Oops, thanks for bumping this changes. Looks like I missed out some updates.
UPDATE 09/10/09 - FPSC X9 BETA 12 Released
* Fixed bug causing switches to reverse and doors not to show open on reload
* Added new showalluniquetextures=0 flag to show per-entity unique textures
* Added the TRIALPAY offer to a secondary BUILD GAME dialog prompt (to help users who cannot afford FPSC)
UPDATE 12/10/09 - FPSC X9 BETA 13 Released
* Added extra LOG entry at very top of each EXE to test if they run (then fail)
* Changed FPSC-Game.exe to initialise at 640x480 then upscale to chosen (netbook)
* If resolution specified in SETUP.INI not exist, uses desktop resolution
* Save Load dialog now adjusts based on the resolution of the game (run-time)
* Adjusted loading bar progress width based on chosen resolution
* Amended the interface logging code to ensure the trace log appears with the EXE
* NOTE: to trace the interface, set trace=1 in the FPSCI-050.ini file (langfile)
UPDATE 13/10/09 - FPSC X9 BETA 14 Released
* Added PREVIEW button back into the FPI wizard for editing game screens (X9)
* Added new ASPECTRATIO, defaults to one to fix long-running aspect issue
* Interface : Entity and segment library trees collapsed now by default (neater)
* Interface : Now shows ALL the guns, not just the first 17 in Weapon Slot dialog
UPDATE 15/10/09 - FPSC X9 BETA 15 Released
* Added thick black border to the RAWTEXT FPI feature
* Interface now remembers which trees where expanded for entity and segment libraries
Sorry for that, I lost track of the thread
Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21