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FPS Creator X10 / X10 V109 BUG REPORTS

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mgarand
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Location: The Netherlands
Posted: 16th Jan 2009 07:19
i updated direct x and reinstalled beta2, but still getting problems see screensh.

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LeeBamber
TGC Lead Developer
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Posted: 16th Jan 2009 13:37
mgarand : Is this a problem with V109 only? I take it you ran V108 okay? V109 uses DirectX 10.1 so it is vital you go to the MS site and download the VERY LATEST DirectX, not one you might have on a CD or on your drive as it might be an older installer. Failing that try a complete uninstall of FPSC X10, then reinstall after a reset.

All : Here is the list of 'ideal' todo's for V109, have I missed anything:

1. Model Packs & Store
2. Aspect Ratio
3. Score Bug
4. Scaling to revert to X9 method (will change existing X10 games)
5. Lock player above water when surface

I am going to be away for one week starting Saturday so there will be a delay in getting to new items, but hopefully the present fixes will give you something to chew on and ensure the current update has not broken anything from V108.

And lo, after much toil, he placed his keyboard on the ground and lo, he saw that it was good. Then his PC crashed, and lo, he saw that is wasn't good enough!
mgarand
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Posted: 16th Jan 2009 13:52
i have only problem with 1.09.
i installed the newest direct X but still problems, so i reinstall fps creator x10

LeeBamber
TGC Lead Developer
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Posted: 16th Jan 2009 14:34
Show me the link you used to download DirectX, thanks.

And lo, after much toil, he placed his keyboard on the ground and lo, he saw that it was good. Then his PC crashed, and lo, he saw that is wasn't good enough!
mgarand
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Posted: 16th Jan 2009 15:09
fixed, it worked, fps x10 is working again, but mp5 weapons are too large, and if i pick-up i dont get the guns...



direct x 10
http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en

FredP
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Posted: 16th Jan 2009 16:15
Quote: "but mp5 weapons are too large, and if i pick-up i dont get the guns..."


That's the aspect ratio...something which Lee said he was working on (it's #2 on the list).
As far as your gun not showing up when you pick it up...the only thing I can think of is that you may not have copied all of the files (a gun pickup also references its gunspec files).
I have tested model pack 1 up to model pack 5 in a built x10 game and they all work fine for me.You just have to copy all of the files into the proper place in your x10 folder.

Failing at every guitar game ever made!
mgarand
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Posted: 16th Jan 2009 16:26
okay i will try it again

mgarand
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Posted: 16th Jan 2009 17:06
thanks it worked!

problem solved

LeeBamber
TGC Lead Developer
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Posted: 16th Jan 2009 18:41
Hi Guys,

BETA3 uploaded. This will be the last one for a week while I bog off to the slopes of Sweden. I hope you find the particles to your liking, and sorry for that one too, it was a very silly bug! If you think there are more important things to push something off the top five list, let me know. I am also going to look at the collision question too as I agree it would be very cool to walk all over anything you drop in the level, no questions. Any hoo, thanks for the feedback and support, and I will see you in a week

And lo, after much toil, he placed his keyboard on the ground and lo, he saw that it was good. Then his PC crashed, and lo, he saw that is wasn't good enough!
Nickydude
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Posted: 16th Jan 2009 19:53 Edited at: 16th Jan 2009 19:54
Quote: "All : Here is the list of 'ideal' todo's for V109, have I missed anything:

1. Model Packs & Store
2. Aspect Ratio
3. Score Bug
4. Scaling to revert to X9 method (will change existing X10 games)
5. Lock player above water when surface"


6. Change the first 3 skyboxes from the solid purple they are now.
7. Be able to use user made skyboxes.



mgarand
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Posted: 16th Jan 2009 20:02
cool particles! thanks lee, good luck in Sweden

Jingle Fett
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Posted: 16th Jan 2009 20:34 Edited at: 16th Jan 2009 20:48
I personally haven't run into trouble with custom skyboxes (skies works fine as long as you change the directory to FPS Creator X10)...Something I think should be addressed should be the transparency issues though. Other than that, good list Downloading beta now (I haven't checked the new beta so if this has already been fixed, then forgive my ignorance )

Edit: Yay, we can have more particles, thanks! If you don't mind me asking, how can me make custom soft particles? (I mean like is there a specific program we can download somewhere or something like that?)

A picture says a thousand words.
-- H.K. --
http://www.fpscx10-online.com/
mgarand
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Posted: 16th Jan 2009 21:05
yeh i'm wondering too how to make particles

Nickydude
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Posted: 16th Jan 2009 21:35
Quote: "I personally haven't run into trouble with custom skyboxes"


How did you get them in? I'm using Fallen One's OOTB Skybox1 and OOTB Skybox2 and I can't get them to work.

Cyborg ART
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Posted: 16th Jan 2009 22:42
Quote: "This will be the last one for a week while I bog off to the slopes of Sweden."


