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FPSC Classic Product Chat / [LOCKED] Official Ply's Mod Thread

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Plystire
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Posted: 22nd May 2009 20:29
I'm glad to hear you're starting to explore the Mod, Thraxas.

Here's how the camera system works:
- Use "makecamera=CameraName" to set up a new camera. You must use the name you give to this command with the other camera commands for it to work.
- If the camera should be following or positioned near an entity, you can use the "bindcamtoentity=CameraName" command. Or, if you're needing further control over it's position, you can position it yourself through the seperate "setcampos" commands.
- When you are ready to view your camera to see what it sees, then you'll use the "viewcam=CameraName" command. To return view back to the player, use "0" (That's a zero) in place of the "CameraName".


I can't see your scripts, so I can't offer much more help than that. I also don't know what it is that happens when you try to view the camera. If nothing is happening at all, it would be best that I look at the script to determine what's going wrong. If you're seeing something other than what you expected, such as a wall, or the skybox, this is mainly due to improper positioning of the camera and the camera will need to be "offset" from the entity's origin.

If you don't feel comfortable posting your script here for everyone to see, then perhaps you can email me the script(s) you're using and I can help you from there.


The one and only,


Toasty Fresh
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Posted: 23rd May 2009 01:01
Does the release in PBUM have the full screen shader capabilities?

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s4real
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Posted: 23rd May 2009 01:50
@Toasty Fresh : The full screen shader will be in Project blue UM v1.7

Best s4real

Thraxas
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Posted: 23rd May 2009 07:03 Edited at: 23rd May 2009 07:14
Quote: "I can't see your scripts, so I can't offer much more help than that. I also don't know what it is that happens when you try to view the camera. "


I should have posted my scripts to start with

On the monitor entity I have this script:


I realise that I don't really need two lines of code to do the same thing I was just trying to figure out why I couldn't get it working. In the ifused property of this entity I have the name of the camera entity 'camera001'

On the camera entity I have this script:


What happens when I walk up to the monitor and press 'm'(scancodekeypressed=50) is that it doesn't go to the new camera and I lose control of the mouse. That is I can still walk around my level with 'wasd' but I can't use the mouse to look around, I'm locked into facing the direction I was facing when I pressed 'm'.

Edit:
Removing the second line in the first script so it just reads:
plrdistwithin=60,SCANCODEKEYPRESSED=50:activateifused=1

that the bizarre mouse thing doesn't happen.

Dark Caliber FS
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Posted: 23rd May 2009 08:05
Ahem..I'm a total newb when it comes to Modding with FPSC.. Is Ply's mod the mod that has recoil on weapons? I know that the ironsights have to be part of the model, but does this do recoil?

" How about a nice, steaming cup of suffering?" - Joshua Carlson
Thraxas
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Posted: 23rd May 2009 10:07 Edited at: 23rd May 2009 10:22
Thanks for all your help Plystire

For anyone who is interested here are the amended scripts which now work:





meteorite
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Posted: 23rd May 2009 16:22
You are thinking airmod, however, airmod has been implented into almost all mods now, if not all, including this mod.

On some guns, take most (or all) of the stock guns, you can use simplezoom settings to center the gun on the sights. Many people have done this including myself, Pride, cyclone, and General Jackson

"I can't imagine what this place would have been like if I hadn't found you here." - BJ Hunnicutt
CoffeeGrunt
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Posted: 24th May 2009 00:28
Yeh, I never really got into the Ironsight fad though, feels too much likely CoD mimickery...

BTW Ply, you're site has been spammed with a guy advertising Viagra pills, it's all over the forum. I'd clear it up, but I don't have the power to remove it...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
meteorite
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Posted: 24th May 2009 01:37
on it
assuming they are posts of course

"I can't imagine what this place would have been like if I hadn't found you here." - BJ Hunnicutt
Toasty Fresh
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Posted: 24th May 2009 01:43
Quote: "Yeh, I never really got into the Ironsight fad though, feels too much likely CoD mimickery..."


A lot of modern FPS games have ironsights these days. I get kind of annoyed if they don't. Take Rainbow Six for example.

"You are not smart! You are very un-smart!"
Plystire
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Posted: 24th May 2009 03:10
Don't mention it, Thraxas. Btw, I love the new sig. I hope you don't mind if I use it.


@CG:

Wow, I didn't think anyone checked those forums anymore. I've made a habit of stopping in there once in a while, but since people rarely ever post there i've been less and less often.
Thanks for the heads up, though.



