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3 Dimensional Chat / FPSC Fantasy Pack - Re-organized

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Game maker121
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Posted: 19th Jan 2008 23:18 Edited at: 19th Jan 2008 23:52
What Programs will these models work in? Besides FPSC.
Aertic
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Posted: 20th Jan 2008 12:24
Any that allow .X, Either way you could alway's Make more format's, Cant you johnathan.

FPSXtreme Developer member.
tyrano man
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Posted: 22nd Jan 2008 22:37
Wow looks beautiful

You sure your not working with NCsoft on GuildWars2 ?

lol, amazing quality, nice

Tyrano

Prepare for an epic battle between Good and Neutral!
Roxas
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Posted: 23rd Jan 2008 14:22 Edited at: 23rd Jan 2008 14:29

http://www.gamebunny.com/wp-content/uploads/2007/07/sotnw__trio_02.JPG
http://www.mpogd.com/images/news/2865/4.jpg
http://www.2404.org/downloads/Sword%20of%20the%20New%20World/11794427796.jpg
http://static4.filefront.com/images/alwbqnolhq.jpg
http://pub.goha.ru/news/mmorpg/granadoespada/scr/sotn_01.jpg

(Spamming you with beatiful artwork lol!)

There is something that may fit this model pack style
I hate that game but i love the model quality and style! The visuals on that game pwnz.. But the game itself is bad..


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Perdition
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Posted: 24th Jan 2008 03:55 Edited at: 24th Jan 2008 03:55
wow shes beautiful, keep it up jon.


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fallen one
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Posted: 26th Jan 2008 12:50 Edited at: 26th Jan 2008 12:52
Don't make characters like that Sword of the new world picture above, I really dislike that Japanese type stuff, its made for a very young market, ie Japanese kids, As a European man I prefer adults in games, I forget the term for it, but there is an expression for retaining child like traits as an adult, its a feature seen more in Japanese people, ie short stature, small body, small musculature, thin veneer of surface body fat, lack of body hair, small breasts, hips, androgyny in the sexes, so I think it may be more acceptable in the culture to have child like characters. Personality as a European I find it very odd, but its a different culture to mine, of course cultures cross pollinate each other, so we have east and west influencing each other. Its sure not my thing though, in fact I find it bizarre, those 2 characters in the picture above, the boy with the Lady Di hairstyle, he could be a girl very easily, and the girl looks like jail bait.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Roxas
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Posted: 26th Jan 2008 17:19
Quote: "Don't make characters like that Sword of the new world picture above, I really dislike that Japanese type stuff, its made for a very young market, ie Japanese kids, As a European man I prefer adults in games, I forget the term for it, but there is an expression for retaining child like traits as an adult, its a feature seen more in Japanese people, ie short stature, small body, small musculature, thin veneer of surface body fat, lack of body hair, small breasts, hips, androgyny in the sexes, so I think it may be more acceptable in the culture to have child like characters. Personality as a European I find it very odd, but its a different culture to mine, of course cultures cross pollinate each other, so we have east and west influencing each other. Its sure not my thing though, in fact I find it bizarre, those 2 characters in the picture above, the boy with the Lady Di hairstyle, he could be a girl very easily, and the girl looks like jail bait."


<_<


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RUCCUS
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Posted: 26th Jan 2008 17:32
Quote: "@ ruccus

i may come back to that orc, thank you for the suggestion, i wanted to go for a very heavy gruntish upper body and smaller legs, but I'll see what i can do.
"


I didnt say anything about the Orc... I think you mean John H . Did you think we were the same person or something?

John H
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Posted: 26th Jan 2008 21:56
Looking over the WIPs, just a few quick things (I know they're WIP )

-I try to not use poles on the peak of breasts
-Geometry on the horse is iffy... just a WIP issue I'm sure
-I think the ridges on the mace handles could be handled with a solid specular map, I wouldn't devote quite so many tri's to them- perhaps even a slight dip + specular map.

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Jon Fletcher
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Posted: 27th Jan 2008 02:40
Quote: "Its pretty suspicious to own Max and don't know how to texture object"


quite. But i will not make the assumption, unless its is clearly thrown in front of us to do so.

Quote: "What Programs will these models work in? Besides FPSC."


LT is right, anything that supports .X, and with the new license agreement for all the model packs i think it is allowed for anything (DBPro, torque? not sure)

@ tyrano man,

thanks man, spent most of the time with that model/texture going over the face.

