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FPSC Classic Product Chat / [LOCKED] Phoenix Game Protection (v1 Trial)

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DieRider
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Posted: 14th May 2007 09:49
so many features

The sad fact is that i can read script, but i just cant write it.
creator of zombies
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Posted: 14th May 2007 11:44
YES!!!! Finaly!!.

Please remember to send me the new copy via email DarkFact. I can't wait to use the online vallidation

-Josh-

Demon Sun.Coming 2007. Mature gamers Only!!

incense
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Posted: 14th May 2007 15:15
incense said:
Quote: " if it doesn’t have the above mentioned downsides. Security is important but it can also get in the way, therefore options for the maker of the games and the game buyer are good."


Candle_ said:
Quote: "There is always a down side to Security, you have just have to get use to it."


incense said:
Quote: "@Candle_

My questions were for DarkFact about his product.

After 43 years of life, if I haven’t gotten used to a few things, any instructions from you would be pretty mute. Please refrain, form telling me what I have to do and let DarkFact speak for himself.

Thanks have a great day."


Candle_ said:

Quote: "What makes you think I was talking to you"



Anyone that reads this will know that you were talking to me. I made a polite request and you got angry and tried your hardest to be mean. I will let you tell others what kind of person your are by what you say. What people say and how they say it is a testament to their true nature.

DarkFact is working hard to make something that we can all use and is needed badly. I appreciate his hard work and so do others. Im sure that any mature person would not want to see this thread locked just because they felt the need to strike out at someone. I have not been rude and do not feel the need to strike out at Candle_ or anyone. Please notice that there are no insults or anything of a personal nature in this post.

DarkFact, I hope this thread stays active.

Rock on DarkFact you the man!!

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.
incense
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Posted: 14th May 2007 16:19 Edited at: 14th May 2007 17:05
@DarkFact,

v1.0.4.0 runs good except one thing. When I load a saved game alot of the Dynamic entities are topsy_turvy. Some are backwards, upside down or on their sides.

See screenie

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.

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DarkFact
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Posted: 14th May 2007 17:01 Edited at: 14th May 2007 17:03
@Incense: Phoenix only launches your game via a process command, it doesn't run your game in any way. If your entities or anything else is off in the game, then it's the game doing it. Dynamic entities being turned around, floating, etc. have been a known issue since the save/load system was introduced.

I don't see a screenie, btw.

incense
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Posted: 14th May 2007 17:14 Edited at: 20th Jun 2007 16:44
Screenie is there now. I forgot to attach it before. My bad.

Bummer about the save load system. I just never saw anything happen like this before. I must have just been really lucky.

Oh well.

Phoenix gave me no issues at all. I will have to test it with winamp running and let you know how that goes. Im sure that it will run fine though.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. http://gamedesigntech.byethost7.com/
Sly
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Posted: 14th May 2007 19:08 Edited at: 14th May 2007 19:10
I must say this works as a shine,I haven't yet had ANY errors with V1.0.4.0,You realy do a great job on It DarkFact.

I'll get POD help me on some level designs and then We can try out your protector in a game with like 10 levels

EDIT:

Two questions,will I get updates too?and wich version do i currently have(Pro or the other one?)

-Sly
MK83
FPSC Reloaded TGC Backer
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Location: Greeneville, TN
Posted: 15th May 2007 01:42
DarkFact, 1.0.4 works flawless for me. Saved games=no problem.
I sent you an Email I'll wait for your response. Oh, I still had to build my game under the name- engine. I still can't just rename an existing built games .exe. For me thats still my only problem.

ANovella
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Location: USA- New Jersey!!!
Posted: 15th May 2007 02:37
Dark, am I still on the bata list?
(P.S) I was away for the weekend

[img]
http://a404.ac-images.myspacecdn.com/images01/3/l_cdc912b216799df63bac3faa0e5086c3.png
width=500 length=120 [/img]
Airslide
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Posted: 15th May 2007 05:28
Looks good DarkFact BTW, I'm updating my e-mail, my e-mail button should reflect the new one soon. Just FYI. (Goin' G-mail)

ANovella
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Posted: 15th May 2007 06:51
@Airslide you should invite me

[img]
http://a404.ac-images.myspacecdn.com/images01/3/l_cdc912b216799df63bac3faa0e5086c3.png
width=500 length=120 [/img]
DarkFact
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Posted: 15th May 2007 07:18
@Airslide and Anovella: I have a few code functions to implement yet, but you're both on the list for testing.

