@Deathead -
Quote: "Wait sorry if it's a stupid question...but how does the combat system work...LIKIN it the detail on models are nicccce!"
Not a stupid question at all. You enter combat mode by either clicking on the weapon on the menu or by pressing 'a'. Then, the character will face wherever you point the mouse. If you hold down Left Mouse Button, he will attack whatever he is facing. Pretty easy to use. You can still walk while in attack mode, you just can't run.
Glad you like the models!
@Prince Of Darkness -
Thanks! I should have many more very cool things to show soon.
Quote: "@Shadow Coderer -"
Thanks for stopping by! I'm glad that you like the changes, I definitely want Geisha House to look as good as possible.
Combat might still be slow whenever I record video, but it has improved now, I fixed a problem that was consuming too many resources.
Combos for the enemies is a good idea. I really like the combos for the main character, I'll see how they look for everyone else.
@el zilcho -
Don't worry, that is not the main character, nor will that be his run animation. The new character is nearly done.
@Kieran -
Quote: "hehe i just noticed that u based this game on memory of a geisha? am i correct? because your old sig had the top of that ladies face"
It actually has nothing to do with it. I used her face because it fit with what I was trying to convey about the game. Plus, finding a good picture of an attractive geisha is REALLY hard, modern geishas tend to look a little rough around the edges.
@Osiris -
Quote: "Man, this is the best example ive seen in dark basic...ever!"
Thanks, I appreciate that!
Quote: "1. Are you thinking about any type of magic system?"
Absolutely. In fact, it is totally ready, I just haven't made any new videos of it yet because there are some extra things I'm going to add first. If you want to see how it works then check out the old Geisha House thread, I've got several videos of spellcasting.
Quote: "2. How large is the games world? Like towns, cities, sq. mileage."
The entire game takes place in one area, rather sparsely developed. There is a small village near the harbor, and a larger orc village. There are some other encampments and and buildings and of course the Geisha House. The entire place is fairly large and takes a while to walk across. I'll get a better measurement.
@Bizar Guy -
Quote: "Heh, Cash! You need to show the magic system for those who haven't seen it!"
Yeah, I sure do. I have a couple of additions I need to make, including equipping the spellbook and the spell casting animation. Soon!
@Alfa x -
LUA, like Crazy Ninja said, is a scripting language. David W wrote a plugin called Unity that interfaces LUA with DBP. LUA has been used in Warcraft III and several other huge commercial titles. It has a low overhead, is very fast, and very powerful. You can create complex arrays on the fly, dynamically create new variables (which you can't do with DBP), and you can even reference arrays by both index number and name. LUA can not only be used to script the loading of your game, but it can run processes in the background, allowing you to code all of your AI outside of your EXE. I use it in everything that I do, so worth the money. Torrey made a free version that I understand is very good, as well.
@Steve J -
Sorry it's taking me so long, I've played with Poser a couple times, I'll get on it
***************************************
I managed to fix a really annoying problem with the engine. I profiles all of my code, measuring how many milliseconds every function took to call from the main loop. I found an offending piece of code, my water tile management system. Every time a body of water crested (about every 2-4 seconds) I'd get a delay of 250 ms. That would cause cyclic lag in the game, and would crap up the videos pretty badly. I just divided the tile processes over 4 loops, and problem solved.
Like I mentioned above, the magic system will soon make an appearance. I just made an animated spellbook that can be equipped. I just need to get my real main character now, as he has a spellcasting animation. Now you'll be able to equip the book, and it will open when you open it. I'm setting up all containers to support an opening animation, so chests will open, drawers, etc. I'm quite pleased with my spellbook, it works nicely.
Much more soon!
Come see the WIP!