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Work in Progress / SoulHunter

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tha_rami
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Posted: 24th Oct 2007 01:06
That would be good .


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Guyra
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Posted: 24th Oct 2007 16:14
@zzz: I think that's a good idea. You wouldn't even have to be told there are others, I think you'd understand it automatically.
Bizar Guy
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Posted: 24th Oct 2007 16:59
yeah, that should work


Superman wears Chuck Norris PJ's
zzz
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Posted: 24th Oct 2007 21:55
Well, then I´ll try to do it that way then.
New screenie


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Junkrock
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Posted: 3rd Nov 2007 17:06
Loving the look of that level!

DaZ

Guyra
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Posted: 4th Nov 2007 04:07
..loving the whole game itself!

If there will ever be a disc release of this game, I'll buy it.
Guyra
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Posted: 5th Nov 2007 08:45
I just got to the first boss, the guy with the chains and big energy ball thing. After I had died once, and revived, I could no longer see his chains(I had to guess where they were), nor could I see his gigantic energy ball. :/
zzz
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Posted: 5th Nov 2007 21:03
@Guyra:
That bug has already been fixed, thanks anyway.

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Guyra
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Posted: 6th Nov 2007 11:58
@zzz: Ah, that's good to hear. Bra jobb av "söta bror" vil jeg si, hehe!
zzz
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Posted: 6th Nov 2007 16:50 Edited at: 6th Nov 2007 16:51
Quote: "Bra jobb av "söta bror" vil jeg si, hehe! "

Haha, tack så mycket!

WII number: 8220 5043 6939 7393
zzz
18
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Location: Sweden
Posted: 18th Nov 2007 13:28
Ok, sorry for double posting.
What do you think of the new "dawn" light I´ve added to lv4?
These are the three options I´m thinking of using this for:
1. Let night turn into day after the second sword is picked.
2. Just let all levels from 4 to 6 be set to day.
3. Add some kind of real-time day/night cycle.

What do you think/other suggestions?




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Virtual Nomad
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Posted: 18th Nov 2007 14:33
although it looks cool, i'm afraid adding daylight would pull me from the erie nightmare i've come to appreciate in SoulHunter.

that is, unless, the storyline requires it. and, then, by all means... let there be light!

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
Bizar Guy
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Location: Bostonland
Posted: 18th Nov 2007 17:18 Edited at: 18th Nov 2007 17:21
I recommend heavily having some of the levels in the daytime. It's a great change of scenery, and looks good. It will keep the player interested in their surroundings.

I know you might want to wait until the end to work on AI, but so you know zzz, the AI is really holding your game back right now, and if you can get a more finished version in place, you can have levels based on the more advanced AI. It would be really cool if you added some sneaking sequences (like a few small portions in some levels).

Also, just an idea, but if you had ways to manipulate the environment, say like cut a rope and have something it's attached to go swinging into a tree and knock it down, turning it into a bridge, you could really add some variety to the game.

And have you converted to DBC 2? You might have said so, but if you haven't definitely do for the vista compatibility and amazing new lighting effects.

And one more thing. Have you played Windwaker? I'm playing through it right now, and am baffled by the level of detail and polish. It sets an entirely new level for me. The amount of things you can do and freedom you have is incredible. Just asking, because it's made me want to put a lot more effort into my next game, which is saying a lot considering how much I had planned to add to it.


Superman wears Chuck Norris PJ's
zzz
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Posted: 18th Nov 2007 18:02 Edited at: 18th Nov 2007 18:03
Thanks for the comments!

As Bizarguy wrote, I think that it is a change of scenery and I feel that the game will become quite monotonous if it´s always night.
All the ideas you gave me bizarguy are great, but I have no plans of adding them.
I tried to switch to DBC2 but all my animations flickered. I have no trouble running my game on vista anyway.
And, yes, I´ve played windwaker. I think it has the greatest story of any game I´ve played.

WII number: 8220 5043 6939 7393
tha_rami
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Posted: 18th Nov 2007 18:35
I agree with Bizar on all points.


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Zombie 20
17
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Location: Etters, PA
Posted: 19th Nov 2007 03:11
daylight makes it look really nice, haven't played the demo yet, I want to wait until its complete so I can fully enjoy it. Soulhunter looks to be one of those games to play start to finish. Keep up the good work.

Dr. Mannete- OMG It's Zombie's voice, it's so Suave!

White Fang 12
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Posted: 24th Nov 2007 14:20
the demo keeps locking up
I did play enough to say that was amazing but really work on AI and how people move right now they have there arms out end look like zombie the walking at least

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BMacZero
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Posted: 1st Dec 2007 22:52
It worked great for me, with a few various camera glitches.

The one major thing was that when I was fighting the final boss, I grabbed his chains three times, and on the third time he started trying to pull off his chains..off came one, then the other, then (?!) the first one again, and then the other, and so on. So I was stuck in an infinitely looping cutscene.