@Sly: You have the Standard version. I will give you a copy of the final Pro version, too.

I'm taking a satellite tech course for work for the next few months and my wife returned from Germany, so my free time is at a premium right now. I should have the Pro version ready for testing in a day or so. Thanks to all for your compliments, suggestions and support.

Sly
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Posted: 15th May 2007 07:29
Quote: "@Sly: You have the Standard version. I will give you a copy of the final Pro version, too. "


Ah,how very generous of you I'll inform POD of it,He may use it on his Game if he wants.(Well,ill pack it for him.as im not going to redistribe it)

-Sly
DarkFact
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Posted: 15th May 2007 21:19 Edited at: 15th May 2007 21:22
@Airslide: You removed your email address link. I need a good one to send the pro beta to.

@Anovella: It's on its way now.

@Inspire: You, too.

ANovella
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Posted: 15th May 2007 22:52
E-mail on my findings sent.

[img]
http://a404.ac-images.myspacecdn.com/images01/3/l_cdc912b216799df63bac3faa0e5086c3.png
width=500 length=120 [/img]
Airslide
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Posted: 16th May 2007 00:53
The e-mail button shows up fine on my comp. It's airslidegames [at] gmail [dot] com. Maybe it disappeared when it updated.

ANovella
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Posted: 16th May 2007 01:48 Edited at: 16th May 2007 02:48
I see it.

[img]
http://a404.ac-images.myspacecdn.com/images01/3/l_cdc912b216799df63bac3faa0e5086c3.png
width=500 length=120 [/img]
Airslide
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Posted: 16th May 2007 02:43 Edited at: 16th May 2007 02:45
Ack! I spelled it with the [at] and the [dot] for a reason!

EDIT: Of course, eventually it won't matter when Decal Maker is finished probably....

EDIT 2: [off topic]if you want a g-mail invite, just send me an e-mail (so I get your address) and I'll send you one.

DarkFact
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Posted: 16th May 2007 07:59
I just re-sent the Pro beta to you guys. I see the button now, Airslide. Maybe my old age was kicking in earlier.

incense
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Posted: 16th May 2007 21:56
This is all really exciting. I love when new software launches. Cant wait to see the results of the beta groups tests.



The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.
Sly
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Posted: 16th May 2007 22:06
I have a question,can we load projects up in Phoenix to add more keys to existing one's,or whould we just put in as many keys possible in 1 release?

-Sly
MK83
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Location: Greeneville, TN
Posted: 17th May 2007 03:14
DarkFact, I tried the pro beta you sent me and tried all three Registration options, They all three worked perfectly. I worked 10 hours today, so I had a little trouble getting started, but once I figured it out, Everything was cool. This is an awesome program

DarkFact
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Posted: 17th May 2007 07:58 Edited at: 17th May 2007 08:13
Quote: "I have a question,can we load projects up in Phoenix to add more keys to existing one's,or whould we just put in as many keys possible in 1 release?
"


Phoenix's licensing system is designed to be flexible for the developer. You can create unique or shared keys and "retire" either type whenever you choose. You can create the keys at any time before or after packaging a game with Phoenix. You don't have to do it at the same time you're packaging a game.

When you create an "online validation" package with Phoenix, you can create one shared key for it or one million; it's up to you. If you feel a certain shared key has been abused, you can simply retire it. Existing users will not be able to re-register with their existing key, but you can issue them a new one if you trust them. You should cover this in your license agreement.

I highly suggest using a buyer's email address for the offline keys, but you can use any unique info for it that you wish, eg. their Last Name, First Name. Using their email address is best IMO because they may "loan" their key to a buddy or two, but probably won't post their email address on a pirate site or usenet.

Pricing is, of course, up to you. My thoughts are to make tiered pricing based on registration security options. For example, the cheapest price would be for online registration and a bit more money for an offline version. The incentive of the lower price will get more people to opt for online registrations, thus giving you more security. Just a thought though. This is how I'd do it.

I hope this answered your question.

DarkFact
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Posted: 17th May 2007 08:06 Edited at: 17th May 2007 08:15
@MK83: Thanks man, I sent you an email a couple hours ago when I got a break in class.

I'm pretty much finished with implementing all the features that I wanted in Phoenix. Here's the current interface. Notice that you can now rename your game exe from within Phoenix instead of having to open the actual game folder. If you're processing your game and forgot to rename it, Phoenix will automatically open the Rename Exe dialogue and allow you to rename the game exe without exiting Phoenix.



