Quote: "Quote: "I'm sorry to put a big damper on many of these requests, but there is NOTHING we can do about changes to the Editor itself (such as adding an "If Used" property to character entities). It's a bummer, I know, and there are MANY things I've wanted to change in it, but the source code has nothing to do with the editor itself, it's a completely different executable."
You shouldn't have to do it in the editor...couldn't you just make it a condition/command that you put in the entity's FPE or FPI?"
Ummmm, there'd be no point in US doing that, the ifused= property is already recognised for character entities inside the FPE file... that's why i figured people wanted it added to the Editor properties window.
CHanging the FPE file is an already known about work-around to the If Used problem, but it makes your characters very "static" when it comes to scripting because if you change the FPE file, then every single one of those characters are gonna have the same entity in their if used field.
About the adding a dynamic light to an entity:
Well, just because it isn't hard to make a dynamic light in the editor doesn't mean it won't be hard in the source, lol. I'll add it to our list of "things to consider", and if it turns out to be a good find (which I think it is), then we may just add it to our list of things to DO for V2.
And for everyone else... I have compiled my very first video!!! Hurray for Plystire learning new things! Lol
Water Physics in FPSCX9
Let me know what you guys think. (Except about the framerate.... that's fraps, lol)
The one and only,
~PlystirE~
Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!