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FPSC Classic Product Chat / [LOCKED] Phoenix Game Protection (v1 Trial)

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PAS
17
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Joined: 3rd Jan 2007
Location: Ann Arbor, MI. USA
Posted: 15th Jun 2007 20:05
DarkFact: Do you guys have an official release date yet?

K.L. Phair
FastBurst
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Location: Tucson, AZ
Posted: 15th Jun 2007 20:16
We are lookng at end of month if we can get everything in place. Currently the web application is being developement.

we are looking at what needs to be in place of not.

Here is a screenshot nothing is set in stone yet.


"Not asking the question to begin with is the only stupid question..."
DarkFact
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Posted: 15th Jun 2007 20:35
For the last few days, I've been reworking the core real-time protection method. Instead of looking for specific windows text, titles or messages that fire the violation event, it's all based on a method that doesn't care what the windows text is. So, even if someone uses a computer with a non-English language, it doesn't matter if they try to open an "illegal" window. Phoenix will still protect the game.

Methods are being implemented to detect any software-based attacks and defeat them whether the Phoenix game is running or not.

I'm working now to get the methods to be extremely strict, yet allow system messages to show without shutting down the game..such as Firewall messages, registry notifications, error messages, etc. I have it working flawlessly now, I'm just putting the polish on the chrome.

Phoenix will definitely give you your money's worth. I'm also working on a method that allows you to use Windows Messenger, AIM or Trillian to communicate without compromising security. It's not easy to code, but I think you guys will appreciate the work when it's completed.

Fastburst and I have changed the ONLINE validation method entirely. In the Phoenix setup program, you can generate up to 99,000 unique keys at once to a file. When the web app is complete, you'll simply log in and update your game database with the file. From the web app, you'll be able to have multiple key definition files for multiple games, add/delete/modify key sets, etc. When the gamer registers online, the key is automatically "retired" so there's no need for you to interact. It's going to be really sweet when completed.

Inspire
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Location: Rochester, NY
Posted: 16th Jun 2007 00:48
Wow! This is disgustingly professional. lol

bdgbdg
18
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Posted: 16th Jun 2007 01:39
This is looking even more amazing than I ever hoped!!!
Good job!

Why are you reading this?
incense
19
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Posted: 16th Jun 2007 03:23
All automatic is a good thing in these types of thing. The Game buyers will be happier for it Im sure.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. http://gamedesigntech.byethost7.com/
DarkFact
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Posted: 19th Jun 2007 07:32 Edited at: 20th Jun 2007 06:11
@Inspire: LOL...funny way to put it, but thanks.
P.S. I'll get the new version to you in a couple days

@bdgbdg: Thanks man...almost ready.

@Incense: True...I can't wait to get this thing finished.

UPDATE:

Feature Added: Settings



As you can see, the most common settings that you would want to change can be set here. I'm thinking about adding key mapping, but your images would have to match. Still a WIP at this point.

Dynamic Lighting, Dynamic Shadows and FX Shaders set for a test game:





Note:

The IN-GAME name of your game is dynamically loaded from an encypted file. Your game's name is used in all dialog windows and menus so there's no indication that you're using PGP unless you tell your game buyer. The PGP splash logo and sound file are suppressed by your custom image and sound file if you set them.

DarkFact
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Posted: 19th Jun 2007 22:18 Edited at: 19th Jun 2007 23:04
UPDATE:

New Feature added: PGP Setup| Settings GUI



With this feature, you can easily choose different background for each loading screen, set the audio for the game to Persistant or Standard and set the Progress bars' colors and styles (smooth or blocks).

Persistant sound is used for Multiplayer or Single-level games. The sound starts at program start and plays until game completion in a loop. This way, the sound is never "broken" by FPSC game screens. Use Standard for multi-level games as ususal.

The options set in the IN-GAME Settings menu and in the PGP Setup menu are saved on exit. So, your gamer does NOT have to set these option each time the game is loaded. As a developer, you do not have to change the settings unless you change them intentionally.

alex 1337
User Banned
Posted: 20th Jun 2007 03:40
This project looks great but I personally think that it is too pricey for the good version. I mean 450 dollars? Come on...Most people that are going to use this are going to want it for their fpsc games. This application is almost 9 times more expensive than the actual game making application....

DarkFact
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Posted: 20th Jun 2007 06:02
@alex 1337: PGP is being marketed to users of FPSC, DBpro, Torque, 3d Game Studio, XNA, Truevision 3d and other packages. There's no functional difference between the Standard and Enterprise editions other than the ability to have registration options.

I don't expect many people to buy the Enterprise edition, I just made it an option. However, if someone does buy it, they're getting the full source code. I personally think $450 for the full source code is pretty low.

