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Jobs For Demo (Coming Soon!)
If you can help with these jobs, then please post, we can use all the help we can get.
Specific Tools:
Animations/Rigging - Blender
Main Code - Hamish
Menu Code - CPU (Haven't heard from him for a while)
Level - The casbah level, and maybe the storage level, need to be filled with various objects and sound.
Sound Effects - Olby (he emailed me and seems to know what he's doing, so I'll wait for a sample from him)
Models Mesh - DONE
Models Rigging - Glog
Models UV Map - Prof, Xenocythe
Models Texture - Skalex, Glog, Xenocythe
Models Animation - Glog, Hamish (Possibly)
Specific Jobs
- Following weapon models need to be completed
* Hands - Unwrap, Texture, Rig (animations are individual for weapons)
* Glock17 - Rig, Animation
* m9 - Rig, Animation
* p90 - Edit (remove old hands), Rig, Animation
* Sniper Rifle - Rig, Animation
* Springfield Sniper - Rig, Animation
- Weapon Animations all include Firing, Reloading, Drawing, Replacing.
- We can just do one pistol for now, and one sniper if need be.
- Sounds needed for demo are:
* Footstep on concrete/stone
* Bullet hitting concrete/stone
* Bullet hitting metal
* Bullet hitting wood
* Bullet hitting player/flesh
* Player/object hitting water
* Glock17 pistol firing sound
* M9 pistol firing sound
* Silenced p90 machinegun firing sound (already got, possibly needs replacing)
* Large sniper rifle firing sound
* Springfield sniper rifle firing sound
- Reloading sounds will be needed for all the weapons, although they are not essential.
- LOOPS MUST BE SEAMLESS AND NOT TOO REPETITIVE
- Underwater atmospheric loop
- Wind atmospheric loop
Just to summarise, my main coding jobs will be:
- Tweek network code, it seems to have broken in some places for some reason.
- Add pickups code, weapon, ammo and health pickups.
- Add menu, once CPU has gotten back to be about that.
- Improve character-bullet collision code.
- Create restrictions system to prevent clients from using certain console commands (no cheating!)
- Various other things.
!!URGENTLY NEEDED!!
Artist to UV map and/or Texture following models. If you can just UV map then please do! It would be of great help.
Download HK UMP by Alpha Zero Productions
Download M4 by Professor (Already UV-Mapped, needs texture. Resize textures to appropriate size as there are quite a few of them. Alternatively UV map it again into one map)
Email me, or post and I will send you these models by Professor.
Open Coding Progress Logs
Welcome to the front page of the BlackOut project thread. BlackOut is a First Person Shooter game designed and developed by the DBPro community. Being a community game,
ANYONE can contribute, whether it be one un-textured model, a few sounds, some modules of code, a texture, or a whole pack of textured, lightmapped, bump mapped models and levels
.
BlackOut is being developed mainly for multiplayer use, but AI should come at a later stage.
Website
http://www.blackoutgame.co.uk
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MAIN JOBS AVAILABLE
- Rigger for FPS Hand (Needs two copies of hand in same model). Email me to get hand model
- Animator for weapons (should be of quality to match that of the guns)
- UNWRAPPERS AND/OR TEXTURERS (Look below for models that need texturing, and at quality of already textured models
). Email me to get models
- Sounds effect artists, general FPS sounds (gun sounds (see below for list of guns), footsteps, ambient sounds, )
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Other Positions
- 3D Modellers
- 2D Artists (Menu Graphics, HUD Graphics)
- Coders (Any self contained modules of code preferably, make suggestion by posting in thread)
- Concept artists (see un-made weapons below, etc)
- Level designers (either modelling or drawings/blueprints)
- Musicians
Demos
ONLINE DEMO
Link:
http://www.changi.f9.co.uk/BlackoutOnline.rar
This is just a tech demo again, no gameplay I'm afraid
. Read the readme for more information. Here is how to use the online part
.
Set the settings:
- Open the config.txt file in the data directory
- Change the "defaultip" to your local IP address. Remember to use port forwarding and your router's ip address if you have a router
- Change the "defaulthostip" to whoevers ip address that you want to connect to (this is local for lan, or global for the internet)
- Change the "defaultname" to your name/nick
- Change the "defaultmaxplayers" to the maximum players you want to allow to connect, if hosting your own server
Host a server:
- Open the console with the "`" key (the one next to "1" on the left)
- Type "hostserver" or "hostserver name$" or "hostserver localIP$,maxPlayers,name$" depending on whether you have set the ips in the config file, or if you want to use the name in the config file.
Join a server:
- Open the console with the "`" key (the one next to "1" on the left)
- Type "joinserver" or "joinserver name$" or "joinserver localIP$,hostIP$,name$" depending on whether you have set the ips in the config file, or if you want to use the name in the config file.
Other
Type "joingame" and "spectate" to switch between game mode and spectator mode.
Note: I think there is a bug which causes the program to crash when a player leaves the game. I can upload a fixed version when I know why. Bear with it for now
.
My IP is 80.229.23.131. Given that I am hosting a game
.
