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DarkBASIC Professional Discussion / TGC App Developers Group

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baxslash
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Posted: 28th Jun 2011 23:19
The fps on the game is more 'loops per second' than 'frames per second'... I'm surprised by the 4 but not by the 40K. I get some high rates here too. I need to equalise it out and use fixed timing soon but it runs OK on my netbook so I'm happy...

Hodgey
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Posted: 28th Jun 2011 23:31
Quote: "The fps on the game is more 'loops per second' than 'frames per second'"

That makes far more sense as I was thinking that it may be technically impossible for my computer to reach 40,000+ frames per second.

baxslash
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Posted: 28th Jun 2011 23:44
Quote: " I think that it is the kind of game that will take off in the AppUp store."

I hope you're right I don't have a pension...

Quote: "One thing though, I love explosive weapons hence I love the grenade launcher but almost every time I used it, I actually couldn't see where the grenade went."

I'll be making the grenades much larger and darker in colour. I'm actually using a scaled down 'cow' image at the moment

Thanks for taking a look!

Hodgey
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Posted: 29th Jun 2011 00:21 Edited at: 29th Jun 2011 00:29
Quote: "I'll be making the grenades much larger and darker in colour. I'm actually using a scaled down 'cow' image at the moment"

That's fine then.

I'm always happy to beta test people's apps. Mr_d if you just read that the one reason I haven't tested you app is because, sadly, I don't have anything to test it with yet. When I finish my game though, I will definetly try it out.

baxslash
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Posted: 30th Jun 2011 01:29 Edited at: 30th Jun 2011 01:29
Here's a sneak preview of some of the new characters I've been adding as well as a WIP for the logo / loading screen. The game is now definitely going to be called "Vs" as in 'Chickens Vs Aliens':


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mr_d
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Posted: 30th Jun 2011 02:53
@Hodgey
Quote: "I'm always happy to beta test people's apps. Mr_d if you just read that the one reason I haven't tested you app is because, sadly, I don't have anything to test it with yet. When I finish my game though, I will definetly try it out."

That's good to know and fine; i'll be uploading a new version in the next few days hopefully that will help with tracking down what issues people encounter. Cheers.

DarkByNight
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Posted: 30th Jun 2011 05:29
That's some sweet art Bax! I could only dream to make that kind of art for my games! The game sounds quite promising, so I guess that makes 141 eh?

BatVink
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Posted: 30th Jun 2011 09:11
That's fantastic artwork baxslash, it will go a very long way to getting your game seen amongst the crowd.

baxslash
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Posted: 30th Jun 2011 10:19
Quote: "That's some sweet art Bax! I could only dream to make that kind of art for my games!"

Thanks! I'm really pleased with the characters. I'm doing 4 different characters per team for now and I have Chickens, Cows, Aliens, Robots and Pigs so far. I'm planning on adding quite a few more some with their own special weapons. Ninjas, Knights, Monsters... also with the 'Modding' / build your own team option it could be really fun!

Quote: "That's fantastic artwork baxslash, it will go a very long way to getting your game seen amongst the crowd."

Thanks, I hope you're right! I thought I might try asking about revenue shares in return for advertising from AppUp on this one, since nobody has mentioned trying it before.

Hodgey
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Posted: 30th Jun 2011 12:55
Your artwork looks brilliant Baxslash, simple but stylish and works with the worms style of game perfeclty.

I'd like to bring everyone's attention to this thread as it proposes yet another problem for developers, patents. An interesting read and probably won't effect any of us but it is always good to be aware of these things.

baxslash
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Posted: 30th Jun 2011 13:12
I just commented on that thread. Interesting but not worth worrying about IMO.

Thanks for the comments on the game BTW!

The Slayer
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Posted: 30th Jun 2011 13:30
Nice artistic graphics, baxslash! Geared towards a broad range of ages. Do you use a drawing pen for this?
I'll try out that demo later.

Quote: "I'd like to bring everyone's attention to this thread as it proposes yet another problem for developers, patents. An interesting read and probably won't effect any of us but it is always good to be aware of these things."

