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FPSC Classic Product Chat / Fenix Mod Offical Thread

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Fuzz
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Location: Tasmania, Australia
Posted: 28th Aug 2009 03:51
Ok, I downloaded this and it's great. I used it for about a day and then I went to use FPSC and I get an error that says something along these lines ' error 1506 resolution not supported 00' and then the browser closes. Any idea?

Hockeykid
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Posted: 28th Aug 2009 03:53
Quote: "Ok, I downloaded this and it's great. I used it for about a day and then I went to use FPSC and I get an error that says something along these lines ' error 1506 resolution not supported 00' and then the browser closes. Any idea?"


Sounds like my resolution code, whats your screen res?

Fuzz
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Posted: 28th Aug 2009 03:57
Thanks for the fast reply. My resolution is 1280, 1024 I think.

Hockeykid
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Posted: 28th Aug 2009 04:21
Quote: "Thanks for the fast reply. My resolution is 1280, 1024 I think"


Hmm could you please tell me the exact error?

Fuzz
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Posted: 28th Aug 2009 07:32
I'm not on my computer atm sorry. I'll tell you later.

Hockeykid
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Posted: 28th Aug 2009 22:49 Edited at: 28th Aug 2009 22:52
Ok guys I have decided that its been to long without updates so i'm going to put the BIG update to the side for a few days so I can make some more minor updates.

Update
New Commands
playerspeed=x -x sets the players speed specified by x
movecamera=x -sets how far back the camera is
incmovecamera=x -adds x to the camera range
decmovecamera=x decreases x from the cameras
cameramoveposition=x - checks if x is equal to how far back the camera is
currentweaponweight=x - checks if x is equal to the current weapons weight
totalweaponweight=x - checks if x is equal to all of the weapons weight added together



New Gunspec command
weight=x -sets the guns weight to x

Ekipshi
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Posted: 28th Aug 2009 22:57
Nice! These are great! Can't wait to implement these, the camera commands are for 3rd person right?

Hockeykid
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Posted: 28th Aug 2009 23:00
Quote: "the camera commands are for 3rd person right?"


Yeah to move the camera in and out.

nikas
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Posted: 29th Aug 2009 02:45
decmovecamera=x decreases x from the cameras
cameramoveposition=x - checks if x is equal to how far back the camera is ....plz tell me how to impement this in the 3rd person script...or give an example

AdrianoJones Wannabe
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Posted: 29th Aug 2009 03:04 Edited at: 29th Aug 2009 05:32
EDIT: NVM
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
nikas
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Posted: 29th Aug 2009 04:36
and as an idea you could add to your mod full screen shaders....

Fuzz
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Location: Tasmania, Australia
Posted: 29th Aug 2009 13:01
I fixed the error I was having by reinstalling some older drivers. Error attached anyway.

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Fuzz
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Location: Tasmania, Australia
Posted: 29th Aug 2009 13:03
I've also encounted another error that I've had before. The sky goes weird and, well, pic attached.

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Hockeykid
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Posted: 30th Aug 2009 01:23 Edited at: 30th Aug 2009 01:23
Quote: "I fixed the error I was having by reinstalling some older drivers. Error attached anyway."


Yeah that error was caused by your computer.


Quote: "I've also encounted another error that I've had before. The sky goes weird and, well, pic attached."


Was this a built game?

Quote: "
decmovecamera=x decreases x from the cameras
cameramoveposition=x - checks if x is equal to how far back the camera is ....plz tell me how to impement this in the 3rd person script...or give an example"


Theses are to move the camera in and out when in third person. If you just want the camera closer and thats it then you would do something like movecamera=25 (the default is 50)

Fuzz
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Posted: 30th Aug 2009 04:19
Quote: "Was this a built game?"


No, just a test game.

Hockeykid
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Posted: 30th Aug 2009 04:21
Quote: "Quote: "Was this a built game?"

No, just a test game."


Can you please try and clean your .dbo files, if that doesn't work then make sure the sky box exist that the program is pointing to.

Fuzz
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Posted: 30th Aug 2009 05:07
Ok, thanks. I'll try that.

