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3D World Studio / [STICKY] Post screenshots of maps you working on here.

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APEXnow
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Posted: 25th Jan 2005 06:57 Edited at: 25th Jan 2005 06:58
Robin, may I make a couple of suggestions?

1. The wooden frame above the arch, may I suggest rotating the texture to a 30 - 40 degree angle along the Z axis to make the structure look more (planked) I think this would probably tie in with the engineering concepts of the period.

2. The orange lighting above the door looks a little un-natural unless you place a lantern prefab from the beam, which I presume you may do as the map developes. Unless it's positioned further away to form a sunset scenario from an outside perspective.

All in all, very nice work

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer
Robin
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Posted: 25th Jan 2005 21:34 Edited at: 25th Jan 2005 21:35
Thanks for the comments Apex,

I'm not absolutely sure what you mean with your first point, but if you're reffering to the textures not matching up at the edge of the wooden / thing then yeah I noticed this too - I'm going to fix that.

The actual objects casting the light aren't there yet, but there will be a sort of chandelier with a torch on or something like this which will be hanging down from the ceiling (I'm going to add this in DBP, but I haven't done this yet). Outside it is night, but there is moon and starlight (the pale blue light drifting in the door and windows) which is shining on the building. All the inside will be lit by torches on the walls and on chandeliers etc. I was planning (if I can) on adding some subtle visible blue light coming in the two main windows (ie. making an object of some light rays positioned where the windows are and ghosting it) but I've got to do some experimentation.

Here's another screenshot, this time of the exterior, which hopefully will show the buildings shape a bit better:



Robin

http://www.thegameszone.tk | [email protected]

Don't waste paper. It's not like it grows on trees.
APEXnow
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Posted: 25th Jan 2005 23:15 Edited at: 25th Jan 2005 23:17
Robin,

Yeah, the first point was based on the idea that the wooden texture looked parallel to the horizon, where each plank seem looked straight, whereas a wooden roof made from sectioned planks would look angled, i.e. the seems would be angled at a 30-40 degree angle from the horizon. Although this is a minor flaw and can be fixed quite easily.

Your outside shot definately emphasizes the building much more clearly, being it's a night scene, and looks very good . These are the sort of buildings that inspire ideas etc. Although my favourite map scene yet has to be the interior of the defiled church in RTCW where you have the stained glass windows etc. This really rang bells over here

Paul.


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koolaid 2764
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Posted: 26th Jan 2005 17:20
heres a pic from a map i was working on

KOOLAID
koolaid 2764
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Posted: 26th Jan 2005 17:22
heres a pic from a old map

KOOLAID
APEXnow
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Posted: 26th Jan 2005 19:28
Interesting!!! Where are they?


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The Nerd
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Posted: 26th Jan 2005 21:17
yup i can`t see them either


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Robin
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Posted: 26th Jan 2005 21:43
click on 'view' at the bottom right of his posts. They're a bit small and dark though...could you post some bigger ones?

http://www.thegameszone.tk | [email protected]

Don't waste paper. It's not like it grows on trees.
The Nerd
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Posted: 26th Jan 2005 22:37 Edited at: 26th Jan 2005 22:38
Ahh i see them

But the two pics are the same


Anyway the map is looking nice!



The Nerd


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
APEXnow
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Posted: 27th Jan 2005 02:20
DOH!!! Stupid screen resolution!


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FXTC
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Posted: 27th Jan 2005 08:08
not finished



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Acolyte Entertainment
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Posted: 27th Jan 2005 09:49
HOLY HELL FXTC
how in the.........
dang can.................
you..........
send a dowmload for some of those worlds.....
god damnet they are like from half life 2 if looks like!
koolaid 2764
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Posted: 27th Jan 2005 17:12
heres a pic from a old map i was working on hopefully it shows this time

KOOLAID
Robin
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Posted: 27th Jan 2005 21:41 Edited at: 27th Jan 2005 21:42
Ok I fixed the planks of wood on the thing above the door - looks a lot better now Thanks Apex

Click on view to see it

Robin

http://www.thegameszone.tk | [email protected]

Don't waste paper. It's not like it grows on trees.
APEXnow
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Posted: 27th Jan 2005 23:23
Robin, much better .

