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Work in Progress / SoulHunter

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Mr Tank
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Location: United Kingdom
Posted: 19th Apr 2006 12:29
LOL. Must really must learn to read one day.
zzz
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Posted: 20th Apr 2006 13:57 Edited at: 25th Apr 2006 18:45

Edit, PNG removed, so annoying to load. Click the button at the bottom instead.

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Bizar Guy
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Posted: 20th Apr 2006 17:05




Very nice.

danielp
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Posted: 21st Apr 2006 05:48
That sure is one freaky looking creature! Keep it up .

danielp

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zzz
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Posted: 21st Apr 2006 13:05 Edited at: 21st Apr 2006 13:05
Thank you guys!
That creepy creature is actually the one that help you in the tutorial, but she is even the .
Did I reveal too much?



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Chris Ritchie
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Posted: 24th Apr 2006 18:20
Just played the demo and its looking really good.I love the style and look of the game kinda what Mario 64 would have looked like if Tim Burton had been involved. The Intro was great and the ingame menu's worked a treat. I think the auto camera could do with a small bit of tweaking but apart from that excellent. Keep up the good work.

Lead programmer ULIDIA
Belial Productions
danielp
User Banned
Posted: 25th Apr 2006 05:11 Edited at: 25th Apr 2006 05:13
zzz said :

Quote: "For all you lazy guys, who are unable to check old posts...
http://medlem.spray.se/everlord/sdii.html

And please remember:
Camera collision fixed, no comments please.
Run the OPTIONS-PROGRAM first.
Switch to camera mouse-movement, press "C".
All shield issues fixed, no comments please.
Avoid problem with flickering bars at bottom and
top by changing the res to 320x240.
Gamma options will added in next version.

I think that´s all, if you find any other bugs then post´em!
"


Quote: "Camera collision fixed"




danielp

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zzz
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Posted: 25th Apr 2006 18:43 Edited at: 25th Apr 2006 18:47
Quote: "Quote: "Camera collision fixed""

And I improved it even more today! Now the collisions are very smooth and the speed of the camera will become adjustable in the options program. Jumping on the platforms outside the tower at the end is so much more "comfortable" now!
Also, for every captured soul you´ll get 3 health points from now on. Or shall I make it 10 hps?
And last, tutorials finished! Including: sword, monster killing, shield and gui description.

Hawkeye
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Posted: 25th Apr 2006 20:00
Any chance of a new demo sometime, or are you going to save that for later?


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Bizar Guy
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Posted: 25th Apr 2006 21:52
Sounds great! but definitely save the next demo for when there's a bit more to explore or something... well that's what I would do.

General Sephiro
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Posted: 29th Apr 2006 05:36
zzz, glad to see your still making progress on this

She's looking good - Hopes it runs well on ones own computer -

zzz
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Posted: 30th Apr 2006 15:18 Edited at: 30th Apr 2006 15:21
Thanks guys!
I wont release a demo for a while, but here´s a new vid!
It´s a bit slow "thanks" to fraps.

enjoy!?


http://medlem.spray.se/everlord/newestvid.html(16mb)

Bizar Guy
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Posted: 30th Apr 2006 16:55
Looks quite awesome, zzz!!! I like how the hell pigs are now back in there, too!!


Just curious, but will souls do anything but heal some of your life? They should, because you're keeping track of how many there are, and it is called "Soul Hunter". You've probably already thought of it, but I wanted to ask.

Quote: "Also, for every captured soul you´ll get 3 health points from now on. Or shall I make it 10 hps?"

Well, that depends. How many health points are there total? If it's out of 100, then I would say 3. But what would really be good is if the more powerful the monster was, the more health its soul healed. Like say a weak soul could heal 3hp, a medium soul could heal 9hp, and a strong soul could heal 27hp (multiplying by 3). If you do that, you should have three different souls, the more powerful ones bigger and looking stronger. I think that would be awesome and would really be useful for when you lose more health against the more powerful baddies.

headcrab 53
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Posted: 30th Apr 2006 17:42
@ Bizar Guy
I think that is a great idea.

@ zzz
The game's looking great. A couple of combat sugestions:

1) Maybe the sword attack should take only about three quarters of a second to preform, and have the player step forward in the process. I think this would make the combat really smooth.

2) I think that holding down the button to hold up your shield and letting go of the button to bring it back down would be easier.

And a question:
What program are you using to create the animations?

"Not again!" - A Grunt
zzz
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Posted: 30th Apr 2006 18:22 Edited at: 30th Apr 2006 18:29
@Bizar:
Yes, there´s a reason why I´m keeping track on how many souls that have been collected.
And yes it´s a good idea, I´ll see what I can do.

@covenant:
1: sword attack were slowed down, because the vid was recorded by fraps. And the player already steps forward while using the sword. Haven´t you tried the demo?

2: That´s already fixed.