Yeah, it's a shame really. All they see is the money they can gain out of it. Hopefully no problem for us indies, right?
Hum, maybe we'll have to start a company that patents companies that demands these kinda patents.

baxslash
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Posted: 30th Jun 2011 13:34
Quote: "Nice artistic graphics, baxslash! Geared towards a broad range of ages. Do you use a drawing pen for this?
I'll try out that demo later. "

Thanks TheSlayer! No I just use a mouse and standard tools in GIMP. Hope you like the demo. I'm building it up at speed now...

Don't quite know how I managed 3 and a half full games in about a month for the Intel compo! I must have been in the zone

Hodgey
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Posted: 30th Jun 2011 14:01
Quote: "Hopefully no problem for us indies, right?"

I really hope so, because I think it would be very hard and costly for indie developers to stand a chance in court against a large corporation.

Teh Stone
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Posted: 30th Jun 2011 14:31
Quote: "Don't quite know how I managed 3 and a half full games in about a month for the Intel compo!"


That was unreal!
_Pauli_
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Posted: 30th Jun 2011 23:54
Does anybody know how to include the VC++ redistributable in a WarSetup MSI installer?
I think it is required to run DarkGDK apps.
Or has the DBPGDKMergeModule.msm already everything that is needed to ship with a GDK app?
Just want to make sure...

The Slayer
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Posted: 1st Jul 2011 00:18
Quote: "Or has the DBPGDKMergeModule.msm already everything that is needed to ship with a GDK app?"

Normally it should. Not sure, though.

Quote: "Does anybody know how to include the VC++ redistributable in a WarSetup MSI installer?"

In War Setup, under the 'includes' tab, right click in the 'Included Merge Modules' area, and choose 'Add merge modules ...' to add them, or choose 'Browse merge modules ...' to find a module.

Hope this helps?

Cheers

_Pauli_
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Posted: 1st Jul 2011 00:33
Quote: "Normally it should. Not sure, though."


Me neither! The size of the DBPGDKMergeModule is about the size of the DirectX redist. so that makes me doubt about it...

Quote: "choose 'Browse merge modules ...' to find a module."


That actually took me to a folder called "Merge Modules" that had these files in it:



I guess I need to include the first one? And what are these "policy_" files?

The Slayer
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Posted: 1st Jul 2011 00:55
Quote: "I guess I need to include the first one? And what are these "policy_" files?"

I think it is save to include all four of them. They don't take a lot of space.

Cheers

_Pauli_
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Posted: 1st Jul 2011 01:16 Edited at: 1st Jul 2011 01:18
Ok, I added all four, but when adding them I get an error on all of them (see attached screenshot).
But they still appear in the list though. The build reports OK and gives these warnings:



Should I just ignore all this and continue? Or how can I fix this?

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The Slayer
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Posted: 1st Jul 2011 02:42
Quote: "Should I just ignore all this and continue? Or how can I fix this?"

Hum, not sure. Have you tried not including those four files?

Btw, the warnings show 'Visual Studio 2008. Are you using VS 2008 to build teh .msi?

Here's a good guide to create .msi's with VS2008:
PDF Guide to creating an installer using VS2008

_Pauli_
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Posted: 1st Jul 2011 02:54
Quote: "Are you using VS 2008 to build teh .msi?"


No, I'm using the WarSetup / Orca method.

Quote: "Have you tried not including those four files?"


Well, I guess I need those files because they seem to be the VC++ runtime merge modules which should be required to run an app written using Visual Studio / C++ 2008.

I've just submitted the installer, did everything as described in the appup guide 1.0, plus I included those 4 runtime files.

Battoad
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Posted: 1st Jul 2011 11:12 Edited at: 1st Jul 2011 11:30
@-Pauli_ Hi, for DBpro Appups you simply need to copy the DBPGDKMergeModule.msm into yr main folder and then in Warsetup browse to include that specific module. I guess it covers GDK fully as well as it is this is also included in the merge module name.
You don't need to add the other microsoft msm as well because everything should be included with the one provided by Lee.

