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FPSC Classic Product Chat / Project Blue Official Thread

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Gun_Guy
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Posted: 19th Sep 2010 05:10
Ok will try that tommorow.

I did want the v1.17 shaders but hockeykid said he didn't put them in due to him thinking PB were better. I can't get the PB ones 2 work. I have done what it says in the manual but no luck
Plystire
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Posted: 19th Sep 2010 06:42
Well, what are your system specs?

PB shaders utilize SM3.0 so you'll need an appropriate card for them.

Also I hope you didn't apply them to something in the level, that wouldn't work out very well.


The one and only,


Gun_Guy
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Posted: 19th Sep 2010 19:12 Edited at: 19th Sep 2010 19:15
2GB Ram
Nvidia 8800 GTS
DirectX 11
Windows 7 Ultimate 32 bit

Quote: " Also I hope you didn't apply them to something in the level, that wouldn't work out very well."


Don't have a clue of how to do that, just followed the pdf file
Plystire
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Posted: 19th Sep 2010 20:08
Well, that card shouldn't have any problems with the shaders.

Lemme go over this really quickly so I can get an idea of what setup you have.

Can you post the information in your Mod.ini file here so I can take a look at it? Also, please make sure that the shaders are stored in the appropriate folders.


The one and only,


Gun_Guy
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Posted: 19th Sep 2010 20:41
I have attached the mod.ini file. It was the one that came with the last project blue version. I have extrated the effectbank to the built game folder.

All I get with this is the characters being all shiny if you know what I mean.

I tryed again with the menu and it did the same. It was on the default menu buttons and it still locks up and crashes the game when I go into the in game menu.

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Plystire
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Posted: 19th Sep 2010 20:46
Try setting the screenshader1 tot he blackandwhite shader, and see if your game comes out black and white as it should.

As for the menu, you said it errored out saying that it had a problem with a sprite, right? That could either be a problem relating to crosshairs or (more likely) to a HUD. Can you please send the built game that is having problems to hockeykid so he can take a closer look at it?


The one and only,


raymondlee306
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Posted: 19th Sep 2010 20:52
Before I try, maybe you guys can save me some time. I am currently running 1.16 with PB, I was having way too much lag and trouble with 1.17 stock. Do you guys see the same benefits with 1.17 and PB as we did with 1.16 and PB? I love the PB and 1.16, but would also like the particles and talkers. But 1.17 stock fights me every step of the way (weak laptop video card) but 1.16/PB runs at a constant 57 fps (max monitor rate). Looking for an opinion please.
Gun_Guy
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Posted: 19th Sep 2010 21:05
yep the black and white worked. Will obv have to play around with the mod.ini file.

Will send the file to hockeykid tonight

Thanks Ply
Plystire
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Posted: 19th Sep 2010 21:12
@raymond:

Wish I could answer that, but I can't honestly speak for PB from a users point of view right now since I haven't opened FPSC in a very long time.


@Gun_Guy:

Glad to hear the B&W shader worked. Perhaps you could try motionblur next? That one will require a script in order to function, though. You will need to attach the "motionblur.fpi" script to a triggerzone or dynamic light, otherwise you won't see any sort of motionblur.

Hope hockeykid can get to the bottom of your menu problem.


The one and only,


seth zer0
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Posted: 20th Sep 2010 00:24 Edited at: 20th Sep 2010 00:26
Hey I just bought PB and I'm lovin it. But I was checking the first post today and saw that there is a 1.18c beta now. And was wondering if its just for beta testers or did I not get 1.18c. Because in my PB folder there is 1.18a but I cant find anything for 1.18c.


thank

Plystire
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Posted: 20th Sep 2010 00:28
I think v1.18c is just bug fixes, but if I'm wrong can someone please correct me?


The one and only,


Hockeykid
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Posted: 20th Sep 2010 04:57
Quote: "I think v1.18c is just bug fixes, but if I'm wrong can someone please correct me?"


1.18C is the V1.17 integration.

Quote: "Hey I just bought PB and I'm lovin it. But I was checking the first post today and saw that there is a 1.18c beta now. And was wondering if its just for beta testers or did I not get 1.18c. Because in my PB folder there is 1.18a but I cant find anything for 1.18c."


You should of also gotten an email with the subject as "Upgrade" when you purchased PB.

seth zer0
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Posted: 20th Sep 2010 06:42 Edited at: 20th Sep 2010 06:44
Quote: "You should of also gotten an email with the subject as "Upgrade" when you purchased PB."



Project Blue UM - Program Purchase. (Was the subject)


Thank you for purchasing Project Blue UM.

