Quote: "The water is from that landscape demo, is it not? I used to be using that, but then I found some faster water shader code that I could send you? (If I can find it )"
That it is. I would absolutely love a faster shader. Much appreciated!
Quote: "Just to be picky, and not to patronise, but could you increase the X&Y Scaling of the water, because it looks too 'big' compared to the characters if you get me?"
Hmmm... you mean X&Z? Or that the depth of the water is too much? I'll do whatever it takes to look better.
Quote: "Secondly - the movement code is like one loop out from the camera code it appears, because when you move fowards in the video, the character jumps foward ever so slightly. I had the same problem in my game."
That is absolutely brilliant. I'm using a totally different camera controller now, I'll have to see if that's still an issue. But, I definitely know what the source of the problem is, if indeed that is a problem.
Quote: "Thirdly: I will wait for demo then man, looks pretty neat - I like the fish and everything. I also like people who make the engine before they add detail, because people who do that seem to actually finish projects."
Yeah, there is a graveyard of RPGs here. People start too big, with 8 races and 16 classes and infinite terrain. I figure if I can code the greatest engine using a small game, I can get the help I need to make a big game. People usually don't help with such things because the likelyhood of their work actually amounting to anything is next to zero. If they can play a demo, it's all good.
Quote: "Thirdly, you are most certainly going to do this, but SHADOW for main character!"
Yeah, not sure what I'm going to do yet, but it's a must. In a while, I'll poke around for ideas.
Quote: "Please don't see this all as criticism, it really is intended to be constructive man!"
I love every bit of it. It all helps me to improve it. And don't be sorry about spelling or grammer, I didn't notice a thing in your post.
Drew C, did you get a chance to download the interface demo? I'd love to hear what you have to say about it. The collision with the Plastic Crate is not working at all. I have no idea what that's about. Otherwise, it's pretty solid. You can press enter to enter a message, press 'a' for attack mode (there's nothing to attack), drag items around, open containers, and drop items into them.
Thanks!
Come see the WIP!