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Work in Progress / RPG Engine: Geisha House. Screenshots and interface Beta test.

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Cash Curtis II
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Posted: 26th Jul 2006 06:04
You know what, maybe the hips just aren't wide enough. If they were just a tad wider, maybe it would bring everything else into proportion.


Come see the WIP!
Oddmind
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Posted: 26th Jul 2006 06:06 Edited at: 26th Jul 2006 06:16
edited above post with reference link. look at the part around where the arm connects to the shoulder.



put link in this code snippet.

heres a paintover of what I mean. Just a few tweaks to define figure shape more "curvy" as females are. the problem seemed to be partly that the ribcage ended lower than it should have realtive to the bust and shoulders.



also in this example, look at the bottom right. the shoulders break almost flush with the widest part of the ribs when out at an angle of about 30 degrees like the model shot.

http://www.fineart.sk/show.php?w=924

formerly KrazyJimmy

Prayers for rain...

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Cash Curtis II
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Posted: 26th Jul 2006 06:17 Edited at: 26th Jul 2006 06:20
Very interesting site. I'll be sure and reference that in the future. Thanks!

You know what, I think you're right. If the shoulders were brought in just a bit, it would improve the model. I definitely don't want a porn star look, but a bit more curvy would definitely be good.


Come see the WIP!
Oddmind
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Posted: 26th Jul 2006 06:42
ha glad I could help.

Its a very common mistake people make in the drawing world, which is why i recognised the "symptoms". Sometimes people are afraid to study the anatomy of the opposite sex just because people might think they were perverts or something, unfortunately it comes back to bite you in the arse.

formerly KrazyJimmy

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Aaron Miller
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Playing: osu!
Posted: 26th Jul 2006 08:43
I have a coding question about the fps increaser you did... Is this code somewhat along the lines of what your using?

Your a good coder, and i was just wondering if i was doing this right...

Oddmind
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Posted: 26th Jul 2006 08:48 Edited at: 27th Jul 2006 00:40
art inspired by geisha house. Painted this just a minute ago.

http://www.oddmind.net/sketches/choicol.png

Switched to link, didnt mean to hijack

If you cant find anything better you can use it for something . its just gonna sit in my webhosting space for ever.

formerly KrazyJimmy

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Fallout
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Posted: 26th Jul 2006 11:23 Edited at: 26th Jul 2006 11:23
Quote: "thats quite strange as asian women usually are very thin in the upper torso."


My ex-GF was chinese and racked like an Texan gun store, so that's not always the case! But I take your points on shoulders. I'm not sure quite how much it matters with the perspective the game will usually be played from. If you can zoom in pretty close than I suppose yeah you want it as perfect as possible. Maybe shoulders are even more important from above?

Nice painting btw Oddy. Cash couldn't go far wrong using that as a backdrop for the Credits screen, or menu etc with some toning down of the contrast to help the text stand out.

Chenak
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Posted: 26th Jul 2006 14:21 Edited at: 26th Jul 2006 14:22
Updated the mesh, cheers for the c&c, might make a separate thread in the 3d section so the thread doesn't get hijacked Polycount is now 984

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Dr Manette
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Posted: 26th Jul 2006 14:52
This is looking awesome! From what you've shown, Cash, you're definately willing to take this wip all the way. Nice models too, Chenak, alot better than what I've made so far....

Bio Fox...four guys, one computer, games like nobody's business.
Oddmind
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Posted: 26th Jul 2006 20:34 Edited at: 26th Jul 2006 20:35
Hey chenak that made a world of difference! Excellent model

Oh and are you UVing Skinning and animating all these models as well?

I can do some skinning and animating if you need to focus on models.

formerly KrazyJimmy

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Glenn Carter
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Posted: 26th Jul 2006 21:12
Your work on this so far is incredible. This is really the most impressive thing I've ever seen made in DBP.

I never believed for one second that DBP could not make a decent RPG and you stand to very quickly prove me right.