You timed it well We had a quite bad weather here until today Now its -10 here in Stockholm, and I heard it was somethign like -35 around Lappland

Quote: "3. Score Bug
"

Thanks!

Jingle Fett
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Posted: 16th Jan 2009 23:13
@ Nickydude

Just fire up Skies, place the images how you want them and that's it. You just need to change the FPSC directory to X10 instead of X9 so it says something like this:
C:\Program Files\The Game Creators\FPS Creator X10

I made a test skybox and got it to work (I haven't done any since though). On the X10 skybox slider, it should appear as #1. I'm not sure if it will handle multiple custom skyboxes though or if the limit is 17 or whatever.

A picture says a thousand words.
-- H.K. --
http://www.fpscx10-online.com/
Nickydude
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Posted: 16th Jan 2009 23:17 Edited at: 16th Jan 2009 23:32
Thanks, I'll try converting the OOTB skys.

Edit: It works! Although the quality is not that good. But at least it works!

Nickydude
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Posted: 17th Jan 2009 00:04
They sure look cool especially with the water.

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Jingle Fett
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Posted: 17th Jan 2009 00:19
Oh, really nice! Yea, I think Skies automatically converts the textrures to 512x512. If that's the case, just find the folder in the X10 directory and replace the textures with higher rez ones (with the same name). Do you know how that skybox was made btw?

A picture says a thousand words.
-- H.K. --
http://www.fpscx10-online.com/
Nickydude
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Posted: 17th Jan 2009 00:24
The red skull one? Not sure, in Bryce I think. Fallen One was selling 2 packs of them but then stopped People really did miss out.

http://forum.thegamecreators.com/?m=forum_view&t=137406&b=24

Squalker
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Posted: 17th Jan 2009 01:12 Edited at: 17th Jan 2009 01:22
Thanks Lee Particles = Fun...

Check out the screenshot... Amazed how many you can have with no hit to performance ..

Keep up the good work

Squalker

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Squalker
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Posted: 17th Jan 2009 01:54
Here is a quick Video...

Thanks again Lee

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mgarand
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Posted: 17th Jan 2009 07:52
1. Model Packs & Store
2. Aspect Ratio
3. Score Bug
4. Scaling to revert to X9 method (will change existing X10 games)
5. Lock player above water when surface

6. adding headshots...

Nickydude
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Posted: 17th Jan 2009 18:29
When using Model Pack 8 room segments (Basic -> 01 -> Wall-01) and having water that you walk through, you get the 'walking on tin' sound instead of 'splashing through water'.

Slayer222
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Posted: 19th Jan 2009 22:39
Thanks Lee, not to be nagging or anything, but could you possibly fix the wierd splashing glitch that happens if you swim on the surface of the water, I think someone else also asked about this though. Also, my gun seems to really jerk around, I don't know if it is just a rough attempt at weapon inertia, but it is rather annoying visually so a way to disable it would be welcome.

Also, everything in the game seems subject to a lot of horizontal stretching, a way to fix this would be much apprectiated.

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Gears of War
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Posted: 20th Jan 2009 23:49
Does model pack 5 work?

I am Caboose, The Vehicle Destroyer!
Squalker
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Posted: 21st Jan 2009 00:23
Quote: "Does model pack 5 work?"


Yes it does all then work from 1 - 8 now... Lee will be working on 9 and 10 when he gets back..
michael x
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Posted: 21st Jan 2009 04:38
do any body know how to get the xbox=1 to work. there is no flag for it v14005.
Nickydude
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Posted: 21st Jan 2009 07:57
Quote: "do any body know how to get the xbox=1 to work. there is no flag for it v14005."


V14005 is the X9 version, it hasn't been added for X10 (v109) yet.

Rampage
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Posted: 23rd Jan 2009 09:02 Edited at: 23rd Jan 2009 09:05
Wait! So if we DON'T have direct x 10.1. We cannot run it? Because now I get a error when trying to test game...



"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker

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mgarand
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Posted: 23rd Jan 2009 14:05
I had that too, i reinstalled and updated dx 10

mgarand
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Posted: 23rd Jan 2009 14:06
hmm i got some errors with muzzleflashes, they fire to me but the muzzle flah fire to the left, and when i let an enemy spawn he dont have a weapon but he can shoot :S

The Next
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Posted: 23rd Jan 2009 15:24
I beleive when you get Service Pack 1 it automatically updates you too Direct X10.1 at least it did with me may be different for you.

Rampage
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Posted: 23rd Jan 2009 22:26
I did some research and it says it should, although I DO have Service Pack 1, its still doesn't come up as an update and still says I have DirectX 10


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
Roger Wilco
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Posted: 24th Jan 2009 01:50
Download the latest DirectX runtime from Microsoft instead. Any card that runs 10 can run 10.1, at least it goes for all nVidia X10-cards.

