Not sure about that one mate. It depends whether it turns out to be fun or not. If it does, I think it'd be a good one to develop as I will've put a lot of time into it already.
Actually, might be a good time to outline the game play. I'll paste up the Design Document.
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8.1.1 Introduction/Overview
Title
Operation Desert Fallout
Description
Operation Desert Fallout (ODF) is a fully 3D real-time strategy game. Based around a small desert map, the player builds and controls a selection of units and uses them to defeat an opponent equipped with similar units.
The map is populated with civilian buildings, trees and objects providing obstacles and cover for the fighting units. The player will need to negotiate these obstacles in order to fight his opponent. The player will own a Barracks and Factory building which allows him to build troops and vehicles respectively. On top of this, the player will be able to build base defenses in the form of AA Guns and Pillboxes.
The aim of the game will be to destroy his opponents units and buildings. When all of his enemy’s units and buildings are destroyed, the player will be victorious. Similarly, when all of his units and buildings are destroyed, he will lose the game.
8.1.2 Game Mechanics
Game Objective
The objective of the game is for the player to destroy all of his opponent’s buildings and units. Once the Barracks, Factory, base defenses and units of the opponent have been destroyed, the player is victorious. Similarly, if all of the player’s buildings and units are destroyed, the player loses the game.
Game Start
Both the player and his computer controlled opponent start with a Barracks, a Factory, a Machine Gun Soldier and a Machine Gun Jeep. The buildings for each player are randomly place, and the player is given a default amount of cash. The game begins and the player must now construct units, collect money crates, defend his base and attack the enemy.
Money
Money is used to construct all buildings and units within the game. It is deposited into the player’s account at set intervals in the game and can also be collected from money crates that are randomly dropped from the sky. Different buildings and units cost different amounts of money to build. If the player has no money, he cannot build anything and must wait for the next set interval of money transfer or find an air dropped crate.
Building Units
The player must build units in order to fight in the game. Units cost differing amounts of money to build. Units are built at the Factory and Barracks, where vehicles and troops are built respectively. Each construction building can build one unit at a time, and each unit takes a certain amount of time to build. While building, an icon is shown above the construction building with a progress bar to show which item is being built.
To construct a unit, the player clicks on the construction building and selects a unit from the available icons. If the player has sufficient money, the unit will begin construction and the money will be deducted from the player’s account. Once a unit has begun construction, it cannot be cancelled and no other unit can be made at that building until it is finished. When the unit has finished construction, it exits the building and becomes controllable by the player.
Base Defenses
The player can build base defenses to defend his base and also attack the enemy. Base defenses cost money and are built by clicking on a base defense icon on the interface and then selecting a position in the world to place the defense. When clicked, the base appears instantly and the money is deducted from the player. Base defenses must be placed within a certain range of an existing player building (Barracks, Factory or another base defense).
Base defenses are fully automated. Once placed, they will automatically target enemy vehicles, troops and buildings.
Controlling Units
The player controls units by selecting them with a left mouse button click, or dragging a selection box around them with the left mouse button. A selected unit will display its health in a bar above it, also showing it is selected.
Right clicking on the ground somewhere will cause the unit(s) to move to that location, automatically navigating around buildings and other units. Right clicking on an enemy unit or building will cause the unit to move within firing range and begin attacking the unit or building.
Left clicking on the ground, not on a unit, will deselect all currently selected units.
8.1.3 Artificial Intelligence
There are two main wings of artificial intelligence in the game. One is automation, and the other is the A.I. opponent.
Automation
Some functions of the player’s units are automated. They do not require the player to fully control them. These are the following:
• Base Defenses – These are fully automated, and will select an enemy, target it and fire at it automatically. As soon as an enemy unit or building comes within range of the weapon, it will target it and attack until the enemy is destroyed, or it is destroyed itself. Upon destroying the enemy, it will select the next enemy if one is in range and attack it.
• Unit Navigation – When a player selects one or more units and clicks for them to move, the units will automatically travel to the location, negotiating obstacles and other units.
• Unit Aiming/Firing – When a player selects for a unit to fire at a target, the unit automatically aims and opens fire. All aiming is automatic.
• Auto-Response – Units will also automatically fire at any enemies that come within range or fires upon them first.
