Hi Guys,
I took some time out to get my hardware and systems overhauled, but back into the fray I am. I have uploaded BETA8 with some more minor tweaks for you to test, and three model pack changes in 3, 17 and 18 too. Also, I wanted to feedback on the tweak and feature requests in the thread to keep everyone up to date:
The ORC falling apart is the nature of the X9-based model and was not rigged for ragdoll. You can add NORAGDOLL=1 to the FPE of this entity if you do not want the ragdoll to happen for these type of characters.
The M107 and G18 (and others) work fine in BETA8 and the latest model packs from Order History. The issue of guns not appearing in the build EXE have also been fixed.
I cannot reproduce the specular maps on static entities issue reported. BETA8 can use both specular and non-specular static entities, and the texture maps do not change as entities are added to the scene. A bug was fixed to solve the problem of normals and specular on 'dynamic' entities however.
Swimming directional speed is something I will look at for the migration, as I want to cram some more controls here so you can adjust the exact speed and manner of the swimming activity within your game. The intensity of blood color near lights relates to the current shader set-up which is something I am also going at a little closer in the future.
For now BETA8 should be enough to get those pesky X9 models in and working, and I will continue to iron out model pack issues as they are found until we feel V109 is ready for the public. I will be avoiding anything like feature additions or moving things that happen in X9 to X10 as these are things for the migration development. I am instead looking closer now at adding the store into the interface for X10 so if you find any of the new model pack installers mis-behaving in X9 or X10, let me know.
I drink tea, and in my spare time I write software.