PayPal Transaction ID: xxxxxxxxxxxxxxxxx
Total Amount: 28.00 USD

Your Project Blue UM Download Key:
xxxx-xxxx-xxxx

To download Project Blue, you must download and run the downloader program, then enter the above download key:

Was the email and I found that one in my spam. So I change it to not spam. And that was the only email I received from Project Blue
but it worked with fps creator 1.18 so I think that was it. but no email that with upgrade as the subject.

Hockeykid
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Posted: 20th Sep 2010 07:22
If you didn't get the upgrade email then the download you got from the purchase email is V1.8C.

seth zer0
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Posted: 20th Sep 2010 08:44 Edited at: 21st Sep 2010 08:37
Okay I was just wondering cause the folder inside the project blue folder read 1.8a. Thanks for clearing that up.(Edit: It was the ProjBlueSoftMainDLD folder I had to copy evey thing from, I was copying from the other folder.)

Scott15000
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Posted: 21st Sep 2010 00:35
Hi, I don't post on here often but I have a question about the download of Project Blue. I keep trying to send an email but I don't think it is working, and I don't mean to bother you here but, when I downloaded Project Blue I accidentally deleted it and I can't download it again. Is there some way of "rebooting" my download key? I really need some help.
seth zer0
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Posted: 21st Sep 2010 08:35 Edited at: 22nd Sep 2010 08:53
I just reinstalled fpsc v1.17 cause v1.18 was giving me problems with shader on the entity's, Then I place PB back into the folder etc... So now when I test the game with full screen shaders I get this wired white to yellow thing on the segments(view pic.) the only full screen shader I'm using right now is MB/B.fx is there a way to fix this. Cause I like the motion blur and bloom that I saw the first time I played with PB.


Edit I fixed it all I feel so stupid now.

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GreenDixy
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Posted: 22nd Sep 2010 17:45
@Scott15000 once knxrb comes back on im sure he will reset your key so you can re-download it

======================================

GreenDixy Productions http://GreenDixy.Com
Bootlicker
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Posted: 22nd Sep 2010 18:43
Quote: "Are you using FPSC V1.17?"


Yes, been told it may be a compatibility error, I still can't pick up any weapons

Dell Inspiron 5305
ATI Radeon X1300 Pro
Dual Core 1.6ghz


Garlex
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Posted: 24th Sep 2010 08:06
I have a little problem with lights, I make an empty room add a light and set it to dynamic, test the game and my whole room is lit up like my radius is 999999, I even tried setting radius to "50" still same, also tried setting ambient light to 0 still same problem, anyone know what it is?

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Plystire
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Posted: 25th Sep 2010 00:18
@Garlex:

Have you tried adding a single static light to the level? Place it away from your room, so the room is not effected by it, and see if that fixes the dynamic light's behavior.


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Garlex
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Posted: 25th Sep 2010 13:17
@Plystire

Tried that, I actually reinstalled fpsc to make sure its PB thats effecting it, its not dynamic lights just don't work with shaders that use lightmaping so its not related to PB in any way...thank you for suggestion though and sorry I posted unrelated problem
Plystire
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Posted: 26th Sep 2010 04:08
No worries, I hope you find a solution to that. It definitely is strange that dynamic lights will not work with certain shaders. I was under the assumption that such shaders were compatible with dynamic lights... such as bond1's segment shaders.


The one and only,


seth zer0
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Posted: 26th Sep 2010 07:03 Edited at: 26th Sep 2010 10:02
Quote: "It definitely is strange that dynamic lights will not work with certain shaders."


Nope you cant use them, that why I cant use PB style flashlights(in PB of course.). I have to use the FPSC style where it displays a hud and turns up the ambiance in a script. I think it might be due to the new blosser shaders. But I could be wrong on that part don't know if the shader replaces the whole proses of the engine rendering system on shaders or if its just for the new shaders that are in the ps_2.0. folder..

Mr illusionest
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Posted: 26th Sep 2010 21:31
I have some question :
I'm using Project Green with v1.15 , but my 3rd scripts made with Ply's mod isn't working proberly , The mod contains all Ply's mod features , That's what makes it wierd

Was a few Ply's mod commands removed in project Blue\Green ?
I know what's removed from project Green , And It has no relation to my scripts.

Cheers

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Plystire
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Posted: 26th Sep 2010 23:14
@Mr Illusionest:

Could you post up the scripts here or in a new thread in the scripts board so that we can take a look at them to determine why they aren't working?

Have you double-checked all of the commands you're using against the PB/PG manual to ensure they're present? Or even create simple scripts for the sole purpose of finding out if the commands function properly?