Glenn Carter
Cash Curtis II
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Posted: 27th Jul 2006 06:04
@DB user 2006+
That's not exactly what I'm doing. Hiding a model is not really an effective way to cull it. Exclude Object On is the command that you want. That simply skips the rendering of the model. However, you can still position it, clone it, and test for it on screen. Check out this link...
http://forum.thegamecreators.com/?m=forum_view&t=84406&b=15
for a simplified version of my code. I'm simultaneously culling the models and the animations of the models. After all, there's not really any reason to be animating models off screen, which is usually what happens in DBP games.

@Oddmind -
Quote: "art inspired by geisha house. Painted this just a minute ago."

Very nice drawing. A very.. haunted look to her. Very fitting. Like Fallout said, I could most certainly have that a part of the credits. The only input that I have for this is that perhaps her nose could be just a bit slimmer. Not much, just a touch. Good work! And don't worry about hijacking this thread, it's all Geisha House related anyway.

@Fallout -
Quote: "My ex-GF was chinese and racked like an Texan gun store"

Sounds like fun Hope you kept the pictures

@Dr Manette -
Thanks! This is most definitely going all the way. I'm too far in to give it up now. Actually, I think it's more of a "I'm wholly consumed by this project" kind of thing. All of the major work is done now, just finishing up the details.

@Glenn Carter -
Quote: "Your work on this so far is incredible. This is really the most impressive thing I've ever seen made in DBP.
I never believed for one second that DBP could not make a decent RPG and you stand to very quickly prove me right."

Thanks! Your work is very impressive as well. You stand to prove yourself right as well

@Chenak -
That model looks just perfect. Very professional, the perfect game character. UV map away, my friend! And don't worry about hijacking this thread, it's all for GH!

***********************************


I've not been doing as much work, as this is supposed to be my week off. But... I've finished the bath house, and it's ready to be integrated into the game. It already has been, but I have to modify the engine to allow for below ground structures, which I haven't previously done. Not a big deal, just a modification of the bounding boxes used to cull the stories above the characters.

I'm also going to fully integrate a First Person game view. By that I mean that when the camera pops into position on the character's head, I'll stop culling the buildings and I'll allow the player to use WASD / Arrowkeys to control the characters. I don't really like this view as much, but some people do. With the 3D sounds already in place, everyone should be able to tell if something is sneaking up behind them. If not, they can just change views.

Here are a couple new pictures...





Next week I'll blow all of you away with a new video I have planned. Until then!


Come see the WIP!
D Bellis
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Posted: 27th Jul 2006 07:34
looks realy good can se you have put alot of work into this and i know how hard these games can be

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Drew Cameron
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Posted: 27th Jul 2006 12:41
Can't wait for the vid next week!

I ended up buying 3D World Studio on the merit of what you've done with it. I think I have an idea for a game. (Your project has inspired me!)

Cash Curtis II
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Posted: 27th Jul 2006 13:40
Woooo!! Drew is back!! Can't wait to see what you have in mind

3DWS really is a great program. It's not perfect. Like exporting transparencies to .dbo doesn't work properly. And gile[s] is a better lightmapper, but as an all in one low-polygon modeling / lightmapping program, it's fantastic and surprisingly well made. I've been churning out some pretty good looking stuff lately.

Quote: "(Your project has inspired me!)"

Very, very cool.

@D Bellis -
Quote: "looks realy good can se you have put alot of work into this and i know how hard these games can be"

Yeah, countless hours, sleepless nights... It's going great though!


Come see the WIP!
Fallout
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Posted: 27th Jul 2006 14:01
@Cash

I've decided the transparency problem is probably a blessing in disguise. If you want to break glass, or have it so that players can see through windows (ray cast a line through the window for AI for example), you couldnt do that if the transparency was part of the 3DWS mesh. They have to be separate objects to allow them to break as well as ignore them from ray casting routines. So as much as it is a bug, it's actually turned out to be very beneficial for me at least.

As for the latest screenie, it looks cool man. This is getting more interesting as time goes on. You seem to have quite an impressive range of monsters. Looking forward to that vid!

Cash Curtis II
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Posted: 27th Jul 2006 14:28
You know, you're right about the transparency thing. I didn't realize it, but if you apply transparency to a large building for just a couple windows and objects inside of it, you get a sizable drop in FPS. Viewing the bath house with transparency gave me 280 fps, without was 300 fps. So, I separated the transparent objects and now I mysteriously get 307ish.

