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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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Bugsy
15
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Location: another place in time
Posted: 8th May 2010 20:27
I'd like to see the migration able to support .bmp textures with lighting. when lighting is added to most model pack segs with .bmp, they always become invisible.

imageflock.com/img/1272671763.jpg[/img]
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Roger Wilco
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Posted: 8th May 2010 20:36
Change the .BMP's to a proper format. BMP's are huge and don't work as well with graphics cards as, for instance, .DDS' do.
Airslide
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Location: California
Posted: 8th May 2010 20:54
I'm just looking forward to the goodies this is bringing to Dark Basic - I know there was some talk about extending the shader support to make full-screen shaders work better and the ODE plugin is getting some attention. Not to mention the new stock shaders will give me some decent, consistent stuff to work with on my own DBP project

Bugsy
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Posted: 9th May 2010 02:13
I don't think I have enough time to devote to changing like 60% of all of doomsters textures to .dds

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Plystire
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Posted: 9th May 2010 03:32
The DDS file type was MADE for usage as textures. DDS means "Direct Draw Surface" if I recall correctly. That's what they're for, so why the heck would you not use the filetype that is guaranteed to be supported, supports transparency, AND has better compression rates than BMP?


The one and only,


meteorite
18
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Location: The Capital Wasteland
Posted: 9th May 2010 04:15
You remember correctly indeed. While I have little experience in modelling and texturing, I have dabbled in segment texturing enough.


I'm the exception to every rule, that rule withstanding
Bugsy
15
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Posted: 9th May 2010 04:44
I don't use them, doomster does in his packs. they don't work in v1.16 and it's anawful lot of .bmps to change to .dds and an awful lot of .fps's to edit.

imageflock.com/img/1272671763.jpg[/img]
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Doomster
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Posted: 9th May 2010 06:10 Edited at: 9th May 2010 06:11
Quote: "doomster does in his packs"

No, I've only used JPG in my older packs, but never BMP.
Anyway, check this app to convert these segments comfortably:

http://forum.thegamecreators.com/?m=forum_view&t=169854&b=21&p=0

-Doomster

Roger Wilco
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Posted: 9th May 2010 15:21
Most picture editing programs have batch converting options, so it's not that time consuming.
Bugsy
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Posted: 9th May 2010 18:23
oh god doomster I love you.

your segments are too good to be not used.

imageflock.com/img/1272671763.jpg[/img]
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Deevos Cranium
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Location: wales
Posted: 10th May 2010 01:14
maybe theres something special in the works for x10 nobody knows about?????????????????it could be an explanation why x9 is getting the special treatment?
RXcdeath
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Posted: 10th May 2010 05:57
seriously?? why is everone complaining about x 10 now???? sure this was suposed to be a merge but look at x9, and look at x10. What does x10 need that x9 is getting? it is a merge but there just transforming x9 into an x10 of sorts to make the programs equal.
da2020
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Location: C:\\Program Files\\
Posted: 10th May 2010 11:11
I think that dark ai is very good! but maybe allies can walk faster while following the player? they're too slow but everything looks AWESOME.
Nomad Soul
Moderator
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Location: United Kingdom
Posted: 10th May 2010 15:23
All

Please can we move on from the X9 vs X10 debate and focus on the V1.17 release until Lee confirms what the plan is. Most of what is being said is just speculation or complaint now.

There is so much work going into V1.17 we should just be grateful for that and allow Lee and Hockeykid to focus on finishing that first.

X10 users have had bloom, dark ai, normal mapping and ragdoll for a while so I don't think its reasonable to complain about X9 features which haven't even been implemented yet not going into X10 on day 1.

Yes there are features going into X9 which X10 doesn't have and I imagine those will be migrated eventually but again there is little point speculating on that right now. Basically if you only have X10 and want the features going into X9 right away then purchase X9. Otherwise enjoy the features which you already have and wait a bit longer.

