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FPS Creator X10 / X10 V109 BUG REPORTS

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seth zer0
18
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Location: Fort Walton Beach, FL
Posted: 11th Mar 2009 17:04 Edited at: 11th Mar 2009 17:05
Yeah I know, think he went on vacation with out us knowing??? J/P he all ways tells us if he is leaven..
(wouldn't blame him. He has done a lot of work over the last 9 years or more.)
Scurvy Lobster
18
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Location: Denmark
Posted: 11th Mar 2009 17:49
If I remember correctly Lee wrote something about adding TGC Store support for X10 before he went "dark". Maybe that is taking longer than expected.
Cyborg ART
17
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Location: Sweden - Sthlm
Posted: 11th Mar 2009 18:01
Quote: "Yeah I know, think he went on vacation with out us knowing??? J/P he all ways tells us if he is leaven..
(wouldn't blame him. He has done a lot of work over the last 9 years or more.) "


Poor Lee Everyone has to know where he is all the time, no rest fro him

seth zer0
18
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Posted: 11th Mar 2009 19:08
Lol that true.. But if it wasn't for him we would of gave up on FPS creator x10 v1.001..
Uthink
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Location: State of Confusion
Posted: 11th Mar 2009 19:22
If it wasn't for him there would be no FPS creator x10 anything!

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson

http://www.fpscx10-online.com
Uthink
17
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Location: State of Confusion
Posted: 11th Mar 2009 19:24
After the supposed "scale / ragdoll" fix, did anyone see it work for non stock characters? Ever?

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson

http://www.fpscx10-online.com
grgcucu
15
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Posted: 11th Mar 2009 20:09
It looks good, mostly I have ATI . But when will appear a patch with the load backround change? Or may there is this setting and I don't know ?
doomswars
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Posted: 11th Mar 2009 22:20
LEE, great job. The model packs look mint in X10. I have tested most of them and they work fine with the beta download. Time to get building...

Dooms Wars

Gears of War
15
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Location: Anywhere, anytime.
Posted: 12th Mar 2009 23:06
How about fixing the floating enemies problem.

With these isolated expiriments, we are not only expanding our knowledge on time, we are starting to harness it's potential. Head Reasercher before Expiriment No 52
seth zer0
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Location: Fort Walton Beach, FL
Posted: 12th Mar 2009 23:44 Edited at: 12th Mar 2009 23:46
You know its not that big of a problem. All you have to do is right click on them and press page down till the entity is on the floor. But yeah it would be nice if they did walk or sit on the ground by them self with no extra work. But that how you can fix that prob..
bond1
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Posted: 13th Mar 2009 05:43
Quote: "How about fixing the floating enemies problem."


Look in the FPE file for a value called "defaultheight". On some of my characters, I changed this so they would be be slightly off the ground initially in X9. It was a hack that seemed to fix them getting stuck in the floor at times. Not needed in X10, you could leave defaultheight=0. If this is what you're talking about.

----------------------------------------
"bond1 - You see this name, you think dirty."
Gears of War
15
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Posted: 13th Mar 2009 17:52
No, I mean like in Dead Space where an alien drops from the ceiling. I would at least like the option for that in X10.

With these isolated expiriments, we are not only expanding our knowledge on time, we are starting to harness it's potential. Head Reasercher before Expiriment No 52
PW Productions
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Location: sitting in a chair.
Posted: 14th Mar 2009 00:51
I think there should be a store for X10 exclusively as well that has its own website. It'd be really cool and very useful because I have problems with downloading the store for some reason. I've tried it a lot and to get to the store, I have to go to FPSC Free, download what I want, and copy the files to the right place which I find really annoying.

FPSC X10 Rocks!

Thanks.