A.I. Opponent
The player’s enemy will be a computer controlled A.I. opponent. This A.I. opponent will have the same units and buildings available to it and will have the same goal. This opponent will need to perform the following A.I. functions:
• Construct units in acceptable quantities and select the right units
• Build base defenses in appropriate places
• Budget its money effectively
• Attempt to retrieve money crates
• Form attack forces and attack the player’s base
• Attack the player’s individual units and clusters of units
• Return units to its base when it is under attack and respond to base attack
• Build units to counter the player’s attacks (e.g. if the player attacks with lots of choppers, build AA Gun defenses)
• Adopt convincing overall defense and offense strategies
The main aim of the A.I. opponent is to be a convincing and challenging opponent. This will involve building units and buildings and using them in constructive and useful ways. The A.I. system will need to respond to actions the player may perform and counter the player’s strategies.
8.1.4 Game Elements
Machine Gun Soldier (MGS)
This unit fires bullets and can attack all enemy units, with the exception of choppers. MGSs do the least damage and have a very low health, but are quite fast moving and are the cheapest unit to build. They’re hard to hit with large weapons like AA Guns and Tank shells, but are extremely vulnerable to other bullet based weapon such as Choppers and Pillboxes.
Rocket Soldier (RS)
This unit fires powerful rockets and can attack all other units in the game, including choppers. RSs do a reasonable amount of damage, but have a slow rate of fire. They are also slow moving and quite expensive to make and find it difficult to hit troops with their rockets. Much like MGSs, they have a low health rating and are vulnerable to machine guns, but hard to hit with AA Guns and Tank shells.
Machine Gun Jeep (MGJ)
The MGJ is the fastest unit in the game, and also the cheapest vehicle to construct. It fires machine gun bullets at a high rate of fire and is therefore perfect for attacking troops. It cannot attack choppers. It has a fairly low level of health, but can still take a reasonable amount of damage before being destroyed.
Rocket Truck (RT)
The RT is a powerful but slow moving unit. It fires 4 rockets simultaneously and can attack all enemy units, including choppers. It has a slow re-fire rate, but firing 4 rockets at a time does a large amount of damage. It has a reasonable high level of health and therefore is a good all-round unit for defense and attack, and is a medium priced vehicle.
Tank
The Tank is the most powerful vehicle in the game. It moves fairly quickly and can take a lot of punishment before being destroyed. It fires powerful tank shells which are effective against most things, except troops. They cannot attack choppers and are the most expensive land-based unit to make.
Chopper
The chopper is the only airborne unit in the game, and can only be targeted by AA Guns and rocket firing units. It moves about as quickly as the MGJ, and fires machine gun bullets. It is perfect for damaging non-antiaircraft units over a period of time, or taking out troops and weaker vehicles. It also does not have to worry about navigating buildings and other obstacles on the map. It is around the same price as the tank.
Factory
The Factory is automatically placed at the start of the game and is used to construct all of the player’s vehicles. One Factory exists for the player and one exists for the enemy. The Factory can take a lot of damage before being destroyed.
Barracks
The Barracks is automatically placed at the start of the game and is used to construct all of the player’s troops. One Barracks exists for the player and one exists for the enemy. The Barracks can take a fairly large amount of damage before being destroyed.
AA Gun (AA)
The AA is a base defense building that must be placed near an existing player structure. It is the best unit to take out choppers, but can also target land-based units. It has trouble dealing with troops and is the most expensive base defense building to construct. It can take a reasonable amount of damage.
Pillbox (PB)
The PB is the second base defense building. It is fairly cheap to construct and can take more damage than the AA. It fires machine gun bullets and is therefore most effective against troops. It cannot target choppers.
Trees
Trees exist throughout the level. They do not perform any function in the game except to act as an obstacle. RTs and Tanks can drive straight over them and knock them down. All other vehicles and troops must move around them. They have a low level of health and will be knocked down when destroyed.
Money Crates (MC)
MCs are dropped from the sky in random places at random intervals. They will be destroyed if caught in a cross fire. When approached by a unit, the owning team will gain a sum of money and the MC will disappear.
Civilian Buildings
Civilian Buildings are permanent structures that cannot be destroyed. Their only function is to serve as an obstacle on the map.
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Hopefully that'll clarify any questions on gameplay.
I think to turn this into a fully fledged game and further develop it, I'll have to work on the gameplay aspect to put in a dose of originality, but it's definitely a possibility.