Lucas Tiridath
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Posted: 1st Jul 2011 11:30
@ mr d
I've just downloaded the latest version of the Mini MSI Maker and I have to say it's looking very good now. I ran it on the demo version of RADAR that I'm working on and the process went very smoothly. The msi was created without issue and I have since uploaded it for beta testing to AppUp. From the AppUp client, I have successfully run the installer and then the game on three different machines and uninstalled it successfully from all of them. Very impressive indeed. It even seems to have stopped adding itself to the startup list!

Looking in Orca at the tables, it looks fairly different to what I'm used to but the only things that seems to be out of line with Juney's guide is that there are still two rows in the shortcut table. As well as the DesktopFolder one that you want, there is also a ProgramMenuDir one.

Anyhow it's a really handy tool so I'll keep using the MSI Maker and I'll keep you posted on how things go although I'm afraid I probably won't be submitting anything for validation for at least a couple of weeks as I'm still working on getting in-app ads in the demo game. Thanks for all your work on it!

mr_d
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Posted: 1st Jul 2011 15:53 Edited at: 1st Jul 2011 16:06
@_Pauli_
Quote: "Microsoft_VC90_CRT_x86.msm
Microsoft_VC90_DebugCRT_x86.msm
policy_9_0_Microsoft_VC90_CRT_x86.msm
policy_9_0_Microsoft_VC90_DebugCRT_x86.msm"

Quote: "Quote: "I guess I need to include the first one? And what are these "policy_" files?"
I think it is save to include all four of them. They don't take a lot of space."

These are the C++ Runtime files needed by applications developed using Microsoft's .NET technologies. The only ones you should need are the 2 without Debug in their names (these are only required for debug versions of applications which should not be released to the general public).
Quote: "Or has the DBPGDKMergeModule.msm already everything that is needed to ship with a GDK app?"

Quote: "for DBpro Appups you simply need to copy the DBPGDKMergeModule.msm into yr main folder and then in Warsetup browse to include that specific module. I guess it covers GDK fully as well as it is this is also included in the merge module name.
You don't need to add the other microsoft msm as well because everything should be included with the one provided by Lee."

I have to disagree with Juney here (...again... - it's starting to becoming a habit it seems ) I believe that the DBPGDKMergeModule.msm file by TGC does not already contain these files, and although most machines may already have the other support files installed already, and so your application may work with just that single merge module included, to be complete, our installers should somehow include these items - I won't be able to look at this to help you with the problem you reported as I don't have these extra merge modules myself because they only come with the full (not express) versions of Visual Studio 2008 (which I don't have, or really want on my machine).

@Lucas Tiridath
Quote: "I've just downloaded the latest version of the Mini MSI Maker and I have to say it's looking very good now. I ran it on the demo version of RADAR that I'm working on and the process went very smoothly. The msi was created without issue and I have since uploaded it for beta testing to AppUp. From the AppUp client, I have successfully run the installer and then the game on three different machines and uninstalled it successfully from all of them. Very impressive indeed."

Wow! someone was finally able to make a successful (not yet AppUp validated) installer using my program. Yay! I hope your RADAR game does actually pass, as then I can hold that up as proof that my program is useful to someone
Quote: "It even seems to have stopped adding itself to the startup list!"

Yeah, sorry about the last version; it was a setting I mistakenly set that made it do that last time. Hopefully, I won't be making that mistake again.
Quote: "Looking in Orca at the tables, it looks fairly different to what I'm used to but the only things that seems to be out of line with Juney's guide is that there are still two rows in the shortcut table. As well as the DesktopFolder one that you want, there is also a ProgramMenuDir one."

Yep, it is a little different (and hopefully easier to follow as well) and yes it does create 2 shortcuts instead of 1, but as I said somewhere else (not sure if it was in my readme file or a previous forum post), I think the reason the "guide" instructed people to remove it, was that it wasn't set up or linking or otherwise configured properly in the installer generated out of WarSetup; that's why I left it in mine for now. If it turns out that this is actually a requirement for validation on AppUp, then I will remove the Start Menu one being included in the installers created using my tool.
Quote: "Anyhow it's a really handy tool so I'll keep using the MSI Maker and I'll keep you posted on how things go although I'm afraid I probably won't be submitting anything for validation for at least a couple of weeks as I'm still working on getting in-app ads in the demo game. Thanks for all your work on it!"

