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3D World Studio / [STICKY] Post screenshots of maps you working on here.

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FXTC
21
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Location: CzechRepublic
Posted: 2nd Feb 2006 21:05
YDsoft
Mapers Geddeon
Free Map: dm_casius / cs_casius (for HL2) use 3DW,Hamer,HL2 engine (works in progress)










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re faze
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Posted: 2nd Feb 2006 23:02
JoshK
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Posted: 3rd Feb 2006 02:35
Can you post a bsp so we can run it in HL2?

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re faze
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Posted: 3rd Feb 2006 03:11
that's really cool. i wanted to make a city scene. what textures did you use, and can you do that with any of leadwerks textures?

karzac
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Posted: 3rd Feb 2006 11:57
heres mine, untextured, put into 3dstudio to render, its going to be for a mod im making for battlefield 2



KARZAC
re faze
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Posted: 3rd Feb 2006 12:42
how did you learn to do this?

FXTC
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Location: CzechRepublic
Posted: 3rd Feb 2006 14:42
comingsoon this map for free download

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Megaton Cat
22
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Location: Toronto, Canada
Posted: 3rd Feb 2006 15:31
So is that 3DWS or Hammer?

JoshK
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Posted: 4th Feb 2006 05:45 Edited at: 4th Feb 2006 05:47
Map for the mega-super-turbo demo I will be doing. If you look carefully you will also see texture mapping and lighting on curved surfaces:


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Deadwords
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Location: Canada
Posted: 4th Feb 2006 22:12
Looking good!
I see some Urban Pack's use of meshes

Nobody can ear you scream ... you're on a forum!
CTF Freak
20
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Location: In your base
Posted: 5th Feb 2006 01:14 Edited at: 5th Feb 2006 01:14
Here's one of the maps I made hope its alot better than the last one:
JoshK
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Posted: 5th Feb 2006 01:48
More curves:


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CTF Freak
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Posted: 5th Feb 2006 05:46
*drools then looks in walet* *sigh* I guess I'll have to stick with cshop4.

Good work Josh looks great!
Deadwords
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Location: Canada
Posted: 5th Feb 2006 06:07
Great job... looks like Counter Strike Source... with a water shadered plain over the dirty ground and some normal maps on the bricks, it will be exactly as CSS

Nobody can ear you scream ... you're on a forum!
The Nerd
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Location: Denmark
Posted: 3rd Mar 2006 18:25 Edited at: 3rd Mar 2006 18:30
A little something I did when playing around with 3D World Studio:
Battleground

It's fairly simple... Was just playing around with the terrain

-The Nerd

Free Particle Engine for DarkBasic Pro:
Here
Medieval Coder
20
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Joined: 31st Dec 2005
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Posted: 5th Mar 2006 23:17
thats it....im getting 3d ws!
Olby
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Posted: 6th Mar 2006 22:05
Yeah same here!

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roswell
23
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Joined: 17th Dec 2002
Location: United States
Posted: 9th Mar 2006 22:12
All these images look amazing, but the discussion has brought up a question for me that may seem silly, but I can't seem to find the answer to:

What's the difference between a mesh and a brush?

'Just one game,' they said, and started to play. That was yesterday.

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JoshK
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Posted: 9th Mar 2006 22:19
http://www.leadwerks.com/page.php?page=docs/3DWorldStudio/index.htm

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roswell
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Posted: 9th Mar 2006 22:26
Drat...just found that myself, and was coming here to remove my thread. Sorry for the bother. Thanks Josh!

'Just one game,' they said, and started to play. That was yesterday.

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Chris Franklin
20
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Location: UK
Posted: 9th Mar 2006 23:32
I'll post a screen from the demo later *saves up for 3dws*

ALPHA ZERO PRODUCTIONS
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Location: Mom ! I forgot where we live !
Posted: 12th Mar 2006 03:31 Edited at: 12th Mar 2006 03:32
here is a level i am making , its a news room , i rendered in max
..




Gil Galvanti
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Location: Texas, United States
Posted: 12th Mar 2006 03:42
nice, can't wait to see it textured .

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DB newbie
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Location: um..... i dont remember.
Posted: 12th Mar 2006 04:48
ok here is a house htat i was working on i might change a few textures and ignore the texture on the couches they are ugly i need to change em.
it just looks like a box on the outside.

this is the main bedroom.

the mirror in the main bedroom.

my nice stairs.

right off the top of the stairs.

the lounge room upstairs.

the guest room upstairs.

hope you like em.

Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/
Homey the Clown
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Posted: 19th Mar 2006 01:44
Here is a little hallway i made in like 30 min. tops. Most textures were from the industrial texture set Josh sent out a LONG TIME AGO. LOL back during cshop 3.

I dont know how to post screenshots so if you could just say, that would be nice.

Homey

"I don't think so... Homey don't play that."
-Homey D. Clown
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re faze
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Posted: 19th Mar 2006 04:56
hmm, are those textures around anymore? can anyone email them to me?

JoshK
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Posted: 19th Mar 2006 07:15
Can you post that girder texture on here? I might make another version of it based on the old one.

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Homey the Clown
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Posted: 19th Mar 2006 19:09
Here is all of your industrial textures...unless you want something else.

Hope this works,
Homey

"I don't think so... Homey don't play that."
-Homey D. Clown
Intel Pentium 4 2.4Ghz processor,512MB Ram,GeForce4 MX 4000
re faze
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Posted: 19th Mar 2006 19:23
Homey the Clown
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Posted: 19th Mar 2006 20:15
sorry, thats what the format was when i got them from josh.


Homey

"I don't think so... Homey don't play that."
-Homey D. Clown
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Megaton Cat
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Location: Toronto, Canada
Posted: 21st Mar 2006 00:51
I use jpgs for all my levels. Wasn't aware there was a problem with them...

: /

re faze
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Posted: 21st Mar 2006 02:06
sometimes the colors look faded because jpegs are meant to be viewed as is, not stretched over a surface

koolaid 2764
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Location: Atlanta, Georgia
Posted: 21st Mar 2006 09:23
I was just messing around with the demo version for a little while and put this together.

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koolaid 2764
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Posted: 28th Mar 2006 09:40
Section of this map of working on for my game, to be used in intro movie.

3.2ghz Pen4, 512mb ram, Geforce fx 256mb:only the beginning
Robin
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Posted: 28th Mar 2006 13:45 Edited at: 28th Mar 2006 13:47
Here's a multistorey car park I've just started - it's on 5 levels - textures are just basic at the mo - going to add pipes, signs etc. Dunno what I'll use it for though, but I'm sure I'll find something


ps. screenshot is from DBP (Anyone got any tips how to not make it look so ... washed out? and ignore the fps...i'm running this on my laptop with integrated graphics and stuff running in the background.

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Robin
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Posted: 28th Mar 2006 13:48 Edited at: 28th Mar 2006 13:48
And another:



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The Nerd
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Posted: 28th Mar 2006 15:08
@Robin:

That level looks really nice! Even if the textures are basic, I still like them. They fit well

@koolaid 2764:

Sure looks good! I like the atmosphere

-The Nerd

koolaid 2764
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Posted: 29th Mar 2006 04:39
Still working at it, heres another pic.

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koolaid 2764
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Posted: 29th Mar 2006 09:46
Another. Anyone have any comments, id appreciate it and it would help me to know what other people think as i go along. Thanks alot.

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DB newbie
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Posted: 30th Mar 2006 02:50
that last one was cool

visit my site (unfinished)
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koolaid 2764
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Posted: 30th Mar 2006 10:23
Nearing completion of section one, done with texturing, i still need to figure out how to fix the uvs on the faces of many surfaces when lighted they are very noticable. Heres another pic below.

3.2ghz Pen4, 512mb ram, Geforce fx 256mb:only the beginning
koolaid 2764
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Posted: 31st Mar 2006 11:07
Heres a updated pic of one of my earlier pics above.

3.2ghz Pen4, 512mb ram, Geforce fx 256mb:only the beginning
JoshK
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Posted: 1st Apr 2006 02:49
Office building (in progress):


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QuothTheRaven
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Posted: 1st Apr 2006 08:04
That looks sexy man.

koolaid 2764
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Posted: 4th Apr 2006 06:03
Heres another pic.



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koolaid 2764
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Posted: 4th Apr 2006 06:05
Oops too small. Ill just use the uploader at the bottom.

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koolaid 2764
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Posted: 5th Apr 2006 06:37
Im back again with some new pics to show. Down below

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koolaid 2764
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Posted: 5th Apr 2006 06:38
Second one.

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koolaid 2764
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Posted: 5th Apr 2006 06:40
And third one. Sorry bout the seperate posts,cant figure how to post multiple images in this space with a decent viewing size. Someone told me bout image shack, i used it but i select bigger image size, but the thing doesnt display here at that size.

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JoshK
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Posted: 5th Apr 2006 06:49
Nice work.

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