Now that the texture's rotated, you might want to fine off the edges of the base planks, i.e. vertex manipulate the base points. In anycase, the map looks awesome and very attractive.

Hope my comments were not too critical

Paul.


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FXTC
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Posted: 28th Jan 2005 05:27
not finished



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The Nerd
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Posted: 28th Jan 2005 05:44
ALL THESE MAPS IS AWSOME!!!!!

Good job guys!


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
FXTC
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Posted: 28th Jan 2005 08:41 Edited at: 28th Jan 2005 08:43
not finished : low poly prefab



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Acolyte Entertainment
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Posted: 28th Jan 2005 10:24
god FXTC stop it! your killing me its ,its just so good ah!!!!!!! Momy! what is your secret omg ahhhhhhhh! lool
koolaid 2764
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Posted: 28th Jan 2005 17:26
you those are good you aint seen nothing yet guys give me a couple of days.but really though you guys have some good skill for level desgign

KOOLAID
Snaz
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Posted: 28th Jan 2005 22:39
@Fxtc:
Great maps! but you can make them better if you work more on the textures and add some details...
And why do you use the same texture?? Make a texture for each wall. If you made this map for a shooter or something like, add some bullet holes on the textures...
How much time did you spend making such an awesome map and how much time to calculate the lights?

http://snaz.proboards38.com - First 4 members: I'll make them MODS
The Nerd
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Posted: 28th Jan 2005 22:44
Now that my thread have reached 4 pages i would like to thank everyone on this thread for being active and post cool maps
I also wanna thanks everyone other that post on this thread and being interestet


So THANKS!!!

And keep posting cool maps


Cheers Oh wait im under age.. Then i make a cheers in coca cola


Regards


The Nerd


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
FXTC
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Posted: 29th Jan 2005 18:28
@Snaz
It are only prefabs,therefore have not good textures.Now don't know whether will houses broken or new.One prefabs I am doing perhaps 2 o'clock.Lights do arithmetics perhaps 15 minutes on AMD 2,4 ,512RAM it is unpleasant wait so long all these prefabs are for FPS game.My position on team is programator,but I sometimes draw these prefabs.But if somebody can do - good textures,prefabs or maps desing,so is able to add to us to the YDsoft team

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Rodan
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Posted: 30th Jan 2005 10:33
Here is a map I just started working on. It is using Psionic's free textures.

Acolyte Entertainment
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Posted: 30th Jan 2005 10:50
cool how did you do those windows?

and snaz have you come out with that texture pack yet?
Snaz
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Posted: 30th Jan 2005 19:49
It's almost done... It contains 100 512x512 free textures. It will be available in two weeks.

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Acolyte Entertainment
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Posted: 31st Jan 2005 01:21
cool!
could you give out like a 10 pack texture right now so we can take a look ar them.
David T
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Posted: 31st Jan 2005 03:58
One more from my Half Life style engine:



Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
APEXnow
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Posted: 31st Jan 2005 04:47
David, nice!!! Nice use of the sunlight as well

Paul.


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Dot Merix
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Posted: 31st Jan 2005 06:17
David, pretty nice looking.. But it almost looks like the sky texture is riding the side of a cube.



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koolaid 2764
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Posted: 31st Jan 2005 17:19
just a little segment

KOOLAID
Flashing Blade
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Posted: 31st Jan 2005 21:03 Edited at: 31st Jan 2005 21:26
Started making a castle to learn how to use Cartography Shop.
I only done about 25% of my castle.













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PiratSS
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Posted: 31st Jan 2005 21:04
Very impressive! Especially FXTC's work.
Megaton Cat
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Posted: 1st Feb 2005 02:37
humph. Showoffs. >_<

-Progress chart
3d engine: 46% physics: 67% AI: 89% Sanity: -51%
Rodan
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Posted: 1st Feb 2005 09:12
Here is how I did windows:



Once I figure out how to do the lighting, it's going to look pretty cool, I'm just working on this to try and use in db with the csm importer.