Thanks again for your support and your feedback, it's really appreciated! Cheers.

_Pauli_
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Posted: 1st Jul 2011 16:30
Quote: "I don't have these extra merge modules myself because they only come with the full (not express) versions of Visual Studio 2008"


I don't have the full version of VS2008 either! Otherwise I would have just created my installer using that...
I honestly don't know where these four Microsoft merge modules come from, but WarSetup takes me to their folder when I click "Add/Browse Merge Modules".
I have submitted an installer yesterday that included the DBPGDKMergeModule and the four VC merge modules.
Before I saw these merge modules I thought I have to include "vcredist_x86.exe" (which is usually required to run VC++ apps) somehow, but I don't know how to make the MSI start this (silently)...

Looks like I'm the first DarkGDK developer to submit an app to AppUp

mr_d
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Posted: 1st Jul 2011 16:53
Quote: "I don't have the full version of VS2008 either! Otherwise I would have just created my installer using that...
I honestly don't know where these four Microsoft merge modules come from, but WarSetup takes me to their folder when I click "Add/Browse Merge Modules"."

I suppose that's true So how did you end up with those files I wonder?
Quote: "Before I saw these merge modules I thought I have to include "vcredist_x86.exe" (which is usually required to run VC++ apps) somehow, but I don't know how to make the MSI start this (silently)..."

Although this is possible in a normal MSI file, I don't beleive the AppUp validation allows this sort as if my memory serves, they do not allow any other installer being kicked off from the MSI installer that you submit (otherwise, we could probably just include and kick off the directx web installer for directx 9c installation, and/or a normal setup.exe file created from some other install creation software for our own games/applications)...
Quote: "Looks like I'm the first DarkGDK developer to submit an app to AppUp"

It does look that way (for now ) - again Good Luck - hope you pass.

EXTRA: Just found this thread which The Slayer must have forgotten about posting in as it has some extra information about the merge modules. --> http://forum.thegamecreators.com/?m=forum_view&t=176718&b=40

The Slayer
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Posted: 1st Jul 2011 16:56
Quote: "I honestly don't know where these four Microsoft merge modules come from, but WarSetup takes me to their folder when I click "Add/Browse Merge Modules"."

Yep, true. I guess they come with Wix or another installment. I cant remember which one, though.

Quote: "Looks like I'm the first DarkGDK developer to submit an app to AppUp"

Well, good luck with the validation process.

Battoad
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Posted: 1st Jul 2011 17:32
Quote: "I believe that the DBPGDKMergeModule.msm file by TGC does not already contain these files"


Sorry but it does contain them, thats why it isn't necessary to add them separately again.

baxslash
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Posted: 1st Jul 2011 18:38 Edited at: 1st Jul 2011 18:40
The merge module contains all the necessary runtimes for a DGDK game, Juney is correct.

That was the whole purpose of the merge modules Lee created.

EDIT: I'd spend longer on this but I was in A&E till 11pm last night and I'm really busy today. Everyone's fine here (I hope) but I'm run off my feet with my two kids and a poorly wife!

Good luck resolving this!

Battoad
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Posted: 1st Jul 2011 18:45
Thanks baxslash, its hard work sometimes proving what you have already shown to be correct, but for any remaining doubters it is easier to open up the merge module in ORCA and have a look at what is included.

Hope Mrs recovers soon and things get back to normal soon.

Rich Dersheimer
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Posted: 2nd Jul 2011 03:31
I am trying to join the AppUp Developers Group, but I'm unsure if I need to have an organization with a "legal name." There is a drop-down that let's me choose "The Game Creator's" as an existing group to join, but I'm guessing that's for TGC employees.

There is wording that says I can join as an individual, but there's no explanation how to do that.

