Thanks for the comments Bahamut! If you had read the previous pages you should´ve known that most of the problems you listed are fixed.
Quote: "here was one box, after the shield part, about the status bar. This box was far to cramped with information."
That box looks like this now:
Then the jumping, the platforms in the beginning are replaced with a bridge. And I´ll take a look at the power of the jump, although I think it´s good.
Quote: "Maybe soulhunter can run up the steps instead of having to jump?"
Good idea, we´ll see if I implement that...
Quote: "The camera is much better now, however it's still problematic. The autocamera is mostly fine, but in places it doesn't allow the greatest view (sometimes you can't even see the character)."
Making camera collision for a 3rd person game is a pain in the 4$$, although I have made it a little bit better since the demo.
Quote: "I find that if I move the mouse slightly before a jump, he suddenly turns with the camera and buggers off in the opposite direction."
Soulhunter´s movement is always relative to the angle of the camera. If you press the left button, he always walk to the left, if you press right he always walk to the right and so on, just like sm64.
Quote: "The combat is great."
Thanks!
Quote: "I know people have already mentioned this, but I took some screenies of where the big boxes appear."
The blocks should be fixed, i think they appeared because ATI gfx cards didn´t support the colour texturing method I used to make them invisible.
Quote: "I know you're already aware of this problem but when I restored the program the black bars flickered."
That´s a bug within dbc, I have now changed the game so the black bars are switched off by default.
Quote: "Or maybe periodic torches lining the path? "
Lol, check the previous page!
Thanks for your crit, Bahamut!
Maybe you could you remove those large pictures, please? They´re taking up quite much space.