Nothing is too hard as long as you can achieve it (*Note* Doesn't apply to programmers).
DeV1L$n0w
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Posted: 17th Mar 2009 23:09
Lee please fix Model Pack 3 unlike doomswars not all packs are mint lol really i wanna use model pack 3 so badly but its too messed up walls are broken doors are broken

"Quitters never win,winners never quit"

"It`s not a bug, it`s a feature " lol
LeeBamber
TGC Lead Developer
24
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Location: England
Posted: 18th Mar 2009 15:42
Hi Guys,

I took some time out to get my hardware and systems overhauled, but back into the fray I am. I have uploaded BETA8 with some more minor tweaks for you to test, and three model pack changes in 3, 17 and 18 too. Also, I wanted to feedback on the tweak and feature requests in the thread to keep everyone up to date:

The ORC falling apart is the nature of the X9-based model and was not rigged for ragdoll. You can add NORAGDOLL=1 to the FPE of this entity if you do not want the ragdoll to happen for these type of characters.

The M107 and G18 (and others) work fine in BETA8 and the latest model packs from Order History. The issue of guns not appearing in the build EXE have also been fixed.

I cannot reproduce the specular maps on static entities issue reported. BETA8 can use both specular and non-specular static entities, and the texture maps do not change as entities are added to the scene. A bug was fixed to solve the problem of normals and specular on 'dynamic' entities however.

Swimming directional speed is something I will look at for the migration, as I want to cram some more controls here so you can adjust the exact speed and manner of the swimming activity within your game. The intensity of blood color near lights relates to the current shader set-up which is something I am also going at a little closer in the future.

For now BETA8 should be enough to get those pesky X9 models in and working, and I will continue to iron out model pack issues as they are found until we feel V109 is ready for the public. I will be avoiding anything like feature additions or moving things that happen in X9 to X10 as these are things for the migration development. I am instead looking closer now at adding the store into the interface for X10 so if you find any of the new model pack installers mis-behaving in X9 or X10, let me know.

I drink tea, and in my spare time I write software.
DeV1L$n0w
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Posted: 18th Mar 2009 17:31
Hi Lee i just tested Model Pack 3 but for me the room segments still are messed up.

I will post a screenshot here from 2 rooms next eachother with the modern day tiled segments and a door between so u can see what i mean with faulty segments. I really hope it gets a fix soon because i need them so much! Ah they also seems to flicker when i move around they apear and disapear in an unregular manner so sometimes i can even look tru the floor and see the water lol and i only have these problems with model pack 3.

"Quitters never win,winners never quit"

"It`s not a bug, it`s a feature " lol

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lampsrus
15
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Posted: 18th Mar 2009 20:36
Lee! You're back! FINALLY!!!!!!!!!!

Don't ask about my forum name. LONG story.
Blitzkrieg k
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Posted: 19th Mar 2009 19:51 Edited at: 22nd Mar 2009 16:28
Lee, certain models in MP9 & 10 are still not working i their pickup form. i know that the 1911, and both shotguns along with the g18 don't work.
Edit: Um do we have to install the model packs again for those models above to work?
Tutelage Systems
16
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Joined: 12th Dec 2007
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Posted: 22nd Mar 2009 04:33
Beta 8 has water bugs.

If you are already in water and jump up so you are on the surface you will be automatically moved in the direction you were moving not able to get out of the water or move left/right. Only way out is to make the water level go down.

I have attached a video of this happening.

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Blind Digger
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Posted: 23rd Mar 2009 01:56
I can get out of the water but you have to have somewhere to getout to.

Check attatched video

Regards Stephen McKnight

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Tutelage Systems
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Posted: 23rd Mar 2009 05:48
Blind Digger,

When I jump to the top of the water plane, I am moving in the direct which I had jumped. I am unable to press any keys until the water is lowered.

Your level you jump into the water, try decreasing the water so that it is at the correct level where you can jump and be on top of it.

