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Work in Progress / SoulHunter

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Dr Manette
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Posted: 9th Jul 2006 17:51
Is it supposed to be really dark? It might be my moniter, which makes everything ten times as dark. Anyways, looks great zzz, the jumping actually seems fine to me. However, when you fight monsters, the rock music seems out of place with the rest of the scenery, Just a thought.

Bio Fox...four guys, one computer, games like nobody's business.
zzz
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Posted: 10th Jul 2006 15:31 Edited at: 11th Jul 2006 21:10
Oh my, so many posts...

Quote: "Is it supposed to be really dark? It might be my moniter, which makes everything ten times as dark."

You will have the opportunity to change the screen brightness of the game.

Quote: "However, when you fight monsters, the rock music seems out of place with the rest of the scenery, Just a thought."

It´s hard to find free music for fighting scenes that fits well with this game. But I think that the music I found was quite good. I could always put the music files outside the exe, so that you could change them for something better... Or if anyone of you find some free game music site with music that fits better (except freeplaymusic or sounddogs), just tell me ´bout it!

Thanks for your comments!

Hawkeye
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Posted: 10th Jul 2006 18:48
This project is so uber looking I might be presuaded to make a couple of choons for it...


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
zzz
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Posted: 18th Jul 2006 01:16 Edited at: 18th Jul 2006 17:01
The new demo is finally done!
It took a whole day to debug it and then find a hosting place for it. The demo is 33mb, the server is a slow swedish one and the ads on that site are horrible. But it´s midnight right now and that was the best I could find.

Note: I´ll NOT answer any question that can be solved with the options program. Just follow ALL instructions and read the readme-file.

[edit]Updated demo since ruccus post. Fixed mouse cam.
2 levels. Enjoy, if you can!

Click here to download it!

RUCCUS
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Posted: 18th Jul 2006 02:13
Its looking good, still some bugs to work out but its just a demo so there's always going to be bugs. I found the camera really annoying, it takes so long for it to get behind the guy. Eventually I figured out I could switch cam modes but the mouse version is very buggy, and Im not sure what the audio version does.

A description of what the controls are in-game would have been good as well, was left to figure it out during gameplay.

Still very good game, keep it up!


Projects: Online CTF Game | Newcommer's Guide to FPS's
zzz
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Posted: 18th Jul 2006 12:03 Edited at: 18th Jul 2006 17:01
@Ruccus:
You can change the camera speed in "SoulHunter options.exe" which can be found in the "Options"-folder. There you can also change the controller settings. And it´s "auto" not "audio", which isn´t finished. I kinda forgot it since I´m always using the mouse.

Here are the default controls, but PLEASE open the options-program, there´s very much that can be changed from there.

Up: w
Down: s
Left: a
Right: d
Jump: Space
Sword: Left mouse button
Shield: Right mouse button
Absorb souls: Left ctrl
Use item: i
Change camera mode: c
Move camera up and down in auto-mode: Numpad up, Numpad down

[edit] I tweaked the camera a bit. When in mouse-mode, the camera wont freak out when moving the mouse too fast. When in auto mode, the default camera speed is a little bit faster. And while jumping, the camera will zoom out and up so that you´ll get a clearer view of what´s happening. Was these the bugs you meant ruccus or are there more?

Vincentv
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Posted: 18th Jul 2006 19:00
Awesome ! This new demo is a lot better ! Framerate is improved, musics are cool, controls are more easier and the second level is very good. There are some bugs but... Good work
TEH_CODERER
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Posted: 19th Jul 2006 13:26
YAY! Downloading.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Van B
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Posted: 19th Jul 2006 14:55
Looking very nice .

I love nightmare before christmas, so the visuals here are right up my street.

One thing, I made a moth - and it's gonna fractionally star in this game I'm making, which is annoying me because I put a lot of work into this beast and it's only being shown for a few seconds, really small in 1 scene, seems a waste of effort to me. Could you use it? - it's textured and well animated, it's basically ready to go, heck it's even coded to head towards a location (light?), so it could bolt right in - just thinking that it would suit this game a lot better and it would actually be seen. Just let me know if you'd like to see Dave the moth and I'll email it to you.

Aegrescit medendo
Bizar Guy
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Posted: 19th Jul 2006 16:06 Edited at: 19th Jul 2006 16:06
Very impresive zzz! Great work all around, and I was especialy impressed by the auto camera. Almost good enough to play the entire game with! I did end up going to mouse cam eventualy, but I loved having a system that took the hastle away from me and actualy did a good job at it. I also loved when the guy took the candle off his head and gave it to soul hunter.

