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3 Dimensional Chat / FPSC Fantasy Pack - Re-organized

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=Acid=
15
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Joined: 10th Feb 2009
Location: Australia
Posted: 2nd Oct 2009 03:01 Edited at: 2nd Oct 2009 03:02
He obviously hasn't made it yet, lol. What I know, he doesn't start with the low poly. He works straight on to the high and then makes the low.
mastercheif 193
17
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Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 3rd Oct 2009 03:41
Haha, everytime I look at this thread you always amaze me Jon.
Terrestrial Productions
15
Years of Service
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Joined: 23rd Jul 2009
Location:
Posted: 6th Oct 2009 04:42 Edited at: 6th Oct 2009 04:45
I wish I could model people as good as you =(. You should think about teaming with a good script writer! I've just noticed by it's not the model that makes it look awesome but the texturing!


Terrestrial Productions
Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 1st Feb 2010 18:03 Edited at: 1st Feb 2010 18:05
Hey again,

I was doing some character work for TGC from October to Late December (maybe i can post some of it), so i put this aside for a while (even more! This is really starting to go back quite a while! Damn i'm lazy. )

But anyway, i'm finishing this up shortly, 1 or two more characters to go.





Asteric
16
Years of Service
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 1st Feb 2010 18:18
Long time no see jon, awesome work, but arent those legs on the horse a little small?

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Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 1st Feb 2010 20:14
Quote: "but arent those legs on the horse a little small?"


horses come with different races, different legs. i have seen horses with very long legs, and i have seen horses with short=P it acually depends, if it is used for running i can agree, longer legs but if it is supposed to carry a lot of stuff... well... short but strong=P

looking absolutly awesome! i love ALL of your work jon =) acually i check ur homepage like...weekly for new stuff=) u really should make new tutorials though=P


[Q]uik, Quiker than most
Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 2nd Feb 2010 00:34
Yeah i need to update my site, haven't done so in ages.

Thanks, i'll take a look at the legs before rigging.

Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 16th Feb 2010 20:47
Hey Jon, would it be possible to get the .max hands from the free elite? I hope it isn't asking too much, but I emailed you about it about a year ago. I'd just like to fart about with animation and posing, and Simon Benge's hands won't cut it.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 19th Feb 2010 19:23 Edited at: 19th Feb 2010 19:24
Low poly, Normal mapped Male Villager:



Starting the texture soon.

@ Aaagreen,

Sure, max file is attached.

or here:

https://forumfiles.thegamecreators.com/download/1965362

Depends where your mouse pointer is at time of reading this. Think wisely.

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Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 19th Feb 2010 21:21
Uhh, uhh, I'll take the blue one.

Thanks a lot

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Hassan
15
Years of Service
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 19th Feb 2010 22:54
looks very good and realistic, but it doesnt look "low poly"

Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 20th Feb 2010 01:10
Quote: "looks very good and realistic, but it doesnt look "low poly" "


Well the normal map is working then.

lazerus
16
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Joined: 30th Apr 2008
Location:
Posted: 20th Feb 2010 01:24 Edited at: 20th Feb 2010 01:24
What's this guys actual poly count? Im thinking 1-1.5k For the top end of the scale.

The normal is flawless from the shot, a few harsh areas but it looks very good.

Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 22nd Feb 2010 03:51


Finished this chap.

@ lazerus

1.7k triangles

Cyborg ART
17
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 22nd Feb 2010 08:15
Nice!

DarkJames
15
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 22nd Feb 2010 19:04
NICE!!! i love this you are the best modeler!

We are watching you
Daniel wright 2311
User Banned
Posted: 22nd Feb 2010 19:14
are you going to relise any of thease so I can add them to my game? Im already using all of your other stuff.

SJHooks
15
Years of Service
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 22nd Feb 2010 23:28
Quote: "1.7k triangles"
The first time I didn't even notice, but tris, not quads, all on such a great looking model? Are there enough joints for animating (like enough verticies to animate the the hands), cuz if there are then this model is AMAZING, er... even more AMAZING. Also how big's the normal map?

Typos, they can't live without me.
lazerus
16
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Joined: 30th Apr 2008
Location:
Posted: 23rd Feb 2010 01:12
Very nice, Zbrush or mudbox make life alot easier for us modeling folk'

Lets us squeeze every last poly out of it while still retaining truly awe ispiring definition.

Is this a practice piece or are you up to something again?

Azunaki
15
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Joined: 11th Feb 2009
Location:
Posted: 23rd Feb 2010 01:20
remarkable model john but whats with the thumb on the right side? looks very bizarre.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)

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