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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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Thraxas
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Posted: 11th Jun 2009 01:52
Quote: "Pick up an object throw it and it doesn't even tip over.
"


Are you sure? My objects tip over when thrown.

Apple Slicer
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Location: Oregon, in the rain...
Posted: 11th Jun 2009 02:00
Oh, well, I guess its because its going on box collision, not Polygon collision.

Marc Steene
FPSC Master
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Location: Bahrain
Posted: 11th Jun 2009 06:01
I'd like enemy collision issues to be fixed so they can move on terrain.

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
JustinDC
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Posted: 12th Jun 2009 00:47
I'd like the name for the migration version to be "FPS Creator Revolution". That way it would symbolize 'A next generation FPS Creation Suite' or something. But I don't know, I'm just thinking aloud...

Current Project: Die For Your Life: The Beginning Release 2 for DirectX 10

Justin Cutler, CEO and Founder of Atomic Entertainment http://www.officialatomicentertainment.com/
incense
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Posted: 14th Jun 2009 17:59
I have no issues setting things to poly col. Some people just need a helping hand. That is why TGC has given us the entity maker. It is free for download on the FPSC site.

http://files2.thegamecreators.com/fpscreator/fpsc_entity_maker.zip

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Bugsy
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Posted: 15th Jun 2009 03:07
my objects tip over when thrown
I'd like to see better animations most of all
then ragdoll
then better, or more customizable AI with new scripting commands
then a jump height adjuster
Nike
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Posted: 16th Jun 2009 18:28 Edited at: 16th Jun 2009 18:29
Fps Creator Δ (delta) Would be my name suggestion : )

☻/
/▌
/ \ This is bob. He's my best friend.
Wizzkid
AGK Tool Maker
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Posted: 16th Jun 2009 20:28
Quote: "jump height adjuster"


There is a command to set the jump height in fpsc already

A r e n a s
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Posted: 18th Jun 2009 23:06
Do they have any idea when this will be finished? Three, four months???

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm
Scurvy Lobster
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Posted: 18th Jun 2009 23:07
6-12 months is my guess.
koolman v2
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Posted: 19th Jun 2009 09:19
he would be great if it came with the some of the models in x10 like that alien character that would be great because their is no good quality aliens/monester in x9.I wished they would create some alien/monster model pack. instead creating history packs like the rome one.I mean whos going to create a fps game out of that.

game in devolement want to help email me
Metal Devil123
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Location: Suomi, Finland
Posted: 20th Jun 2009 13:22
Ok, I just saw this thread. I mean i just searched it and I didn't have the potenttial to read all that's there, so I don't know have this been suggested yet, but it's be cool:

Bullet time kinda slowmotion thing. So basicly slowmotion for a little while, maby some seconds, and after that everything would be normal... I know this may be crazy and idiotic and everything like that, but I didn't knew any else place to say that.

But that'd be cool.



Work in progress thread: http://forum.thegamecreators.com/?m=forum_view&t=150106&b=25
koolman v2
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Posted: 20th Jun 2009 23:43
That would be cool like in fear
expect you would have to make it more gorgy and make the models heads and lims come out otherwise theres no point

game in devolement want to help email me
Shaka
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Location: San Diego, CA
Posted: 21st Jun 2009 07:13
Wow... Is it just me, or do you guys check this forum every time you get online and get let down due to the lack of progress on this migration...

Nike
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Posted: 22nd Jun 2009 21:12
yep, same thing with me. I check this thread EVERY day

<img>http://i671.photobucket.com/albums/vv76/nikothegreatpics/Iaintplayinganymore2.jpg</img>
Kerrby
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Location: Australia mate.
Posted: 23rd Jun 2009 04:13
Who needs the migration when there's WizMod coming out in a month.


WizMod Developer.
Plystire
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Posted: 23rd Jun 2009 04:21
Quote: "Who needs the migration when there's WizMod coming out in a month."


Who needs the migration when you have DBP, DGDK, Game Studio, C++, DirectX10, 3DSMax, etc, etc, etc.?

[/shameless real-world advertising]


The one and only,


Kerrby
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Location: Australia mate.
Posted: 23rd Jun 2009 04:30
Yes but Ply, WizMod will be better than the Migration .

