Quote: "what's all with the blue shadow ?"
i consider it the ambient color which would come from a skylight, and it works well in dark areas, i think i haven't gone too overboard with how saturated it looks though.
it should look very nice in game
(and colored lights will flush it out anyway)
look at the image closely, not only at the dark parts of the character, but the bevels on the sword too, a little color goes a long way
imho opinion there are more 'blue shadows' than black, because everything is sky-lit
but if your still iffy about it, just consider it my style of texturing.
EDIT:
I did not make that model
EDIT 2:
Quote: "But I just love how you do your wood , any chance of sharing the trick ? plz"
Will get back to this in a bit, but basically its just dodge and burn layers like everything else to make the dents/cuts