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Work in Progress / SoulHunter

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Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 25th May 2008 07:21
Awesome

Lovin' the bone animation in DBC.

gUESS
16
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Location: Looking for my mind. Have you seen it?
Posted: 25th May 2008 20:07
That looks pretty cool.
Did you perhaps draw inspiration from this?


Please ignore the fact that my hand is on fire. It is not meant to be an aggressive gesture. It's how I say hello.
- Richard, LFG
zzz
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Location: Sweden
Posted: 25th May 2008 21:37 Edited at: 25th May 2008 21:43
Oh noes, you gUESSED!
Yeah, the Naga is the source of inspiration for
this monster.

gUESS
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Location: Looking for my mind. Have you seen it?
Posted: 26th May 2008 18:58
Wikipedia is your friend.

Please ignore the fact that my hand is on fire. It is not meant to be an aggressive gesture. It's how I say hello.
- Richard, LFG
BMacZero
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Location: E:/ NA / USA
Posted: 26th May 2008 20:23
Ah

Unterseeboot - Has you played it?
Los Mineros are on leave...
zzz
19
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Location: Sweden
Posted: 28th May 2008 18:00 Edited at: 3rd Jun 2008 20:36
At last I was able to import a naga into the game. It was a little quirky, but now it works. Since the naga will be a non-moving enemy, shooting projectiles, I'll have to add some things to the AI before it's fully working. Right now it just animates.

There you have it, it is a medium sized enemy. Notice the mirror effect.


There's no problem to import more than one, fortunately.


The fps seem to be pretty stable, so I call this a success!

Bizar Guy
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Location: Bostonland
Posted: 28th May 2008 18:45
Looks pretty good implemented, and a stable fps with three of them is awesome.

tha_rami
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Location: Netherlands
Posted: 29th May 2008 01:57
Duuuuuuuuuuuuuuuude (L)


A mod has been erased by your signature because it was larger than 600x120
Guyra
19
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Joined: 10th Nov 2005
Location: Norway
Posted: 7th Jun 2008 01:15
Looking good!
zzz
19
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Joined: 13th Nov 2005
Location: Sweden
Posted: 6th Jul 2008 03:21
Ok, time for an update!!!(three exclamation marks means three updates)

Since my last post(which was posted more than a month ago), I´ve been working on three new enemies, since I´ve got a summer job now it took a while. These enemies are the last, some of the old enemies will be removed(because they are ugly). When all of the enemies have been animated, I'll start working on the final boss battle for the game. I really hope I'll be able to finish the game before the end of this year! My stupid brain is starting to give me ideas for new games, sigh...

Images:









Plystire
21
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Location: Staring into the digital ether
Posted: 6th Jul 2008 03:24
Those ar great models, zzz.

What program do you use to make your models?


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
zzz
19
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Location: Sweden
Posted: 6th Jul 2008 04:09
@Plystire:
Quote: "What program do you use to make your models?"

Good old 3dsmax

Hmm, it seems like my post appeared on the bottom of the previous page(if you use 40 posts/page which is default, I think?)
So I'll post the images again as thumbnails, so you people don't have to go to the previous page and scroll all the way down...

There!

Roses In Dreams
16
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Location: Somewhere outthere.
Posted: 6th Jul 2008 09:21
Impressive models...



Im a bunny..Im a bunny...meoww...
Id like some demo..Hope, you dont mind..Thank you..

peace ^.^
zzz
19
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Location: Sweden
Posted: 6th Jul 2008 14:36
@Roses In Dreams
bunny!=meoww
Demo can be downloaded from http://www.soulhunter.info.se
It's quite old though.

Blobby 101
18
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Joined: 17th Jun 2006
Location: England, UK
Posted: 6th Jul 2008 15:04
looking fantastic - are you planning on selling Soulhunter? if so how much?
zzz
19
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Location: Sweden
Posted: 6th Jul 2008 15:07
No, soulhunter will be released for free.

SunnyKatt
18
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Location: USA
Posted: 7th Jul 2008 15:58
Awww, that much work and for free? Jk.

Great looking baddies.

Favorite Quote: Dramatized code? Code Drama!

Xenocythe
19
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Location: You Essay.
Posted: 7th Jul 2008 20:26
Dude, If I were still making games, I would hire you. Fo sho.

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
Homey the Clown
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Posted: 7th Jul 2008 21:36
wow...all of a sudden you got extremely good at modeling and texturing...not like your other models and textures were bad or anything but this is drastic improvement. how did you do it? your style seems to be changing over time though. are you going to redo your original models?? i like the progress. this has really come a long ways.

Homey

"I don't think so... Homey don't play that."
-Homey D. Clown
Intel Pentium 4 2.4Ghz processor,512MB Ram,GeForce4 MX 4000
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 8th Jul 2008 00:44
I've been amazed by this project since the first time I saw it, and that fact still stands.