Glog
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Posted: 30th Apr 2006 20:12 Edited at: 30th Apr 2006 20:13
well , it's still looking great , but i got some 404error when i click on the download link . the link doesn't work.


by the way , my broadband time is limited , because i pay for it , and when i got to see entire comunitie(S) showcases within half an hour , i assume that i don't have to search threads for hours to find links that should be on the main page . therefore , i invite you to use the "Edit" command on the first post on the first page , and add the demo link here .

regards, glog.

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Hawkeye
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Posted: 30th Apr 2006 20:14
Cool video man


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
headcrab 53
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Posted: 30th Apr 2006 20:17
Quote: "@covenant:
1: sword attack were slowed down, because the vid was recorded by fraps."


I did notice that the gameplay was slower at lower framerates. You should consider adding timer-based movements at some point.

Quote: "@And the player already steps forward while using the sword. Haven´t you tried the demo? "


I guess I didn't notice the step forward. Maybe an enemy in the way?

Quote: "2: That´s already fixed."


Yay!

"Not again!" - A Grunt
zzz
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Posted: 1st May 2006 10:55 Edited at: 1st May 2006 10:56
@Glog: Sorry, I removed the demo yesterday, it was taking too much space from the webhotel that I´m using. Maybe someone has the demo and can send it to you, else you have to wait for the new one. I´m really sorry.

@Hawkeye: Thanks!

@covenant: It would be too much work to implement the timer-based movement in the game now(I think?). And I don´t understand how it works either. I have seen one version of it on the forum but it seemed very buggy and wierd.

Hawkeye
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Posted: 1st May 2006 15:07
Deltatime isn't so terribly hard once you get it working, but it's best to start a project with deltatime instead of converting everything - you've gotta start thinking in terms of moving an object by units/sec. This is part of my standard startup template, the deltatime part is taken from Nicolas's code snippet I believe:


And so then you might do something like this:


Which would move the player object at a rate of 100 units per second It's really not all that hard, but it would certainly be a huge task to implement it in your current stage of development. Not only would you have to find all the references you need to change (big task in of itself) but then you'd need to find the proper rate, which, even worse, it a boring task.

My advice? Save it for SoulHunter 2


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
zzz
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Posted: 1st May 2006 20:59
I think you´re right Hawkeye, I´ll use timer movement in my next game instead...

Today I made a website for Soulhunter. What do you think?
http://soulhunter.info.se/

Vincentv
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Posted: 2nd May 2006 00:17
the website has exceeded the bandwith limit...
danielp
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Posted: 2nd May 2006 02:43
I got the same message, can't wait to see it though.

danielp

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zzz
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Posted: 2nd May 2006 12:18
Sorry for that, I´ll fix it when I get home...

Hawkeye
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Posted: 2nd May 2006 15:08
Email it to me, I'll host it on my webspace for a couple of weeks.


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
zzz
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Posted: 2nd May 2006 17:40 Edited at: 2nd May 2006 21:29
Thanks, but that´s not necessary. I´ll make some thumbnails of the heavy images and switch to madman soon...

I think the site is up for the moment... The bandwith may exceed again, depending on the amount of visitors. I hope that I can get my account at madman soon!!

Edit: Just got an email, I´ll get my account at the end of the month... I´ll upload some of the stuff at lousy spray then.

danielp
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Posted: 2nd May 2006 23:45
zzz, I was able to get onto the site now and it looks great!

I like the layout and screenshots etc, it's all looking nice.

danielp

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Hawkeye
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Posted: 3rd May 2006 00:15
Oops, actually I was talking about the video, not the site

Site looks nice though


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Bizar Guy
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Posted: 3rd May 2006 00:27
Very nice site!!

But you forgot the stone dolls on the character list.

Vincentv
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Posted: 3rd May 2006 23:38
Quote: "Very nice site!!"


Maybe but it always exceed the bandwith limit !!!
Uncle Sam
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Posted: 4th May 2006 02:28 Edited at: 4th May 2006 03:38
I saw the latest video...amazing attacking moves!

Great job!

Uncle Sam
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zzz
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Posted: 5th May 2006 20:03 Edited at: 5th May 2006 20:13
Thanks!

I have some questions for you guys...
Do you think that I would be able to sell this when it´s done, is it good enough, or am I too greedy? If you think that it is ok, then what price would you pay for it?

Pincho Paxton
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Posted: 5th May 2006 20:23
We wouldn't pay for it. Mother's/Father's with children, and not connected with programming might.

zzz
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Posted: 5th May 2006 20:26
Ok, then. FREE!


Bizar Guy
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Posted: 5th May 2006 21:56 Edited at: 6th May 2006 05:50
Quote: "Do you think that I would be able to sell this when it´s done, is it good enough, or am I too greedy?"

This is definitely of selling quality, although I wouldn't really mention price for a while yet. As impressive as this is, I wouldn't say it's something I'd buy yet. When you've made it super polished and I can see myself playing it many times over, and if there's enough content (At least ten levels, but many more will be willing to buy if there's 15-30 levels, and everyone loves a level editor), then I will buy it, for something between $10 and $20. Don't bring up price yet, and if you do sell you'll have to get the final demo up all over the net. But I'd like to see this sold, as long as you make it into a 'full' game. This would be one of the few db games I’d seriously considered buying if there was enough content...

