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Work in Progress / SoulHunter

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zzz
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Posted: 31st Aug 2008 20:30 Edited at: 31st Aug 2008 20:37
Ok, the animations for the forest imp are now done!

Video uploaded to YouTube, as usual.
The volume in the video may be a little low.


http://www.youtube.com/watch?v=MUygjyHPlnI

I recommend watching this video in "high quality".

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Xenocythe
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Posted: 31st Aug 2008 20:54
Awesome! Nice!

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
Alucard94
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Posted: 31st Aug 2008 20:58
Dude that's great!


Plougot
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Posted: 1st Sep 2008 12:50
very very impressive !
I love the graphics, the universe, the sounds,... Every thing is very well done...
Good work !

TheComet
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Posted: 5th Sep 2008 20:55
Dude, this is looking awesome! Also very innovative! I`ll be keeping an eye on this thread!

Suicide is away of telling God, You can’t fire me I quit !!!!!
DarkBasic Pro Guy
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Posted: 13th Sep 2008 04:40 Edited at: 13th Sep 2008 21:48
This is absolutely amazing. I can't wait to see more, great work!

Good luck on any future adjustments and additions!

EDIT: I got saving down, now how do I load a previously saved game?

zzz
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Posted: 15th Sep 2008 16:27
Quote: "I got saving down, now how do I load a previously saved game?"

Select "Load" instead of "Play" in the main menu by scrolling down. I've planned to make the main menu easier to navigate.
...

Thanks for all the nice comments! I'm currently without an internet access, but I'm hoping to get a working one this week(or next). The "forest guardian" is now animated, only the "naga" left before I prepare a demo for ya!

Alfa x
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Posted: 18th Sep 2008 22:24
Hi,
I played the first demo (I don't know if there are more, so many pages).

I should say the game is superb, graphics are fantastic.

I should recommend something. In game mobility is a great factor is if responsiveness is fast and smooth. More smooth is better: I think is a critical factor to improve ( to turn it more smooth and speed). Check also the walk cycle of you character (check steps with distance) .


The other factor to improve is collision. I think collisions have to be more playable by the player (its like, a when you get hit the recoil and the sound) and that they are more watchable.


This is one of the better games i have seen in DB.
zzz
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Posted: 20th Sep 2008 13:04 Edited at: 20th Sep 2008 13:06
@Alfa X:
Thanks for your comment!
Maybe you could explain a little more detailed what you mean with smooth and speed? Do you think the animations aren't smooth enough or is it something else? With speed, do you mean the whole game or just the speed of soulhunter himself? I'll have a look at the walk cycle and see if I can improve it!

Quote: "I think collisions have to be more playable by the player (its like, a when you get hit the recoil and the sound)"

Are you referring to the demo or the videos?

Quote: "This is one of the better games i have seen in DB. "

Thank you!


The last enemy, the "Naga" has now been animated. My ISP also contacted me and said that my Internet-access has been activated. So hopefully a demo should be available in a week or so.

NeX the Fairly Fast Ferret
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Posted: 20th Sep 2008 13:47
I thought that last video was amazing; it's hard to believe that's DB. The video wouldn't play unless I skipped five seconds in. But the animation is beautiful. Really reminds me of Zelda.

Alfa x
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Posted: 20th Sep 2008 16:56
Quote: "Are you referring to the demo or the videos?
"


Im referring to the demo. I can see in videos that you have improved the collision and movement system. Put attention to recoil. Have you played snes Zelda?. Is like that what im trying to say. You have a full understanding on when you get hit and why.
The other thing i have seen is that you have a battle system and i think is great, it just pulls the game to a new level.

Quote: "Do you think the animations aren't smooth enough or is it something else? "


They are well animated. It just than when you hit something happens, in the right moment accurately.


I hope i can explain me well..
zzz
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Posted: 22nd Sep 2008 00:22 Edited at: 22nd Sep 2008 00:23
@Alfa x:
Ok, now I understand you. And I hope you'll like the new demo.

I made a quick and dirty pause/freeze function so I could snap some nicer screenies. I'll upload some videos, when I've found sound effects for the last enemies.





