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Work in Progress / SoulHunter

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zzz
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Posted: 14th Feb 2009 15:36
@cyril:
Ok, now I get it. Still too much of a hassle if you ask me.

zzz
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Posted: 27th Feb 2009 02:31 Edited at: 27th Feb 2009 02:34
[Bumping this thread with a small update!]
I've changed the in-game gui.

Before:


After:



Changes:

The gui no longer display the sword and world level, I thought that was unnecessary.

It still show how many souls you've collected and now they're also shown floating around the upper-left corner of the screen.

The health indicator changes colour from green to red.

The assigned buttons for the sword and the shield are displayed as well.

The sword icon change when you have two swords.

The rings around the health indicator rotates slowly.

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TheComet
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Posted: 27th Feb 2009 15:12
Hmm, looks promising... I will need to see it in action though... Nice work anyway, I sure like the green to red health bar!

Peachy, and the Chaos of the Gems

zzz
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Posted: 27th Feb 2009 19:32 Edited at: 27th Feb 2009 19:37
Quote: "I will need to see it in action though"

Here you go!
Video

This is how it looks when you're starting to get a few souls:


TheComet
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Posted: 27th Feb 2009 20:52
Awesome! It looks really cool! REALLY! I notice you rotate two plain objects in the health meter, right? If you could rotate one faster than the other, it would look even better.

How many souls fit up there? Because when I played, I got about 40 of them, and I can't quite see all of them fitting in that corner, not to mention the fps drop...

Anyway, a really good GUI improvement! Well done!

TheComet

Peachy, and the Chaos of the Gems

zzz
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Posted: 27th Feb 2009 21:03 Edited at: 27th Feb 2009 21:05
Quote: "Awesome! It looks really cool! REALLY! I notice you rotate two plain objects in the health meter, right?"

Thanks! It's more like four rotating plains(the cloud behind the souls(2)+the health meter(2)), the health-meter plains doesn't rotate at the same speed(+0.2 and -0.15). If they would rotate faster, I think it could become irritating after a while.

There can be a maximum of 20 souls in the corner. But you still have the counter.

Dr Manette
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Posted: 1st Mar 2009 06:18 Edited at: 1st Mar 2009 06:19
Wow, I applaud the GUI change. I always thought the old one was too confusing and messy, this one is very impressive!

TheComet
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Posted: 1st Mar 2009 17:30
I like your new sig!

Peachy, and the Chaos of the Gems

Dr Manette
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Posted: 2nd Mar 2009 02:02
Quote: "I like your new sig!"


Thanks, I think you'll like the game it's advertising even more and considering it's the first time anyone on TGC can see a mention of it without going to our site... well I think a few people here recognize the game's name. But enough stealing zzz's thread.

I must say that your modeling skills are excellent, I wish I could make static models half as well as you make your animated ones.

Homey the Clown
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Posted: 2nd Mar 2009 08:02
Quote: ""I like your new sig!""


@Dr. Manette: uh....hahahaha. i think he is referring to zzz's sig. although you do have a nice sig i just wanted to make sure you understand who he was referring too...


If at first you dont succeed, call it version 1.0.
Bizar Guy
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Posted: 2nd Mar 2009 16:41
Looks, very, very nice.

Dr Manette
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Posted: 2nd Mar 2009 21:44
Quote: "@Dr. Manette: uh....hahahaha. i think he is referring to zzz's sig. although you do have a nice sig i just wanted to make sure you understand who he was referring too..."


Well, this is embarrassing. You will all forget this ever happened when I snap my fingers! *snap*

So anyways...

Gil Galvanti
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Location: Texas, United States
Posted: 4th Mar 2009 03:32
The new GUI looks very nice and polished, great job! And, as always, the game is looking great, keep up the good work!


TheComet
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Posted: 4th Mar 2009 12:34
I SWEAR I wanted to post something, but I forgot when I heard a loud "SNAP"...

Peachy, and the Chaos of the Gems

Yitzu
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Posted: 12th Mar 2009 05:59
The legend of zoul hunter! XD
lol, just joking, hey very very very very very very very very very very very very very very very very very nice job what u have done there, ur a total pro, really, very very nice. Did u make all those characters yourself? wow, ur god XD
Keep up the excelent work and, make us proud XD

REMEMBER ME, IM YITZU!
zzz
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Posted: 21st Mar 2009 17:39 Edited at: 21st Mar 2009 17:49
@Yitzu:
I don't think I'll have a problem remembering that post.