Vincentv
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Posted: 5th May 2006 22:35
Quote: "Do you think that I would be able to sell this when it´s done, is it good enough, or am I too greedy? If you think that it is ok, then what price would you pay for it?"


Maybe if you optimize it. I have to change my graphics drivers settings to get a correct framerate (23fps)

My specifications are : pentium4 2Ghz, 512Mb, Geforce FX5200
Uncle Sam
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Posted: 5th May 2006 23:01 Edited at: 5th May 2006 23:04
Quote: "Geforce FX5200"


That's why.^

As for selling it...I wouldn't buy it, not becasue it's low-quality, but because I just don't buy games usually. I'd love to see this free! Or at least make most of it free, with like a cost for the level editor. Have you made any other projects free for the community? That is a good idea to do before you sell anything, so that people can see the kindof quality you put out. That's what I'm doing (click the link in my signiture ).

Last time I checked, the demo was gone! Let me check again...

I went to the link for demo 2, and I couldn't find anything but a web page in another language.

Uncle Sam
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danielp
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Posted: 6th May 2006 02:25
http://soulhunter.info.se/ seems to be in english for me, I just can't wait for the next demo to come out

Personally, I don't buy these sort of games - but it is quite fun so I would play it if it was free.

You could always release it for free, and give people a link to pay you how ever much they think it's worth. Most people wouldn't pay, but some would. Better than nothing eh?

danielp

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zzz
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Posted: 6th May 2006 11:12 Edited at: 6th May 2006 11:12
Thanks for the comments, I´ll probably release this for free, that´s the easiest way and then more people will play it!

Quote: "I went to the link for demo 2, and I couldn't find anything but a web page in another language."
It´s swedish!
The latest demo is deleted until I get my webspace at madman, hopefully at the end of this month...
Quote: "Have you made any other projects free for the community?"

Yup! vvv
http://forum.thegamecreators.com/?m=forum_view&t=73760&b=5

TEH_CODERER
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Posted: 6th May 2006 12:24
Quote: "We wouldn't pay for it. Mother's/Father's with children, and not connected with programming might."

Obviously it would be nice if it was free but that is incredibly unfair. This game is without a doubt good enough to sell.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Crazy Ninja
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Posted: 6th May 2006 12:39
just give it to me free and make everyone else pay. nah just kidding

i think that this could be a really awesome game if you finish it. You have defiently put a lot of hard work into it(the demo's and screenies show it) and i think that you might be able to sell it. Then again, it might be better to release this free so everyone will know you can make really awesome games and then sell your next game if it's good enough.

I just love gravity. Used to be Cagel(like anyone cares)
zzz
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Posted: 6th May 2006 17:26 Edited at: 6th May 2006 18:29
I´ve got a problem!
Recently I got rid of some old software and it seems that some of them deleted a mp3 decoder,(codec or what it is called?) too! Some mp3 files sounds awful in db but plays well in winamp and mediaplayer. Where can I find mp3 decoders? I really hope that you can help me guys, cause right know it sounds really awful! "skrzshchsrz"


EDIT: Problem fixed, thanks to system restore! So now it´s tuesday again...

Antidote
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Posted: 9th May 2006 02:09 Edited at: 9th May 2006 03:01
Aww man now I feel sad. I haven't been visiting the forums recently and I just took a look at my old Leviathan thread and realized I had miss a very nice comment from zzz back in December, Oh well, Very nice so far I hope to see all the new work I'm sure you're doing very soon. And then I promise to everyone who has missed me (all 1/2 of you who know who I am) that I will code something just because this game has inspired me to do something, I don't know what though. Seriously your game is that good.



zzz
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Posted: 14th May 2006 21:11
It´s fun to hear that my work have inspired you, Antidote!

I have uploaded the demo on a new server now, you´ll find it at the soulhunter website! (You may have to clear your cache) http://www.soulhunter.info.se


Bizar Guy
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Posted: 14th May 2006 22:43
Oooh, show us the Enchanted oak!!

zzz
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Posted: 16th May 2006 23:01 Edited at: 16th May 2006 23:02
Here you go bizar! I didn´t have any good screens at the moment.
There will be an oak on each level and it´ll be like the "goal".



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Bizar Guy
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Posted: 16th May 2006 23:12
Oh, Cooooooooooooooool.

Took a bit but I found him.

So this WILL be free? Man are we spoiled.

zzz
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Posted: 17th May 2006 22:29 Edited at: 17th May 2006 22:30
Okay, here´s a better one!




I know that the "i" should be uppercase, but the font that I´m using only includes lowercase "i"´s. Which I think is kinda cool.

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Silvester
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Posted: 17th May 2006 22:54
Looks cool.

Your signature has been erased by a mod because it was too beatifull to look at...
Bizar Guy
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Posted: 17th May 2006 23:07
So does this mean the first level is done?

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