My only problems are that the game went back to the very begining when I died. It igored my checkpoints when all my life was gone, and didn't even bring me to the begining of the level I had been playing. then I had trouble geting past the cauldren and getting the bridge to rise. What was I supposed to do? I lit the cauldron on fire (and admitedly myself, too), and even saw the diagram on the rock, but still couldn't figure it out... Oh yes, you also couldn't get out of the item menu unless you selected an item. you should be able to get out of the menu if you don't select something as well. And in the toturial, the camera abngle switched a bit too much. I sugest taking a few of the camera angles out of there. Also, not a big problem here at all, but you might want to make the textures higher in quality. It wouold really bring the already awesome graphics up a notch. And really small here, but the fight music while a great idea, doesn't quite fit the atmosphere of the game. could you get some fight music closer to the style of the game?

And just a question, but since you've made it so there's a root system through the entire forest, and because this was inspired by rayman, will you have something like the hall of doors? I'd really love that, and it would be perfect for a level select system.

Again, amazing job. keep at it!!!

UFO
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Posted: 19th Jul 2006 17:04 Edited at: 19th Jul 2006 17:04
Good job! It doesn't save though. How do you save? I didn't see anything in the options program. I encountered an error where I used the candle twice and the candel just kept going back and forth and the player kept using the sword over and over without me doing anything. I had to quit and I can't load it . Screen:




I suggest saving the game in the selected slot every save point (if that glowing rock is one).

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UFO
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Posted: 19th Jul 2006 17:06 Edited at: 19th Jul 2006 17:07
I also suggest making the font size bigger in the conversations, because in 320*480 its nearly impossible to read. I also suggest splitting this into two:



Its way too much to cram in and the text is too small to read.


Very nice job. Its a very fun action-adventure game with style. Keep up the good work

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zzz
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Posted: 19th Jul 2006 17:28 Edited at: 19th Jul 2006 18:14
Time to answer some questions.


Vincentv: Can you specify some of the bugs so I can fix them?

Van B: I could include it in some sort of bonus level or something like that maybe, if I think that the monster fits for the game. I´ve sent you an email.

Bizar Guy:
Quote: "It igored my checkpoints when all my life was gone, and didn't even bring me to the begining of the level I had been playing"


Woops, sorry ´bout that. The gameover part isn´t finished at all(As you could see). To get back to the level you have to save your game and then load it from the main menu when you die, yeah it´s not fun at all. But hey, it´s still a wip. To save, simply press esc when not talking to anything or during movie sequences. Then select continue and the game is saved. I will add a more "Save game"-looking button later! There´s a cheat too, although I don´t know if it works, I´ve actually never tried it.


Quote: "I lit the cauldron on fire (and admitedly myself, too),and even saw the diagram on the rock, but still couldn't figure it out.."

ONE cauldron?

Quote: "Oh yes, you also couldn't get out of the item menu unless you selected an item."

Thanks for reminding me, I´ll fix that. [edit: fixed]

Quote: "Also, not a big problem here at all, but you might want to make the textures higher in quality."

Since DBC only can handle bmp pre-textured objects and since I early in the game was dumb enough to make separate textures for separate limbs on some objects, and I want to keep the file size as low as possible. This means that I can´t make Hi-res bmp textures and that it would be a pain in the a** to texture every separate limb of some objects with hi-res jpegs. Or maybe I´m just too lazy to do something about it?

Quote: "could you get some fight music closer to the style of the game?"

The day I find that music file you can be sure that i´ll add it!

Quote: "And just a question, but since you've made it so there's a root system through the entire forest, and because this was inspired by rayman, will you have something like the hall of doors? I'd really love that, and it would be perfect for a level select system."

The hall of doors... Funny you should mention just the hall of doors, as I´m been thinking of something like that. We´ll see what I may come up with. A level selection system would be really awesome...

Ufo: Ok I know what caused that bug, so I´ll fix it right away! Thank you for finding it! It´s a cool picture you took of him. He´s attacking the mighty candle! [edit: fixed]

I should have wrote how to save, just look at the answer I gave Bizarguy.

I plan to remove the 320*240 choice since it´s so hard to make anything look decent in that mode. I can fix that conversation box you showed me. No problem!

Thank you guys!

Sixty Squares
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Posted: 19th Jul 2006 18:19 Edited at: 19th Jul 2006 18:22
That demo is amazing! HOW THE HECK did you manage to make this in DBC?!?!?! I am amazed at your work.

EDIT: Oh and at the start of the first demo level, after that guy talks to you, this sound keeps on playing OVER and OVER again. It's quite annoying. Did you fix that a long time ago? I may have gotten the wrong demo...