The real bug is if you do this, you cannot move your player only look around until the water has fallen back down

Blitzkrieg k
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Posted: 23rd Mar 2009 21:55 Edited at: 26th Mar 2009 00:12
Okay, there seems to be something with the N.dds files going on in cerain weapons in model pack 9 and 10. Any help on that would be much abliged. oh and Ibelieve that the N.dds files are the normal maps.
Blind Digger
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Location: Brisbane AUS
Posted: 24th Mar 2009 00:05
Tutelage Systems

I tried lowering the level of water.
You are correct you can only move in a strait line when in knee deep water.
Big Problem

Tutelage Systems i didn't get what you ment.(sorry)

Regards Stephen McKnight
Tutelage Systems
16
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Posted: 24th Mar 2009 01:55
Quote: "Tutelage Systems

I tried lowering the level of water.
You are correct you can only move in a strait line when in knee deep water.
Big Problem

Tutelage Systems i didn't get what you ment.(sorry)

Regards Stephen McKnight"


Thats ok, it is kind of a hard one to find / explain. But it can happen

Blind Digger
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Posted: 24th Mar 2009 09:43
Tutelage Systems

We are on the same plane.

Just different destination.(cool)

Regards Stephen McKnight
Blind Digger
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Location: Brisbane AUS
Posted: 26th Mar 2009 08:45
I played around with water for some time.
I have no majer problem with it.
Seems to work OK.(could be better)
Good work Lee


Regards Stephen McKnight
FastBurst 2
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Location: Tucson, AZ
Posted: 30th Mar 2009 19:00 Edited at: 30th Mar 2009 19:00
@ LEE - I emailed you months ago about this issue and it is still not addressed or fixed.

EVERYONE ELSE - On a fresh install open the EffectsSmokeandSteam and run it and works as it should. X10 Smoke and steam work perfectly. Now apply ANY patches. 1.01,1.08 or even 1.09BETA 8, X10 steam and smoke no longer work the way they should or at all. Don't believe me, try opening a map or create a new one. Add 1 X10 Smoke and steam works fine. Add any more than that it will not work.

Same thing happens with a lot of decals as well.

~James

Phoenix Sentry Programmer & CoFounder
seth zer0
18
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Location: Fort Walton Beach, FL
Posted: 31st Mar 2009 07:30
works for me just fine.. and i have a good 20 of them in one level

game freak16
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Posted: 1st Apr 2009 02:27
Quote: "@ LEE - I emailed you months ago about this issue and it is still not addressed or fixed.

EVERYONE ELSE - On a fresh install open the EffectsSmokeandSteam and run it and works as it should. X10 Smoke and steam work perfectly. Now apply ANY patches. 1.01,1.08 or even 1.09BETA 8, X10 steam and smoke no longer work the way they should or at all. Don't believe me, try opening a map or create a new one. Add 1 X10 Smoke and steam works fine. Add any more than that it will not work.

Same thing happens with a lot of decals as well.
"


I am having the same problem and I have the latest patch.

charfei70
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Posted: 1st Apr 2009 03:20
For some reason one of my levels was working fine before, but after i installed a beta for the patch, i got an error. I even did a reinstall but it did nothing so its not a problem with corrupt files. Is this a beta problem? the pic are attached

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Rampage
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Posted: 1st Apr 2009 09:01
I am curious. You have stopped development on FPSC. What will come of X10?


DarkBASIC Pro. Teh awesumness
Scurvy Lobster
18
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Location: Denmark
Posted: 1st Apr 2009 10:30 Edited at: 1st Apr 2009 10:32
On April 1st 2009 FPSC X9 and X10 died in a horrible accident...

RIP FPSC! How on Earth will I crash my computers now?
Rampage
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Posted: 1st Apr 2009 10:34
I know
I'm so gullible


DarkBASIC Pro. Teh awesumness
Scurvy Lobster
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Posted: 1st Apr 2009 11:16 Edited at: 1st Apr 2009 11:16
April 1st sucks! Your worst nightmares always come true
Nickydude
Retired Moderator
17
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Location: Look outside...
Posted: 1st Apr 2009 19:41 Edited at: 1st Apr 2009 22:10
From the April Newsletter:

Quote: "Once the V209 update has been completed for X10, we will announce the release of these new model pack installers."


Is that just a keyboard slip or is there a major revision coming?

mgarand
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Posted: 1st Apr 2009 22:05
lmao v209 awesome! what will we have then?