----

The model for soulhunter is getting pretty old by now, I made it like 3 years ago. And it is a mess. But since it has a lot of animations and since you can make anything look "good" with a nice texture, I decided to just make new textures. I'm, however, remodeling the cap.

Old:________________New(DB render):

New texture for the face and cap. The other textures are not done yet...

The cap consists of two parts; the cap bottom is a just limb attached to soulhunter's head, but the rest is a cone using my bone and skin system. It's a real pain to achieve a nice seam between these objects, I've had some problems with normals facing the wrong way, but I finally solved that today.

So, what do you think?

Virtual Nomad
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Posted: 21st Mar 2009 18:05 Edited at: 21st Mar 2009 18:10
looks good, zzz. with the added detail and depth around and between the eyes he is very reminiscent of Iron Maiden's Eddie (which is a good thing to me )



the work inside his mouth is good, too. overall, nice update

2nd thought: SoulHunter... Ed Hunter... cousins?

zzz
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Posted: 21st Mar 2009 18:15
Quote: "he is very reminiscent of Iron Maiden's Eddie"

Ha, you're right! I haven't thought of that.
I'm glad you liked it!

TheComet
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Posted: 21st Mar 2009 20:05
Looking good as always, keep it up!

Have you by any chance read "The Saga of Darren Shan" ?

TheComet

Peachy, and the Chaos of the Gems

zzz
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Posted: 14th Apr 2009 14:55 Edited at: 14th Apr 2009 18:36
UPDATE!!!
The "new" SoulHunter model is done!
I didn't want to post until I was completely finished with it.
I've finally added the new "cloth-hat", which looks really cool!
It did take a long time to implement, and I was close to giving up a lot of times.
But at 4.00 am(thank you coffee) this morning I
perfected the cloth effect and now everything works like a charm!

Screenshot:


Debug screens and simple explanation:



In-game video:

http://www.youtube.com/watch?v=sjWaM-R1kvA





edit:
Quote: "Have you by any chance read "The Saga of Darren Shan" ?"

Nope.

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TheComet
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Posted: 14th Apr 2009 17:06 Edited at: 14th Apr 2009 17:30
You must have spent a lot of time on that character! You have even given him toe-nails! Really, really nice work!

Quote: "Nope. "


Ah, because one of the characters in that story looks very similar to SoulHunter.

TheComet

Peachy, and the Chaos of the Gems

Bizar Guy
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Posted: 14th Apr 2009 17:11
Excelent work. The hat really defines the character when you're playing, and it looks great.

Alucard94
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Posted: 14th Apr 2009 18:11
That's freaking ace man.


Alucard94, the member of the future of the past.
zzz
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Posted: 14th Apr 2009 18:37
Quote: "Really, really nice work!"

Quote: "The hat really defines the character when you're playing, and it looks great."

Quote: "That's freaking ace man."


Thank you!

JLMoondog
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Posted: 14th Apr 2009 18:58
*drool*

EDIT: I tried to type something but I shorted out the keys...

zzz
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Posted: 17th Apr 2009 00:55
Ok, here's the first screenie of the last boss in-game:


BMacZero
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Posted: 17th Apr 2009 01:06
Wah! A monster!

I like the detail on the new Soulhunter model - especially the sword. Very nice texturing.



zzz
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Posted: 17th Apr 2009 02:40
Quote: "especially the sword"

The sword doesn't have a new texture...
Thanks though!

BMacZero
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Posted: 17th Apr 2009 02:45
Guess I never looked at it very closely before



zzz
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Posted: 29th Apr 2009 18:50
New video showcasing the boss-animation!
http://www.youtube.com/watch?v=jwZrsmJDNJs



Valle
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Posted: 29th Apr 2009 19:02
Its so unbelievable to me that something like this is possible in dbc

great job on EVERYTHING!

I guess you hear it pretty often, but why dont you change to dbp? It offers so many functions and you can structure your code much better, etc.

keep it up


zzz
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Posted: 29th Apr 2009 19:12 Edited at: 29th Apr 2009 19:14
Thanks Valle!
Quote: "why dont you change to dbp?"

