Thanks for the comments Apex,
I'm not absolutely sure what you mean with your first point, but if you're reffering to the textures not matching up at the edge of the wooden / thing then yeah I noticed this too - I'm going to fix that.
The actual objects casting the light aren't there yet, but there will be a sort of chandelier with a torch on or something like this which will be hanging down from the ceiling (I'm going to add this in DBP, but I haven't done this yet). Outside it is night, but there is moon and starlight (the pale blue light drifting in the door and windows) which is shining on the building. All the inside will be lit by torches on the walls and on chandeliers etc. I was planning (if I can) on adding some subtle visible blue light coming in the two main windows (ie. making an object of some light rays positioned where the windows are and ghosting it) but I've got to do some experimentation.
Here's another screenshot, this time of the exterior, which hopefully will show the buildings shape a bit better:
Robin
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