Jewish dude
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Location: Pinson, Alabama
Posted: 30th Aug 2009 09:23 Edited at: 30th Aug 2009 09:24
Hey hockeykid. I love the mod, but I'll probably use it for my gundam game when the third person is fixed. I'd try to fix it myself but my plate is too full as it is and I'm not great at coding yet, I'm still learning. Anyway, you're doing a great job with it. I know it will be one of the top mods to use if it's not already. Great job!

Koolio
nikas
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Posted: 30th Aug 2009 16:28
Quote: "gundam game when the third person is fixed."
Ohhh my god it has started run run for your lives...and dont play this game....just kiding but....ouaaahhhhhhhh now my game wont be special i am serial....god demn ok now i will have to find something inovative again...

freak of nature 64
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Location: Look in your car...
Posted: 30th Aug 2009 19:42
Since this has AirMod that means it has reserplrweapons and the gunspec things like zoom and altfire right?

bla bla bla Mr. Freeman
Hockeykid
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Posted: 30th Aug 2009 20:02
Quote: "Since this has AirMod that means it has reserplrweapons and the gunspec things like zoom and altfire right?"


Yes it does.

freak of nature 64
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Posted: 30th Aug 2009 20:15
Awesome! I can't afford PB and it can't do all I need it to, but this is free and it can! Player body, reserplrweapons, and the gunspec features are what I need most, but this has other things I can use too!

bla bla bla Mr. Freeman
Hockeykid
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Posted: 30th Aug 2009 23:40 Edited at: 30th Aug 2009 23:50
Hey guys I've made a Donation button, as I don't have a boat load of money. This will keep the mod free of charge. The donation money will keep me hard at work and will allow me to purchase some code such as a timer system from fellow coders. The BIG feature is Dark AI (yeah i know) and it is a very complicated feature (especially since Dark AI is mainly for 2d games and i have to make it work WITH the engine) so knowing that I will be getting something out of it will keep me going.




meteorite
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Location: The Capital Wasteland
Posted: 31st Aug 2009 00:58
Finally decided to let the cat outta the bag eh?


I'm the exception to every rule, that rule withstanding
nikas
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Posted: 31st Aug 2009 02:46
what is Dark AI ?

Kravenwolf
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Posted: 31st Aug 2009 02:52 Edited at: 31st Aug 2009 02:58
Quote: "what is Dark AI ?"


The enemies won't run into walls anymore They'll know to walk around walls to find the player, take cover from enemy fire, and so much more.


Kravenwolf

Hockeykid
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Posted: 31st Aug 2009 03:27
Thank you Nikas for the kind donation its much appreciated.

General Jackson
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Posted: 31st Aug 2009 04:38
3 things:

1. I'd love to donate, but dont have a boat load-a cash either.
2. I FINALLY got it to DL and i'm loving it!
3. Is there anyway you could add a plrjumping command? I need it for a jetpack script thats for my game.

He stood like a stone wall, not only in battle, but also for the Lord
Hockeykid
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Posted: 31st Aug 2009 04:39
Quote: "3. Is there anyway you could add a plrjumping command? I need it for a jetpack script thats for my game."


just use

keypressed=57 1

General Jackson
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Posted: 31st Aug 2009 04:40
no, i'm talking about while the player is in the air

He stood like a stone wall, not only in battle, but also for the Lord
nikas
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Posted: 31st Aug 2009 04:46
is there any way ti move the camera view in the 3rd person preview in xyz axis?

General Jackson
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Posted: 31st Aug 2009 06:13
hmm, i just tried the weapon swapping command, and it just makes the weapon dissapear. The playerdrop command in official is better

He stood like a stone wall, not only in battle, but also for the Lord
Hockeykid
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Posted: 31st Aug 2009 14:19
no playerdrop is not better and the weapon swapping command should take away your weapon and give you the new one.

CoffeeGrunt
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Posted: 31st Aug 2009 14:35
Quote: "hmm, i just tried the weapon swapping command, and it just makes the weapon dissapear. The playerdrop command in official is better"


If it works like Ply's Mod, then you have to switch out then back to use it...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
DarkFrost
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Posted: 31st Aug 2009 16:53
Finally people know what fenix will be capable of

meteorite
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Posted: 31st Aug 2009 20:06
Can't wait to see how the DarkAI turns out. Def becoming my mod of choice. Is it sad that I like this over mine?


