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Work in Progress / SoulHunter

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Brick Break
User Banned
Posted: 29th Jul 2009 01:06
I'm bumping this thread because I like it.

WINNER list:
Latch, Lee Bamber, TDK, TheComet
Thanks for the help!
zzz
19
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Joined: 13th Nov 2005
Location: Sweden
Posted: 1st Aug 2009 16:17 Edited at: 1st Aug 2009 18:17
Here's another screenshot.
Spoiler this time: http://img38.imageshack.us/img38/9793/spoilero.jpg


Edit:
I forgot to mention that I've added a progress bar when you load a level. A feature some of you have requested.


TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 1st Aug 2009 19:51
I didn't look at the image, because you said it's a spoiler, and I don't want to spoil the end for me. But I can say for sure, you did an awesome job on it like usual!

Yay! A loading bar! Does it have twirly white spirals on it like everywhere else in your game? Does it fill up with souls? I'm so excited to see this finish!!!


TheComet


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Brick Break
User Banned
Posted: 2nd Aug 2009 05:13
Motion blur... on that awesome dragon... WOW! How do you do those great effects?

WINNER list:
Latch, Lee Bamber, TDK, TheComet
Thanks for the help!
tha_rami
18
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 3rd Aug 2009 04:47
That's extremely impressive in DBC. I hope it looks as good in motion as it does in stills!


A mod has been erased by your signature because it was larger than 600x120
meteorite
18
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Location: The Capital Wasteland
Posted: 6th Aug 2009 13:27
What I have seen looks quite impressive. And the time span of which you have been working is amazing, most FPSC'ers get disinspired after a week *cough*me*cough*

Dr Tank
15
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Location: Southampton, UK
Posted: 6th Aug 2009 17:05
Nice fire effect. Dude you've been making this forever. I expect it to be good.

zzz
19
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Joined: 13th Nov 2005
Location: Sweden
Posted: 12th Aug 2009 02:50 Edited at: 12th Aug 2009 02:59
So, I got this crazy idea a couple of days ago:

I'm going to add a small deathmatch multiplayer mode to the game!

I'm using Multisync(thank you Benjamin) for this.
Here's an ugly photo of two computers connected via LAN:

I've also uploaded another spoiler screenshot, this one is taken
from the ending cinematics(which I'm also working on). Click

BMacZero
18
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Location: E:/ NA / USA
Posted: 12th Aug 2009 03:06 Edited at: 12th Aug 2009 03:06
What?!? Madness!!

It isn't April Fool's day, is it? Is it??! Anybody!?





Garion
16
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Location: Poland
Posted: 12th Aug 2009 09:59
Wow
JLMoondog
Moderator
15
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Location: Paradox
Posted: 12th Aug 2009 10:03
Olymoly! Great stuff. This game just gets better with each update.

cyril
17
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Location: 7 miles away from big ben
Posted: 12th Aug 2009 18:16
muiltplayer? thats great.
can't wait to play against my sis.
Storm4
15
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Posted: 14th Aug 2009 15:41
Sweet, is LAN only, or is it online. Sweet game by the way. It looks really nice

www.storm4.webs.com
zzz
19
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Location: Sweden
Posted: 14th Aug 2009 17:15 Edited at: 16th Aug 2009 00:22
@storm4:
Should work just as well over Internet. But I won't be providing a server.

EDIT:
I made the login menu today.
This is what it looks like:

You'll be able to reach it from the main menu.
Edit: Changed the "Quit"-button to "Go back".
Also changed "quit" to "go back/continue(first time use)" in options.

Storm4
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Posted: 15th Aug 2009 22:40
Looks good zzz. Keep it up!

www.storm4.webs.com
SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 16th Aug 2009 16:47 Edited at: 16th Aug 2009 16:49
This is the best looking game I've ever seen! (I mean... best of those "small" games, you know what I mean)
And the main character is so CUTE!


^My game, Gore Club Mission^
zzz
19
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Location: Sweden
Posted: 16th Aug 2009 18:35 Edited at: 16th Aug 2009 18:38
Progress on multiplayer:
Players can now kill each other.
Battle works just like in single player.
You can target other players.
You can defend yourself with the shield.

Here are two new screenshots:
(resolution is a little awkward because of my dual monitor set-up)


Don't mind the in-game statistics as they're a little
screwed up at the moment. I'll fix that, asap.

Homey the Clown
20
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Posted: 17th Aug 2009 00:59
well what are your thoughts on making this multiplayer work? and i mean 'work' by game balance. will there be strategy involved or is it just luck? it seems impressive, but on a gameplay side. im a bit skeptical. i trust your work but just wondering how you are going to balance everything out and make every player have a fair chance.


If at first you dont succeed, call it version 1.0.
zzz
19
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Location: Sweden
Posted: 17th Aug 2009 01:07
@homey:
I'm just adding the multiplayer part for fun, don't expect too much.

Xenocythe
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Location: You Essay.
Posted: 17th Aug 2009 01:10
It looks like it'll be tons of fun!