But awesome job!

My Functions: Mine
Post yours: Post
BiggAdd
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Posted: 19th Jul 2006 18:47
Very very impressive. I like it a lot. Reminds me of zelda quite a bit. The music is ver good... fits in nicely. The only thing i could say though was the camera was a bit slow... and also jumping prooved a bit tricky sometimes. especialy if you diddn't have the right camera angle. But apart from that its realy realy good.

For some reason i also found.... there are a few grey boxes in the sky.... its around that area when that white woman says "I can heal your wounds"

zzz
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Posted: 19th Jul 2006 18:59
Sixty squares:
Thanks!
Take a look in your computer and see if you can find a dll named something with lamemp3. If you don´t have it then that can be the reason. I´ve never had that problem. Did anyone else?

Bigadd:
Quote: "there are a few grey boxes in the sky"

Could you post a small picture? I´m not using any boxes so I have no idea how to fix it.

Also make sure that you at least the april release of directX 9.0c.

Bizar Guy
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Posted: 19th Jul 2006 19:17
Heh, thanks for the tip. done now. Will the levels start to get longer now though? Btw, great puzzles in the second level. I liked the gravestone one a lot. And the rising bridge was pretty cool.

UFO
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Posted: 19th Jul 2006 20:15
I played it some more, and during that fight with the 3 zombie dolls in the first level, I somehow fell through the floor and I was revived at the last save point, but couldn't move

Then restarted and I got to the cauldren part, but I couldn't find the second cauldren you mentioned. Can you give me a hint? Please?

Great game, but very buggy

zzz
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Posted: 19th Jul 2006 20:51
Bizar Guy:
Quote: "Will the levels start to get longer now though? "

I have no idea, seriously.

Ufo:
Quote: "I somehow fell through the floor "

That sounds strange. I have seen an enemy fall through the floor once. I´ll take a look at it. And you couldn´t move? Was sh´s breathe animation frozen? Were you using the sword at the very moment you fell through the floor?
You have to find the cauldrons by yourself, hehehe. And it´s 3!
Very buggy you say? Well that´s why I let you report them. Because I can´t find them all by myself.

Homey the Clown
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Posted: 19th Jul 2006 21:45
I loved the demo! But have noticed a couple things: What is a forrest without a lot of trees ? Also could you make to where the camera rotation can be controlled by the mouse? It just makes me feel uncomfortable without it. There also must be some delay in the jumps because I always die near those jumping-pillar-to-pillar parts. Other than those minor tweaks, this really becoming an awesome game!

Homey

"I don't think so... Homey don't play that."
-Homey D. Clown
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UFO
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Posted: 19th Jul 2006 21:57 Edited at: 19th Jul 2006 21:58
I think I was using the sword. And yes, the sh was animated and the camera moved around in responce to the keys.


Quote: "Very buggy you say? Well that´s why I let you report them. Because I can´t find them all by myself."

I know. I was just commenting on it.

Quote: "Also could you make to where the camera rotation can be controlled by the mouse?"

Just press the c key until you get the camera mode where you can control it

And zzz, please make a savepoint at that cauldren area. Its extremely annoying having to redo that platform part when you die.

Still trying to find the other cauldrens.

zzz
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Posted: 19th Jul 2006 22:08 Edited at: 19th Jul 2006 22:09
Ufo:
I walked around where the zombiedolls are and I tried everything I could to fall through but I didn´t manage to do it!? Did it happen for you several times? checkpoint added!

Sixty squares:
I tried the tutorial several times but the sound didn´t repeat.

Bigadd:
I couldn´t find those boxes.


What´s wrong with me?!

UFO
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Posted: 20th Jul 2006 00:16
No, it only happened once. And one more thing: I was walking across that wood platform near that house with the guy with the huge book, and there was one small crach that I fell through. He hung on the floor, but he still fell through a small crack. A small thing, but just letting you know...

Thanks for adding the checkpoint It will make it much easier and fun.

Vincentv
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Posted: 20th Jul 2006 14:45 Edited at: 20th Jul 2006 14:50
Quote: "I couldn´t find those boxes."




Is it that box ?
zzz
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Posted: 20th Jul 2006 16:22 Edited at: 20th Jul 2006 16:30
Ok, that should be easy to fix, even if it looks like a graphic-card issue. It have never happened for me. Thank you vincentv for showing me. Btw, which graphic-card are you using? And did those boxes show up at the graveyard at level two? And in the tutorial of level one?