Quote: "You sure your not working with NCsoft on GuildWars2 ?"


lol, i wish. I reckon it would be so fun as an artist for an MMORPG, in the case of WoW i bet the armour artists feel pretty good knowing that 1000's of people 'grind' for the 'gear' they create.

I'd love to get into a bit of WoW modding, seems it would be a huge asset to see how well i can do with the small texture space and limited model variation

(anyone who plays WoW will know what i mean by the variations in the models for the armour, how they use the same glove and boot mesh over and over, yet its squarely down to the texture to make it look completely different)

sorry for rambling on about WoW

@ Roxas

thanks for those thats some nifty inspiration.

i have to admit though im not entirely into the anime/Japanese style art/physiques. I kind of agree with most points fallen one mentioned except that at the same time in another dimension i really like it (in the right mood )

one thing i like most about that style of art is how they achieve hair so perfectly. that guy does look emo though

though i don't think that style is best suited for this pack, perhaps you mistook my idea of fantasy from the title, it was merely a term to make the creatures seem more legitimate (Orcs in medieval England!? WTF?ROFLMAO!!1one!?)

Quote: "I didnt say anything about the Orc... I think you mean John H . Did you think we were the same person or something?"


somehow....yes. despite having completely different names and one of you being a moderator it seems i got you mistaken heh.

@ John H

Quote: "-I try to not use poles on the peak of breasts"


i don't think there's anything much wrong with that, in fact it helps make a proper loop, i understand thats your style though.

Quote: "-Geometry on the horse is iffy... just a WIP issue I'm sure "


You suck. j/k i mentioned after in some extra notes that pretty much everything in that little W.I.P shot was a complete pile of mess in its current state (the horse is actually from a very long time ago, but its a good starting point rather than recreating the whole thing again. you'll see a cleaner mesh soon enough.

Quote: "-I think the ridges on the mace handles could be handled with a solid specular map, I wouldn't devote quite so many tri's to them- perhaps even a slight dip + specular map."


while yes it can be pulled off by an illusion, i tinkered with this ever since the first sword, and i knew i really wanted those cuts inward, they just add so much to the model (yet the polycount is still very low and perfectly normal for a game) The handle is going to take quite a bit of screen space and i wanted to put some more detail there.


don't think im trying to be negative and throwing aside your crit, thanks alot for pointing those things out.

i would've liked to have completed more of this before showing because it really looks sloppy in some areas right now, but here is the high polygon w.i.p of the Warg mount, i haven't really worked much on it, only a bit in the past couple days or so:



I'm trying for something relatively close to the WoW wolf mount:



BEFORE YOU FRIGGIN REPLY, note alot of the proportions will be tweaked to be more like the WoW wolf above. I'm going to increase the size of the paws and tail, fluff areas and give large scruffs of fur (thats if i decide to go with fur, but that could muck up a nice normal map, and produce slowdowns in X10 with the huge amount of transparency going on)

but a sure definite are the increase of the paws and beefing up the legs, to make this thing look like something you can ride. (legs looks like they'd snap with the orc on it right now, lol)

Deathead
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Posted: 27th Jan 2008 02:47
I would keep the Warg as it is as it fits with its name.

Trinity Pictures
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Posted: 27th Jan 2008 02:47
awesome!

Artist/Modellor of Encrypto Studios
Jon Fletcher
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Posted: 27th Jan 2008 02:51 Edited at: 27th Jan 2008 02:52
Quote: "I would keep the Warg as it is as it fits with its name."


ya i like the angry tormented/mutated skin look

makes it look really pissed and...bity

Beast E Gargoyle
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Posted: 27th Jan 2008 03:01
Dude stellar pack! I must say if i hadn't already paid $100 for models for my own game I would of picked up 1 of your packs. I look forward to any game using these sweet models. All the best, Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Aertic
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Posted: 27th Jan 2008 10:51
Jon plays WoW, OMG!

Also Nice model jonathan, Like that WARG!
fallen one
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Posted: 27th Jan 2008 15:34
Quote: "one thing i like most about that style of art is how they achieve hair so perfectly. that guy does look emo though "


No your getting it wrong, that was Rod Hulls better half.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Roxas
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Posted: 28th Jan 2008 07:11
Quote: "@ Roxas

thanks for those thats some nifty inspiration.

i have to admit though im not entirely into the anime/Japanese style art/physiques. I kind of agree with most points fallen one mentioned except that at the same time in another dimension i really like it (in the right mood )

one thing i like most about that style of art is how they achieve hair so perfectly. that guy does look emo though

though i don't think that style is best suited for this pack, perhaps you mistook my idea of fantasy from the title, it was merely a term to make the creatures seem more legitimate (Orcs in medieval England!? WTF?ROFLMAO!!1one!?)"


