i, am ALIVE
here goes:
Quote: "I hope this pack has a bow crossbow and a weapon arm (spell casting arm would be nice as well), model pack 17 does not have a melee weapon, bit of a daft oversight, so Im passing on that one, hopefully this one will fill the gap instead."
pack 2 (weapons) will have a bow and crossbow, with weapon arms, as well as spell casting (a variety of different sorts) you can read what will be included by opening the code-box for pack 2 on page 1
@ Alucard94
thanks
Quote: "But you know , you could let some parts of that tumor glow maybe a orange color. It may look like the zombie is cursed or poised inside and that makes him a life !"
possible, as one of the texture variations
Quote: "I think the zombie would benefit from having actual geometry for the toes... the normal/specular mapping help but I dont think it quite pulls it off....
Also you use zBrush, right? Why not Mudbox?"
nah, there's hardly much room between toes (when fully apart) to make it worth adding more polygons, plus this opens up a basic shoe re-texture possibility
why not mudbox? well, i had Zbrush before mudbox was released (i think) or at least it was in beta. I've tried out mudbox, its a brilliant piece of software which is so much simpler to just drop into rather than zbrush, and is nice to have a normal 3d viewport.
but im pretty used to zbrush now, and version 3 (and some nifty upgrades in 3.1) has some fantastic features that you cant turn down.
@ fallen one
i am, the lizard man/geezer/chap. not quite finished yet, but i knew i wanted to do a reptile type character from the very start, always like the patterns on lizards and stuff and wanted to try my own take on one.
Quote: ""EMO"
Lol. Good luck with dominance war 3! I was going to enter, but I'm not yet good enough. Hopefully, I'll be around for Dominance War 4. Glad to see that you're still working on this, Jon."
thanks, unfortunately i didn't make the deadline this year around, but its still a very nice portfolio piece to finish
I'll post it when its finished.
Quote: "It looks quite good, although the guts look too neatly placed if you know what im saying "
kind of, but its best to keep its actual pattern, to prevent the model from actually looking messy rather than the character itself
Quote: "Will enimies beable to use melee weapons?"
they most certainly will be able to. these characters and creatures will, but not the stock FPSC characters or anything without the specific animations.
@ Kamil,
well actually, RUCCUS answered your question, but thanks
@ Rage
i know of polycount and i am a member there, but thanks
@ gunner
lol thanks
Quote: "Any idea on the release date Jon? What about a price? Im really excited for these. Its gonna be great, i know it!"
not sure, but when its done its done
hopefully *some* time this year, lol
lol @ opposing force
@ BVG
thanks
@ Punk13
£11.99 or $19.99
that is if it goes with TGC (never certain, but likely/hopefully w/e)
Quote: "Hey Jon you are a really good 3d modeler, I’m just curious what is the average resolution size of your textures?"
usually 1024x1024, same applies to the normal map, but specular map is usually smaller.
Quote: "My compliments the models are all wonderful.
I would like to use them with Virtools DEV, but I am not sure if their 3D format is compatible with it. Are they available for 3DS MAX so that I can export from there to Virtools?
Any idea when and where will they be available?"
like i mentioned, not really sure of when they may be available, i may even get impatient and just make them ready for TGC store separately, but i would prefer to pack them.
not sure about the max files, but its a possibility.
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thanks everyone for keeping the thread warm during the dominance war