The one and only,


lotgd
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Posted: 27th Sep 2010 11:05 Edited at: 27th Sep 2010 11:06
I had a problem, the link is this: http://forum.thegamecreators.com/?m=forum_view&t=176036&b=21

and after several attempts I found that the project had blue 1.8c beta, which has problems with FPSC 1.17/1.18

when you build any multiplayer map, just die you see this error :

without, PB installed works.

helpme pls!

Mr illusionest
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Posted: 27th Sep 2010 20:00
I sent you an E-mail , Ply .

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Bootlicker
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Posted: 27th Sep 2010 20:02
Quote: "I have a problem, whenever I pick up any weapon in PB with v1.17 it always crashes. Kinda annoying because now I have to use v1.16 again
"



xhogan89x
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Posted: 27th Sep 2010 20:05
@Bootlicker
because you have the pb for the 1.16
Bootlicker
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Posted: 27th Sep 2010 20:07
*sigh*

I cannot pick up any weapons using Project Blue 1.8C with V1.17 or V1.18.Yet I can pick them in up in stock meaning its an error with Project Blue.


bman332211
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Posted: 28th Sep 2010 01:19 Edited at: 28th Sep 2010 01:26
why does project blue only works on v116 for me

Hockeykid
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Posted: 28th Sep 2010 05:11
Quote: "I cannot pick up any weapons using Project Blue 1.8C with V1.17 or V1.18.Yet I can pick them in up in stock meaning its an error with Project Blue."

Could you please make a video.

Quote: "why does project blue only works on v116 for me"


Are you using Project Blue V1.8C?

xhogan89x
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Posted: 30th Sep 2010 00:47
Quote: "I had a problem, the link is this: http://forum.thegamecreators.com/?m=forum_view&t=176036&b=21

and after several attempts I found that the project had blue 1.8c beta, which has problems with FPSC 1.17/1.18

when you build any multiplayer map, just die you see this error :

without, PB installed works.

helpme pls!
"

True!! when you go down and die in 1 arena the game crash with that errors! please fix in the next beta
bman332211
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Posted: 30th Sep 2010 02:24
@ hockeykid


I bought Project Blue UM a couple weeks ago so is there an upgrade or do i already have Project Blue 1.8C

Hockeykid
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Posted: 30th Sep 2010 03:23
Quote: "I bought Project Blue UM a couple weeks ago so is there an upgrade or do i already have Project Blue 1.8C"


If you bought it after the update came out then you should have it. (Look on the bottom left of your screen during a test game)

Soviet176
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Posted: 2nd Oct 2010 22:03
Before I purchase project blue, I would like to know if the performance enhancing code works well with the new update? meaning, if I use PB will it increase my FPS on maps better than the stock FPSC?

Thank you.

Putting fear back into sliced bread since 4th May 2010
xhogan89x
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Posted: 2nd Oct 2010 22:22
@Soviet176 yes of course.
Soviet176
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Posted: 2nd Oct 2010 22:44
On average, what would you say the FPS increase is on a large map that you would get normally around 20-30 FPS?

Putting fear back into sliced bread since 4th May 2010
Wraith Staff
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Posted: 3rd Oct 2010 13:08 Edited at: 4th Oct 2010 12:08
Aaaannnd bought... I feel happy

[EDIT]: One of the first things I tried was loading up one of my old Physix levels to see if things ran fine and I couldn't get the gravity command to work. It's the exact same command in PB as in my old custom commissioned mod so I don't know what's up . Any ideas? The main reason I switched to PB (among hundreds of others ) was for all my old mod's features (that Ply added to PB as well) and all the awesome migration bells and whistles so I could finally finish Physix. I hope I'm just doing something wrong... that tends to happen

[EDIT 2]: Nevermind... Figured it out

Huncut1
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Posted: 3rd Oct 2010 22:51
Hello!
I have been searching in this topic for shader related information to use PB shaders or the 1.17 stock shaders, and I have seen that on the top of this page there was a discussion, and Gun Guy said that Hockeykid had told him to use PB's shaders rather than stock. And then Plystire told that it requires SM 3.0 graphic card. (I have HD5770 so it's no problem) Is that because of the motion blur? Or the whole bloom shader of PB is much more complex than the stock FPSC's? Maybe is that possible to try stock FPSC's bloom with PB's motion blur? Stock shaders with only PB motion blur?

And by the way, I know it's only requires sm 2.0, but 1.17's shaders seem sm 3.0 to me... With the new blosser shaders and segments and entities, it looks like a commercial game to me...

