Quote: "Is it possible to get dynamic models receive their SurfColor from reading the colour of the lightmap below them?"
Possibly but I'm not sure how to do this. I think Lee did something in GG where entities get lit from above by reading the skybox texture to improve ambient lighting so that would be a reasonable starting point
Quote: "is possible to import GameGuru Shaders in FPSC? (I wanted to port the new enhanced weapon pack but without shader is hard)"
It depends if the shader requires any information from the main engine which is new or different from FPSC. If so the engine would need to be updated for those dependencies
Its possible that a GG weapon shader may transfer successfully to FPSC but I'm not sure if the PBR version will work so you may need to try a pre-PBR shader
I asked Lee if I could get a copy of the GG source code before they moved from DBPro to C++ but he no longer has it
Quote: "is there a chance of adding multiplayer support? I really appreciate the features of this mod and I would love to see them implemented in the multiplayer part of the game. Is there a chance or is it just a pure dream?"
I had an agreement to add lemur mod multiplayer support into Black Ice but it fell through when the paid version of lemur did not take off so its just a dream for now
Quote: "If new versions of this modification are developed, is the author considering going this way ? I realize that adding new things in the FPSC code is not an easy task."
We don't have any plans to update the editor at the moment. There are 2 parts which is the editor interface built using visual studio and map editor built using DBPro
We did some changes like making the map editor full resolution and adding a more useful help commands (F1) but nothing heavy duty
Quote: "I think the editor source was released, but you need an expensive editor to compile it."
I managed to get the main FPSC interface to compile in visual studio but its a ton of code and a project all by itself
The map editor source is available in the FPSC Dev Kit I released last year
https://forum.thegamecreators.com/thread/221700
@TMoney Moterbike Dude - Ncmako is right. You just need to find the type of segment / entity you want to use from Black Ice then set it up with the same shader and texture configuration
@Wolf - Thanks for the kind words
Happy New Year everyone (a little late I know!)