Quote: "Its pretty suspicious to own Max and don't know how to texture object"
quite. But i will not make the assumption, unless its is clearly thrown in front of us to do so.
Quote: "What Programs will these models work in? Besides FPSC."
LT is right, anything that supports .X, and with the new license agreement for all the model packs i think it is allowed for anything (DBPro, torque? not sure)
@ tyrano man,
thanks man, spent most of the time with that model/texture going over the face.
Quote: "You sure your not working with NCsoft on GuildWars2 ?"
lol, i wish. I reckon it would be so fun as an artist for an MMORPG, in the case of WoW i bet the armour artists feel pretty good knowing that 1000's of people 'grind' for the 'gear' they create.
I'd love to get into a bit of WoW modding, seems it would be a huge asset to see how well i can do with the small texture space and limited model variation
(anyone who plays WoW will know what i mean by the variations in the models for the armour, how they use the same glove and boot mesh over and over, yet its squarely down to the texture to make it look completely different)
sorry for rambling on about WoW
@ Roxas
thanks for those thats some nifty inspiration.
i have to admit though im not entirely into the anime/Japanese style art/physiques. I kind of agree with most points fallen one mentioned except that at the same time in another dimension i really like it (in the right mood
)
one thing i like most about that style of art is how they achieve hair so perfectly. that guy does look emo though
though i don't think that style is best suited for this pack, perhaps you mistook my idea of fantasy from the title, it was merely a term to make the creatures seem more legitimate (Orcs in medieval England!? WTF?ROFLMAO!!1one!?)
Quote: "I didnt say anything about the Orc... I think you mean John H . Did you think we were the same person or something?"
somehow....yes. despite having completely different names and one of you being a moderator it seems i got you mistaken
heh.
@ John H
Quote: "-I try to not use poles on the peak of breasts"
i don't think there's anything much wrong with that, in fact it helps make a proper loop, i understand thats your style though.
Quote: "-Geometry on the horse is iffy... just a WIP issue I'm sure "
You suck.
j/k i mentioned after in some extra notes that pretty much everything in that little W.I.P shot was a complete pile of mess in its current state (the horse is actually from a very long time ago, but its a good starting point rather than recreating the whole thing again. you'll see a cleaner mesh soon enough.
Quote: "-I think the ridges on the mace handles could be handled with a solid specular map, I wouldn't devote quite so many tri's to them- perhaps even a slight dip + specular map."
while yes it can be pulled off by an illusion, i tinkered with this ever since the first sword, and i knew i really wanted those cuts inward, they just add so much to the model (yet the polycount is still very low and perfectly normal for a game) The handle is going to take quite a bit of screen space and i wanted to put some more detail there.
don't think im trying to be negative and throwing aside your crit, thanks alot for pointing those things out.
i would've liked to have completed more of this before showing because it really looks sloppy in some areas right now, but here is the high polygon w.i.p of the Warg mount, i haven't really worked much on it, only a bit in the past couple days or so:
I'm trying for something relatively close to the WoW wolf mount:
BEFORE YOU FRIGGIN REPLY, note alot of the proportions will be tweaked to be more like the WoW wolf above. I'm going to increase the size of the paws and tail, fluff areas and give large scruffs of fur (thats if i decide to go with fur, but that could muck up a nice normal map, and produce slowdowns in X10 with the huge amount of transparency going on)
but a sure definite are the increase of the paws and beefing up the legs, to make this thing look like something you can ride. (legs looks like they'd snap with the orc on it right now, lol)