Sorry but to me it seems like a slap in the face to TGC when they are working on the biggest FPSC update EVER for people to be arguing about which engine gets what and when. As a consumer you have a choice to get X9, X10 or both.

I would ask that a mod cleans up the last few pages so we can keep some focus here.

Bugsy
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Posted: 10th May 2010 15:51
Quote: "I think that dark ai is very good! but maybe allies can walk faster while following the player? they're too slow but everything looks AWESOME. "


increase their speed...

imageflock.com/img/1272671763.jpg[/img]
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veer
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Posted: 10th May 2010 16:11
the first page has not been updated for a while now....

it will be good to see....status of what is completed
Bugsy
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Posted: 10th May 2010 16:19
request: the ability to change the hit decal and explosion decal in-editor

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Marc Steene
FPSC Master
18
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Location: Bahrain
Posted: 10th May 2010 16:21
Quote: "the first page has not been updated for a while now...."


Unfortunately there haven't been any major changes on the GoogleCode, or any other official statement made by Lee or Hockeykid, so I've got nothing to add to the first page


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Nomad Soul
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Location: United Kingdom
Posted: 10th May 2010 18:21 Edited at: 10th May 2010 18:23
I think the recent cross container support code Lee added to the Dark AI system is a big deal.

Having Dark AI characters patrol and shoot across multiple levels is going to be sick. Dark AI characters can now also follow waypoints, navigate static entities and use cover which is great news.

Combined with the fact all of these Dark AI features are going to be scriptable and we can have teams and allies, FPSC AI is about to leap forward a bunch of generations.

Shadowtroid
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Posted: 11th May 2010 00:42
Sorry guys, I want to bring up the X9 vs. X10 debate one more time, just to bury it for good.

I emailed Lee about the whole matter, and he responded so:

Quote: "We are not planning anything else for X10, as it stands on it's own as a game creator for DirectX 10 and Windows Vista. All new features moving forward will be through X9, with many of these features planned as a free update. X10 users will also be able to use their X10 serial codes to activate the free version of X9 so they can also enjoy the benefits of FPSC development moving forward. We have also released the X10 source code on the website for those who wish to take the engine in a different direction. It is much better for a small team like us to focus on a single code base, and the current X9 V117 internal version is already superior to X10 in a number of ways including realistic talking characters, better DarkAI scripting, backwards compatible with PS 2.0 (for low-spec PC compatibility) and a gamut of new features from various enthusiast mods. Hope this gives you more insight into what we are planning for the future."


So, to clarify, all X10 users are being "grandfathered" into X9.

So, now we can all be quiet about X10 and X9 now?

DarkJames
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Posted: 11th May 2010 01:46
YAY, Shadowtroid saved the day, and he gave us a real cool thing! the possibility to mod X10!

P.S: Dont start to flame war with the sentence i said

Marc Steene
FPSC Master
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Location: Bahrain
Posted: 11th May 2010 05:16
Thanks for that, Shadowtroid. I'll post it on the front page.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
moncho
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Joined: 12th Apr 2008
Location: houston tx
Posted: 11th May 2010 06:53
how do the ps2 shaders work?
CrescentMoon
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Posted: 11th May 2010 07:35
I'm looking at the features list and drooling...

This must be like playboy to game designers...

HAHA had to say it xD

[WIP] Paranorma Chapter 1, The Beginnings
Level 1: The Lobby - 25% Complete
RoxasXIII
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Posted: 11th May 2010 11:37 Edited at: 11th May 2010 11:42
Hey, I'm no whiz with DB, in fact I don't know a thing. But when the v1.7 source is released, would it in theory be possible to incorporate PS 3.0? Or would we need a whole new version of DB. Total newbie question.
Quote: "This must be like playboy to game designers..."

I'm not even going to ask what you do in your spare time other than making computer games...

