Doh- I forgot the glove mod, Jon. I'll be sure to include the silent/invisible "H"
I'll likely mess with the DEagle map more later but honestly can't be bothered to do it at the moment. It looks good in-game and stands out against yet blends in with the other pistols I've done... If that makes any sense at all.
DieRider, I agree the scope is sorta goofy but there's no headshots in FPSC anyways so the gut's your best bet here too lol. I don't know about the rest of the world but here in the U.S. the DEagle is heavily marketed as a hunting pistol (I'm not 100% sure but I think that has a lot to do with them being allowed to import them), so they even come with mounting slots for a scope. Granted, there are far better pistols for hunting but it is what it is.
FADE, I might still attempt a gold version after X10 is out. Without the proper shaders, it comes out looking less like gold and more like yellow/orange Krylon.
So, moving on, some updated pics for M203s...
I changed flakspec settings somewhere along the way and it jacked up my callibrations, so I'm using the stock FPSC reticle for now. Undecided if I'll make a new calibrated reticle or not. There are enough variatons on head size depending on .FPE scale and character mesh that it makes rangefinding based on head size or character height sorta iffy. However, I'm open to suggestions for rangefinding solutions. Perhaps based on segments? I'm sort of at a loss.
Anyhow...
SOPMOD203 Version A
(M4A1, Carry Handle, PEQ-2A, Leaf Sight, short M203 Barrel)
SOPMOD203 Version B
(M4A1, EOThingy, PEQ-2A, BUIS)
SOPMOD203 Version D
(M16A4, Carry Handle, PEQ-2A, Leaf Sight)
Too tired right now to make the needed alterations for version C (the cammo one). BUT I kitbashed this escapee from the Black Mesa facility since I realized I'd allready made the needed components seperately
MP5-M203
Yet again, I blame lack of sleep. Not sure if I want to take it seriously or roundfile it with the other goof-files.