DarkFact
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Posted: 20th Jun 2007 06:06
I forgot one thing: The prices are not set in stone. They're just working figures because people asked what it would cost.

I'm considering a free edition which will have all the features of the Standard edtion except for a mandatory splash screen.

incense
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Posted: 20th Jun 2007 16:50 Edited at: 20th Jun 2007 16:54
I would use the the free addition until I got the Standard addition. If you do that would it be downloadable? It is definately worth a few of my hard earned bucks. I am original the poster child for the po-boy disorder.

Key mapping is an exellent idea and would be keeping up with the industry standard.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. http://gamedesigntech.byethost7.com/
DarkFact
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Posted: 20th Jun 2007 17:11 Edited at: 20th Jun 2007 17:11
UPDATE: 20 JUN 07

Here's the latest screen shot of the setup program. You can see the addtion of a Game Platform selection box. Over time, I will add custom game settings/options for other packages. For now, the default is FPS Creator.



The core system of protection is complete and 100% Secure against attacks from the average user. Anyone with programming knowledge will have to work very hard to defeat the system...nobody has beaten it yet with software hacks or software attacks.

Over the next week or so, I'm going to clean up code and the file structure. I will also migrate the options like adding multiple video files, background audio, custom backgrounds, custom button images and the setup compiler into a single interface.

alex 1337
User Banned
Posted: 20th Jun 2007 19:08
Ok thank you for the clear up. Now how does the online system work. Do users register the product online and receive a serial code or what, because that is the feature that I am looking forward to. Also, will there be any watermarks or signs that the game was created using Phoenix?

That C++ Nerd
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Posted: 20th Jun 2007 22:17
PGP is simply incredible! No matter who the hacker is, they will always find themselves at a dead end. User content will be the SAFEST with Phoenix. PGP is as tough as nails! I will recommend it over any other game protection software.

-That C++ Nerd
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 20th Jun 2007 22:21
Quote: "I don't expect many people to buy the Enterprise edition, I just made it an option. However, if someone does buy it, they're getting the full source code. I personally think $450 for the full source code is pretty low."


I think only people who are getting their game published can buy the Enterprise edition. Hey, if my game gets published, I'll be all over that.

DarkFact
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Posted: 21st Jun 2007 07:04 Edited at: 21st Jun 2007 07:06
Quote: "Now how does the online system work. Do users register the product online and receive a serial code or what, because that is the feature that I am looking forward to. Also, will there be any watermarks or signs that the game was created using Phoenix?
"


With Phoenix, you can generate 99,999 keys for a game at one click and it's saved to a text file for your records. (You can generate and upload a Billion keys if you like, but the amount per click is limited so the file size isn't too large) A corresponding database file is created that you upload to the validation server via your control account.

You will give your customers a valid key. When they go to register, PGP connects to the server and validates the key against the keyset you uploaded via your control account. If the keys match, they're good. If not, then it's a no go.

DarkFact
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Posted: 21st Jun 2007 07:07
Quote: "I think only people who are getting their game published can buy the Enterprise edition. Hey, if my game gets published, I'll be all over that."


Get it published. If you do, I'll give you the edition for free since you were such a help in beta.

alex 1337
User Banned
Posted: 22nd Jun 2007 02:40 Edited at: 22nd Jun 2007 04:38
Thanks for your response. The online activation thing is what I have been looking for for a long time. I will be definitely buying this once it comes out. Please make sure the online system works great.

Also, will there be any watermarks or signs that the game was created using Phoenix?

Thanks

Inspire
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Location: Rochester, NY
Posted: 22nd Jun 2007 04:45
Quote: "Get it published. If you do, I'll give you the edition for free since you were such a help in beta."


I have every intention on getting it published. And WOW, you are extremely generous.

*Off Topic*

Is DarkFaction II still being worked on? You started another thread for it a while ago...Or is it just on hold?

DarkFact
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Posted: 22nd Jun 2007 05:11
Quote: "Also, will there be any watermarks or signs that the game was created using Phoenix?
"


You can use your own images for backgrounds, the splash and buttons. If you choose not to use your own, then Phoenix uses the embedded ones. Only a trial or free edition would be watermarked with a splash.

With the Developer and Enterprise editions, you can replace the linked images with embedded ones. Only the trial and free (if we decide to have a free one) will have a mandatory PGP splash screen.

Even the message windows, and screen titles are your Game's Name.

FastBurst
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Location: Tucson, AZ
Posted: 22nd Jun 2007 05:14
The online system is almost complete, I am working on the import logic as we speak, there will be 2 methods on the importing you will be able to copy and paste the info directly into the fields or yo ucan upload the file created by PGP and it will turn around and tell you how many records you inserted.