Infact, WizMod will be the best mod out there.

[/shameless plugging of WizMod]


. What..... who said that?


WizMod Developer.
Shaka
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Posted: 24th Jun 2009 07:21
I agree.

Sorry Plystire, but the Wizmod is pretty fantastic. And its takin way about 1/4 the time to develope and its just as good...

So I either get let down by the migration every day... Or I check the Wizmod thread every day and see new progress...

I think we all know the answer.
I support Wizmod 100% and I look forward to its release more than the Migration.

The Wizmod offers more than the migration anyway. Like motion blur and decompression chambers. Although I am liking the migration, Im loving the Wizmod.

Scurvy Lobster
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Posted: 24th Jun 2009 09:39
Well, since Plystire is working on the other great mod "Project Blue" I don't think he is let down every day They just released a new version yesterday.
incense
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Posted: 24th Jun 2009 16:46
"Who needs the migration when there's WizMod coming out in a month."

Wizmod seems to be a really cool piece of work. I however think that the migration will be a complete project when finished the ony 2 things that wizmod offers that the migration does not is visionblur and earthshake. Not quite enough for me to invest in it. If it had all that the migration offered and then a good amount of other things then I might get it.

I am wondering if wizmod will fix the collusion so that player does not fall through large terrian and get pushed through walls or objects falling through floors when thrown or pushed. Then there is the issue where light shows through dynamic doors. A better frame rate would be good to. Just scan the Bug Forum and you can see the issues that remain.

It just seems to me that if you make a mod of a buggy game engine then you have a buggy mod. The idea would be to make a better product all around improving the engine and then adding new things to it. I am not a programmer but I really don't need to be one to see things like these really great mods as a bigger picture, the really fun toys and the bugs to.

I am not downing wizmod. Also Plystire has done some awesome work to. I think it is all a great idea.

just some things to think about.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Crusader2
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Posted: 24th Jun 2009 18:58
Quote: "Who needs the migration when there's WizMod coming out in a month"


DarkAI. Enough said.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Apple Slicer
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Posted: 24th Jun 2009 19:10
Wizmod will have Dark AI, and dare I say dark physics as well.


Just my two cents.

Crusader2
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Posted: 24th Jun 2009 23:32
Quote: "Wizmod will have Dark AI, and dare I say dark physics as well."


Touche. Well, WizMod sounds better now. Yay Wizmod!

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Lewis
VBOTB Developer '10
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Posted: 24th Jun 2009 23:33
Isnt this thread about the migration?

Why is everyone talking about Wizmod? Theres a thread for wizmod.. go talk about it in there..
Rampage
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Posted: 25th Jun 2009 01:31
Quote: "Wizmod will have Dark AI, and dare I say dark physics as well."

Ha good luck with that.
If you have trouble putting Airmod 6 into 1.15 then rewriting the physics engine ... nuff said.


Eidos!
john schwarcz
User Banned
Posted: 25th Jun 2009 05:07
cause wizzmods awsome! lol i advise migration to include wizzmod for a raised price

shadow666
Kerrby
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Location: Australia mate.
Posted: 25th Jun 2009 10:57
Quote: "cause wizzmods awsome! lol i advise migration to include wizzmod for a raised price"


Think about what you post before you post it.


WizMod Developer.
incense
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Posted: 25th Jun 2009 17:02
Ya! we don't want to have to pay for the migration after it has been promised to existing users for free and keeping the price reasonable is the whole idea behind inde game engines.

Go migration.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
uman
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Posted: 25th Jun 2009 18:12 Edited at: 25th Jun 2009 18:14
We really do not know enough about what the Migration version will provide to users if and when it is released.

At such time as it becomes a reality users will no doubt put it under some considerable scrutiny and it strengths or weaknesses will soon become apparent to all.

The proof of value as an aid to making games with any of these tools is how many games are completed as finished offering a reasonable quality level of gameplay.

Without doubt there is as we can all see both here at these and at other indie game making forums no lack of skills and knowledgeable and hard woking people just waiting as they have always been for the right tools to do the job.

Indie game making is something of a collaboration between those that make the tools and those that use them.