Nice designs guys. I really like the castle and the street one looks good( I like the white light one that you posted on the other topic).
FXTC
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Posted: 1st Feb 2005 21:27 Edited at: 1st Feb 2005 21:31
YDsoft video:Map de_plant for CS
Maper Geddeon
http://www.x.super4u.net/YDsoft_Geddeon.avi 4MB

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Acolyte Entertainment
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Posted: 2nd Feb 2005 08:53
holy hell thats good!
Robin
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Posted: 2nd Feb 2005 20:27 Edited at: 2nd Feb 2005 20:29
Nice work everyone!

I decided to start a new castle and make it more 'castle like'. I always find it helps to get as many refrence pictures of the type of building you're going to be making (off google or whatever) before you start. I used several pictures of Hogwarts castle to get ideas for this one. The below is still a WIP ie. I've bearly started on it
The empty space behind the windows will be filled in with rooms, I just haven't got around to adding them yet...


Robin

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Don't waste paper. It's not like it grows on trees.
Necronos
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Posted: 2nd Feb 2005 20:43
you should prevent overlapping polygons. as you see on your picture you will get z-fights in different engines ( especially DBP )
Robin
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Posted: 2nd Feb 2005 21:11
I know what you mean, but I've made very sure none of the polygons are on top of each other The screenshot above was taken from in DBP.
Robin

http://www.thegameszone.tk | [email protected]

Don't waste paper. It's not like it grows on trees.
Rodan
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Posted: 3rd Feb 2005 05:17
Holy Shiznit robin that's beautful especially with the lighting Nice Job.

Hey Nechronos, I have overlapping polygons in my picture I posted, could you tell me how I would make it so they don't overlap like that. Is there a way to cut the overlapping ones?

Also, how do you import models like .x trees, statues, or arches etc. Thanks.
Rodan
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Posted: 3rd Feb 2005 05:19
Oops Sorry for double posting

I found the .x, .3ds converter to cshop thing on leadworks. By the way I like the new site design and all the content on it Josh.
Necronos
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Posted: 3rd Feb 2005 09:32
the only solution is to move vertices until they don't overlap anymore.
It is possible that the effect around the windows are caused by wrong normals ( didn't think of that ). Against that you can't do anything within CS as you have no access to normals
Acolyte Entertainment
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Posted: 3rd Feb 2005 09:39
here is a FPS level i have been working on:

[img]C:\Documents and Settings\John\Desktop\Toms stuff\CS screemshots\screenshot.jpg[/img]
Acolyte Entertainment
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Posted: 3rd Feb 2005 09:40
damnet how do you display a picture!
Dot Merix
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Posted: 3rd Feb 2005 10:26
Just use the attachment..

At the bottom of the post forum message box, there's a button which says browse, click it.. find the file you want, click ok.. and then click post message.



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APEXnow
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Posted: 3rd Feb 2005 16:14
Rodan,

Also, another cause of overlapping polys is that if your frames for the windows or walls contain hidden faces, i.e. two cubes side by side where the faces touch. You can remove these faces by assigning the caulk texture to these faces. When exporting, either via the .X exporter or importing your maps into DarkBASIC Professional via my map importer, both of these methods will physically remove the faces from your map. This sometimes removes the problem of Z fighting, and also improves overall map display speed.

Paul.


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Robin
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Posted: 3rd Feb 2005 21:55 Edited at: 3rd Feb 2005 21:58
Necronos : I think I see what you mean now - are you on about the polygons around the windows nearest to the camera? I'll have another look at that. It may be that I accidently copied the windows on top of each other.

Here's another pic of the entrance bit of the castle:



Robin

http://www.thegameszone.tk | [email protected]

Don't waste paper. It's not like it grows on trees.
Acolyte Entertainment
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Posted: 4th Feb 2005 11:00
how do you display a picture right on the post!

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Robin
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Posted: 4th Feb 2005 18:52
Attach your picture, post your message, click on 'view', copy the address from the address bar, edit your post, and put the address between the image tags

http://www.thegameszone.tk | [email protected]

Don't waste paper. It's not like it grows on trees.

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