@Slayer222:
It's coded with the other debug controls, so if you can use them, you can use this.
I haven't tested Water with MP, but by all accounts it should work.
The water current is set through a trigger zone, and once an object has been effected BY the water current, it will exhibit the current last given to it until told otherwise.
Example code (From my demo):
;Artificial Intelligence Script
;Header
desc = Zone make current Westward, do not effect heavy players
;Triggers
:state=0,anywithinzone=1:entitywatercurrentx=-1
:state=0,plrwithinzone=1,plrheavy=0:plrwatercurrentx=-1
:state=0,plrheavy=1:plrwatercurrentx=0
;End of Script
@Airslide:
Sorry!!! But with NightHawk flashing his sliders all over YouTube, I couldn't hold myself back, lol.
The "console" (as I call it) is called up by pressing the "~" key on your keyboard. And to hide the console, you simply press the key again. It's really easy to use, I promise.
The one and only,
~PlystirE~
Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!