Quote: "For you next games, you need to find some decent system for level building."
Yeah, modeling levels directly in max is time-consuming. Lesson learned. And please don't hate me...
Quote: "Very cool looking game ZZZ! You really put a lot of work into this project. Can't wait to see more!"
Thanks!
Quote: "this game is looking great, animations are really good and all the media fits together nicely. keep up the work "
Thank you too!
Quote: "I think you may want to consider speeding up the fire breath animation and attack, though. It would add a bit more difficulty in dodging and would probably make it a lot smoother. Just my suggestion."
A great suggestion! He was a little slow, but now he's almost as fast as a velociraptor. I increased his walking and turning speed a little and made the "breath-prepare"-animation faster, made the flames move a little faster so they reach further.
I might add difficulty levels in the end, because it's really hard to make things balanced. The Ignisaur is still pretty easy to kill when it's alone, but add one smiley to the party and you're dead.