Any help?

Hodgey
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Posted: 2nd Jul 2011 03:41
Hey Rich, to join the Appup Developers Group you just need to say "I'd like to join" then Baxslash will add your name to the front post and then your in. The ADG is an informal group where we get together to share ideas, discuss problems etc. If you want to join TGC's organisation on the Intel AppUp developers program then your will have to contact them personally.

Rich Dersheimer
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Posted: 2nd Jul 2011 03:50
Hodgey, thanks!

Baxslash - I'd like to join!

But what I was talking about was on the Intel AppUp developers pages. I think I've started my own organization as an individual though.

I downloaded the AppUPForDarkBasicPro.zip, now I'm trying to figure out what SDK I need. I don't see the Intel Atom Developer Program SDK listed on their downloads page. Man, I feel like I'm lost in the fog.

And, the Intel AppUp windows installer tells me that my processor isn't supported, and won't install.

Hodgey
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Posted: 2nd Jul 2011 04:18
Welcome aboard Rich ,

Quote: "I think I've started my own organization as an individual though."

I'm pretty sure that's fine. As I understand it, you can be apart of multiple organisations.

Quote: "I downloaded the AppUPForDarkBasicPro.zip, now I'm trying to figure out what SDK I need."

All you need is DBPro and you can follow Lee's video tutorials on how to get your finished game to work with AppUp using the appupplugin.dll. I don't think any special sdk is necessary if you are building your game/app with DBPro. If you use DarkGDK then you might need an sdk. Baxslash and Juney have also written a few guides to help you out as well which can be found on the front post of this thread (click my signature).

Hope that clears a few things up

Rich Dersheimer
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Posted: 2nd Jul 2011 04:23
@Hodgey - okay, I'll check those out.

Thanks again!

mr_d
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Posted: 2nd Jul 2011 05:19 Edited at: 2nd Jul 2011 05:44
Quote: "Quote: "I believe that the DBPGDKMergeModule.msm file by TGC does not already contain these files"

Sorry but it does contain them, thats why it isn't necessary to add them separately again."

Quote: "The merge module contains all the necessary runtimes for a DGDK game, Juney is correct.

That was the whole purpose of the merge modules Lee created."

I don't really like being the nay sayer around here guys, but the original reason I beleived that we needed to add these extra merge modules is that while creating the wix installer out from my installer tool (and having added the DBPGDKMergeModule.msm file, the wix log files told me they were missing (and that's when I did check the DBPGDKMergeModule.msm file myself...)
Quote: "Thanks baxslash, its hard work sometimes proving what you have already shown to be correct, but for any remaining doubters it is easier to open up the merge module in ORCA and have a look at what is included."

Don't take it personally Juney (I am just trying to help out with information that I currently have at hand and sometimes this may be wrong, or go against what other people have said as well - just putting my views out there. I know it wasn't easy tracking down what was required and producing that Guide with baxslash, and I appreciate the work, effort, and information you have expended and provided. Please don't get me wrong about that.

However...(you knew this was coming right? ) I have re-checked, and the version of DBPGDKMergeModule.msm that I have (which I beleive is the last version provided by TCG), does NOT have those files as part of it's contents, it only has files related to DirectX.
Pleae see the attached file which is a direct export of the Files table from Orca of the DBPGDKMergeModule.msm file. As far as I can see, it doesn't have any of those other Runtime files included...
Quote: "Good luck resolving this!"

+1

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Battoad
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Posted: 2nd Jul 2011 12:23
The simplest place to look in Orca is ModuleDependencies, as this will provide IDs that are understandable. You may then follow the links through to the individual components but these will not be "names" you can immediately associate with.

Apart from that no-one would be able to get an APPup validated without them and as more than just me has succeeded now, that also confirms it.

Are you sure you are just not trying to downgrade the suitability of WarSetup just to promote your own installer. All you appear to be succeeding in is confusing others trying to get their Appup validated. Yours will be evaluated on its merits against other installers which clearly work, even if you appear to be unable to accept that.