BiggAdd
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Posted: 20th Jul 2006 17:21 Edited at: 20th Jul 2006 17:28
Its not a graphics card issue. Sorry for taking so long to reply.
I know what it is.

In that area there are 2 zombies... if you dont kill the first one, the boxes are there if you do kill the first one the boxes aren't there.



My Graphics card is an ATi X600 pro.

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zzz
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Posted: 20th Jul 2006 17:34
That´s not happening for me. Lol, maybe because I may have solved the bug. Anyway, if it really is an issue with the graphics card, are you using a nvidia card?

BiggAdd
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Posted: 20th Jul 2006 17:46
no. ATi X600 Pro

Vincentv
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Posted: 20th Jul 2006 17:49 Edited at: 20th Jul 2006 17:50


This screenshot shows two bugs :

- Another grey box
- A collision problem in the Mr. Trevus' house
zzz
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Posted: 20th Jul 2006 19:05 Edited at: 20th Jul 2006 19:05
Biggadd: Well I´m using nvidia so it´s not impossible that it´s related to that. Anyway, I think I´ve managed to solve it.

Vincentv: Thanks! I´ll fix those.

I wanna be a guru
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Posted: 20th Jul 2006 19:34
this game unlike 90% i've seen so far, looks truly amazing.

graphics are outstanding, as well as gameplay is fun. this is one of the few games made in DB people will bother playing.

great job !
zzz
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Posted: 20th Jul 2006 19:43
Thanks I.w.b.a guru!

Vincentv & bigadd: You don´t have to post images of the grey boxes that may appear at the graveyard, they´re also fixed.

BiggAdd
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Posted: 20th Jul 2006 20:36
Well at least you've fixed it. We were just giving you the heads up you know. Its a realy cool game. I realy like it.

Natflash Games
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Posted: 20th Jul 2006 21:55
The new demo is brill, I actually think this could be sold as a budget PC game, it has all the elements a great game should, but the only reason I dont think it can be full price game is because the graphics of a DBC game could not match those of a full price game, but like I said budget may be possible.
I just sat there playing it, and literally said to myself bloodey hell this is so good, it reminds me of Jak 2 but with a more horror feeling to it, it is one of the best DBC or DBPro games for that matter I have ever played, just so fun and proffesional like.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
zzz
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Posted: 20th Jul 2006 22:00 Edited at: 20th Jul 2006 22:01
Wow thanks guys! I´ve got so much positive comments, it´s just so great!

Hawkeye
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Posted: 20th Jul 2006 23:34
The only problem with trying to sell it would be the annoying unfixable dbc bugs - namely, the flickering screen and occasional glitches.


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Van B
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Posted: 21st Jul 2006 12:00
I'd say it was a slightly glitchy, and probably not the sort of thing that people would buy a lot of these days, just speak to Drew Cameron about the troubles of selling DBC games . People go on looks for everything, and as cool as the graphics are, the dudes will always be hierarchy animated, and people assume that's lazyness or lack of skill, they wouldn't consider that it's the only real way to do animation in that engine.

It's not the game design or your graphics that would stop this moving forward, it's the technology your stuck with in DBC. Personally I found it to be one of the best DB games I've played, DBC seems great at making console style games, they have a nice PSX feel to them, like all the classic NONtendo games (Spyro for instance). It's just that people don't buy these games anymore because of how they have to look, with the doll limbs especially.

I think this game should be freeware, don't charge for it - but grab DBPro and make a sequel (or whatever) in that, with boned animation and lots of effects with the aim to make that shareware or commercial. I wouldn't feel bumped at paying £10 for that game, and my pre-goth 9yo son will love it too. Seriously the ideas are all there, the modelling and level design skills are there, and your clearly a good enough coder to make a commercial game. The techniques your using already suit DBPro's way of working just fine (plugin collision, modelled levels, unique and diverse character animation).

Aegrescit medendo
zzz
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Posted: 21st Jul 2006 12:12 Edited at: 21st Jul 2006 12:21
I don´t think that I´ll sell it. It´s like you say, gamers nowadays are a bit "spoilt" or whatever. I already have dbp but I won´t make a sequel to soulhunter. In fact, it´s impossible due to how the game will end.

Van B
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Posted: 21st Jul 2006 12:20
Your not gonna kill the little dude are you!

Aegrescit medendo
UFO
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Posted: 21st Jul 2006 15:40 Edited at: 21st Jul 2006 15:41
Hey, zzz, what command are you using to have those black bars at the top and bottom? Are you using set camera view?

Because I had the same problem with the two bars flickering like crazy with every game I used that command with. I tried everything to get rid of it, until I just covered them with the box command. It worked really well.

