We really do not know enough about what the Migration version will provide to users if and when it is released.
At such time as it becomes a reality users will no doubt put it under some considerable scrutiny and it strengths or weaknesses will soon become apparent to all.
The proof of value as an aid to making games with any of these tools is how many games are completed as finished offering a reasonable quality level of gameplay.
Without doubt there is as we can all see both here at these and at other indie game making forums no lack of skills and knowledgeable and hard woking people just waiting as they have always been for the right tools to do the job.
Indie game making is something of a collaboration between those that make the tools and those that use them.
Though there are to date a number of game engines and many support tools available to indie developers that have at least promised to provide users like those at these forums with the potential to achieve their end goal of making a successful game in reality that has not yet by and large proven to be the case in practical application.
FPSC users are fortunate in as much as the product and /or/with a MOD will allow a user to produce a game of sorts albiet within some considerable limits and often not without much difficulty. This in itself was not so easy not so very long ago even though FPSC may not currently even now deliver fully the potential that was originally envisaged for the product.
Hopefully the Migration version will enhance the possibilities and only time will answer that.
One thing is for certain indie users will still be around when and if the Migration version is released to take advantage if it does.
Yes Lee and TGC are very quite regarding the Migration development so you can assume that to be a good thing and presume that all that denotes that they are working very hard to ensure that when it comes the Migration will have been worth waiting for.
The Migration is a seriously important and large scale undertaking which I would guess requires, to put it mildly, something more than tinkering with the code.
I have no idea really as I am not privy to what is going on but I would think that Lee and his team have to conentrate and get it right this time around or this Flagship product just might lose some credibility.
FPSC will be one product and theres really now only one chance left to make it the product that previous versions promised to be if users are ever to make any serious games with it. If it fails to do that you may find that you continue tinkering yourself in your game making endeavours with it.
FPSC as a concept has always been an innovative idea and exactly what is needed so lets hope that the Migration version will finnally meet the need.
Hang on in there.