it sounds a bit harsh but imho
the FPSC engine is a great tool but marketed for games you cannot create on a satisfying level.
Its all about FPS but the engine cant handle lots of dynamic entities (which is a joke in itself), has a real tiny space available for a single level and is unable to provide the eyecandy (water, bloom, blur, explosions etc) that is an essential part of FPS games from this millenium.
But it is (and always has been) a great engine for adventure or survivial games as the scripting is so freaking easy compared to most other engines.
So I think all this non-violent talk has nothing to do with targeting another or a larger audience, its rather that that TGC finally admits to themselves that the engine will NEVER be able to let us do a Stalker or Crysis clone but it is allready very near to let us do another Penumbra, Silent Hill or even Dead Space and so TGC concentrates to expand the engine to its best possiblities.
With the inclusion of fpgcrawtext a BIG step was taken into the right direction and once we have an inventory....its probably a loud goodbye to all that 2nd class shooters we try to build and HELLO to adventure games that even have a serious chance of going commercial.
In case you find my grammar and spelling weird ---> native German speaker ^^