SunnyKatt
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Posted: 22nd Sep 2008 02:45
Epic...

Favorite Quote: Dramatized code? Code Drama!

QuothTheRaven
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Posted: 22nd Sep 2008 11:36
So when's the next demo coming out? I can only stay excited by a thread for so long

Bizar Guy
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Posted: 22nd Sep 2008 17:09
I just hope this runs fast enough on my comp... otherwise I'll just borrow my roommates.


Very excited about the demo, can't wait to see what there is to see.

zzz
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Posted: 28th Sep 2008 21:03 Edited at: 28th Sep 2008 21:47
Quote: "So when's the next demo coming out?"

Well, I meant to release it this weekend, but I've been busy with other stuff. If I don't run into any major bugs I should be able to release a demo next week.

Quote: "I just hope this runs fast enough on my comp... otherwise I'll just borrow my roommates"

I don't know if this demo runs slower or faster than the last one, but I'm pretty sure that the new AI is faster though.

This demo might feel a little awkward to play. I have now realized that with the new battle system and the increased amount of different enemies, I need to edit some of the levels(which I wont do until I'm finished with the next step, the last boss).
Because of this, I've decided to include my "good-looking" debug stage where you can battle all kinds of enemies at once.

cyril
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Posted: 28th Sep 2008 21:52
it's been a long time since I posted here.

Between the 2nd demo and 3rd am just impress on the amount
of progress you've made, well done

Quote: "Well, I meant to release it this weekend, but I've been busy with other stuff. If I don't run into any major bugs I should be able to release a demo next week"


Awesome,can't wait.
TheComet
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Posted: 29th Sep 2008 17:14
@ zzz

I found a faster computer, and I played it at 60 fps, and I must say, it is so well done. I like the way how you make a few ghosted plains cascade behind each other, textured with "game over", and move the camera slowly to the left.
Also, the particles and twirl effects with cones when sucking in a soul are beautifully done.
The Soulhunter logo you also did very well, yet again with scaling plains, and I really like it when you die, that weird monster comes out of the black, swirly smoke.

You are very talented and skilled, with programming and modelling.


I played Donkey Kong 64, comparing the sounds the players make with yours, and I noticed that in Donkey Kong 64 each sound is set to a random speed before being played to make it sound more natural, but with soulhunter, the sounds are always set to the same speed.

Could you, if possible before releasing this demo, put that in by using SET SOUND SPEED before playing any sounds? I am not trying to slow down the release of the next demo, I just think it would be good if you put that in for this demo, because it takes so long until you release the next demo.

I am not sure what the default sound speed is set to, but I am sure you can find out easily.


Also, when you finish Soulhunter(If it ever gets finished), would you release the source code? I am eager to check it out.

I will be excited to see more,
TheComet

Suicide is away of telling God, You can’t fire me I quit !!!!!
zzz
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Posted: 29th Sep 2008 20:01
@TheComet:
That's a really interesting and clever idea, I'll definitely try it! Thanks!

TheComet
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Posted: 30th Sep 2008 06:37
You are welcome

Suicide is away of telling God, You can’t fire me I quit !!!!!
Satchmo
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Posted: 1st Oct 2008 02:26
Hey zzz, do you notice that dbc games, when compiled into a exe, run ridiculously slower than in the editor? If you have a fix for this problem and wouldn't mind sharing, some advice would be nice. Soulhunter always seemed to be nice and fast whenever I played it.

zzz
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Posted: 1st Oct 2008 21:06
Nope, I have no solution. Soulhunter runs also runs faster in the editor.

Bizar Guy
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Posted: 5th Oct 2008 23:46
Here to ask if you've got a date for that new demo yet....

Also, when you say last boss, does that mean you've added a new boss, or are improoving the current one?

zzz
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Posted: 7th Oct 2008 01:51 Edited at: 7th Oct 2008 01:53
Quote: "when you say last boss, does that mean you've added a new boss, or are improoving the current one?"

There's no new boss in the demo, but I'm going to add one more to the next demo.

Quote: "Here to ask if you've got a date for that new demo yet...."