Well maybe im weird But i tought it look more like mid european style. But whatever Looks awesome tough!


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AlanC
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Posted: 28th Jan 2008 17:32
Hey Jon,

Seems Model pack 18 was just released with Fantasy Weapons and characters. Just wanted to say I think this pack will be more successful, because people out side of FPSC know about this pack.(No offence to bond1).

Still looking foward to the release!

John H
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Posted: 30th Jan 2008 09:33 Edited at: 30th Jan 2008 09:35
Quote: "legs looks like they'd snap with the orc on it right now, lol"


Just what I was going to say Hey dont worry about the crit man, I know youre a professional and professionals know how to take criticism, and I agree with the poles on the breasts keeping edge loops and that there is no real big negative to them

I havent been reading the thread, just sort of looking at the images and throwing crits out, so dont mind me if someone has already said them or you've made note of it

Question about the wolf mount - what material is the strap on the nose going to be made out of? If its anything but rubber (ie. leather) wouldnt it be too large of the creature were to close its mouth, thus causing it to fall off?

Keep it up
-John

PS - Black War Wolves kick ass, my rogue has one Now just need those warglaives and I'll be all set (only 3 bosses left till Illidan yay!)

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WarGoat
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Posted: 30th Jan 2008 14:39
Hey Jon, I wanted to say that I really like youre talents in 3D and texturing, it is amazing. However, I got a comment to do on one of your model, the assassin: the hood seems too thick, it is not thin enough and in my opinion, it should be sticked to the head of the girl. Anyway, great work man, keep at it!

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Jon Fletcher
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Posted: 30th Jan 2008 20:59
Quote: "what material is the strap on the nose going to be made out of? If its anything but rubber (ie. leather) wouldnt it be too large of the creature were to close its mouth, thus causing it to fall off?"


right now it looks stupid as there is no mechanism (?) to the strap, so it just looks like a rubber band

when the harness is finished both sides will show how the strap is adjusted in length from the amount of pull from the rider, a bit like how a choke lead works.

Quote: "Black War Wolves kick ass"


indeed, i went with the PVP Raptor though (seeing as its the only raptor a tauren can ride)

I'm saving up for my drake now

Quote: "Now just need those warglaives and I'll be all set (only 3 bosses left till Illidan yay!)
"


heh, i think I'll settle with the PVP gear myself, got bored of tanking instances shortly after 70 not really too fond of the drop chances either

3 bosses left? pfft, you are not prepared.

i downloaded the newest version of the WoW Model viewer a couple days back, and found that the export format is now milkshape, and unlike a previous version i had, that allows me to get it to get the models into max and still retain their UV maps! I've started work on a custom texture set:



its my first re-texture so im not really used to the UV map *totally* right now, I'll have to give it a couple more shots later on after this one is finished. I intend to do quite a few, this is without a doubt the most fun i have ever had texturing a model, i mean look what you are limited to, the size of the texture is so alien to me:



^^ 100% texture size

its challenging to get the detail you want in that space, and it is an amazing way to show texturing ability when it comes to lower spec models.

^^ the reason most of that is black was to protect the unedited (so far) content by blizzard.

to clarify, the things that aren't finished, are the upper arms and top/back of the gloves, behind the legs, the red bits on the shoulders, and the boots (the boots are from the game, they just fit right now. )

@ sett

thanks for reminding me about that, it has been mentioned before once or twice and i will go back to that hood.

will show the normal mapped Warg soon.

Roxas
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Posted: 30th Jan 2008 21:10
Aww.. That looks cute


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Strelok
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Posted: 30th Jan 2008 21:34
nice Tyron armour hehe , you have a really good chance to get a job at blizzard.
I mean your low poly goblin looks a lot better then they have right now.
By the way already been on Blizzcon ?

Rise and shine Fpsc x10...rise and shine.

Jon Fletcher
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Posted: 31st Jan 2008 22:28 Edited at: 1st Feb 2008 19:32
progress on the pooch:



normal mapped and beginning the texture (quite a lot more will go into the normal map later on (saddle details, and the bag on the back etc.)

very very w.i.p

and yes i did smudge those parts in photoshop to make the fur scruffs, just showing what i want to try and achieve later on with some transparency

also, the cuffs wont look so weird on the legs later on when i add something around them.

Quote: "nice Tyron armour hehe , you have a really good chance to get a job at blizzard.
I mean your low poly goblin looks a lot better then they have right now."