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Homey the Clown
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Posted: 8th Jul 2008 01:21
haha ya. i couldnt help but laugh when looking at the first page and how everyone was ready to flame zzz and calling him a noob. The irony of it is that he is probably one of the very few who is actually close to finishing a quality game with very legitimate graphics and gameplay. lol

"I don't think so... Homey don't play that."
-Homey D. Clown
Intel Pentium 4 2.4Ghz processor,512MB Ram,GeForce4 MX 4000
SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 8th Jul 2008 14:25
Your an impressive modeler......im suprized you dont work for a big game making company? Or do you? If you sent that stuff in your resume......boom hired!
Alucard94
17
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Location: Stockholm, Sweden.
Posted: 8th Jul 2008 16:08
Wait, zzz is swedish?! OH ... MY .. GOD! I finally found a fellow swede! (Not including BVG)

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

zzz
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Location: Sweden
Posted: 8th Jul 2008 19:21 Edited at: 8th Jul 2008 19:32
Quote: "Great looking baddies."

Thanks!


Quote: "but this is drastic improvement. how did you do it?"

Almost all the enemies were all made before the very first demo. That was more than 2 years ago!

Quote: "are you going to redo your original models?"

The Soulhunter model won't be remade, I might update the texture a little though.
The "smiley" enemy(the one wearing a tuxedo) is currently being remaked.
The "lucifer" enemy(the small green demon) will remain as it is. It will, however, loose its fire attack.
The troll will remain as it is.
The old pig(the green one), will be replaced by the Cycloink .
The small monochrome doll with the jaws will be replaced by the forest imp.
The large red demon will be replaced by the forest guardian.
The wolf will be removed.
The Towrus and the Naga are new enemies.
The Ignisaur will be able to breath fire.

Quote: "everyone was ready to flame zzz and calling him a noob"

Yeah, it's kinda funny! This was my very first thread too, so all my posts had to be validated. The ANJL raged over my huge .bmp files and when my new posts were finally approved it looked like I had edited my old ones.

Quote: "you dont work for a big game making company?"

Nope, I'm still in school... However, I do have a summer job right now as a web designer.

Quote: "I finally found a fellow swede! "

Hurra! LÃ¥tom oss fira med ett midsommarblot!

Alucard94
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Location: Stockholm, Sweden.
Posted: 8th Jul 2008 21:01 Edited at: 8th Jul 2008 21:01
Quote: "Hurra! LÃ¥tom oss fira med ett midsommarblot! "

Hurra! Egentligen föredrar jag Engelska före Svenska men ändå. Väldans skönt att det är en Svensk som har ett av de mest imponerade verken här(du och Privates of Port royale och GH delar första platsen )

I now know 2 people on these boards more than myself that would understand the above ^

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Nano brain
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Posted: 8th Jul 2008 21:20
Very good zzz! Was this game created in DBC or DBP? Either way, it is of high quality. You ahould really look into investing into your skills by capitalizing on them, instead of just making these games as a hobby and giving them away for free(that's not to say that I, as many others here, will enjoy what you have so graciously handed to us). There are people all over the world willing to buy games online at a reasonable price.
zzz
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Posted: 8th Jul 2008 22:16
Quote: "ett av de mest imponerade verken här"

Thank you!

Quote: "I now know 2 people on these boards more than myself that would understand the above"

http://forum.thegamecreators.com/?m=forum_view&t=131599&b=8

Quote: "DBC or DBP?"

It's DBC, baby!

Quote: "You ahould really look into investing into your skills"

Well, I do plan work with game development when I've finished my education.

Alucard94
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Location: Stockholm, Sweden.
Posted: 8th Jul 2008 22:27 Edited at: 8th Jul 2008 22:27
Quote: "http://forum.thegamecreators.com/?m=forum_view&t=131599&b=8
"

That's three more than me now!

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Roxas
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Location: http://forum.thegamecreators.com
Posted: 9th Jul 2008 12:00
Quote: "I now know 2 people on these boards more than myself that would understand the above"


Im forced to understand that language, but its too hard for me :S
Heij, Jag talar inte Svenska. Is probably the only thing i can make up for now.

Anyways.. Looking really good

Your signature has been erased by a mod because it was too big
Alucard94
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Posted: 9th Jul 2008 12:06
Quote: "Im forced to understand that language, but its too hard for me :S
Heij, Jag talar inte Svenska. Is probably the only thing i can make up for now.
"

Well you got that down


zzz
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Posted: 13th Jul 2008 01:35
First I thought of removing the "smiley" enemy from the game. But I just couldn't, after all it was the first enemy I made for this game. The tuxedo however had to be removed.

Xtreme makeover:


SunnyKatt
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Posted: 13th Jul 2008 03:55
I think the tuxedo made him creepy in a cool way... I like em both though.

Favorite Quote: Dramatized code? Code Drama!

Inspire
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Location: Rochester, NY
Posted: 13th Jul 2008 05:36
Yeah, I also liked the tux.
Bizar Guy
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Posted: 13th Jul 2008 19:02 Edited at: 14th Jul 2008 06:18
I agree about the tux, but I also much prefer the new model. Perhaps he could wear the overcoat loose? I imagine that would be a difficult animation unless you used memblocks I imagine, but right now he looks... naked.