Good luck with your project but if this is your way of obtaining help to aid your project progression, I think there may be better ways of asking.

Battoad
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Posted: 2nd Jul 2011 12:47
@ Rich, Its ok to start as an individual or an organisation. Just use either your own name or organisation name which ever the case.

As for the SDK, go to "http://appdeveloper.intel.com/en-us", click GET the SDK, and download "SDK 1.1.2 for Windows C/C++ "

What processor does your pc/laptop have?

Jordi
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Posted: 2nd Jul 2011 14:00
Hello

I'm a DBpro game developer and I'm trying to make a game for Appup.

I read the guide.pdf, I downloaded the files for DBpro and I have some questions.

1st: I have registered on Intel Appup and downloaded and installed the "SDK 1.1.2 for Windows C/C++" but I not found the "runATDS.bat"

2nd: What is the unique password string? Is the password I use to enter in my profile on Intel Appup website ? or I need to get another password ?

Thanks for help me

NURENDSOFT: Videogames for all.
Lucas Tiridath
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Posted: 2nd Jul 2011 14:15
Hi Jordi, welcome aboard!

1. The runATDS.bat thing caught me out too. I think it's now just called run.bat.

2. I believe the password string can be anything you like.

Jordi
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Posted: 2nd Jul 2011 14:42
Hi Lucas

Yes, now I found run.bat and all works ok

mmm yes, I tried with differents string for password and all works.

Last question, when I'm on debug mode, always I run the run.bat and when I make the release version, I don't need run it, right?

Thanks for all

NURENDSOFT: Videogames for all.
Battoad
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Posted: 2nd Jul 2011 15:05 Edited at: 2nd Jul 2011 15:09
Quote: "Last question, when I'm on debug mode, always I run the run.bat and when I make the release version, I don't need run it, right?"


Hi Jordi, once you have got to the myuniquepassword part in your program, you will always have to run the "run.bat" file, even when you have completed the GUIDS part.

If you have completed just the password part, then your program will still run on your pc as long as run.bat is running.
Once you enter the GUIDS, when you try to run your program, both your program and the run.bat window will tell you that you are not authorised to do so. This is good, thats what you want. That should be the release version completed.

This should now be packaged in the msi installer ready for uploading to Intel.

Good luck, you appear to be doing very well.

Jordi
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Posted: 2nd Jul 2011 15:14
Aha, I understand.

Is the security system, right?

The program can't run alone, only run when the program is installed with appup installer, right?

Thanks Juney

NURENDSOFT: Videogames for all.
mr_d
DBPro Tool Maker
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Location: Somewhere In Australia
Posted: 2nd Jul 2011 18:26 Edited at: 2nd Jul 2011 18:28
@Juney
I read your response to my post a few hours ago, and did not reply immediately to give you a chance to rethink your reply and possibly reword it; I am disappointed that this has not happened...

Quote: "The simplest place to look in Orca is ModuleDependencies, as this will provide IDs that are understandable. You may then follow the links through to the individual components but these will not be "names" you can immediately associate with."

The ModuleDependancies table (according to MSDN http://msdn.microsoft.com/en-us/library/Aa370046) "enables a merge or verification tool to ensure that the necessary merge modules are in fact included in the user's installer database. The tool checks by cross referencing this table with the ModuleSignature table in the installer database." and this is exactly as Wix did report.
It does not ensure that the required dependent module is actually a part of the current MSI/MSM file when the install is executed (by msexec.exe). The Files table is the one that actually lists ALL the files that are a part of the MSI/MSM being interrogated.
Quote: "Apart from that no-one would be able to get an APPup validated without them and as more than just me has succeeded now, that also confirms it."

No it doesn't; this is not a definitive means to determine this as fact. It may be that the machine being used to validate had these components already (possibly as part of an automatic windows update patch or by some other means). Maybe they relaxed this requirement for actual validation as too many people had difficulties. The possibilities of any number of alternative reasons abound.
I'm not saying that these extra files are needed for validation success; I was just answering the original posters question of whether the DBPGDKMergeModule.msm file provided by TGC contained these extra files.
Quote: "Are you sure you are just not trying to downgrade the suitability of WarSetup just to promote your own installer. All you appear to be succeeding in is confusing others trying to get their Appup validated."