Heh, i wish, have quite a bit to do/show before that, me thinks. but when i get some more *low* poly work done I'll take a shot in the dark and apply.

Also might try Pivotal games soon, they are the closest studio to my hometown (they're located in Bath) which could be great if i could get on a sort of junior artist role

but i think i need some more professional advice, and that i should head over to somewhere like polycount more often to show models and take the heavy criticism i probably need before able to do any 'industry jobs'

Roxas
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Posted: 31st Jan 2008 22:48
WTF!? That looks amazing!!


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Strelok
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Posted: 1st Feb 2008 01:42
hehe , well if you get in don't forgot to make me lvl 80 and send me some gold

The wolf looks good so far , love the alpha map use. But i still have
that kind of hell hound feeling to it..

Rise and shine Fpsc x10...rise and shine.

Jon Fletcher
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Posted: 1st Feb 2008 21:16 Edited at: 1st Feb 2008 21:16
Quote: "don't forgot to make me lvl 80 and send me some gold"


i think my first action would be to give all tauren warriors the I W.I.N button

Quote: "love the alpha map use"


thats actually just smudged outwards in photoshop (mentioned above) but i intend to get that kind of look later on when i go to do the fur.

Quote: "that kind of hell hound feeling to it.."


I wanted to go for that feel, like a wolf driven mad by blood-lust, or 'tamed' by necromancy to be used by the more evil creatures/characters

i might just have to show the zombie w.i.p soon, its looking pretty cool right now.

this image is *hardly* an update to the previous one, but its posting something, and im sure that kind of matters, plus im quite proud of those wrinkles on the saddle:



i might do that fur very soon, just so i don't have to keep smudging everything, and get that cheap feeling every time i upload an image of it.

By the way, i have updated the first post, and now all of the characters/creatures are posed in a generic fashion (originally the Taurus, Labourer and peasant weren't. Also changed the Taurus' caption )

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Roxas
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Posted: 2nd Feb 2008 15:55
Ooo... I need to buy this pack just for that model


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Inspire
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Posted: 2nd Feb 2008 20:23
That looks awesome in every way possible.

Jon Fletcher
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Posted: 3rd Feb 2008 23:32
thanks guys



still got quite a bit to do, overall it has been darkened, making the fur nice and black, the fluff/fur bits are now alpha mapped polygons, i like it on the back of the front legs most, just gotta try to not get carried away and make too many of the things.

domwar is getting more and more exciting, prizes look very generous of the sponsors, even for twentieth place, GIEF THEME! anxious to get on with my model.

Fuzz
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Posted: 4th Feb 2008 00:13
Wow that warg rider is sweeeeeeet

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Jon Fletcher
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Posted: 4th Feb 2008 03:27
thanks man

Roxas
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Posted: 4th Feb 2008 07:25
Haha Now we only need a exprieced coder to make MMORPG with these


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Fuzz
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Posted: 4th Feb 2008 08:49
No worrys Jon

just wondering will the weapon pack contain any dual wield weapons like daggers and short swords ect.....

just a sugesstion

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Jon Fletcher
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Posted: 4th Feb 2008 11:08
Quote: "No worrys Jon"


even if there was i wouldnt understand why, heh

Quote: "just wondering will the weapon pack contain any dual wield weapons like daggers and short swords ect....."


very tempting, and very possible, it would also double the life/usage of some weapons, so yeah watch this space

Fuzz
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Posted: 4th Feb 2008 13:53
Awesome Jon good to hear that

loving your work always

Fuzz

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John H
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Posted: 4th Feb 2008 21:51
Nice lookin' mount you got there Kudos! Also just noticed the t4 reskin, nifty

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Deathead
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Posted: 6th Feb 2008 21:08 Edited at: 6th Feb 2008 21:09
Jon nice work but noticed something on the orc look below...


Still nice models though but I latch onto the most smallest of things lol.

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Jon Fletcher
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Posted: 6th Feb 2008 21:59 Edited at: 6th Feb 2008 22:04
ya im fully aware of that and it will be fixed, was actually waiting for someone to point it out, hehe

from the shadows i made from the shoulder guards, they don't line up right now

off topic, nothing to do with this pack or anything similar, but i needed to get into drawing concept art more, especially with the domwar coming up i need to have all the 2d goodness i can get.

so i tried doing some again, its alright, certainly better than my previous junk:



quite a bit to do and clean up yet, though i kind of like the messiness

edit:

^^ keeps running over my mind, but i reckon thats what my juggernaut character SHOULD'VE looked like

gotta love those loin cloth thingies

edit 2:

oh, and it was pencil then photoshop, that would explain the crudely written random words

Alucard94
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Posted: 6th Feb 2008 22:16
Jon I don't care what that movie says, YOU are legend and not will smith

Jon Fletcher
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Posted: 6th Feb 2008 22:27 Edited at: 7th Feb 2008 01:16
im a middle aged black scientist?