The demo will be released TOMORROW! Yay!

Good night.

BMacZero
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Posted: 7th Oct 2008 01:55
Quote: "The demo will be released TOMORROW! Yay!"

I see your "Yay!" and raise it by an "OMG YIPPEEEEEEEE!!!!!!!"
AndrewT
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Posted: 7th Oct 2008 05:16
Just tried out the demo for the first time, I was very impressed! Definitely one of the best -- if not THE best -- game I've seen made in DB and DBP.

Xenocythe
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Posted: 7th Oct 2008 06:04
I live for tomorrow. No, I don't mean tomorrow metaphorically. I mean October 7th.

Must... have... Soulhunter...

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
Bizar Guy
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Posted: 7th Oct 2008 06:33
WWOOOOOOOOOWWWWWWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!

JoelJ
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Posted: 7th Oct 2008 19:44
zzz, what are your goals for this game? Like... what more do you plan to add? How many levels, etc?

I ask because I'm curious to know not only what's been going on, but what will be going on. And if you already stated a goal list, I'm sorry :/ I didn't have time to search through 32 pages of posts


IntelCore2Duo@2.60GHz-4GB RAM-NVIDIA Quadro FX 570M-Windows Vista Business 32bit
zzz
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Posted: 7th Oct 2008 21:43 Edited at: 7th Oct 2008 21:47
The demo is now uploaded and can be downloaded from:
http://www.soulhunter.info.se/

Please note that the levels in this game has not been improved since the last demo. What this demo is meant to showcase is mainly the new enemies, the new AI and the new battle system. To test only these news without playing through the whole game, simply create a file named secret_level in the soulhunter main directory to play on the colorful debug stage.


Windows Vista users, read this:
Quote: "
You have to move the included d3drm.dll(direct 3d retained mode)
to your system32/sysWOW64 folder. You should install DirectX 9.0c too.
You have to run the game as administrator, or you´ll get error messages.
If it still doesn´t work, try experimenting with the compability options.

This game has been tested on Vista 64bit without any problems."



And as an answer to JoelJ's question:
Quote: "
Soulhunter is an adventure game in 3d and It´s being developed in DarkBasic Classic.
The main character of the game is a lonely and tortured creature, who has lost his soul
after years of slavery, despair and inprisonment. One day something miraculous happens and the
creature begins his journey into the dark forest to revive his true soul.
"




darimc
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Posted: 7th Oct 2008 22:45
FIRST POST AFTER DEMO! YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! (caps off)



Alfa x
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Posted: 7th Oct 2008 22:55
Second post after release
BMacZero
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Posted: 8th Oct 2008 01:12
First one to play

Wow, what a great improvment on the monster models! I don't exactly like the new targeting system, but that's just me. The animations and variety of attacks are excellent.

I did encounter a fair number of glitches, though:
The camera can be shakey and annoying when backing into a wall, and also when you get hit.
I tried to jump attack Mr. Trevus (don't ask) and found myself on the roof of his house. Looks like a problem with the collsion?
When you get the mindstone, I can see a couple numbers flashing in the upper-left corner, maybe debug stuff you forgot to remove?
Most annoying is that when going up hills or fighting next to objects, quite often when you attack it'll play the sword sound but it won't actually swing the sword.

Great update, definitely an improvement over the last.
QuothTheRaven
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Posted: 8th Oct 2008 02:32
Daily transfer limit exceeded

This Diinoweb account has exceeded its daily transfer quota. Please try again later.




Bizar Guy
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Posted: 8th Oct 2008 02:38
Same as QtRaven...

zzz
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Posted: 8th Oct 2008 18:09 Edited at: 8th Oct 2008 19:22
@bmaczero:
Thanks for trying out the demo!
I'm glad that you liked the new monsters!

Quote: "The camera can be shakey and annoying when backing into a wall, and also when you get hit."

It doesn't really shake when it hits the wall does it? I could expect it to get annoying though in the more narrow areas on the levels. As I wrote before I'll change the layout on some of the levels.

As for the shaking when you get hit, is it really annoying? I think it's really cool.