I do own DBP and I've made some games in it(never finished one though), but I've been working on SoulHunter for too long to just convert it. I've also been coding in C++ for a while now, and I've grown quite fond of it. Therefore, my next project will probably be a C++ one, I actually made my planetoid engine using DarkGDK.

tha_rami
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Posted: 30th Apr 2009 02:54
Just to be honest here, I hope the animations get a bit of a retouch as well, with the next texture, especially the walking looks a bit cheap.

Besides that, the usual praise and wows from me.


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zzz
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Posted: 30th Apr 2009 11:10 Edited at: 30th Apr 2009 12:09
@tha_rami:
Do you mean the boss or soulhunter?

Edit:
Never mind, I'm tweaking the soulhunter walk-animation right now...

Garion
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Posted: 30th Apr 2009 17:01
Really nice screenshot
Alfa x
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Posted: 3rd May 2009 23:05
Hi zzz,
congrats!. Everything is fine. I think it would be better to tune the animations of soulhunter and upgrade the other characters too.

I have a personal recommendation.
Try to finish it off as quickly as you can, strive to do it!. So you can have your first Big game complete.
tha_rami
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Posted: 6th May 2009 04:11
@Zzz I knew you'd notice.

It looks awesome, honestly. Take your time, make sure that when you say 'it's done', it feels like its really done. But I guess you know that already, just wanted to have said it.


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Not_Maindric
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Posted: 6th May 2009 05:36
Quote: "Try to finish it off as quickly as you can, strive to do it!. So you can have your first Big game complete."


I disagree. If he tries to get it done ASAP, there are things that will be missed, and it will have a more rushed feel to it rather than a completed game. I would say, take your time, do not rush, find any bug you can, add any feature you feel is missing, and release when you feel it is ready.

DB newbie
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Posted: 6th May 2009 05:53
This thread was started the day i registered and it has come a long way...good job.


Come see the WIP!

zzz
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Posted: 19th May 2009 16:39 Edited at: 19th May 2009 16:39
Thanks for the comments guys!
I've tried my best at making a better walk animation, but it's kinda hard to make it look realistic on a character with really short legs! It was a while since I last posted, since progress has been slow. But here's a small screenie from the boss battle I'm working on right now:
(The laser is not done yet, so no need to worry! )


BMacZero
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Posted: 19th May 2009 16:42
Quote: "(The laser is not done yet, so no need to worry! )"

And yet it's still utterly awesome



zzz
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Posted: 19th May 2009 23:44 Edited at: 19th May 2009 23:48
Quote: "And yet it's still utterly awesome"

What about this then?


still not done though...

Roxas
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Posted: 20th May 2009 00:09
CANT WAIT!![b][/b]

BMacZero
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Posted: 20th May 2009 01:34
Is that dirt flying?





Bizar Guy
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Posted: 20th May 2009 04:42
Wow, Nice.

the super24
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Posted: 20th May 2009 11:28
This looks so amazing, you must have spent some long nights doing this, nice effects!!
TheComet
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Posted: 20th May 2009 18:26 Edited at: 21st May 2009 10:41
OMG!! Awesome!!


(click attachment to view the rest)

Everything seems to be a lot brighter than in other levels... I mean, the sky is white. Is that what it is supposed to be?

TheComet

Peachy, and the Chaos of the Gems

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Alfa x
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Posted: 21st May 2009 06:54
Quote: "I've tried my best at making a better walk animation, but it's kinda hard to make it look realistic on a character with really short legs! It was a while since I last posted, since progress has been slow. But here's a small screenie from the boss battle I'm working on right now:"


Try do fast short steps for the character. So it can move "faster", and looks realistic.
zzz
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Posted: 21st May 2009 15:33 Edited at: 26th May 2009 20:39
Thanks for your comments!

@TheComet:
At the end of level 4 night turns into dawn, so the beginning of level 5 will also take place during dawn. But I'm going to darken the sky during the actual boss fight. The bright sky will make this transition more apparent.

@AlfaX:
It's actually more of a running-animation than a walking-animation right now. It sure works better, but it may need some fine-tuning.

Edit: I've created a profile on Vimeo. So, from now on, I'll upload videos there as well!
http://www.vimeo.com/bytegrove

zzz
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Posted: 28th May 2009 16:33
More screenshots:

< arrgh!
< ouch!

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