Videos
Download the
DivX Codec
Breakable Joints and Bouyancy (Within Level Editor) - 685KB
Cool video with bouncy barrels, explosions and stuff (987KB)
1v1 Shootout online, Hamish versus mm0zct (.7z archive)/
WMV File
InGame Screens
Casbah 1
Casbah 2
Casbah 3
Megaton 1
Megaton 2
Megaton Zoom
Megaton Debris
Project Features
Here is a short summary of what the project in it's current state contains...
- Basic FPS functionality (weapons, levels, player control)
- Physics using Newton (rigid bodies, interaction with weapons and players, joints, bouyancy (water))
- Particle effects (bullet collisions, fire effects, etc)
- Basic multiplayer functionality (in development)
WIP Features
Here is a list of planned or in development features...
- Complete physics engine support (breakable objects, ragdolls, vehicles?)
- Comprehensive particle use
- Full multiplayer gaming
- Many other FPS features
Level Editor
The project has a level editor which is being developed in parallel with the game. The editor uses many of the same modules as the game engine, and so as a feature is added to one, it will be added to the other. The level editor can be used to place objects, joints, particles, and basically anything else that you would want in a game level.
Contributions
Anyone can contribute, if you have anything that you would like to give to the project, then please post a link to them in this thread, or email me and also post in this thread. Here are the required file formats for the media...
Preferable
3D Models - .dbo (with textures as below)
Textures - .dds
Music - .mp3
Sounds - .wav
Acceptable
3D Models - .x, .3ds
Textures - .jpg, .png, .tga (, .bmp if really nessecary)
List of Objects Needed/Modelled
Weapons - Note all weapons should be built ready to be rigged for appropriate reloading/firing animation (ie. cartridges, bolts and other moving parts separate from main body). If you do not build the model appropriately, it can't be animated in a realistic and cool looking way, simple as that. Please do not animate models on their own, as the fps hands should be included in animation.
- FPS Hands
!!NEEDS RIGGING!!
- Knife
- Pistol
- Submachine Gun
- Assault Rifle
- Sniper Rifle
(WIP)
- Grenade
- Grenade Launcher
- Rocket Launcher
- Missile Launcher
- Metal Disk Launcher
- Flamethrower
- Freeze Gun
- HelGun
Misc Items - Misc items can be re-done in a different style of course. Variety is the spice of life and scenery objects are relatively simple to add into the game. If the objects have moving parts (eg. hinges, slide joints, ball joints) then save the different parts as separate models so they can be realistically simulated by the physics engine. If you have any other suggestions for items, then please go ahead and tell us/make them. This is not a complete list of what the game may need.
- Table
- Chair
- Plant
- Pot
- Plant in Pot
- Shelf
- Crate
- Barrel
- Fire Extinguisher
- Brick/Stone
- Rock
- Torch/Flashlight
- Wall mounted torch
- Ammo Box
- Paraffin Lamp
- Binoculars
- Desktop Computer
- Laptop Computer
- TV
- Plasma TV
- Fan
- Bookcase
- Lamp (Hanging, Table and Floor)
- Security Camera
- Bin
- Vase
- Cardboard Box
- Drawers
- Book
- Sofa
- Filing Cabinet
- Traffic Cone
- Rubbish
- Lamp Post
- Pool/Snooker Table, Cue, Balls
- Vending/Soda Machine
- Carpet (Merely a texture)
- Stool
- Fridge
- Ball
- Statue
- Lift (Elevator)
Levels
Megaton's Room which I forget the name of - Screens soon!
Casbah - Arabian town complete with flood canal, houses and tower.
Sounds Needed
All sound should have minimum background noise, and be as clean as possible. If you have a sound that would be good when cleaned up, upload it so someone else can clean it up.
Bold sounds are more urgent
- ALL FOOTSTEP SOUNDS SHOULD BE A SINGLE FOOTSTEP, NOT MULTIPLE
-
Footstep on concrete/stone
- Footstep on gravel
- Footstep on metal
- Footstep on wood
-
Bullet hitting concrete/stone
-
Bullet hitting metal
-
Bullet hitting wood
- Bullet hitting glass
-
Bullet hitting water (splash)
-
Bullet hitting player/flesh
- Bullet ricochet sound
- Player jumping
- Player getting hurt
-
Player/object hitting water
-
Glock17 pistol firing sound
-
M9 pistol firing sound
- Silenced p90 machinegun firing sound
- Uzi Sub-machinegun firing sound
- hkump Sub-machinegun firing sound
- Shotgun firing sound
-
Large sniper rifle firing sound
-
Springfield sniper rifle firing sound
- Grenade launcher firing sound
- Rocket launcher firing sound
- Knife slashing sound
- LOOPS MUST BE SEAMLESS AND NOT TOO REPETITIVE
-
Underwater atmospheric loop
-
Wind atmospheric loop
- Indoor, fans/light hum generic noise
List O' Teh Musak
- "Bloodred" by Hawkeye
- "Distant Thoughts" by Hawkeye
- "Gorehammer" by Hawkeye
- "Metal Falling" by Hawkeye
- "Midnight Sea" by Hawkeye
- "Noskerda" by Hawkeye
- "Phantom" by Hawkeye
- "Slow Drain" by Hawkeye
- "Smokey Ruins" by Hawkeye
- "Menu Music" by Optical r (Email or post if you want to tell me it's real name
)
Other Stuff
- HUD by Megaton
- HUD by DJ Blackdragon