@Alquerian -
I appreciate the good word
I'm writing the help files for the culling commands, I'll send the updated plugin to you after a while.
@Shadow Coderer -
Glad I could be of help! I'm a stickler for efficiency, so I test most things pretty thoroughly before I decide what I'll use. For a game like this, efficiency is of the utmost importance. The first RPG makers (Ultima, more specifically) were truly pioneers with vision.
@Kieran -
Quote: "or even better, use a plain and reduce ur poly count by 10 "
Or use no object at all and reduce your poly count to 0.
Quote: "alquerian, i wouldn't boast about this dll without posting any features, screenies and stuff like that."
He's tested it for me and seen the demo. He knows what it can do. The animation plugin is extremely easy to use, very efficient, and very powerful. The amount of overhead is very minimal, and is very well suited for a game like this.
The limb culling commands will further increase my FPS. It is LiT's limb frustrum culling, exported to a DLL, and it works great. Since it is a plugin, I've increased the interation and functionality of the plugin.
Pretty soon, I'm going to add a lightmapper to the plugin with Alquerian's assistance. And after that, I'm going to add my vector sprite collision commands, which allow you to define a sprite collision as a box, sphere, point, pixel perfect, or convex shape.
The end result will be an extremely useful and powerful plugin that will greatly speed up existing games and facilitate the creation of new games. It will be an invaluable addition to both Geisha House and my RPG Creator.
Now, I suppose I can see why you'd be doubtful, but we're talking about me. If I say I'm going to do something then it's going to get done. If someone doesn't believe me, that's their loss.
Come see the WIP!