Too much to do with too little time.
Scurvy Lobster
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Location: Denmark
Posted: 11th May 2010 12:12 Edited at: 11th May 2010 12:12
PS3.0 isn't a great idea if you want to run the game on a wide range of PC's. PS3.0 isn't supported by a lot of older graphics cards.

Besides, you can do really neat stuff with PS2.0.

Plystire
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Posted: 11th May 2010 12:51
Why debate about the capabilities between PS 2.0 and PS 3.0? Why not just put in support for both in your game?

I would like to see FPSC differentiate the difference between PS 2.0 and PS 3.0 shaders and if a user cannot use a PS 3.0 shader, then it loads up the PS 2.0 version (if available). That would settle a lot of issues.


Quote: "This must be like playboy to game designers..."


To FPSC users it may be, but game designers drool over prospects of new DirectX releases.

Quote: "I'm not even going to ask what you do in your spare time other than making computer games..."


Play football? Lol


The one and only,


bond1
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Posted: 11th May 2010 16:11 Edited at: 11th May 2010 16:13
Quote: "Why debate about the capabilities between PS 2.0 and PS 3.0? Why not just put in support for both in your game?"


Yes! And since X9 can run both ps2 and ps3 shaders anyway, just let the user decide which version to run based on their graphics card capability. And if you're REALLY concerned with supporting ancient systems, build a version of the game with shaders disabled altogether.

Although moving forward, PS3.0 seems the way to go. Any ATI incompatibilities seem to have been fixed in their latest cards and/or drivers. Plus the ddx/ddy partial derivative instructions available in ps3.0 paves the way for normal mapping on segments and static entities in X9 along with lightmapping.

----------------------------------------
"bond1 - You see this name, you think dirty."
science boy
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Posted: 11th May 2010 18:07
will the migration have an inbuilt video capture function? like in x10 or does it already have it?

just a handy little thing i found in x10

an unquenchable thirst for knowledge of game creation!!!
Deevos Cranium
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Posted: 11th May 2010 19:43
I think i speak for everyone?does anyone know if the system requirements for fpsc are going to change when the new update arrives?reason being is that cos the new update is so much like x10 which needed a meaty system,would it be the same for v17?
bond1
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Posted: 11th May 2010 20:47 Edited at: 11th May 2010 20:49
Quote: " x10 which needed a meaty system"


I think the key word is needed. Those requirements in 2007 were considered high-end at the time. You couldn't get a Geforce 8800 for under $450 back then, which was beyond most hobbyists reach.

Those same requirements nowadays would be considered pretty midrange.

----------------------------------------
"bond1 - You see this name, you think dirty."
Deevos Cranium
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Posted: 11th May 2010 23:12
of course,i didnt take that into account,silly me,and youv pretty much answered the question?i take it you will need an 8 series card then and at least a gig?i think technology moves too quickly these days
freak of nature 64
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Posted: 12th May 2010 00:49
@Plystire
In my free time, other than my computer, I... um, use my computer. And eat, can't forget eating.

Shadowtroid
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Posted: 12th May 2010 02:09
Quote: "i think technology moves too quickly these days"


8 series aren't exactly new. They have even abandoned the thousand series. And trust me, it's not expensive. I got a 9800GT for about $125. Runs X10 perfectly.

RoxasXIII
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Posted: 12th May 2010 06:34
I think an 8 series with 1GB wouldn't be very clever. I have a 9800GT with 512MB, as I can't afford something with 1GB. But, I don't think that most gamers have a graphics card with 1GB. Maybe like a 7 Series with 256MB of graphics would be more suitable. Even 128MB would probably be fine.

Too much to do with too little time.
4125
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Location: Bronx, New York
Posted: 12th May 2010 07:03
What About a GeFocre 6200 512MB PCI video Card? it supports PS2.0 From what I can remember...