ORLY?

I liked that movie, but the monsters annoyed me, every time i heard one roar i immediately thought of the movie: The Mummy. i would've preferred screams/cries rather than roaring beasts, now THAT would've been disturbingly scary.

sucks about the dog, though if he had any sense he would've done the same thing as what he did with the human he captured, and kept Sam in containment until he did find the cure, then the pooch could have


kind of stupid with the explosives at the end. Instead of blowing up the place and making loads of entrances to the house, they could have used those few...say.. 20 seconds going down the basement straight away and getting in that little hatch, then wait until day, and celebrate from everyone surviving and finding the cure by eating waffles and rejoicing thanks to the monsters stupidity in not being able to penetrate the common door



edit:

finished that concept, you'll notice hardly anything is changed besides some nifty background graphics that make him look chunkier



ok so technically its not finished, and there's a huge space of nothingness going on south, but its for a basic assignment and I've got the jist of what i want it to look like.

im aware of most of the perspective issues, be gentle, i suck at this

P.S) don't ask about the whole 'scorch' and racer concept thing, heh.

fallen one
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Posted: 7th Feb 2008 14:24
Its got a nice insect type thing going on, for some reason people dont take insperation from insects for monsters and characters, they should, I think alien life has a very good chance of being insect like, this has a little of that, gives it more of a truly alien feel.

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Deathead
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Posted: 7th Feb 2008 22:32
Reminds me of Mass Effects Krogans.

Niels Henriksen
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Posted: 8th Feb 2008 23:32
Jon - when you want to sell can you make the chars "naked" and armor next to as addon?

Your work is just perfect... just what I need....

Niels Henriksen
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Strelok
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Posted: 9th Feb 2008 00:48
Great work jon as always and it is also nice to see your draw work.
It's look good but maybe a little bit certified on the colors.

Also can i please see the wire frame of the warg and the orc in modeling pose ?

Rise and shine Fpsc x10...rise and shine.

Jon Fletcher
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Posted: 9th Feb 2008 01:30 Edited at: 9th Feb 2008 01:37
sure:





ALOT of polygons/triangles have yet to be removed from the Warg's general head area, alot of it is unnecessary (usually there to help the modeling stage, and co-ordination of some anatomical elements of the face for the UV map etc.), sometimes i like to get rid of them after the texture though, to see what i can afford, and retain a nice shape

same goes for the orc i guess, in areas such as the stomach, some of the feet etc. etc.

the combinations of the characters/creatures and their mount will be two combined lower spec LOD meshes of their originals rather than effectively rendering two normal models in one (ouch) to keep it running well (so basically, the mounted version of a character will be the same polycount as the normal character itself)

nearly finished the warg, will show a posed finished version soon.

^^ and a w.i.p of the zombie.

...

^^ and a w.i.p of the Orcish Hatchet (axe)

EDIT:

as inevitable as is it seems that the comment is to come back to me, im aware of the missing polygons around the orc's neck, was something to help UV map the model, just requires a quick weld and its ready

Quote: "Jon - when you want to sell can you make the chars "naked" and armor next to as addon?"


unfortunately no, as these features are built into the model itself to save polygons and texture space.

Fuzz
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Posted: 10th Feb 2008 07:20
cool drawing.......is there supposed to be a picture of the axe and zombie? cos i cant see one

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John H
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Posted: 11th Feb 2008 13:53
I wish I could draw like that

3D Game Art & Animation Major @ Champlain.edu
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Jon Fletcher
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Location: Taunton, UK
Posted: 12th Feb 2008 01:16 Edited at: 12th Feb 2008 02:13
thanks

the warg is finished, first post updated, new section for the mounts, updated the code box, also thought I'd say that the 3 animals (chicken, boar, rat) have been removed from the list, i think that they would mean an unnecessary wait longer to complete the pack when they are such small entities both in size and role.

for lazy people, like myself, I'll post the warg image here as well:



this is coming along quite nicely now. unfortunately the first time round making this post i got the blue screen of death and corrupted the zombie high poly i was working on in ZB at the time. Not too bad though, didn't go into much small detail, so I'll get back on that and show something soon

SHLEEP!

Fuzz
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Location: Tasmania, Australia
Posted: 12th Feb 2008 12:39
Awesome

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