Though there are to date a number of game engines and many support tools available to indie developers that have at least promised to provide users like those at these forums with the potential to achieve their end goal of making a successful game in reality that has not yet by and large proven to be the case in practical application.

FPSC users are fortunate in as much as the product and /or/with a MOD will allow a user to produce a game of sorts albiet within some considerable limits and often not without much difficulty. This in itself was not so easy not so very long ago even though FPSC may not currently even now deliver fully the potential that was originally envisaged for the product.

Hopefully the Migration version will enhance the possibilities and only time will answer that.

One thing is for certain indie users will still be around when and if the Migration version is released to take advantage if it does.

Yes Lee and TGC are very quite regarding the Migration development so you can assume that to be a good thing and presume that all that denotes that they are working very hard to ensure that when it comes the Migration will have been worth waiting for.

The Migration is a seriously important and large scale undertaking which I would guess requires, to put it mildly, something more than tinkering with the code.

I have no idea really as I am not privy to what is going on but I would think that Lee and his team have to conentrate and get it right this time around or this Flagship product just might lose some credibility.

FPSC will be one product and theres really now only one chance left to make it the product that previous versions promised to be if users are ever to make any serious games with it. If it fails to do that you may find that you continue tinkering yourself in your game making endeavours with it.

FPSC as a concept has always been an innovative idea and exactly what is needed so lets hope that the Migration version will finnally meet the need.

Hang on in there.



knxrb
FPSC Tool Maker
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Posted: 25th Jun 2009 18:17 Edited at: 25th Jun 2009 18:17
Quote: "If you have trouble putting Airmod 6 into 1.15 then rewriting the physics engine ... nuff said."

Yes but they couldn't get AirMod working before I joined the team, I've already added the AirMod timer system into WizMod with no bugs and I'm the one upgrading the physics to use Dark Physics.

knxrb

incense
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Posted: 26th Jun 2009 16:58
To Uman: I am not sure but I think that you are saying "Just wait and see". For some the talk and wishing is half the fun. It adds wonder to the event.

Thanks for your input.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
uman
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Posted: 26th Jun 2009 20:16
incense,

Quote: "For some the talk and wishing is half the fun"


I am not quite sure that I would describe waiting for the event for years as fun as I would find fun in creating and then playing and even passing to others to play but I understand your point.

Well Yes we have to just wait and see as what is predicted or forseen is not always the reality of what is achieved or delivered.

The original concept for the product was and still is quite just what indie developers need and no more than that needs to be said or I shall write a book.

Quote: "To Uman: I am not sure but I think that you are saying "Just wait and see"


Again Yes, what we have to wait and see is not so much what we get in total but what of value does it succeed in providing that the current versions do not. What it needs to provide is those things that are neccessary for FPS indie game makers at the expense of the things that are not absolutely necessary. If concentration is not given to those things of necessity then the plethoria of supurfluous features and functions will never be of any use and time given over to them and the "" version wasted.

Combining the current two versions into a single one without account to ensuring the important needs of users are catered for and well known current issues and needs ignored may be good for TGC but of no use to users whatsoever. They will still have a product which fails to give them what they need.

The real issues and needs are well documented and known to both users and TGC. Lee and TGC are well aware of what indie game makers need. Whether or not you get them this time around remains to be seen.

To be fair Lee and TGC have a difficult task.

As said we all have to wait and when it eventually and hopefully is released and users have had a short time to work with it, only then will we know if what you have will meet with the aspirations of users, or more likely perhaps not.

A nice basic ladder would be good, Eh!



250 seamless textures : http://www.umedia.co.uk
koolman v2
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Posted: 27th Jun 2009 11:55
I've got a question
will you be able to use the fpsc mods in fpsc migration


to lee: added ladder support would be nice

game in devolement want to help email me
incense
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Posted: 27th Jun 2009 15:01
Only if it ends up being open source.

I agree that the fact that FPSC does not support ladders is odd by any modern standard.

If it is open source then the sky is the limit.

At the rate that people are modding FPSC, It would be cool if he just paid the modders to help add new features to the migration. There is some really cool stuff coming out. If all the features from the mods were added to migration that would give it more features than engines that charge thousands of dollars for commercial licenses. Like the Unreal engine or a long list of others. In fact the mods are becoming increasingly popular.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Nickydude
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Posted: 30th Jun 2009 02:07
Yes, I've deleted a whole load of posts, please keep the different mods to their own threads, this is about the FPSC migration only.

