Quote: "@PAS: I understand that cost is a major factor when buying 3rd party software. And if anyone is going to base their level of protection on the cost of the protection, then so be it.
There's a huge difference between cost and value though. You get what you pay for. A Chevy and a Porsche are both cars, but they neither cost the same, nor are they valued the same.
Vishnu is purposely priced very low. The features available, the simple interface, etc. reflect that. Phoenix is designed to be feature rich with the most advanced protection available.
What is the value of your game versus the cost to produce it? That question will change depending upon who is asked, of course. The Standard Edition does everything that the Pro Edition does, but you cannot use the registration features. In all editions, you (the developer) can turn the protection on or off with a click.
I may make simple packager based on the Phoenix application if you want one. It will not allow for registrations though because that feature is what sets the Pro edition apart from the Standard. Plus the server costs wouldn't be covered. There would not be a protection option either, of course.
I'm pricing Phoenix at what I feel is fair based on the value of the features and the level of protection for your game.
Thanks for the input. "
I would pay more then $40 for higher editions. I am saying for the standard I would pay up to $40. However, there is a reason why I would pay more.
1. I am making a game to sell and have preorders already in and this would cover the costs for the program.
2. All the games I am making I am selling.Not everyone here is making games for profit.
Not everyone is doing this to make money. So heres a solution.
Why dont you make a chea[er version with protection with at least a key registration for non-commercial use. Keep the higher priced ones for commercial use only. This is usually done since commercial is a turn for profit.
Quote: "While I agree that $40.00 wouldn't be breaking the bank, I don't think PAS is representative of the community. The majority of people here are not developers or publishers and are certainly on a limited budget for one reason or another. If a version of the product is not available to the casual game maker who wants your great looking front end to show off his games to his friends at a much lower price, then you would severely limit sales here.
I'm not talking about value, only sale-ability, because I realize where we are, and so do you. Having a stripped down version that offers protection and the front-end is a great idea and should sell well at a lower price.
Best."
I agree with everything you said. I was not tryign to represent the communnity, so I didnt word it right. I think there is a very small percentage of people that could afford the most exspensive version of this program, and even though I could afford it, I would not buy the most exspensive version. So affordability, (salability) is the key here for the majority. If you want to make a downsized version with some main features minus online registration, then people could not complain about that.
K.L. Phair