I'd say put a lose tux overcoat on the new model, but I get that would be odd for a forest... unless these particular enemies were once people.

Could you show us the animation? I wanna see how the new long arms work out.

Edit: I just saw I haven't commented on the new enemies! They're amazing. I mean, really excellent stuff.

Alucard94
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Posted: 13th Jul 2008 19:41
Wow, this is awesome stuff, although as the others pointed out, he still needs some sort of clothing to look really cool But still, I like him like this as well.


Game_Nut
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Posted: 16th Jul 2008 02:30
just played the demo again and had a look at some of the screenshots and WOW this game just keeps getting better and better keep up the good work zzz
zzz
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Posted: 16th Jul 2008 19:43 Edited at: 16th Jul 2008 21:11
Hehe, no matter what you say, the poor guy has to run around in the forest all naked. No more .
Thanks for all the nice comments. The enemies hasn't been animated yet, but I'll post some videos when they are.


Edit:
I loaded all of the enemies into the game and took some screenshots. It was quite hard though, because the naga already has an AI and I forgot to turn it off. (The naga shoot rocks at you)

This is the new group of enemies. Two original characters are left(+ the remade "smiley").



Eventually I ran out of health because of the naga. If you find it interesting you can send the rocks back at the naga by using the shield(and the sword I think?). If I remember correctly you can hurt other enemies with the rocks as well.

White Fang 12
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Location: In my office coding
Posted: 16th Jul 2008 21:20
when can we expect a new demo

I'm a noob help will be accepted
Alucard94
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Posted: 16th Jul 2008 22:03
I'm just amazed at what you can squeeze out of DBC, makes me wish I would learn how to program instead of being captured by the 3D side of things =o)


tha_rami
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Posted: 17th Jul 2008 01:26
Lol, you sound like you tend to forget exactly what he programmed as well - saying about your own program that you "think that"...


A mod has been erased by your signature because it was larger than 600x120
zzz
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Posted: 17th Jul 2008 20:48 Edited at: 17th Jul 2008 20:52
Quote: "I'm just amazed at what you can squeeze out of DBC"

Yeah, hopefully it will run at a pretty decent, crysis-ish, framerate on most computers.

Quote: "Lol, you sound like you tend to forget exactly what he programmed as well"


I had a quick look at my code and I found this:

So now it's confirmed, both the sword and the shield works to repel the rocks back to the naga or any other enemy(as I also found out). So, now I'm sure.

Edit:
Quote: "when can we expect a new demo"

I'll release a new demo when all the enemy animations are done. I'm really glad I recoded the AI and made a small scripting system, so I just have to set the different stats in a txt file( like speed and animation frames) for each enemy.

Alucard94
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Posted: 17th Jul 2008 21:22 Edited at: 17th Jul 2008 21:31
Quote: "Yeah, hopefully it will run at a pretty decent, crysis-ish, framerate on most computers."

Sweet! Then it will look like a slideshow! (Although I didn't really have any issues with crysis on my computer, didn't actually like the game though)
Looking forward to the coming updates!
Oh and are there any new videos coming up maybe? (hint hint)


Bizar Guy
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Posted: 17th Jul 2008 23:09
Quote: "I'll release a new demo when all the enemy animations are done"

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooo..........!

break your leg so you can work on this more!

...probably wouldn't work with your job anyways.

zzz
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Posted: 23rd Jul 2008 20:27 Edited at: 23rd Jul 2008 21:09
Okay, the smiley animation is now done! I'm pretty happy with it, although, for some reason, it looked a lot better in the modeler than it did ingame. Hopefully I'll be able to tweak it a little.


I uploaded a video on youtube:
Youtube vid


Next enemy to be animated is the cute little pig!


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zapakitul
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Location: In my world
Posted: 23rd Jul 2008 20:52
Go zzz, go zzz xD
Homey the Clown
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Posted: 23rd Jul 2008 20:58
wow...i saw the vid and i'll admit, those smileys definitely know how to lay down the pimp slap on dat hoe. wouldnt it be cool if you could ride their backs and then like slit their throats?? anyways, this game is just too cool.

"I don't think so... Homey don't play that."
-Homey D. Clown
Intel Pentium 4 2.4Ghz processor,512MB Ram,GeForce4 MX 4000
Darth Kiwi
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Posted: 23rd Jul 2008 21:57
Ooh... very nice! The vid is much appreciated.

Alucard94
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Posted: 23rd Jul 2008 23:06
... Is it okay if I just started hating you for being too awesome?
The game is looking incredible. You have a talent man


Bizar Guy
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Posted: 24th Jul 2008 05:38
Great animation! For the next enemy, as there is an eye on it's back, is there something like a critical hit if you jump attack it?

zzz
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Posted: 31st Jul 2008 02:21 Edited at: 31st Jul 2008 02:23
, thanks for all the comments and hatred folks!

Here's the cycloink vid:

>Youtube<

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