Thanks!
Plystire
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Posted: 5th Oct 2010 02:14
@Huncut:

I made the PB bloom shader to be much finer in detail with a smoother glow. This required multiple passes, and since the shader had to work with a single texture without multiple renderings, I used SM3.0 for making the passes. This made the rendering much faster and had a much higher quality.

There was a similar reason for using SM3.0 for motion blur. There are many replications of the screen image used for creating the motion blur and ensuring it was as smooth as it could be. If this causes a massive drop in framerate, then I believe I uploaded a lower quality shader in this thread somewhere for those who can't run (or don't want to run) the shader at such high quality.

I didn't personally implement the v1.17 shaders into PB, so I cannot say for sure if running the stock fullscreen shaders alongside PB FS shaders would work. We'll have to wait for hockeykid to answer that one.

Quote: "And by the way, I know it's only requires sm 2.0, but 1.17's shaders seem sm 3.0 to me... With the new blosser shaders and segments and entities, it looks like a commercial game to me..."


Do you know what the difference is? The appearance between the two is not black and white. In some aspects there are very subtle differences, while in other aspects the difference is very drastic. Much of the differences are in the way the shader is interpretted (I.e. the code is different), not explicitly in the way it is rendered or viewed.


The one and only,


Soviet176
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Posted: 5th Oct 2010 02:32
Before I purchase this mod, I would like to know the performance enhancing features. What is the FPS average increase on maps? And will this mod handle larger maps better? thank you

Putting fear back into sliced bread since 4th May 2010
Huncut1
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Posted: 5th Oct 2010 09:14
Thanks for the information Ply!
It seems we can all count on you any time.
lotgd
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Posted: 6th Oct 2010 10:56
Quote: "I had a problem, the link is this: http://forum.thegamecreators.com/?m=forum_view&t=176036&b=21

and after several attempts I found that the project had blue 1.8c beta, which has problems with FPSC 1.17/1.18

when you build any multiplayer map, just die you see this error :

without, PB installed works.

helpme pls!
"


after 10 days of waiting, I might have politely answered?

Huncut1
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Posted: 6th Oct 2010 17:05
I'm sure they will answer it, maybe it was not visible on the last page(for being old post).
By the way, PB runs smooth for me I guess. I will do some more testing but so far it seems to be good. Anyway, if I set postprocessing to 0 in the setup file, and also delete mod.ini not to let FPSC use fullscreen shaders, I still have pretty good quality and that metallic shine and everything. Is that because of the high quality segments and high quality settings in the preferences?
And to me, motion blur looks better indeed. Maybe im using different settings... And finally, I don't have that black square in the middle of the screen!

Thanks for all and best wishes!
Huncut1
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Posted: 6th Oct 2010 22:03
Ah, yes, needed some testing.
Got the black square again when using motion blur and bloom at the same time. I have just realised it using the EAI gold deagle. Probably it's because I turned on "screeneffectonweapons". And the "zoomturnspeed" gunscpec is still broken.
Plystire
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Posted: 7th Oct 2010 01:33
@Soviet:

Sorry, I can't give you any specific increases, since I don't really use FPSC any more. Maybe one of our users can answer that for you.


@lotgd:

I am sure hockeykid is aware of the error you posted. He may not have answered but I'm sure he saw your post.


@Huncut:

The black square isprobably your crosshair. When using fullscreen shaders it is wise to use a crosshair that has a transparent background (not black, it needs to be transparent in the image). The best way to do that would be to make the crosshair a .PNG image with a fully transparent background.

Hope that helps.


The one and only,


lotgd
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Posted: 7th Oct 2010 16:40
@Plystire as you understand from my old messages, I bought PB it solely for the multiplayer. And it is useless if it does not work, and I was disappointed with the support of hockeykid, since this is a fee.

ty Plystire

Huncut1
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Posted: 7th Oct 2010 20:56
Thank you Plystire, unsing a crosshair that has transparent background works fine!

However, I have encountered other weird things too through testing. These things I haven't even heard of...

1.) When dual wielding function is on, most of the time I can dual wield the weapons. But if I use ironsight first, and then trying to dual wield by holding down ctrl and scrolling with the mouse, an other ammo HUD appears above the original one. Wich is fine , as it has to appear. But, my other weapon just forgets to show up. that's very weird. Ironsight stops functioning, and I can only shoot by pressing right mouse button, but if I press left mouse button nothing happens, as I don't have my other (left handed) weapon. Anyone met this problem?

2.) the other thing is that I meet invisible walls and weird jumps. I mean when jumping, I just get stuck in the air. Firts time I thought its just an invisible wall that I managed to find... But actually it's not if I jump enough, its everywhere in the map. (original map!!!) Maybe its something with the jumping.

Thanks for all and best wishes,

Huncut

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