HP m8430F intel core 2 quad cpu Q6600 @ 2.40GHz
4 GB Ram
1TB hard drives
Nvidia Geforce GT430 graphics card
FPSC installed on a secondary drive. (My F:\)
Install 120.3 on a freshly booted system.
Ran the FPSC cleaner that comes with the install, as usual it only goes so far and craps out. Ran the host of other cleaner and the .Bat file ones also. Loaded a small test map 20 x 10 1 level high with 3 characters and 2 weapons and a few trigger zones and post process shaders switching, and a couple of decals and 1 particle decal.
FPS 137 from 80
All was smooth no crashing everything is working.
Loaded up a level I had just maxed out in 119.9 Off REl.
340,000 polys, 10 characters at 10k to 15k apeice, fully custom from top to bottom. lightmapping at 1024 and quality 40, full shaders and med lightmapping med textures
119.9 would not allow the scripting to run proper, entity logic is maxed out mem is almost maxed. Decals would not run, 4 to 6 sec lag in all timing. Frame rate 19 - 29. was not able to finish the level.
120.3
Same level. seemed quicker on the test build with lightmapping at 1024 and quality 40, full shaders and med lightmapping med textures
Frame rate 30 -39, scripting did run proper and timing was within reason. was able to finish the level.
Map editor is great looking at everything in hires textures. Makes texturing a breeze know and wont have to run as many tests to get them correct. Also not so crashy when switching scenes
Great job Scene Commander, I am attatching a picture of the map file. As you will see everything in it is custom, so attaching a map file will be tasking.
BTW: Scene Comander, Do you think that using variables are less taxing on the system then using trigger zones? You can see in the screen shots in the last two that I am using and tracking them. I am using them to turn on and off decals and telling characters when to interact with other characters.
Thanks