This was the part that I was most dismayed to read. And although I asked that you not take my comments personally, it seems you did.
Do I want other to use my tool? YES.
Would I disparage other tools or people to accomplish this? NO!
So yes I am sure...are you sure your comments are not just defensive attacks because I disagreed with you? I see no evidence that my information/opinion has "succeeded in confusing others trying to get their Appup validated" (paraphrased). Please show where you apparently see this? (apart from yourself that is; but then you shouldn't be confused as you have already had your app validated right?).
Quote: "Yours will be evaluated on its merits against other installers which clearly work, even if you appear to be unable to accept that."

I am perfectly able to accept it - I don't know how you came to the conclusion that I couldn't. And I hope my tool is indeed evaluated on its merits. No skin off my nose if it crashes and burns (figuratively that is). I just hope that you are not trying to cast aspersions on my motives because you do not want competition for your "Guide" which I'm sure a lot of hard work went into producing.
Quote: "Good luck with your project but if this is your way of obtaining help to aid your project progression, I think there may be better ways of asking."

I wont comment further on this statement further except to say I will accept your well wishes...

Finally, whether it is my tool, or another (like WarSetup of VS) being used makes no difference on this matter as if the DBPGDKMergeModule.msm file does require those extra dependent files, then the same problem would be encountered by one and all (and indeed, the others are actually more suitable/advanced in this respect than my own tool).

I sincerely hope we can stop this bantering that has apparently started between us, as I'm sure we are both just trying to help out others on this board. If you feel you need to further this "discussion" then please do so; but I hope that that will then be it - I will not be responding like this again.

The Slayer
Forum Vice President
15
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Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 3rd Jul 2011 00:58
Chill, guyz. We're all here to help each other.

Welcome a board, Rich and Jordi.

Battoad
AGK Developer
17
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Location: A Dark Place
Posted: 3rd Jul 2011 14:29
Quote: "Chill, guyz. We're all here to help each other"


Yes, well posted The Slayer, time to move on.

@mr_d, its unfortunate that we have differing opions here but I think we should look towards benefiting all who post here with a more positive approach. I would like to move on without any hard feelings.
In order to help with your current project, is there any way you can post your "requirements", without referring to the past, inorder that as a forum we can all try to help. Your msi clearly can help many if it both succeeds in meeting all requirements and is simpler to use than the current options.

Hodgey
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Joined: 10th Oct 2009
Location: Australia
Posted: 3rd Jul 2011 16:20
Hey guys, I got DarkGDK running yesterday so I'm going to have a go at re-writing Radar Invaders in it as the OOP side of it is more appropriate and it will be a great learning curve for me.

I'm also going away for a few days, on a holiday with my family so you probably won't hear from me until about Thursday (not that long I know but still). I've elected The Slayer to cover me while I'm gone. You'll have to welcome anyone new to the ADG and post in the Word Game, think you can handle the extra work load?

Good luck with your apps/games/MSImakers and I want status reports the moment I get back.

The Slayer
Forum Vice President
15
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Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 3rd Jul 2011 17:33
Quote: "I've elected The Slayer to cover me while I'm gone."

K, consider it done! Heheheh. I'll cover your back.

Quote: "You'll have to welcome anyone new to the ADG and post in the Word Game, think you can handle the extra work load?"

Uhm, barely.
But, I'll do my job.
Have a good time on your holiday, Hodgey! Enjoy!

mr_d
DBPro Tool Maker
17
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Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 3rd Jul 2011 17:39
@Hodgey
Have a good holiday with your family. I'm sure The Slayer will do a fine job while you're away

@All
As I promised last week, I've uploaded a new new version (v1.1) of my tool with the improvement of allowing the results of the build attempt to be uploaded to my website to help resolve any issues encountered. Note that this is an optional function, and for anyone that is at all uneasy about connecting to the internet can choose to not use this option at all.

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