Quote: "There should be a command to teleport the player to a certain location."
Well, aside from the already existing teleport commands: "plrmoveto=X" and "plrmoveifused"; I've also supplied a sort of... well work around to the buggy nature of the commands listed above. Many people are aware of the bug caused by the teleport commands. However, with the implementation of camera control in V1.07, there's a way to move the player to a specific area. (Teleportation)
cameraposx=0 $EPX
cameraposy=0 $EPY
cameraposz=0 $EPZ
By supplying the camera positioning commands with camera "0", they will effect the player camera and force a relocation (No matter how far away it is). The three commands I've shown above will move the player to the current entity's position. With that in mind, you'll need to make sure that the player cannot collide with the entity, causing issues. Also, if the entity is on the floor, it'd be wise to give the player a little more vertical positioning so that the player doesn't pop up halfway into the floor and fall down through it.
Anyway, yes I have a way to teleport the player around.
And it is rather effective for setting up a free-roaming environment. With a little use of variables to determine where on the map the player will show up, as well as rotating the player camera upon spawning into the level, it will generate a very convincing effect.
Quote: "I asked about integration of Lemur with your mod"
Lemur is discontinued. I do have access to the source of it, but I have decided against using Lemur features in Ply's Mod at the current state. This is mainly because, I already have some of the speed increases from Lemur in Ply's Mod, and I would rather wait until the migration and V2 are over with to start doing things that have possibly already been given to Lee for implementation. I have already covered why I have excluded Water and Bloom from Ply's Mod as well. The timer-based system of AirMod V0.5 is not going to be included either. Airslide has also decided to remove the timer-based system upon the release of V0.6. We both understand the reasons. I believe Lee has already stated that he plans for a timer-based system in FPSC, and I'd rather he code it to ensure it's full compatability.
This concludes the discussion of Lemur in Ply's Mod. Hopefully I covered enough for everyone to be satisfied with my decision.
The one and only,