The one and only,


Earthpig_jr
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Posted: 24th May 2009 05:13
Help i want to make this into a weapon but i dont have the rescources to do it.
This sword was made by BMacZero
you can get it at http://forum.thegamecreators.com/?m=forum_view&t=137859&b=3

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meteorite
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Posted: 24th May 2009 05:15 Edited at: 24th May 2009 05:17
I love RSV, I play 2 w/ my bro alot

Has there ever been a subsite to the tgc forums that has had over 100 legitimate users? Those who sell Viagra dont count

"I can't imagine what this place would have been like if I hadn't found you here." - BJ Hunnicutt
Thraxas
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Posted: 24th May 2009 07:12
Here is a video of the 'security camera gun' I was telling you about yesterday. http://www.youtube.com/watch?v=zsQ2GLvweJk

Excuse the quality of the video, I am using evaluation copies of capturing and converting software.

Plystire
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Posted: 24th May 2009 09:04
Quote: "I am using evaluation copies of capturing and converting software."


I use fraps to record the vid, then I use Windows Movie Maker to compress the vid and convert it into .wmv format (YouTube accepts that format) And the best thing is you won't have that "Evaluation Copy" written across your video.


The one and only,


CoffeeGrunt
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Posted: 24th May 2009 10:17
Quote: "Thanks for the heads up, though"


No problem....

@Thraxas

That's pretty sweet! Does it act like a sort of sentry turret/camera?

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Thraxas
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Posted: 24th May 2009 11:04
At the moment it does, but it's just meant to be a normal camera. I believe Plystire has fixed this in a newer build of the mod which is unreleased as yet.

Earthpig_jr
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Posted: 25th May 2009 06:03
Ply i have a question? About ply's Mod V108
I when i test my game i shoot my weapon and a big white block appears. What is the problem that i am encountering?
Roger Wilco
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Posted: 26th May 2009 00:43
@Earthpig_jr: It sounds like a textures either missing or misplaced. Check to see that all files are in the right place.

freak of nature 64
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Posted: 8th Jun 2009 02:26
PLY! PLY! PLY! PLY! 1. Like my new picture? 2. You should make an action that works like a portal from Portal with 2 cameras and everything. So left mouse click is blue portal with camera and right mouse click a red portal. I hope that somewhat made sense.

bla bla bla Mr. Freeman
freak of nature 64
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Posted: 8th Jun 2009 02:28
Arg! My Picture! There isn't one!

bla bla bla Mr. Freeman
Plystire
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Posted: 8th Jun 2009 02:33
Yes, that made sense. And next time please Edit your post, especially when it's only been 2 minutes.

Making a realistic portal would not only require a lot of code and work, but it would not be useful outside of being a portal (and nothing more) and thus goes beyond the scope of this Mod, which is to extend the engine by adding FPI command or engine features that can be used in a variety of games / scenarios.


The one and only,


warfare_games
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Posted: 15th Jun 2009 04:09
How to I get The Test Game To Work I did every thing the read me said and i have the latest version of every thing so how do i get test game to work?

REllU
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Posted: 15th Jun 2009 14:54
Eh, doesn´t work...
I have windows vista, does it do anything to the MOD?
and the bug:
when i test the game, it will load succefully and all that. but when the game should start, the screen of the game goes small. to the toolbar. and u know, the mouse doesnt move! and when i push the "ctrl+delete" the game freezes, and so the fps creator too. i really wanted to try the mod, but just cant... know why it keep doing this?
freak of nature 64
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Posted: 15th Jun 2009 16:56
LOL, that's hilarious! The most simple problem ever! I hope your not geeks because all you have to do is press alt and tab. Try it and see! See why I hope your not geeks? Because if you were that'd be really embaracing! Oh yeah, I meant something like makeportal1onnearest. The portal gun script would be like



That is what I meant. Just a single action command that works as a portal and can be made to look good.

bla bla bla Mr. Freeman
Dar13
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Posted: 15th Jun 2009 17:16
Quote: "Just a single action command that works as a portal and can be made to look good."

That single action command would be extremely hard to incorporate into the FPSC source code and wouldn't be a useful addition to this mod.

REllU
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Posted: 15th Jun 2009 20:34
WOW, it did work, didnt noticed, that it would be it
sorry, and thanks
Plystire
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Posted: 16th Jun 2009 20:35
freak of nature 64, did you not read my previous response to your request? That type of command goes beyond the scope of this Mod, and so it will not be implemented.


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meteorite
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Posted: 17th Jun 2009 01:16
Trust me, I tried him to do something like this AGES ago

Bibo4PC
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Posted: 21st Jun 2009 17:06
Ply I just found this bug, in the latest release, weapon flaks decal doesn't show on explosion and the warheads stays stuck to wutever it hit until a new one has been shot..

for example when I fire the wwii bazooka the rocket hits the ground and no visual effects happen (just health decreases AS IF it did explode) and it stays there till I shoot another..

here's a screen of wut it looks like after it's being fired
http://farm3.static.flickr.com/2479/3645221078_f513a29b40_o.jpg

I tried it without the mod and it worked fine..