[i"Ok, so that wasn't funny. I don' have any good Christmas jokes."[/i]
zzz
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Posted: 3rd Dec 2007 17:09
Thanks for all your comments, I´m sorry to say that I haven´t been working on this game since my last post. I´m waiting for inspiration, and I´m addicted to tf2 and sm: galaxy.



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tha_rami
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Posted: 3rd Dec 2007 17:26
Well, it's an excuse. We've all been waiting 11 years for TF2, and SM:G doesn't require explanation. When you continue, let me know, we might one day want to cover this game in Untitled, the game magazine.


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demons breath
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Location: Surrey, UK
Posted: 3rd Dec 2007 18:26
This game looks awesome. Unfortunately, when I played, I got to the second level, then had to stop. I saved like you said, by pressing continue in the menu. Then I quitted. When I tried to reload my file, it started from the first level again.

BMacZero
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Posted: 6th Dec 2007 04:16
You should really see about getting SoulHunter into TGC Heroes, if you haven't already. He's starting to grow on me .

I'm having trouble killing that big boss with the chains. How do you hit him after you grab his chains 3 times?


"Ok, so that wasn't funny. I don' have any good Christmas jokes."
tha_rami
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Posted: 6th Dec 2007 04:35 Edited at: 6th Dec 2007 04:36
bmaczero... what if we are far ahead of you?

You just uncovered something we were planning to keep a secret, but of course you meddling *mumbles*...


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BMacZero
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Posted: 6th Dec 2007 04:44
If it hadn't been for you meddling kids...

I'm happy!


"Ok, so that wasn't funny. I don' have any good Christmas jokes."
Michael Jackson
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Posted: 6th Dec 2007 15:22
good work "soulhunter" I took the time to play it, with my young brother,


zzz
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Location: Sweden
Posted: 17th Dec 2007 23:31
Thanks for all the new comments!

I´ve been working with soulhunter for so long now and I like to try all my other ideas. So I´ll put this project on hold until I feel like working with it again. Although I will send an email to the tgc-newsletter and let them review the latest demo.

I´ve learned much while creating this game and my experiences will probably come in handy in the future.

This community has given me so much great feedback, this game would be nothing without all of you!
Thanks for taking the time to comment and playing my game and special thanks to DazDicks(Junkrock) for his wonderful music!





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reflective genius
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Posted: 23rd Dec 2007 15:00
hello

first of all I tried running the demo 'cos this looks megga awsome, but it came up with an error messge

'System Error: ERROR 165. D3D Devices do not support backbuffer bit-depth and HW Acceleration'

perhaps its cos of my crappy computer lol.. i got a gforce fx 5200 so i dunno. i'd love to play the game though, this project is one of the the very few that actually make it to complete-looking games on Dark Basic. I can't wait to see the finished product!

second - it would be cool if there was some fog of some kind, just make it look more detailed and add atmosphere (as it were) to your levels.

Great job! Keep it up
Locrian
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Location: Burton Mi.
Posted: 2nd Jan 2008 05:47
Just seen your write up in the newsletter. Very stylistic. I'll be trying out the demo soon.

Good luck with this.

Loc


Draglan
16
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Location: In the mirror
Posted: 4th Jan 2008 04:53
W00t, nice game. I'll download it soon. Also, how do you open up .rar files? They confuse me, and... i barely know what they are.

<img src="http://www.danasoft.com/sig/PwnageUlmighty.jpg" border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;">
DB newbie
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Posted: 4th Jan 2008 17:34
.rar files are pretty much like a .zip well its the same concept on compressing the files into on folder. in order to open a .rar file you will have to download winrar which will also let you open .zip files as well so it is very handy to have. the site were you get it is i believe www.rarlab.com if its not just google it.

hope that helped


Come see the WIP!

Junkrock
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Posted: 4th Jan 2008 18:36
Winace opens everything lol

DaZ

DB PROgrammer
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Posted: 5th Jan 2008 02:44
7zip opens up .zip and .rar's and its free

zzz
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Posted: 5th Jan 2008 12:30 Edited at: 5th Jan 2008 12:31
Thanks for the comments!
It was great to see that the article was in the newsletter.
.rar files can be opened with winrar, as DBnewbie already wrote, you can download it at www.rarlabs.com

WII number: 8220 5043 6939 7393
Sven B
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Location: Belgium
Posted: 5th Jan 2008 17:13 Edited at: 5th Jan 2008 17:15
I use IZarc
IZarc website

Which covers a little more than just RAR and ZIP files:
7-ZIP, A, ACE, ARC, ARJ, B64, BH, BIN, BZ2, BZA, C2D, CDI, CAB, CPIO, DEB, ENC, GCA, GZ, GZA, HA, IMG, ISO, JAR, LHA, LIB, LZH, MBF, MDF, MIM, NRG, PAK, PDI, PK3, RAR, RPM, TAR, TAZ, TBZ, TGZ, TZ, UUE, WAR, XXE, YZ1, Z, ZIP, ZOO
[edit] And it's free too...

