: 19th Jul 2006 18:13
Is there a good tut on texturing with milkshape anywhere? I've seen some with other programs, but not with milkshape.
Chris Franklin
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Posted: 19th Jul 2006 18:31
Wow most replys here in 1 day ever

@Stamina


use the lithunwrap tutorial that's the best bet for texturing

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Stamina
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Posted: 19th Jul 2006 18:47
It seems good, litunwrap is no longer available, it's now ultimate unwrap 3d, and I really dont wish to have to purchase yet another program when the tool I have has the ability to texture. It's just that I have a little trouble here and there with stretching and was looking for a tut using milkshape.

Thanks anyway
Chris Franklin
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Posted: 19th Jul 2006 19:01
Stamina i linked to a download mirror for the free litunwrap program in my 1st post

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Stamina
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Posted: 19th Jul 2006 19:15
that link is no longer working,,probobly because the program is now what I named in the earlier post. Lithunwrap is no longer available.

I did a google searfch and every site I clicked on for Lithunwrap came up unavailable because of the new software.
Jon Fletcher
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Posted: 20th Jul 2006 05:44 Edited at: 20th Jul 2006 05:51
Quote: "Lithunwrap is no longer available.
"


to the naked eye, yes

but check out this...

http://files.seriouszone.com/download.php?fileid=198

your not very good at googling, it was the second result of a "lithunwrap" search

Starkiller 7
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Posted: 20th Jul 2006 12:13
I added a polygon called "FIRESPOT" to my HUD model, I can see that when I fire my weapon there is a sort of flash, but the flame does not appear. I tried to adjust new positions, but the flame does really not want to appear. How can I fix that ?

I'm French but I try to write in good English
Starkiller 7
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Posted: 20th Jul 2006 18:43
Could someone answer my question ? I may look impatient but I hate waiting too much time.

I'm French but I try to write in good English
Havok
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Posted: 20th Jul 2006 20:21
You have to add a bone called firespot, not a polygon.


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Chris Franklin
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Posted: 20th Jul 2006 23:06
w00t this is getting popular now glad it's helped people

Feel free to post more here lol

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Stamina
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Posted: 21st Jul 2006 07:50
hmmm,,thats odd,,my post has mystriosly disappeared...rather ingenious.

oh well, edit away.
Starkiller 7
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Posted: 21st Jul 2006 11:21
When I placed the bone "FIRESPOT" instead of the polygon "FIRESPOT" , I tested my weapon and I got the same result as before (When I placed the polygon) : I can see the flash, but the flame still does not appear ! Should the bone be textured ? I don't think so, so what is the problem with my weapon ?

I'm French but I try to write in good English
Starkiller 7
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Posted: 21st Jul 2006 11:22
I forgot to say that I tried many positions for the muzzle flash (by modifying my "gunspec.txt").

I'm French but I try to write in good English
FredP
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Posted: 21st Jul 2006 18:08
You already asked about the muzzleflash in another thread.I even pointed out where to look.Please quit asking the same question over and over and over and over...

Starkiller 7
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Posted: 21st Jul 2006 20:45
I may look absent-minded, but which thread did I post in ?
I can't remember !

I'm French but I try to write in good English

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