Quote: "I tried to jump attack Mr. Trevus (don't ask) and found myself on the roof of his house."

Yeah, I modeled that house eons ago, thus it have some glitchy edges, weird normals etc. There are other places too. These are things I will fix as well.


Quote: "Most annoying is that when going up hills or fighting next to objects, quite often when you attack it'll play the sword sound but it won't actually swing the sword."

What happens is that soulhunter plays the "Hit-wall-or-hill-with-sword-animation", which is an interruptible animation(walk or jump to stop it). Do you think it's better if I make it non-interruptible?

@Everyone else:
I'll try to find some download mirrors.

Edit: sig test, Mirrors available

cyril
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Posted: 8th Oct 2008 19:18
played it. the new emeny it's great and the special effect and animaion have greatly improved. well done

but there an annoying glitch: the big ememy near the switch on lv 3, after been hit he back away through wall for while and the camera shakes continuous, so I left him and the screen stop shaking
and ERROR 99 after I die on boss lv.

but the game looks better graphically and gameplay wise, the game runs smoother than before.

you've made progress and it shines through in the demo. well done and keep it up
zzz
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Posted: 8th Oct 2008 19:26 Edited at: 8th Oct 2008 20:01
@Cyril
Thanks for playing!
Yeah, I actually knew about the glitch on that particular enemy. I just didn't have the time to fix it before the demo release.

Quote: "ERROR 99 after I die on boss lv"

I think someone else got the ERROR 99 in the previous demo, but I'm not sure I was able to. I'll have a look.
[Edit] Some questions: Can you tell me exactly when you got the error? At the instant moment of death, when the minigame begins, when you return to the game, when you get the "Game Over"-screen or when you quit the game after game over. As far as I know the ERROR 99 means "file not found". Did you run the game as administrator?

Roxas
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Posted: 8th Oct 2008 20:06
Woot downloading!!

cyril
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Posted: 8th Oct 2008 22:01
Quote: "Can you tell me exactly when you got the error?"


yes, after I completed the mini game suceessfully on the first boss
after death (started the boss fight with low health anyway)

Quote: "Did you run the game as administrator?"


no, am using vista with UAC off at the time I ran it
surprisingly this doesn't happen with the older demo
BMacZero
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Posted: 9th Oct 2008 04:24
Quote: "As for the shaking when you get hit, is it really annoying? I think it's really cool. "


It is annoying, a bit, but it's also pretty cool, and it draws the player into the game a bit more.

Quote: "What happens is that soulhunter plays the "Hit-wall-or-hill-with-sword-animation", which is an interruptible animation(walk or jump to stop it). Do you think it's better if I make it non-interruptible?"


Yes, you probably should. I personally like to attack things while charging at them, I don't want to have to stop to take a swing at someone
Roxas
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Posted: 9th Oct 2008 15:33
Dang.. I forgot DBC games wont work under wine only DBP.. Well i cant complain

QuothTheRaven
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Posted: 10th Oct 2008 04:38
This game is great. It will be remembered for a long time in DBP history, undoubtedly. I'm still playing it and it's a lot of fun. I especially like finding secret areas, they are great touches to the map. It only crashed once for me and I think it was when I was trying to save, which sucked caused I had to replay back up to that point, but it worked fine the second time. There's a lot I could say about this game, but the level of completeness and playability for a DB game is just stunning. As a side note, I used the mouse camera look for sure. I found that the auto camera didn't usually help me move where I wanted to go. There's quite a few things I could say about this demo and hopefully I will come back and write more, but this is a very nice demo overall.

Bizar Guy
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Posted: 10th Oct 2008 07:12 Edited at: 10th Oct 2008 08:55
I played the demo, and was pretty happy with it. Here's my crit.

Pros:
The options at the start were great, and the pause menu too. The new combat was awesome, I actually had to really try. I often felt genuine danger and excitement, and needed every soul and fairy to survive. The targeting system worked very well most of the time, though I didn't always use it. The level designs are still pretty good, though I agree you need to change them a bit for the new AI. And the damage shaking for getting hurt really worked. I was annoyed by it as first, but as I grew accustomed to the combat I began to really appreciate it. And because the combat was actually a challenge and interesting, I was thrilled when I got the second sword. Also, I maxed out all the graphics except resolution, and the game ran fine.