Sly
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Posted: 17th May 2007 10:40
Quote: "I hope this answered your question. "


It did DarkFact,it did

-Sly
ANovella
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Posted: 17th May 2007 15:49
Dark looking very nice.

[img]
http://a404.ac-images.myspacecdn.com/images01/3/l_cdc912b216799df63bac3faa0e5086c3.png
width=500 length=120 [/img]
MK83
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Posted: 17th May 2007 19:08
DarkFact
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Posted: 17th May 2007 20:52
@all: Thanks again, guys.

Update: Added the ability to have up to 3 video files play in succession before game start. Also added ability to add backgound sound. These options are governed with an ini file, so you don't have to rename your multimedia files.

Duplex
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Posted: 17th May 2007 21:16
Cool.

See The Duplex Creations Website at:
http://www.duplexcreations.mdhost.info
ANovella
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Posted: 17th May 2007 21:56
Nice dark.

[img]
http://a404.ac-images.myspacecdn.com/images01/3/l_cdc912b216799df63bac3faa0e5086c3.png
width=500 length=120 [/img]
MK83
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Posted: 17th May 2007 23:14
Quote: "Update: Added the ability to have up to 3 video files play in succession before game start. Also added ability to add backgound sound"

This is great.

bdgbdg
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Posted: 17th May 2007 23:54
Am I out of this beta-test? I recieved no e-mail...

Why are you reading this?
DarkFact
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Posted: 18th May 2007 04:56
@bdgbdg: No, you're still in. I just have a few more things to do before I send it out again. I didn't want to keep sending it out with a new update ready before you guys get the previous one downloaded.

filya
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Posted: 18th May 2007 10:53
Dave, have you sent out a new version for testing? I haven't recieved anything after the final build you sent me with the developer's name included.

-- game dev is fun...but taking up too much time --
DieRider
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Posted: 18th May 2007 12:32
this is looking really good, i cant wait to get it!

The sad fact is that i can read script, but i just cant write it.
DarkFact
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Posted: 18th May 2007 17:09
@Filya: I'm holding up the final version until I have all the features in place. I don't want you guys to download a new version every day. Look for something by Sunday.

@DieRider: Thanks! I can't wait to finish it!

filya
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Posted: 19th May 2007 06:26
no prob Dave. Just got worried it might have ended up in spam or something..

-- game dev is fun...but taking up too much time --
incense
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Posted: 19th May 2007 13:36
Will Phoenix work in Vista?

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.
MK83
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Posted: 19th May 2007 19:21
I'll try that incense, and post my results in a few. great thought.

MK83
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Posted: 19th May 2007 20:22 Edited at: 20th May 2007 04:31
MK83
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Posted: 19th May 2007 20:29 Edited at: 20th May 2007 04:27
I apologize DarkFact, I meant no harm. I removed it.

DarkFact
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Posted: 20th May 2007 01:27
That's not a runtime error, just an unhandled exception. This has already been fixed in the current version.

Thanks for the help, but please don't post detailed beta info in the forums. Thanks

incense
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Posted: 20th May 2007 02:43
If the issues with vista are all taken care of then things seem to be on the right track.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.
DarkFact
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Posted: 20th May 2007 09:00
@mk83: No problem, dude. It's just better to email it.

@incense: I don't have Vista, so it's hard for me to test it there. I do have beta testers with Vista though and no real issues so far.

DarkFact
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Posted: 20th May 2007 09:02
Update: 20 May 07

The final beta of Phoenix has been sent to the testers. I hope to have the release by 31 May 07.

It will come in several flavors: Trial, Standard, Pro, Developer and Enterprise.

I'll post an edition comparison sheet on the website soon.

incense
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Posted: 20th May 2007 15:32
Sweeet!!

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.
MartinS
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Posted: 20th May 2007 16:57
@DarkFact: Hey, I just tested it on Windows 2000 SP4 and everything works fine!

G2L

DarkFact
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Posted: 22nd May 2007 19:10
@Games 2 Live: Hey that's great. Thanks for checking it out.

Here's a screenshot of the updated multimedia selection window:



DarkFact
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Posted: 22nd May 2007 19:11 Edited at: 27th May 2007 05:20
Update: 22 May 07

Here's a screenshot of the help file.



EDIT: The actual help file is attached to this post so you can read up.

See the first post of this thread for an Edition Comparison chart.


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Silvester
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Posted: 22nd May 2007 21:32
Hmm,intresting application DarkFact.Why didn't I see this before?

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