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
Deevos Cranium
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Posted: 12th May 2010 10:01
shadowtoid---what i meant was its easy to lose track of new tech as something new is out all the time,a bit off topic i went
roxasvlll---i also meant a gig of ram
RoxasXIII
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Posted: 12th May 2010 10:56
Quote: "i also meant a gig of ram"

I see. Even so, 1 gig of ram is barely enough to run FPSC at a good frame rate. For me, it lagged with even 2GB until I got another 2GB.

Too much to do with too little time.
Shadowtroid
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Posted: 12th May 2010 14:18
Quote: "what i meant was its easy to lose track of new tech as something new is out all the time,a bit off topic i went"


Ah. Okay.

But yeah, as for GPU, a 8800 with 512 MB should be enough. I personally have a 9800GT with 1GB, but I think that's a little much.

As for RAM...I can't really speak from there. I have been using 8 GB for a while now, and that's enough. As for how much less you can get without lag... No idea.

BeauPratten
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Posted: 12th May 2010 16:35
Do we have a general idea when this will come out? It sounds EPIC

I suppose that this is where I'm supposed to put some witty one liner. Well...sorry to disappoint.
Cyborg ART
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Posted: 12th May 2010 16:40
Quote: "Do we have a general idea when this will come out? It sounds EPIC
"


"When it's done" ---------


I think even Lee has no set time for it, but I hope its sometime this summer.

Sven
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Posted: 13th May 2010 12:09
is it ready in 2 months? Becouse someone sayd that it wil last untill christmas?

cheers from holland!
Toasty Fresh
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Posted: 13th May 2010 12:28
For the billionth time, there is no defined release date. It will come out when it comes out.
RoxasXIII
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Posted: 13th May 2010 12:46
As long as we get something good, I don't care how long it takes.

Too much to do with too little time.
Deevos Cranium
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Posted: 13th May 2010 20:18 Edited at: 13th May 2010 20:25
shadowtoid---i now have a 9800gt 1gb with 4gb of ram and cant believe the performance!!!!sorry off topic il shut up now
Nomad Soul
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Posted: 14th May 2010 12:13
To be realistic I'm not expecting any official releases of v1.17 until christmas. There is still a lot of work to be done.

If we get any betas before then it will just be a bonus. I don't mind if it takes a while because the end product is going to be totally worth it.

Toasty Fresh
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Posted: 14th May 2010 13:28
If it doesn't get released by Christmas then I'm going to be very appalled. We don't need the entire feature list all at once. Just the essential things. Like ragdoll and timerbased.
Mr Game
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Posted: 14th May 2010 14:00
Dynamic shadow, water, speeking character, dark AI and fpsc web are my most wanted...

Insomnia is coming...
Nbt
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Posted: 14th May 2010 14:43
1) Stability
2) Reliability
3) Better documentation of what FPSc can and cannot handle in regards to things like poly counts, texture handling, map building etc etc. So we don't trip the engine up with bad media management.
4) Performance

My top 4 wish list a long way before any added eye candy and new goodies.

Your signature has been erased by a mod. The sig needs to be 600 width maximum (x 120 height) for all of it.
Nomad Soul
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Posted: 14th May 2010 15:20
Quote: "If it doesn't get released by Christmas then I'm going to be very appalled. We don't need the entire feature list all at once. Just the essential things. Like ragdoll and timerbased. "


I agree with you but what is 'essential' for one user might be something different for someone else. I think it would be in TGC's interest to get community feedback during v1.17 development and release betas as each new major feature is completed. Lee and Hockeykid are probably swamped with getting the work done to be able to do that however.

Quote: "Dynamic shadow, water, speeking character, dark AI and fpsc web are my most wanted..."


I think it would be cool to have stencil shadows in FPSC even if they are the older (Doom3) type rather than current soft shadow technology.

@Nbt

There are plenty of bug fixes going into v1.17 in addition to new features not to mention the physics based timer systems. Also the memory footprint of FPSC games is being reduced which should help performance on lower spec machines. They need to add the new features before they can properly optimise everything to run well.

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