Quote: "Send Lee those levels any way you can, he's asking for them!
Upload them, mail him a DVD, whatever!
Or you have no excuse for complaining about your game not building."
Lol. By the time we send Lee one of our many developments to "test" out, he will have found the problem, since mail takes forever to go from our location all the way to his location. I'd be better off to charter our CC-177 and air-drop it to him rather than use the mail.
Lee, if you happen to read this section, know that we have tried building our 10 level developments in both vanilla FPSC and with RPG mod; used a combination of stock media and custom media. One test stopped at level 6; another at level 7. We shortened the builds to only use 5 levels- it worked perfectly. Increase the builds to 7, it crashed.
We have already released four developments that contained 10 levels. The solution for us was to do two builds, then code an interface to "house" these two parts. Our client was pleased with the end result, and we are satisfied with our solution. When this build error gets fixed, that will be a bonus. However, in our current position, it is not hindering our development progress in any way, as we now have two more projects being deployed this week.
We realize that this is an issue for a lot of people. What works for us may not work for others. We wanted to let you know that we have our solution in place until it is no longer needed.
- BlackFox