The statements below (in bold) are quoted from Lee's statements in YOUR thread, marc steene.
Quote: "Quote: "Extended multiplayer features"
So will the migration"
7.Will anything to do with multiplayer be changed?
NO PLANS TO TOUCH THE MULTIPLAYER SIDE AT THIS STAGE. PERHAPS WHEN THE MIGRATION VERSION IS ESTABLISHED WE CAN EXPAND THIS IF ENOUGH DEMAND IS SHOWN.
Quote: "urlForce confirmed a version of Lemur will be in the Migration"
17.Will you be implementing any of the features from Ply's mod (including scripting conditions/actions and camera control)?
THERE ARE NO PLANS TO TAKE FEATURES FROM THIRD PARTY MODS PRIOR TO THE COMPLETION OF THE MIGRATION VERSION. THERE ARE SOME GREAT FEATURES OUT THERE, AND I AM SURE THAT WITH PERMISSION I CAN USE A FEW OF THEM, BUT OFFICIALLY YOU SHOULD NOT EXPECT ANY.
Quote: "Quote: "Efficient timer integration "
The migration will have this"
Note: I said efficient. I have noticed many minor issues with X10's integration, such as mouse movement and camera bobbing. AirMod SE's integration, for instance, applies to more aspects of the game and therefore provides a more professional feel.
Quote: "Quote: "That means Dark Physics is a no-no "
Then why did he confirm that Dark Physics would be included in previous emails?"
Every e-mail I've gotten from him stated that ODE was still in use for X10, and that DarkPhysics implementation was possible but very unlikely. He'll probably find out (just as I did with my own engine) that there are numerous problems when switching to DarkPhysics due largely to its tendency to prefer "small-scale" simulations, whereas FPSC uses larger media. I don't mean in number of objects, but the actual number of units that makes up the size of the objects.
Quote: "Quote: "the score system is easily accomplished with variables"
But not everyone can script. The X10 points system is a lot easier to use."
If you can't script, mods are largely useless to you anyways. You are probably making games that consist of large rooms and poor entity placement. And even if you are making pretty scenes, it's doubtful that they are unique in any way other than appearance.
Quote: "Quote: "GPU instancing is a DX10 feature"
Which can be used in DX10 games. I don't really understand what you meant by that."
I mentioned it because you stated we'd be getting it as if it would work in X9 aswell, when it won't.
Quote: "Quote: "Whereas mods provide extensive gameplay enhancements."
And yet, people will still choose the migration over any mod."
You mean
you will still choose migration over any mod.
Quote: "Quote: "and EFX has shown X9 can easily compete in the graphics department"
EFX is a ridicolously over priced mod with some excellent features. Yes it can compete, but seeming as the migration is free, i think people will pick the free official version over the $200+ or whatever-price-it-is mod."
That doesn't mean another mod won't pick up on it.
Quote: "Quote: "And I don't think you should place all your faith in something that's been promised for over a year now."
As a programmer yourself I would expect you to know that things can take longer than expected, and can run into problems. The reason it's been delayed is due to the X10 users whining about how they weren't recieving updates."
First off, X10 users have every right to whine, complain, scream and holler as much as you. Don't blame it on them.
Second, of course things run into problems. The biggest problem being that it
hasn't been started. TGC does have a lot on their plate, but should you really be waiting 2+ years for something that won't be the revolution you were hoping for? Make a game now, with the excellent features people like S4, Ply, and myself have provided you with, especially since the end-user's experience will be superior.
@Plystire - Download Synergy IDE from the WIP board, it's what the new editor is based off of but the non-TGC version is far superior.