Also you will be able to tie the registrations to specific games as well have multiple games. You will also be able to create trail keys and registrations.

"Not asking the question to begin with is the only stupid question..."
DarkFact
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Posted: 22nd Jun 2007 05:14
Quote: "*Off Topic*

Is DarkFaction II still being worked on? You started another thread for it a while ago...Or is it just on hold?
"


It's just on hold. In the time it takes me to make and texture 1 model, I can write a small application. So programming is a better fit for my free time right now.

I still love the concept of the game and I think about game events, levels, entities, etc...all the time.

alex 1337
User Banned
Posted: 22nd Jun 2007 05:54
Is there an estimate time when this will be released?

I just can not wait...

alex 1337
User Banned
Posted: 23rd Jun 2007 18:37
any news ....

DarkFact
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Posted: 23rd Jun 2007 19:50 Edited at: 23rd Jun 2007 22:53
@alex 1337: Sorry for the late reply.

The estimated time is by the 7th of July, but that's if the web program is ready by then.

I'm doing the finishing touches on the game launcher program while Fastburst is getting the validation web software online. Here's an updated image of the settings screen with full mouse-over effects and button sound effects added.

EDIT: Added the ability to choose texture quality.



alex 1337
User Banned
Posted: 23rd Jun 2007 20:21
Thank You Darkfact

DarkFact
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Posted: 24th Jun 2007 06:19 Edited at: 24th Jun 2007 06:28
@alex 1337: You're welcome

UPDATE: 23 JUN 07

Added a couple of unique features today.

Interface:


Settings:


Notes:

On the PGP Setup menu, you can choose whether you want the application to exit to the Desktop when the game exits or to go back to the Game settings screen.

If you allow going back to the settings screen, then the player can reset the Resolution, Bit depth, Texture Quality, etc...Without having to decrypt/decompress the game all over again.

All game settings, game saves and screenshots are automatically saved on exit or replay so your end-user doesn't have to reset everything the next time they play.

If you have persistant sound selected, then your background music will play continuously without breaking the atmosphere.

Also, the game encryption key area has been reduced to a simple notification window. A new method for generating the key is also being used that makes it unique to 1 in 4,000,000,000,000.

Silvester
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Posted: 24th Jun 2007 22:50
Very good,Very good.Sadly enough i missed the Beta test part...Oh well.Looks good non the less.

crispex
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Posted: 25th Jun 2007 18:16
Silly me, being so newbish, what does it exactly do? Do the installers you make have serials? I use Esh Installer, it's free AND you can make serials!

Please, help me out by going to www.xpango.com and sign up, when it askes for a referal number, enter this: 90504466 and you will get credits to your ALL FREE PRIZE! No scam, I SWEAR!
DarkFact
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Posted: 25th Jun 2007 22:39
@crispex:

Phoenix takes your FPSG game and compresses the entire folder with a 24 digit alpha-numberic password. Then it is encrypted using a triple layered heirarchy with 3 different methods and keys.

Your game files are then packaged with your custom backgrounds, buttons, sounds, up to 3 videos and is played back on your customer's computer.

While playing, Phoenix has real-time protection against User pc based (OS) attacks and software attacks. When not playing, Phoenix has offline protection to safeguard your game files.

If you choose to use the integrated installer, you can set up a password or serial for the installer, but that means you either have to re-use the same key for all customers or re-package the game on each sale.

Phoenix makes mass production and sales a snap by allowing you to create up to 99,999 unique keys (serials) per Generation CLick* so you only have to package your game once.

*Each "Generate Keys" click produces up to 99,999 unique keys. You can have as many keys as you like for each game by clicking the generate keys button more than once. We're using this method to keep file sizes small enough to update your online account without time-outs.

alex 1337
User Banned
Posted: 26th Jun 2007 02:38
I just can not wait till July 7th. This is amazing.

MK83
FPSC Reloaded TGC Backer
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Posted: 26th Jun 2007 02:53 Edited at: 26th Jun 2007 02:54
DarkFact, I knew Phoenix was cool when we were testing, but you seem to be out doing yourself. This looks great.

Edit: Fastburst, I forgot to include you in this. Sorry about that. You guys are producing an excellent program.

PAS
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Posted: 26th Jun 2007 05:56
So July 7th is the official release date?

K.L. Phair
FastBurst
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Posted: 26th Jun 2007 15:42
That is the date we are shooting for and looking to have everything LIVE.

"Not asking the question to begin with is the only stupid question..."
DarkFact
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Posted: 27th Jun 2007 23:05
New Screenshot:

Here's the final Settings Menu:



Fastburst tells me the web software will be completed tomorrow afternoon, so after testing is complete we will begin sales...Maybe before the 7th of July.