Squalker
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Posted: 24th Jan 2009 02:40
Quote: "Wait! So if we DON'T have direct x 10.1. We cannot run it? Because now I get a error when trying to test game..."


Thats right you need Directx 10.1 now for it to work..
Rampage
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Posted: 24th Jan 2009 04:11
Cool got it working again, thanks guys.
Now, another problem, not much though.

1. My fps lowered dramatically for some strange reason.

2. The 'Magnason' characters look like they are wearing fish nets for some strange reason....lol


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker

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Airslide
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Posted: 24th Jan 2009 04:36
My framerate seemed to lower a bit too, but he said that that may happen. It is still a minimum of 40 in most cases.

I really wish we could have a disable mouse smoothing option. It makes the game feel a lot more laggy than it actually is, which kinda un-does the whole improved-performance thing.

FredP
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Posted: 24th Jan 2009 05:09
Quote: "I really wish we could have a disable mouse smoothing option."


So do I.

Failing at every guitar game ever made!
BMB
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Posted: 26th Jan 2009 01:46
I would like that as well.

Gears of War
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Posted: 26th Jan 2009 20:46
When the Game Creator Store is converted for X10, will it have all the models of X9, or will developers have to build up again?

I am Caboose, The Vehicle Destroyer!
The Next
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Posted: 26th Jan 2009 22:11
The models that are in there at this time odnt all work correctly in X10 so the store will only show those that are X10 compatible and listed by the artist as X10 compatible or i should think thats what will happen. I know i have a few models that are X10 compatible and they have been popular. But items like Errant's Weapons wont work i have tried so im guessing they wont be in the X10 area of the store when its done.

As for the Disable Mouse Smoothing thing that would be a great edition woudl add to the long wanted feature of a OPTIONS MENU which every user X9 and X10 wants to see added Lee if you read this an options menu is a huge wnat from us all.

mgarand
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Posted: 26th Jan 2009 23:00
jup we would love to see the options menu, and maybe a ''credits'' just a picture with the credits would be cool. but the options would be the best!

The Next
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Posted: 27th Jan 2009 00:11
If an options menu was added the following things on it owuld be good to start with maybe more later on:

- Choose texture qaulity: High,Medium,Low
- Choose Water Quality: High,Medium,Low
- Enable/Disable Bloom
- Enable/Disable Water
- Enable/Disable Ragdoll Physics

Jingle Fett
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Posted: 27th Jan 2009 03:03
I agree with The Next's list

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Cyborg ART
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Posted: 27th Jan 2009 19:51
@The Next

Do you mean for the player? Then I guess disable water would be a problem since sometimes the creator uses the water to get further into the level.

But otherwize that would be a great addition.

Flatlander
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Posted: 28th Jan 2009 02:40
Has anybody heard if Lee is back from the Swedish slopes? Last I knew he was to be back on the 26th. I suppose he is knee deep (maybe up to his neck) in coding right now. I hope he had a great time as he deserves it.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
Cyborg ART
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Posted: 28th Jan 2009 16:48
Quote: "I suppose he is knee deep (maybe up to his neck) in coding right now."


...or in snow

LeeBamber
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Posted: 28th Jan 2009 21:37 Edited at: 28th Jan 2009 21:37
Hi Guys,

I am back from the slopes now and fighting through emails and backlog (a week is a long time in development). Thanks for the feedback so far and if more users feel the disable mouse look feature is critical for V109 then that should be simple enough to add. I will hit the six or seven issues we have agreed on over the next two weeks and then take stock of V109 and decide how much more to take it. I feel it always makes sense to keep our eye on the migration version start date and try to bring it closer to us as I feel the benefits of this version cannot be understated. The odd suggestion of things like headshots and new features will have to wait for the migration work as there is no sense repeating development work.

I should be able to start a little work on V109 on Thursday when I will be looking primarily at the model pack compatibility again, ensuring that all packs up to 8 are good before going further. I noticed a few reports from previous packs and it makes sense to deal with those before tackling anything else. My gut feel is the work on the early packs will result in the later packs falling into line much quicker and so I do not anticipate any problems speeding through the second half of the current pack library.

I hope you are finding the current beta an improvement and of course if you fnid any show stoppers that have been introduced with V109 let me know by email asap at lee@thegamecreators.com.

And lo, after much toil, he placed his keyboard on the ground and lo, he saw that it was good. Then his PC crashed, and lo, he saw that is wasn't good enough!
TGPEG
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Posted: 28th Jan 2009 22:20 Edited at: 28th Jan 2009 22:21
Lee, on behalf of mgarand, I'm pointing you towards this:
http://forum.thegamecreators.com/?m=forum_view&t=144181&b=33
Where the gun is at 90 degrees to the person holding it.

Just thought I'd point it out in case you were doing any little bugfixes.

EDIT: Oops! Looks like he's already posted. That'll teach me to read...

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