Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / SoulHunter

Author
Message
Darth Kiwi
19
Years of Service
User Offline
Joined: 7th Jan 2005
Location: On the brink of insanity.
Posted: 9th Dec 2009 12:59
Ooh, wonderful!

I'm afraid I've not seen Princess Mononoke, so I can't comment

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 9th Dec 2009 14:33
Wow, very cool. Over the many years I've known you in the DB community your modeling and texturing skills have improved drastically. Great stuff.


Hassan
15
Years of Service
User Offline
Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 9th Dec 2009 14:38
zzz, are you still working on that game?

zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 10th Dec 2009 15:34
Quote: "I don't see how you'll be animating it in dbc..."

I'll have to answer that question again...
...with a short video!
Youtube.

Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 10th Dec 2009 15:59
hehe, ok. Wow, I didn't realize you could do that with the more complicated models!

zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 10th Dec 2009 16:03 Edited at: 10th Dec 2009 16:05
Well, I'm using morph targets for this one(the others used bones and low-poly cylinders). Only practical in this specific case, it's also kinda slow, so it'll only be used in cutscenes when nothing else is going on(the forest spirit will only appear briefly in a cutscene, it won't appearing during gameplay so to say). So this is not something you'll see on the other in-game models.

Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 11th Dec 2009 01:19
ah ok. sounds good

Latch
18
Years of Service
User Offline
Joined: 23rd Jul 2006
Location:
Posted: 18th Dec 2009 12:37
@zzz
I just watched the boss battle video and I must say, it is very impressive! Keep up the great work.

Enjoy your day.
zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 5th Jan 2010 15:41
I haven't been working on soulhunter during the holidays, but I did some work yesterday rigging the forest spirit for animation and today I began composing the final level.



Hassan
15
Years of Service
User Offline
Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 5th Jan 2010 15:58
wow, you got to finish this game, or else! =)

JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 5th Jan 2010 16:39
Looking good. Will you add the option to adjust the fog settings? Unless it effects the atmosphere then nvm.


zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 5th Jan 2010 16:50
@Josh:
I tweak the fog for the various levels.

marlou
15
Years of Service
User Offline
Joined: 17th Jan 2009
Location:
Posted: 6th Jan 2010 02:35
Very nice game.

What software did you use for making the levels, the models and the texture?

When a person has nothing but a dream, can he dare to dream.
zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 7th Jan 2010 00:27
@marlou:
Levels with magic world + some tweaks of my own, models done in 3ds max and textures done mostly in photoshop.

Small update:


Btw, I started and finished a new dialogue system today. It displays a dialogue word-by-word, oldschool!

Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 7th Jan 2010 14:00
This looks awesome. I can't wait till it's finished, I'd definitely buy a copy.

Keep up the awesome work!

My signature is NOT a moderator plaything! Stop changing it!
JoelJ
21
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 8th Jan 2010 03:56
Every time I check up on this project I'm more and more amazed! Keep it up! Can't wait for the next update. I'd have to say that this is easily the most interesting project on the forums right now.

Your mother has been erased by a mod because it's larger than 600x120
Hassan
15
Years of Service
User Offline
Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 8th Jan 2010 09:37
you should release a new demo soon =D

zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 8th Jan 2010 18:24 Edited at: 8th Jan 2010 18:30
I'm replacing the old dialogue boxes with the new ones:





Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 8th Jan 2010 19:20
Nice.

My signature is NOT a moderator plaything! Stop changing it!
Hassan
15
Years of Service
User Offline
Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 8th Jan 2010 22:06
impressive.


but hey, we still want a demo

Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 9th Jan 2010 04:38 Edited at: 9th Jan 2010 04:39
Much better!

I can sort of see how the game will come together now, and still feel like a complete game with only a few levels.

Man, it is going to be super hard to catch up to you (in terms of quality and all in DBC games)! I probably can't regardless, you're a far better programmer. I spent way to much time not working on my game.

Still, I shall try!

BlueKlayman
15
Years of Service
User Offline
Joined: 22nd Jun 2009
Location: Near that actor guy
Posted: 14th Jan 2010 08:10
Any updates? I can't wait for this.

Enjoy me, I am JDmino.
Guyra
19
Years of Service
User Offline
Joined: 10th Nov 2005
Location: Norway
Posted: 15th Jan 2010 16:26
Looks great!


zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 18th Jan 2010 20:12 Edited at: 18th Jan 2010 20:13
Kinda slow progress right now, but here's an image of the animated forest spirit in-game.
Sorry, just gonna give you an image for now.


JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 19th Jan 2010 03:37
Do flowers sprout at his feet as he walks and quickly wilt away?


zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 19th Jan 2010 11:47
lol, nope. It's not a complete ripoff.

JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 19th Jan 2010 20:53
Heh, it looks really good regardless.


Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 20th Jan 2010 21:02
Hey, popped out to tell! Good progress there, mate! <:

Wreckka
15
Years of Service
User Offline
Joined: 31st Jul 2009
Location: My grandmothers basement.
Posted: 29th Jan 2010 06:49
Wow, this is truly turning out to be a money-worthy game. There aren't many of those here. I played this when you put out the first beta release and was impressed even then, but now... I don't even know what to say Congratulations!

Making my way through life one line of code at a time...
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 29th Jan 2010 13:12
Quote: "Wow, this is truly turning out to be a money-worthy game"


true although i wouldnt (no offense) pay ~70$ for it, but easily 6-10$ =P looking really awesome=) only u working on it?


[Q]uik, Quiker than most
The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 29th Jan 2010 14:14
Nice job, zzz! It really looks AWESOME! And that all with just DBC?? IMPRESSIVE!!!