Cons:
The mouse for the menus was in a black box if it wasn't over a button. Also, the main menu should work with a mouse too. I also got frustrated when saving the controls did not make a sound, or continue to the next screen. It took me a bit to realize I needed to press quit. Then, the loading times are still extremely long. I don't know what you could do about that though. The z targeting type system while very useful sometimes got in the way. Also, I only noticed this because I was playing in the middle of the day, but the game was almost impossible to see. I turned up the gamma and was able to play, but everything was washed out. Could the brightness be an option also (unless I've just gotten confused and they're the same thing). Also, on the third level the huge enemy got stuck in the lowered area in the farther room. And, I got the run time error 99 when I beat the death mini game during the boss fight.

Great job, keep at it.

Edit: Oh, another one of my n00b questions, how did you give the exe a new icon?

zzz
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Posted: 10th Oct 2008 23:23 Edited at: 10th Oct 2008 23:31
Yay, it sounds that you guys liked the demo! Now to answer your comments!

@QTRaven:
Quote: "It only crashed once for me and I think it was when I was trying to save,"

Weird, I hope it doesn't occur again.

Quote: "This game is great. It will be remembered for a long time in DBP history, undoubtedly. I'm still playing it and it's a lot of fun."

Thank you!
And it's DBC, not DBP.

@Bizar guy:
Quote: "The new combat was awesome, I actually had to really try."

That's great to hear!

Quote: "The mouse for the menus was in a black box if it wasn't over a button."

Huh? Did it went completely black? Did this happen to anyone else? What kind of graphics card do you have? Nvidia or ATI?

Quote: "saving the controls did not make a sound"

Oops, I'll fix that!

Quote: "the loading times are still extremely long"

Yeah I know, I honestly have no idea how to fix that at the time...

Quote: "Could the brightness be an option also"

I think you can only control the gamma through DBC, correct me if I'm wrong.

And I better do a serious debug to fix that 99 error.

Quote: "Oh, another one of my n00b questions, how did you give the exe a new icon?"

There were a freeware a time ago that could change icons for DBC and DBP apps, but it's not available to download anymore, so this time I used reshack. Only use the "change icon" function if you plan to use reshack or you could destroy your exe. Also, check the resolution of the DBC icons, the bit depth should be 16.

Vickie
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Posted: 11th Oct 2008 00:02
Sweet! I wanted to play your game! Can't wait to get home so I can download it.

Always~
Vickie

TheComet
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Posted: 11th Oct 2008 13:08 Edited at: 11th Oct 2008 13:10
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!! A NEW DEMO!!!!!!!!!!!!

I like the new logo you have on the download site. Unfortunately, I have a problem:



I am using Ubuntu LINUX (It runs under WINE), and I can`t seem to decompress the archive without entering a password I don`t even know. Did you add this password to the archive?

Or is this just some weird LINUX error? :-| <--- And this smiley isn`t working...

Please help!

TheComet?

Suicide is away of telling God, You can’t fire me I quit !!!!!
Alucard94
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Posted: 11th Oct 2008 13:36
Quote: "I am using Ubuntu LINUX (It runs under WINE)"


Quote: "Dang.. I forgot DBC games wont work under wine only DBP.. Well i cant complain
"



Alucard94, the member of the future of the past.
zzz
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Posted: 11th Oct 2008 13:42 Edited at: 11th Oct 2008 13:42
@TheComet:
I didn't add a password, so I have no idea what you should do. And according to Roxas last post; Soulhunter wouldn't run in Wine.

Roxas
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Posted: 11th Oct 2008 14:10 Edited at: 11th Oct 2008 14:10
Well i dint try to run it in diffrent os modes and tuning the settings because the DBP Games works perfectly. But i suggest updating your Archive package using synaptic or downloading the zip file again... It does not have password!

------
And i guess i have time so i could try to get this run under wine

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