Good luck with the multiplayer, Multisync is a great choice of plugin


Homey the Clown
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Posted: 17th Aug 2009 09:08
haha well if you put it that way...


If at first you dont succeed, call it version 1.0.
TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 17th Aug 2009 19:37
@zzz

Woah, you actually pulled off multiplayer... Excellent job!

Any chance of other weapons in multiplayer? Like throwing knives, sniper or bazooka...

TheComet


Make the path of your enemies easier with Waypoint Pro!
I predict DOOM
15
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Posted: 17th Aug 2009 19:58
wow. this amazes me evrytime i come here. this is just juice stuff. sum more yrs of work and itll b a bestseller, srsly. and thw multiplayer...just wow.
juice stuff, sixteen

@thecomet

hmmm i remember your older signature saying "coming this summer"..were u kinda 2 lazy or sumthing? lol xD

Hay
zzz
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Location: Sweden
Posted: 19th Aug 2009 00:20 Edited at: 19th Aug 2009 03:28
I'm currently adding different colours to the players in multiplayer mode.
Right now only the other players on screen are coloured, not your own avatar (A player has the same colour on all connected computers).

Do you think the player's colour should be displayed on the local avatar as well? Or should I keep it as it is? I'm going to desaturate the colours a bit, so don't worry about that.




EDIT:

This is what it looks like when your own avatar is coloured as well.
Note: I fixed the error with the cut off player name.
I had just forgot to center the text...


Quote: "Any chance of other weapons in multiplayer? Like throwing knives, sniper or bazooka..."

Lol. It does sound fun, but I don't think I'll add that. Not now anyway.

[EDIT2] Desaturated the colours some more.

Alfa x
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Location: Colombia
Posted: 19th Aug 2009 01:07
I think that each player should have it's own colour.
TheComet
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Posted: 19th Aug 2009 14:34
Yeah, you should be able to pick your own colour and not by default be the original. If I were to play a net game with headphones and I would say "pwn that red guy, man!", the guy I'm talking to would see a diferent colour than I saw, and everything would be weird.

Are you adding team battle?

TheComet


Make the paths of your enemies easier with WaypointPro!
zzz
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Posted: 19th Aug 2009 17:06 Edited at: 19th Aug 2009 17:07
A colour is given to you by the server as you join. Your avatar have the same colour on all computers. I'm not adding team battle.
But I'm open for suggestions on map layouts for the multiplayer levels.

Homey the Clown
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Posted: 19th Aug 2009 22:25
for levels, maybe adding stairs or a few walls to hide behind can make gameplay more interesting. surprising a player from hiding or the classic sword dual up a spiral staircase. maybe at the top of the staircase, you can jump off to attempt to avoid the battle and recuperate.

just some ideas..


If at first you dont succeed, call it version 1.0.
Profit
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Posted: 19th Aug 2009 23:39
What do you mean? Now the character is suddenly an 'avatar'? What the hell?


zzz
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Posted: 20th Aug 2009 00:47 Edited at: 20th Aug 2009 02:34
@Profit:
http://en.wikipedia.org/wiki/Avatar_(computing)
But I guess I used the word kind of wrong.

EDIT:
Some improvements:

Chat is now available.
Scoreboard can be toggled on/off(use tab key).
The scoreboard is 3d and positioned in front of the player. Really nice if you like to keep an eye on the score.
Chat messages can be sent when scoreboard is toggled on.
Old chat messages are blurred a little in the chat window.
The chat window also moves up and down really slowly, which gives it a nice floating effect.

TheComet
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Posted: 20th Aug 2009 21:41
You are one amazing person, zzz.

TheComet


Make the paths of your enemies easier with WaypointPro!
MaRo
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Posted: 24th Aug 2009 10:49
I've been tracking your project zzz for quite some time and I must say I'm impressed especially with your graphics style and overall polish
Darth Kiwi
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Posted: 25th Aug 2009 22:37
If you're looking for ideas re. multiplayer maps, how about one which is made up of walkways so people can get pushed off? You wouldn't want to do that in too many maps but having one might be interesting. Also, having a map with an "upper" and "lower" level might be cool, and perhaps one with lots of hiding places so people can jump out on each other? Also, one with lots of traps might be fun, although that would mean quite a bit of work on your end.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
j e s t a m a r l
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Posted: 25th Aug 2009 22:43
Maybe SoulHunter co-op is also now within the realm of possibility?
If it's not too hard to implement of course.
Mazz426
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Posted: 26th Aug 2009 14:35
i'm not sure if this is a good idea having a versus mode, it seams to me that it has just been tacked onto a good single player game, however if you had something like a sort of timetrial versus where you're each given the same level from the game and the person to finish first is the winner, I'm not saying that versus isn't a good idea but i think you should be a bit more creative with it, i even recall a game a while ago that did that where the versus was a like a race down two identical paths but then at certain areas if you were faster than the other person you were given the oppurtunity to block their path and slow them down, that would be interesting

some have greatness thrust upon them - W. Shakespeare
MaRo
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Posted: 26th Aug 2009 15:00
I've got an idea.