Cheers

Slayer rules!!! Yeaaah, man!
zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 10th Feb 2010 16:41
@The Slayer: Thanks!

Small update, I don't have a lot of time to work on this right now.
Image from cutscene(spoiler): http://img214.imageshack.us/img214/2466/blam.jpg

Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 11th Feb 2010 19:08
this game looks wonderfully origional, can't wait for more updates
zapakitul
17
Years of Service
User Offline
Joined: 1st Mar 2007
Location: In my world
Posted: 11th Feb 2010 20:15
@zzz why is he down.. on his side? You don't imply he could be de... is he? *cries*...
Looking forward to more updates and the full version. Great great work Zzz, congrats!
zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 11th Feb 2010 20:49 Edited at: 11th Feb 2010 20:56
@zapakikitul: Don't worry, he isn't.
@Mazz426: Thanks!

By the way, I'm currently trying shapeways.com out.
It's a site were you can print your 3d models.
I'm thinking of printing the soulhunter model. I just
hope that old model's geometry isn't to messy for the
poor printer. Does anyone have any experience
with shapeways.com?

Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 11th Feb 2010 22:48
No but i'd recommend looking at the pixologic forums as they have a lot of example sites, and to be honest I've never heard of shapeways, wait till I get back to my computer and I'll give you a link to a good reliable site
Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 12th Feb 2010 17:24
sorry for the double post but i wanted to let you know that i found who i was looking for, these guys produce amazing stuff, hope you like them

http://www.protodemon.com/3D_Model_Prototyping_and_Printing/
zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 12th Feb 2010 20:20
Thanks, I'll check it out.

zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 2nd Mar 2010 16:36 Edited at: 2nd Mar 2010 16:37
Hassan
15
Years of Service
User Offline
Joined: 4th May 2009
Location: &lt;script&gt; alert(1); &lt;/script&gt;
Posted: 2nd Mar 2010 17:56
hah, sweet

zapakitul
17
Years of Service
User Offline
Joined: 1st Mar 2007
Location: In my world
Posted: 2nd Mar 2010 18:10
^^Looking good!
Guyra
19
Years of Service
User Offline
Joined: 10th Nov 2005
Location: Norway
Posted: 4th Mar 2010 05:41
Really cool!
Masqutti
14
Years of Service
User Offline
Joined: 8th Jan 2010
Location: insanity
Posted: 4th Mar 2010 07:43
aahahaha So cute !

hmmmh.. that didn't compile
Dragon Knight
17
Years of Service
User Offline
Joined: 10th Jan 2007
Location: Newcastle
Posted: 5th Mar 2010 08:39
Looks stunning, how much did you have to pay, and what material did you end up going with?

Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 5th Mar 2010 22:59
Glad to see this project still running, it's one of the site's better ones.
Quote: "Looks stunning, how much did you have to pay, and what material did you end up going with?
"

I'd like to know this as well as I've been looking into printing models out lately.


Alucard94, lacking proper intelligence.
zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 6th Mar 2010 21:45 Edited at: 6th Mar 2010 21:47
Quote: "how much did you have to pay, and what material did you end up going with?"

About $50. This material(the only material supporting full colour, ie. texture maps)

As usual, the only updates I have to show you are spoilers. Small update on what I worked on yesterday and today.
Part of cutscene animated gif (spoiler!)
Part of cutscene(spoiler!)

Also, right before the boss fight, the spirit temple is going to fall apart.
To make this look as good as possible, I'm going to use the reactor plugin in max:
Temple destruction(wip)
I'll then export is as a standard keyframe animation.

Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 7th Mar 2010 19:44
Nice. I saw it coming, but does not make it any less cool. it looks great.

And I know how much it sucks when all you're updates are spoilers. :/

Dragon Knight
17
Years of Service
User Offline
Joined: 10th Jan 2007
Location: Newcastle
Posted: 8th Mar 2010 07:54
Heh thanks for the info, must be nice little enthusiasm boost . I'm quite glad you've continued progressively with this project. Absolutely great work. Heh I think this is the only project I keep coming back to view because of the constant updates.

zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 9th Mar 2010 22:52 Edited at: 10th Mar 2010 03:38
Thanks!
Quote: "must be nice little enthusiasm boost"

Yep, it really is! It's so cool to see your creations irl. I highly recommend it!
---------------------------
Anyway, my nvidia graphics card died a couple of days ago(may have had something to do with that faulty driver they released).
So I bought a new card, an ATI card. It's a great card except that it gives me z-fighting issues in DBC. This didn't happen with my nvidia card, so I guess it has something to do with the ATI card running DBC games with a lower res z-buffer? Does anyone have any experience with this? Is there any way to change the resolution of the z-buffer?
I know that one solution is to decrease the camera's far/near ratio, but I guess this would be kinda painful(for me) to do in an almost complete game(changing all sizes, distances, etc).
Or I could always "cut away" the intersecting polygons where possible. :/ I'm a little puzzled how my previous card could render with a higher res z-buffer.
EDIT: Would it be possible to write a dll that changes the z-buffer to 24bit?
EDIT2: Solved it! I had only tried decreasing the camera's far value, but I learned that increasing the near value has a bigger impact. This thread kinda gave me a hint. So I changed the near value from 1 to 10. Hope this helps someone else as well!
And this concludes my wall of text of noobishness.

charger bandit
15
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 11th Mar 2010 17:43
Thats why I stick to Nvidia Well im still waiting for a new demo/release


A.K.A djmaster

Login to post a reply

Server time is: 2024-11-24 20:24:52
Your offset time is: 2024-11-24 20:24:52