Quote: "Ah, but mine is smooth! Of course I gave you the code for it, so now they are the same"
It's been modified. Lol
I didn't like how you had to aim back towards the center after a single shot, so I made it move a little back toward where it was when you fired. After all, when you fire a gun that's how it works, your body automatically tries to move the gun back to where it was aiming. (Unless you purposefully let your arm fly back, lol)
Quote: "I thought everyone in the forums was considered "spoiled""
What makes you think that? There are actually only a few people who continually do what you do and ask for more features. There are those who will actually sit and think about what they want and try to think of a way to get it without requiring someone else to mod the source for them.
Take your "melee attacks" for example. They've been possible in FPSC a long time now. Just because YOU think it'd be a great idea to have the melee always available with a certain weapon, you want someone else to make it happen for you instead of dealing with having a seperate melee weapon in your game. Do you even realise what it takes to make the alternate weapons? If you do, then how about trying it for yourself. Stop being so dependant.
Quote: "And no offense Ply, but I'd take a good combat system over vehicles and third person"
Once again your short-sighted nature is coming to light. You have no idea the possibilities with my Mod and so you come up with what's already been displayed to you.
You want a good combat system, right? How about character super powers? Player endurance/stamina? Armor system? Mounted Turrets? Dual-Wielding? Those would be considered combat related, and all possible with my Mod. And heck, why be so limited? Be imaginative and script something else to add to the combat system.
Don't come out and speak your mind unless your mind knows what it's talking about.
If you're going to continue to be so arrogant, at least have something to show for it. Your over-bearing self-important attitude shows nothing but ignorance.
@Airslide:
Sorry for that. Lost what little temper I had there.
Back to my last suggestion with the entity based flak (or something similar, if not an entity). Perhaps the ability to have a flak-type weapon whose flak is scripted like an entity? One possibility I can see with this (especially if it uses the current scripting system), is spy drones, you throw them on the ground, take control of them via a spy cam (A nice staticky bright green HUD overlay would do nicely for that) wander them around to view your surroundings, then detonate them!
Of course, with scripting, the flak could have a much larger range of potential than a simple spy drone.
The one and only,