Actually, I can never exceed the 75FPS line with or without PB. :S I don't have V-sync on in my VGA driver. I have everything on "application control" . When I spawn in FPSC, i Have 50 FPS, then I usually press X, which gives me the 75 FPS, but thats the top. I could never exceed my monitor refresh rate.:S (I tested it in PB and in the original 1.17 too)
Anyway, yes, the problem was what you said. When I covered the whole big outer space with floors and walls, the lag disappeared. But to make it disappear, I had to cover the WHOLE space, not leaving out a single floor or wall segment. If you miss one, FPSC will calculate the further parts of the map, and consider the whole map as a big room, giving you such a lag computer has never seen before.
I mean it looks more like a museum now, not an outer space
Oh, and there is something I would like to ask you. Well, your opinion...
Which lightmap quality number is the winner for you?
I mean, when I leave it on 5, it's... not nice....
But if I set it to 50, I get a complete crash. Running out of memory... It simply does not let me to exceed 1.85GB memory. I want to exceed! I had to cut it down to 10. To set it to 25, I have to cut down on my entities gradually.
Maybe I'm having too many. So which lightmap quality number do you consider to be the best to be able to use some entities, and also to have better visual quality. And I noticed something. If I have similar entities, I should use the same right? Because I place pillar1 three time, fpsc eats almost the same amount of memory, but if I place pillar1,2, and 3, fpsc goes wild and eats three times as much.
Huh, I guess this is all for today, I have been building map, voice acting and correcting my previous faults all day long... and I haven't even finished the firts map... ;-(
Thanks for all and best wishes,
Zoli