That might help the flickering problem Please tell me how it works

Quote: "Your not gonna kill the little dude are you! "

NOOOOOOOOOOOOOOO!!!!!!!!!!

Van B
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Posted: 21st Jul 2006 16:49
Quick note about the flickering...

If you you change the camera view, then sync - basically one of those syncs will have the border on it. I'm thinking that if you did this:

CLS : Sync : CLS : Sync

Before changing the camera view, then the borders would have nothing to flicker, maybe it's some 2D gui stuff, but I'm sure that's just screen output that can't be refreshed since the camera view has changed. This might be graphics hardware specific, as I didn't get the problem as far as I remember.

Aegrescit medendo
I wanna be a guru
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Posted: 22nd Jul 2006 09:19
Quote: "I'd say it was a slightly glitchy, and probably not the sort of thing that people would buy a lot of these days, just speak to Drew Cameron about the troubles of selling DBC games . People go on looks for everything, and as cool as the graphics are, the dudes will always be hierarchy animated, and people assume that's lazyness or lack of skill, they wouldn't consider that it's the only real way to do animation in that engine."


i agree, dark basic is a poor substitute for C++, n other languaes of course.
I learn db to get an overall look at game dev flow, not to sell(gl 2 u if u still dream of makin lotsa dough off ur games), so that i can quickly work in other languages like c++, java.
zzz
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Posted: 22nd Jul 2006 14:10
UFO, did you just cover the bars with the box command or did you only use the box command?

UFO
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Posted: 22nd Jul 2006 16:14
I just looked at the code and its a little messy. IT seems like I covered the bars with the box command, but you might want to try just doing the box command if you think it works.

I hope this helps

zzz
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Posted: 23rd Jul 2006 14:05 Edited at: 23rd Jul 2006 14:07
Thanks for the help ufo, but I solved this in another way. Since I´m using quite many loops and short cut-scenes and since this flickering almost never occur for me, I thought that it would be too messy to start adding 2d boxes in different sizes depending on the resolution. So I just added a "widescreen-mode" button in the options program. With that you can disable the black bars and it will also make the game look better on widescreen monitors (I think).

Tinkergirl
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Posted: 24th Jul 2006 00:31
I agree with Van B - this is an excellent little game, which reminds me deeply of some of the classic Playstation 1 platformers. Your game reeks of style and character, zzz - very well done!

If you're not going to charge for it, you could at least make sure to add a paypal-donate button to your site - that way you might get a little bit of cash every so often. Wouldn't hurt, I hope.

As for the demo - I thought that the first area, with the first jumping section was pretty harsh for so early in the demo. I don't know if you want to put a non-fatal jumping challenge in there before the chasm jumping so the player can get used to it. But other than that, and a possibly intentional sense of getting lost in the forest (would signs on posts help?) - it seems very well constructed indeed.

*applaud*

BlinkOk
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Posted: 24th Jul 2006 02:14
awesome, awesome game. the characters design reminds me a bit of "death jr" only more menacing. i noticed that you were lookin for loops. i had some hangin around from a flash game i was workin on. only problem is they're a little short (all less than 10sec, coz it was a flash game). you are more than welcome to them if you want. just let me know ok.
thanks
http://img93.imageshack.us/my.php?image=spookyhv3.swf

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Drew Cameron
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Posted: 24th Jul 2006 13:32
Yeah selling stuff is a pain in the schnitzel, but I've not given up just yet. Got some aces up my sleeve.

About the game: excellent! Very solid. I see lots of potential in you. Everything (all positive) I feel about the game has already been said, but very good work. If you took a few weeks to get into DBP you could really turn out something PRO quality! (A pun, ha ha!) As it is, this is very, very good and especially so for something made in DBC.

Keep up the good work and stick around.

headcrab 53
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Posted: 25th Jul 2006 01:55
WOW! This is great!

Just a question: Is the graveyard the end of the demo? I couldn't find anywhere else to go from there.
zzz
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Joined: 13th Nov 2005
Location: Sweden
Posted: 25th Jul 2006 11:50 Edited at: 25th Jul 2006 16:02
@Tinkergirl:
I´ll see what I can do with those places. I was thinking of putting up a bridge instead of those platforms on lv 1.

@BlinkOK:
Thanks, but those music loops are too short and they´re not exactly what I´m looking for. Thanks anyway.

@DrewCameron:
Thanks!

@Headcrab 53:
Take a look at the gravestones.

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I´m doing some 2d experiments in dbp right now, so I´ll take a brake from sh for a while. Thank you for all your comments!

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