So when can we expect a new update?

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
zzz
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Posted: 6th Jan 2008 13:53 Edited at: 6th Jan 2008 14:39
@svenB
As I wrote before, I´ve taken a break from soulhunter to move on to other projects. I feel that I have achieved what I wanted with this game.

What I want to do next is a multiplayer tps/fps, with some special physics and some kind of level editor.

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tha_rami
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Posted: 6th Jan 2008 18:56
Wait, wait, zzz. Please, define 'break' for me.


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zzz
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Posted: 6th Jan 2008 19:54
tha_rami: It will probably be a very long break, possibly without an end. So "break" may be the wrong word, yes.

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BMacZero
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Posted: 6th Jan 2008 21:23
Waaaaaah!!!!!

Just kidding . I hope all your other games are as good as this one has been!


"Ok, so that wasn't funny. I don' have any good Christmas jokes."
tha_rami
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Posted: 7th Jan 2008 03:12
You are kidding me, right, zzz? I mean, come on. You need to finish whatever level you were working on, shut down the story and release this officially. You ain't telling me that after all your hard work, you're shutting one of the largest DBC titles ever down with an 'endless break'? I'd come over and slap you across the ears if I could.

At least give this game a worthy release! You deserve it, we deserve it and Soulhunter deserves it.


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Bizar Guy
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Posted: 7th Jan 2008 05:34 Edited at: 7th Jan 2008 05:36
I agree with tha_rami. Zzz, you did get to the first boss fight and a bit further, as long as you finish whatever level you're working on, you can give the game a proper end even if it's clear the story keeps going and there's still more to tell. Just as long as you have some sort of finished product to show for 2+ years of work!

If you want to move on, you should. But do give Soul Hunter a proper farewell.

Edit: And I wanna see the last level from the last demo in daylight


Superman wears Chuck Norris PJ's
zzz
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Posted: 7th Jan 2008 13:09
You guys are probably right.
What if I made the final boss fight right after lv4? That would be a better ending right?

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tha_rami
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Posted: 7th Jan 2008 16:28
Yeah, that would be better


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Darth Kiwi
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Posted: 7th Jan 2008 18:19
I agree with finishing Soulhunter. You've done most of the hard work, you've done stuff you haven't got proper credit for yet, and it makes sense to round the game off. Even if it doesn't have a proper plot ending, it needs some sort of farewell.

I'm not actually a Kiwi, I just randomly thought it up one day.
zzz
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Posted: 7th Jan 2008 18:31
I´ve done some stuff since my last post.
The night turns to dawn after you get the 2nd sword, the music changes too. I´ve changed a lot of the dialouges so they will fit for a shorter game.
I´ve started to design a proper pause menu with inventory and buttons for save, continue, main menu, options and quit. When this menu is done, I´ll move on to working on the last boss.
Shortening the game won´t affect the story in general.
Screenshot, end of lv4:


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Inspire
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Posted: 7th Jan 2008 23:16
Looks great, as usual!

Darth Kiwi
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Posted: 7th Jan 2008 23:36
Veeery nice. The light and water effects make it look blazing!

I'm not actually a Kiwi, I just randomly thought it up one day.
zzz
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Posted: 12th Jan 2008 15:58 Edited at: 12th Jan 2008 16:05
Thanks!
Here´s a progress screenshot from the new pause-menu.
Don´t worry about the colours, lot´s of placeholders as you can see.
In this menu you´re now able to change the registered buttons for each item, you don´t have to exit the game to do that anymore!
The little empty window to the right will contain a 3d model of soulhunter.
What do you think of the new layout so far? Does it look good with that greyscale background?



WII number: 8220 5043 6939 7393
tha_rami
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Posted: 12th Jan 2008 17:58
Now, that's the spirit!

Looks functional. Hope to see it flashy soon too!


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SunnyKatt
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Posted: 13th Jan 2008 01:55 Edited at: 13th Jan 2008 01:58
WOW. This is the first time I'm looking at this thread, and its the best looking dbpro game I've ever seen. Neato. (1000th post)
EDIT: Also I'm proud of you for being able to stick to a game for this long. Most indie programmers give up and work on something else (I refuse to let myself do that).

The Fluffum War - MULTIPLAYER DEMO RELEASED!!!!
http://forum.thegamecreators.com/?m=forum_view&t=115938&b=8&p=0
BMacZero
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Posted: 13th Jan 2008 02:03
Sorry Zeke, I get the prestige of being the 1000th post

I'm glad you decided to finish this up. One of the hardest parts of any project is to know when to stop. I like that new menu, much much better than the old one!


[i]"Grow food in dirt? Save time — eat dirt."[i]

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