Full co-op game would be hard to create, but why not create a co-op ( max 4 player, but 2 would be enough ) mini game. As players you have to protect some thing in the middle and from different directions the enemies would attack. To make it more competitive not the player who is the last man standing wins but the one who would collect more souls ( defeat more enemies, the souls would be collected automatically to prevent from killing steals). Or something like that
StevetS
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Posted: 26th Aug 2009 17:09
Just downloaded and played the demo. It's fantastic! Really atmospheric with the graphics and music going together really well.

Was going to say the only thing thats missing is a mouse-look, then found it as an option on the 'C' key.

Was a little confused with the start of the game when I had to click 'quit' to continue past the 'Options' menu! - I'd've maybe made this a 'Continue' as i was thinking it would throw me out of the game.

Also, the first character you meet (the one who frees you) comes across as quite a sad and mournful being (love the way she hides and peeks around the boxes) and I was first thinking the evil cackle when she disappears doesn't quite fit with her character. But then maybe she's not quite so nice as we think. . . . . . . . . . .

zzz
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Location: Sweden
Posted: 26th Aug 2009 19:03 Edited at: 26th Aug 2009 19:05
Thanks for the map suggestions!
The walkway idea sounds really interesting!
I'm not adding co-op to the game, and if you think
multiplayer feels "tacked on", you don't have to play it.
Just ignore it.

Quote: "I'd've maybe made this a 'Continue' as i was thinking it would throw me out of the game."

I changed that button a while ago.

Quote: "But then maybe she's not quite so nice as we think."

Seen the latest screenshots?

zzz
19
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Location: Sweden
Posted: 5th Sep 2009 00:39 Edited at: 5th Sep 2009 01:26
I've been rather busy,
but I did some work today on the multiplayer part.
This is the options that'll pop up when the round is over:

The map in the picture is still wip, just made it today.
The host can choose a new map, or just continue the game on the current map.

Offtopic:
I just moved to a new city because I'm going to
study game programming/development at uni.
That's why I've been busy. Wish me luck!


Edit: If you're having trouble viewing the image.

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BMacZero
18
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Location: E:/ NA / USA
Posted: 5th Sep 2009 01:08
I'm getting a 503 error. I don't know how you've used Imageshack for so long, I hate the site

The thumbnail looks great though



Valle
18
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Joined: 10th Mar 2006
Location: in your girlfriends bed
Posted: 5th Sep 2009 02:38
holy sh*t, multiplayer in Classic?! You, Sir, are crazy
looks absolutely awesome as always!
@offtopic
I bet the dream of 70% of the forum-members has become true for you . I'm curious what you will produce in a few years, I wish you the best!


Slooper
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Location: Sweden
Posted: 5th Sep 2009 02:40 Edited at: 5th Sep 2009 02:40
Quote: "I just moved to a new city because I'm going to
study game programming/development at uni.
That's why I've been busy. Wish me luck! "



Lund/uppsala/gotland or the good old chalmers in gothenburg? ( acutally the only places i think would fit for you with your skills. Gotland is acutally the first choice if i would remake my plans becuse what i heard most of swedish game devs graduated from there


You never fail, only make mistakes.
Brick Break
User Banned
Posted: 5th Sep 2009 07:07
off topic- Could you share how you do motion blur?

WINNER list:
Brick Break, Latch, Lee Bamber, TDK, TheComet
Thanks for the help!
zzz
19
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Location: Sweden
Posted: 5th Sep 2009 12:48 Edited at: 5th Sep 2009 12:51
@Valle:
Thanks!
I'm using Multisync though. I tried the built-in commands first, but it was hell getting those to work.

@Slooper:
It's actually the högskola(university college) in Blekinge, BTH. They are the only uni in Sweden with
a civilingenjörsutbildning(master of science in engineering?) in game programming/development right now.

zzz
19
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Posted: 22nd Sep 2009 19:57 Edited at: 22nd Sep 2009 19:58
*Bump*

Kinda slow progress on soulhunter right now.
But I'd like to show you the new main menu I'm working on.
This is what the backdrop looks like
(appears right after the soulhunter logo):

The backround scrolls as soulhunter run. That's about it for now,
I'm going to place the menu buttons at the bottom of the screen.
What do you think?

djmaster
User Banned
Posted: 22nd Sep 2009 20:14
Looks awesome so far,im waiting for it.

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TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 22nd Sep 2009 22:17
Dude... How do you DO it? Maybe make the fog a bit darker... Sort of gray-dark-blue-ish...

TheComet


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MaRo
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Posted: 23rd Sep 2009 20:34
As TheComet said the fog would be better a bit darker.

It looks cool, it reminds me of credits in one medal of honor game as I remember well

DarkGDK - 3D Canvas Pro - LithUnwrap - Gimp2 - CharacterFX
Zeus
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Posted: 23rd Sep 2009 23:08
This project is amazing, and I agree with TheComet.

BearCDP
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Location: NYC
Posted: 24th Sep 2009 19:30
Holy cow, you've got multiplayer now???
This game is so tight.
/download

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