TY


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Best Wishes..
Thraxas
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Posted: 22nd Jun 2009 02:42
I just tried this out and it's the same for me too. I also get this when using grenades.

Plystire
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Posted: 22nd Jun 2009 03:27
Thanks for the bug report. I've been looking into that one for some time, but it'll hopefully be gone soon enough for the next release.


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meteorite
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Posted: 22nd Jun 2009 05:09
Can't wait for the day... man, with SE when it comes out, Ima have to run dual.

s4real
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Posted: 23rd Jun 2009 01:12
NEW OFFER all Ply Mod paying user's can have a free upgrade to Project Blue.Email me for your free update.

Best s4real

Bibo4PC
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Posted: 23rd Jun 2009 13:36 Edited at: 23rd Jun 2009 13:43
That's very generous of you, thanks

but is project blue ready for v1.15?


~Level my Dragon~[/url]
Best Wishes..
djmaster
User Banned
Posted: 23rd Jun 2009 16:07 Edited at: 23rd Jun 2009 16:08
OMG really? I havent got Plys Mod license yet as Ply said I have to wait to 1.09 release,can I still recieve your mod even if I havent got Plys Mod license yet? (actually ive already got it,just isnt useful yet)

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
gladius
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Posted: 24th Jun 2009 21:36
i downloaded your mod but, when i use guns my game crashes and i get this error message

see link, last posts

http://forum.thegamecreators.com/?m=forum_view&b=21&t=128688&p=44
Plystire
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Posted: 24th Jun 2009 21:36
I already replied to it, gladius.


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gladius
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Posted: 25th Jun 2009 07:06
sorry
java4
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Posted: 3rd Jul 2009 02:55 Edited at: 3rd Jul 2009 03:42
I know it's probably been answered already, but I really don't have time to read through over 1,700 messages, but:
Can Ply's mod be used to make a game and then the game commercially sold?

Oh, and also, how do you get the vehicles to work? I copy-and-pasted the code snipet you have on the first page, and used it as a .fpi, under main. I walked up, and nothing happened, so I pressed enter, and got teleported somewhere out in space, way off to the side, not on a platform, but I never fell, died, or anything. P. S. I am using the 1.09 Beta release for FPS Creator 1.15.
freak of nature 64
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Posted: 3rd Jul 2009 04:23
2 things.
1. Emulating keys and blocking keys would be nice.
2. What is the difference between Project Blue and Ply's Mod?

bla bla bla Mr. Freeman
java4
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Posted: 3rd Jul 2009 05:00
What is project blue exactly? What mods does it include?

Plystire
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Posted: 4th Jul 2009 04:33
Project Blue is a collection of the older Mods from the forums. It contains AirMod V0.6, part of Lemur V2, Ply's Mod V1.09 (in beta), and S4Mod. (Alphabetical order)

Ply's Mod will be discontinued. That is why those who have purchased this Mod have been offered a free license to Project Blue (which also contains this Mod)


The one and only,


freak of nature 64
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Posted: 4th Jul 2009 06:22
The difference feature-wise.

bla bla bla Mr. Freeman
Plystire
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Posted: 4th Jul 2009 06:26
I just told you.

Project Blue has Ply's Mod V1.09 integrated into it (meaning it has everything that Ply's Mod has). It also has 3 other Mods integrated into it... so that means that the difference between Ply's Mod and Project Blue in terms of features would be three Mods worth of features.


The one and only,


freak of nature 64
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Posted: 4th Jul 2009 06:27
But what can those mods do?

bla bla bla Mr. Freeman
Plystire
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Posted: 4th Jul 2009 06:30
I think it would be best for you to grab the download for Project blue and catch up on thread posts. Read the readme for it. It will explain everything.


Also, I need to correct my previous statement.. Ply's Mod also has AirMod V0.6, so the differense is Lemur and S4Mod.


The one and only,


freak of nature 64
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Posted: 4th Jul 2009 06:35
Thanks. It'd be nice to see some of the things in xrMod in Ply's Mod. Er. Project Blue!

bla bla bla Mr. Freeman
Plystire
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Posted: 4th Jul 2009 06:38
If I recall, some things were integrated from xrMod... not sure if they were removed or not, but the last time I checked they were still in there.

Please bring further discussion of this to the Project Blue thread. Thank you.


The one and only,


Lewis
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Posted: 4th Jul 2009 06:57 Edited at: 4th Jul 2009 06:57
Ply, a quick question. How exactly do I use the shader system on the guns? I saw your video on youtube with the reflective weapons and I want to have a go at making a golden ak47 with reflections. How would I go about making that achieveable?

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