@ zzz
I found a faster computer, and I played it at 60 fps, and I must say, it is so well done. I like the way how you make a few ghosted plains cascade behind each other, textured with "game over", and move the camera slowly to the left.
Also, the particles and twirl effects with cones when sucking in a soul are beautifully done.
The Soulhunter logo you also did very well, yet again with scaling plains, and I really like it when you die, that weird monster comes out of the black, swirly smoke.
You are very talented and skilled, with programming and modelling.
I played Donkey Kong 64, comparing the sounds the players make with yours, and I noticed that in Donkey Kong 64 each sound is set to a random speed before being played to make it sound more natural, but with soulhunter, the sounds are always set to the same speed.
Could you, if possible before releasing this demo, put that in by using SET SOUND SPEED before playing any sounds? I am not trying to slow down the release of the next demo, I just think it would be good if you put that in for this demo, because it takes so long until you release the next demo.
I am not sure what the default sound speed is set to, but I am sure you can find out easily.
Also, when you finish Soulhunter(If it ever gets finished), would you release the source code? I am eager to check it out.
I will be excited to see more,
TheComet
Suicide is away of telling God, You can’t fire me I quit !!!!!