I'm the exception to every rule, that rule withstanding
DarkFrost
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Posted: 31st Aug 2009 21:47
HA not at all, especially since you might intergrate it right?

Hockeykid
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Posted: 31st Aug 2009 22:24 Edited at: 31st Aug 2009 22:29
Quote: "If it works like Ply's Mod, then you have to switch out then back to use it..."


no i shouldn't make you do that, ill run some test later


Also thank you Kravenwolf for the kind donation

General Jackson
User Banned
Posted: 31st Aug 2009 23:41
HOCKEYKID PLEASE PUT A PLRJUMPING COMMAND IN THIS MOD
I am talking about for when the plr has jumped and is in the air.
I could make an awesome jetpack script for my game.
Thanks

He stood like a stone wall, not only in battle, but also for the Lord
Hockeykid
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Posted: 31st Aug 2009 23:44
Quote: "HOCKEYKID PLEASE PUT A PLRJUMPING COMMAND IN THIS MOD"


Honestly this is a lot harder then sounds, because i would also have to find out if the player has fallen off of cliff because the current variable will only tell me if he's in the air if he jumped.

nikas
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Posted: 31st Aug 2009 23:49
i cant wait for the 3rdplayer fix and the dark ai

Hockeykid
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Posted: 1st Sep 2009 05:31 Edited at: 1st Sep 2009 05:33
Update

New commands

guninzoommode=x - if x is 1 then it checks if the guns is in any kind of zoom state, if x is 0 it checks if the gun is not in any zoom state

showcrosshair=x -when x is 1 it shows the crosshair of the current weapon and when x is 0 it hides the crosshair

Also not to be pushy but i would appreciate if more people could donate.



knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 1st Sep 2009 15:21
Got 2 questions:
Why do you need money to make your mod?
What will you use the money for?

knxrb

DarkFrost
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Location: ON, Canada
Posted: 1st Sep 2009 15:39 Edited at: 1st Sep 2009 15:39
He already clearly stated what the money would be used for and why he needs it...


Check the first post for your answer.

knxrb
FPSC Tool Maker
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Posted: 1st Sep 2009 15:44
Aww lol, sorry, must be going blind

knxrb

Jewish dude
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Posted: 1st Sep 2009 20:46 Edited at: 1st Sep 2009 20:55
Quote: "The BIG feature is Dark AI (yeah i know) and it is a very complicated feature (especially since Dark AI is mainly for 2d games and i have to make it work WITH the engine)"


Well Lee and team TGC used Dark AI in fpscx10. It's very possible to implement it in, just somewhat difficult, and needs time. But I think you can do it. Knrxb is putting dark physics in his mod, and is almost finished. If you get it in please allow use of teammates. The main function for Dark AI allows allies or (teammates), and intelligent path finding, in other words enemies are smarter, and will move around objects in their way, also has other features.. I know that you know what Dark AI does but I was explaining it for anyone who didn't know. Here's is Dark AI's page. I hope you get it to work Hockeykid. I know you can

http://darkbasicpro.thegamecreators.com/?f=dark_ai

Koolio
CoffeeGrunt
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Posted: 1st Sep 2009 21:22
Quote: "The BIG feature is Dark AI (yeah i know) and it is a very complicated feature (especially since Dark AI is mainly for 2d games and i have to make it work WITH the engine)"


Since most designers don't have their AI move across layers, they effectively only move across two dimensions, left-right, and back-forth. Since they never go up or down, you could possibly do 2D calculations for the pathfinding...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
meteorite
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Posted: 1st Sep 2009 22:07
Thats actually a good thought CG. Fuzz, that looks like a skybox prob, I had that issue while making mine, I changed stuff up.


I'm the exception to every rule, that rule withstanding
Hockeykid
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Posted: 1st Sep 2009 22:23
Quote: "Since most designers don't have their AI move across layers, they effectively only move across two dimensions, left-right, and back-forth. Since they never go up or down, you could possibly do 2D calculations for the pathfinding..."


Layers aren't a problem already got that instigated fine.

General Jackson
User Banned
Posted: 2nd Sep 2009 01:21
So you can put in darkai, but not a plrjumping command?

He stood like a stone wall, not only in battle, but also for the Lord

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