Time for another update don´t you think?
I gave the enemy a shiny red stick and look what he did!
I can now apply raycasting between two limbs(eg: red stick top, to red stick bottom) to check if a monster has
managed to hit soulhunter with its attack, this means the attacks will be more precise and not glitchy as before.
I´ll use this technique for soulhunter´s sword as well.
I´ve added new animations for soulhunter when he gets hit(from the front, left, right and back).
Before, he just turned and faced the monster attacking, then played a short(very short) animation.
I´ve also added different power levels of monster attacks.
[edit] More screenies
![](http://img186.imageshack.us/img186/5299/hitsr7.th.jpg)
Targeting system and ye olde blur effect
![](/images/smilies/glasses.gif)
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