Plystire
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Posted: 30th Jun 2009 07:40
Quote: "Besides, you were going around to every mod thread going 'wizmod this wizmod that wizmod is so awesome' etc. People are getting tired of seeing your posts everywhere they go. If they look in a thread called 'Project blue' or 'migration', they dont want to be seeing your posts saying how wizmod is so good and how people should get that. It turns people off and it generally unfair to people who want to get their mod known."



I do recall Kerrby making a fuss about WizMod in this thread the last time I posted here. John could always just do what the Mod fanboys do and put the damn thing in his sig so it shows up without having to sound like a broken record.

But, I have to agree with this statement, Lewis. Very good point! People should refrain from going into threads unrelated to their Mod and selfishly advertising about its awesome features, like dual-wielding and advanced FPI systems and a new full screen shader system that lets you use Bloom and Motion blur and ANY other kind of full screen shader you can make (you know... like in the soon-to-be-released Project Blue UM v1.7)

That would be quite simply inexcusable!


The one and only,


Thraxas
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Posted: 30th Jun 2009 07:48
Quote: "Yes, I've deleted a whole load of posts, please keep the different mods to their own threads, this is about the FPSC migration only.
"


And now I've had to delete a whole heap more Everyone involved in the little flame war I had to delete is noob slapped for 3 days!

Lewis
VBOTB Developer '10
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Posted: 30th Jun 2009 07:49
You git ply. Haha I think the migration should take some ideas off a couple of people.
john schwarcz
User Banned
Posted: 30th Jun 2009 08:03
oh thats noob slapping? (making our posts have to go through the mods) lol well i guess thats fair

shadow666
Kerrby
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Location: Australia mate.
Posted: 30th Jun 2009 10:14
I think you forgot someone Thraxas .


WizMod Developer.
Thraxas
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Posted: 30th Jun 2009 10:33
Nope.. you should see how many posts didn't get approved!

Marc Steene
FPSC Master
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Posted: 30th Jun 2009 14:38
Thanks for cleaning the thread up Let's stay on topic here. There's no mention of the Migration in Issue #77 of the newsletter

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
knxrb
FPSC Tool Maker
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Posted: 30th Jun 2009 15:35 Edited at: 30th Jun 2009 15:35
Quote: "There's no mention of the Migration in Issue #77 of the newsletter "

Ooh, maybe they've changed their minds about doing a migration version lol

knxrb

Black Profductions
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Posted: 30th Jun 2009 16:22
Quote: "Ooh, maybe they've changed their minds about doing a migration version lol

knxrb"

They have for sure, wizmod is better than the migration

incense
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Posted: 30th Jun 2009 17:04
I am glad to see that the people making mods are pulling together. Soon they will just crank out one monster mod that truly rocks. Migration is still a priority for me but the mods that are coming out are looking good. I must say that I was not impressed with the first version of Wizmod. I do that same kind of water without a mod. The ground shake and the vision blur worked good though. I am sure that they have done a ton of work since then. I have seen the vids on youtube. Looking good I must say. I have the 1.09beta of plys mod. So far I have only gotten the dual wield to work. To bad it didn't come with a working script for each feature. I will keep plugging away and see where my failures take me. Knowing me it will take a long time. LOL!!

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Wizzkid
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Posted: 30th Jun 2009 17:43 Edited at: 30th Jun 2009 17:44
...stay on topic ... several people got noob slapped for talking about other mods here, just warning you for your own sake

Wizzkid
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Posted: 30th Jun 2009 17:43 Edited at: 30th Jun 2009 17:44
sorry double post

john schwarcz
User Banned
Posted: 30th Jun 2009 17:54
lol ya one of those people were me

so im still wondering.... when are we gonna see migration work?!?! we need some pics or vids to keep our hope up, i mean like most of us dont even think its gonna happen cause we havent seen any pics!

now of course the makers our busy MAKING it, but they can fit in a pic or two can they?!

shadow666
Wizzkid
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Posted: 30th Jun 2009 20:36
Have they even started work on it yet?

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