Cyborg ART
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Location: Sweden - Sthlm
Posted: 1st Apr 2009 22:24
Version 2 of v09 I guess V209

charfei70
15
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Posted: 2nd Apr 2009 02:36
That problem i had was a beta problem. I installed beta 6 and it worked after that. I hope Lee fixes it.

Squalker
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Location: Canada
Posted: 2nd Apr 2009 14:41
Quote: "For some reason one of my levels was working fine before, but after i installed a beta for the patch, i got an error. I even did a reinstall but it did nothing so its not a problem with corrupt files. Is this a beta problem? the pic are attached"


I to am getting this error with with the stock sci-weapons since the Beta8 patch.

To reproduce simply make level with stock segments add stock sci-fi enemies... with tavor, assult etc... and test it..

Squalker
charfei70
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Posted: 3rd Apr 2009 02:43
For me it was adding too much entities in one room. Now it works fine after Beta 8 was uninstalled.

FastBurst 2
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Location: Tucson, AZ
Posted: 6th Apr 2009 22:22
Well I found something very interesting, the steam and smoke are working pretty good. installed Model Packs 1-18 works fine. Just about Everything does.

Now I installed Packs 19-23 and now the bumpbone.fx or something is not working. All the X10 characters are missing the bumps or details. Example they look like regular X9 characters. No shaders or anything that makes them stand out.

Can anyone else verify this???

~James

Phoenix Sentry Programmer & CoFounder
barty567
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Posted: 9th Apr 2009 06:10
Works quite well.
MP6 works quite well and my Frames per sec has increased.
Gears of War
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Posted: 9th Apr 2009 20:49
Hows the "100% TGC Store compatability" coming?

With these isolated expiriments, we are not only expanding our knowledge on time, we are starting to harness it's potential. Head Reasercher before Expiriment No 52
Scurvy Lobster
18
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Location: Denmark
Posted: 16th Apr 2009 17:43 Edited at: 16th Apr 2009 17:43
I finally had some time to test the latest beta 8 and some of the beta model packs. FPSC X10 itself runs fine overall but I found a small bug.

The Rate of Fire setting for characters is broken again. Easily seen by setting two similar enemies in one room and giving one of them a low setting (I used 5) and the other a high setting (I used 95). Their firing rate is the same if you test or build the game. The real problem is that they fire insanely fast emptying their magasines on you in a few seconds.

FastBurst 2: I have tested MP22 characters and they look fine in both static and dynamic lighting. Shaders are working for me.
FastBurst 2
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Posted: 17th Apr 2009 08:21
@ Scurvy Lobster - I was actually referring to the original X10 characters after installing the Model Packs.

All the X10 new ones that came with X10 out of the box.

~James

Phoenix Sentry Programmer & CoFounder
Scurvy Lobster
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Posted: 17th Apr 2009 11:19 Edited at: 17th Apr 2009 14:41
Ok, I must try out some of them to see if the problem exist for me.

edit: tested a few standard models and a MP22 character in the same room. No problems with their quality in either static or dynamic lighting. The models look great.
I might be doing something wrong though.
Squelchy Tom
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Posted: 17th Apr 2009 15:06
MP 5 and 6 cause an error telling me that the mapbank/(editor?) is missing - then a crash. Only solution I found was to repair Fpscx10 and reinstall everything.

All other packs work fine save that if you try and put mp 9&10 pistols on enemy entities it will crash on testgame :X
Demon Air 3D
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Posted: 19th Apr 2009 17:02 Edited at: 19th Apr 2009 19:41
I dont come here that much so i dont know if this has been covered...
But i get this problem with the latest update:

Tutelage Systems
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Posted: 19th Apr 2009 17:19 Edited at: 19th Apr 2009 17:20
Does that file exists inside your "Program FilesThe Game CreatorsFPS Creator X10BinPerfHUD-DLL" ?




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Demon Air 3D
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Posted: 19th Apr 2009 18:06
Yeah

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