MK83
FPSC Reloaded TGC Backer
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Posted: 28th Jun 2007 01:35
incense
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Posted: 28th Jun 2007 02:06
Will the pricing for the different versions be close to the estimates that were quoted before?

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. http://gamedesigntech.byethost7.com/
DarkFact
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Posted: 28th Jun 2007 07:14
Quote: "Will the pricing for the different versions be close to the estimates that were quoted before?
"


As of right now, yes. Once we're ready to go, I will discuss everything with my partner, Fastburst.

Samurai
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Posted: 28th Jun 2007 08:19
this looks awesome and i might buy it once my game is complete. (about 1 year given the amount of time i am alowed to work on it)
DarkFact
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Posted: 30th Jun 2007 08:48 Edited at: 1st Jul 2007 08:05
Demo Game

Here's a demo game you can play that was packaged with PGP v1.1.0.14 using Custom backgrounds, custom splash image, custom splash audio, custom background audio set to Persistent play, etc.

This is still part of the beta, but at game-play only. If you play and find a valid method to defeat the system (that has not yet been recorded) you'll get a free PRO version copy.

The level itself is simple, but you can set the lights/shadows to dynamic and F/X Shaders to On for the full effect.

Dynamic Light/Shadows with Full F/X Shader effects:


The Settings Menu:


Demo Game....Wait for the next one with added protection features.

Note: If you don't already have the Microsoft .Net2 framework installed, you'll need to download it from the Microsoft site first. This demo works on XP or Vista, however in Vista you'll need to set the permissions for the game to Administrator.

Inspire
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Posted: 30th Jun 2007 20:25
Downloading...

dark coder
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Posted: 30th Jun 2007 21:05
Quote: "The core system of protection is complete and 100% Secure against attacks from the average user. Anyone with programming knowledge will have to work very hard to defeat the system...nobody has beaten it yet with software hacks or software attacks."


Until now.



PS: I didn't have to work very hard to gain access to the full file listing, in fact it took me under 5 mins.

Benjamin
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Posted: 30th Jun 2007 21:10
Ouch...

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
xplosys
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Posted: 30th Jun 2007 21:29
Well, now that's it's been said in the open, I can tell you that I've hacked it too. I won't post a lot of pictures but, DarkFact if you want to know how I got in, e-mail me.

It's best to find out early anyway, and the more it gets hacked, the better you can make it.

I really enjoyed the game demo and the software looks very professional. I tried all the options and they work a treat.

Best.

I'm sorry, my answers are limited. You must ask the right question.

DarkFact
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Posted: 30th Jun 2007 23:24 Edited at: 30th Jun 2007 23:30
Cool, couldn't have asked for more. Yes, please do email me with your results and thanks.

P.S. I'm mainly interested in learning ways you can get past the protection using only XP or Vista keys, operations and the like. A programmer can always make a simple file copy program to defeat it.

I can beat Vishnu with one button push because of the way it's designed and that's not using any 3rd party software. It's just something they've overlooked. I'm sure I've overlooked things as well, so please do email me with your results.

Thanks again.

DarkFact
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Posted: 1st Jul 2007 05:07
@xplosys: Thanks for the email exchange and info.

The method that you used has now been squashed. It's way out of the intended scope of protection we're aiming for, but since it's a valid attack, it's been addressed.

You'll get a free copy of the final Pro version if you want it. (This goes for all that help out, by the way).

As I've said quite a few times before, PGP is not bulletproof. It's designed to keep an honest person honest. As times goes by, we'll get more attack methods recorded and we'll find ways to protect against each of them.

DarkFact
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Posted: 1st Jul 2007 08:02
Technology Update:

Phoenix Game Protection (PGP) is now using true FolderHop(tm) technology.

The decrypted game files are never saved to the same place on the hard-drive twice, so it's impossible to set up a 3rd party program or shared folder to either copy or allow network access to your game files.

Even if a would-be hacker shares his entire hard-drive, Phoenix will detect if your game will be at risk and not allow the files to be accessible. With FolderHop technology, your would-be hacker would have to literally copy an entire hard-drive's contents from one place to another to access your files.

With our File System Watcher methods, this will not happen either.

Again....We're not going to get Phoenix to be bulletproof. There's really no way if you take into consideration how PC experts can set up their computers.

DarkFact
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Posted: 1st Jul 2007 08:06
Quote: "Ouch..."


What? Sit on something sharp?

MartinS
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Posted: 1st Jul 2007 08:12
Quote: "Quote: "Ouch..."

What? Sit on something sharp?"


lol! Anyway, on the game demo performance actually increased compared to other FPSC tests (speed-wise) I've made. Good job, and the best of luck with your sales.

G2L

There are 3 types of people in the world. Those who can count, and those who can't.

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