I'm glad to hear your enthusiasm, daarboven.
Free Roaming has been possible in my Mod since V1.02, but I think with the next release, it will be much easier to achieve and with a much more realistic feel to it.
At first I was a little ... shall we say ... hesitant, in giving the users so much power with the scripting system. Reason being, with this power comes much easier ways to mess up your levels, fall out of the map, etc. And when using these powerful scripting commands, it'll much harder to determine where you went wrong, or what part of your script could be going wrong.
As for Water, I'll have to agree with you, but there are still some clipping issues with my original water code (Dealing with the shader) and it has started to become an increasing problem with the addition of more cameras for the shader to have to worry about. Along with that, Lee will be implementing Water into FPSC with the migration version and it seems a waste of my time to work on it when it'll be depricated as soon as the migration comes along. On top of that, Nighthawk has a much better water shader than I do and looks much better. Not sure about his physics over mine, but at least I gave him the water current idea, lol.
I do hope that I don't disappoint you with the release.
The one and only,
~PlystirE~