It's still a hassle, though. I was able to render a separate lightmap for the separate objects that made it blend in with the original mesh.

Something that perhaps you can try with your separate objects - you can apply a manual lightmap in DBP with the command "SET LIGHT MAPPING ON". I did it in 5.8 when a lightmap changed the lighting on non-lightmapped objects. You could experiment with manually applying your own lightmap to a DBP primitive to get the look you want, rather than messing around with the lighting commands.


Come see the WIP!
Oddmind
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Posted: 27th Jul 2006 15:32
is the bath house where dem pimps roll? or is it more like the gentlemens club?

rawr either way I'd go in there. RL sometimes doesn't look as cool as Geisha House.

And you can quote me on that, i used my good typing for that one...

formerly KrazyJimmy

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Cash Curtis II
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Posted: 27th Jul 2006 16:56
Quote: "And you can quote me on that, i used my good typing for that one..."

And I will! I'm going to have a quotes section that is viewable after the game has been won. Along with the time that Jeku called me '...some noob...' about a month or two ago. Ah, good times, good times.

If GH weren't more interesting than real life, then there would really be no point. So, I've got fantasy, swords, magic, and babes. What else is there?

The Bath House is more of a Gentleman's Club. It's where dem rich pimps hang out and party, in a place where laws don't really matter.


Come see the WIP!
Drew Cameron
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Posted: 27th Jul 2006 17:02 Edited at: 27th Jul 2006 17:45
Quote: "Woooo!! Drew is back!! Can't wait to see what you have in mind"


Think ICO meets Abe's Oddysee meets The Matrix. Meets Hong Kong.
Had it my head for proper ages, just been looking for the right level creation suite.

It'll popup soonish. I've still got my D&C upgrades and Milk Paton as well Don't want to spread myself too thinly.

Cash Curtis II
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Posted: 27th Jul 2006 20:38 Edited at: 27th Jul 2006 20:39
Quote: "Think ICO meets Abe's Oddysee meets The Matrix. Meets Hong Kong.
Had it my head for proper ages, just been looking for the right level creation suite."

That's a lot of meets Sounds VERY interesting. I'll be looking forward to it!

Quote: "It'll popup soonish. I've still got my D&C upgrades and Milk Paton as well Don't want to spread myself too thinly."

Most definitely. It always amuses me when people claim to be working on 10 different projects. You know they won't finish a single one.

Well, no videos tonight. And tomorrow I HAVE to do homework. But, I can't resist, so here's the Bath House in game. No bikini girls just yet, but everything is pretty much in place. I've got one slightly complicated problem to work out, but I'll meditate on it and it will be okay.



Please excuse the low FPS, I've got a lot of stuff running in the background...


Come see the WIP!

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Alquerian
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Posted: 27th Jul 2006 20:47
The bath house looks great. I really like your choice of textures and the way the lightmapping turned out. I want to see the video you have planned. Also I am going to take your advice and wait to post the WIP until I get the File I/O worked out. I should have that done today or tomorrow .

"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." - Aristotle
Oddmind
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Posted: 27th Jul 2006 21:08 Edited at: 27th Jul 2006 21:09
Quote: "The Bath House is more of a Gentleman's Club. It's where dem rich pimps hang out and party, in a place where laws don't really matter."


Rule 1 of Bath House... You do not TALK about bath house.

Rule 2 of Bath house... You do not TALK about BATH house.

formerly KrazyJimmy

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Alquerian
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Posted: 27th Jul 2006 21:11
We are the all singing, all dancing crap of the world.

"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." - Aristotle
Fallout
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Posted: 29th Jul 2006 00:28
Holy ******** ****** dude! I think I am maybe Vivaldi, or Prokofiev, or Wagner or maybe even Mozart. Hit me back on MSN for that theme tomorrow.

Oddmind
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Posted: 29th Jul 2006 06:52 Edited at: 2nd Aug 2006 00:32
your gonna like this cash.

As i explained to him earlier

"This is like a musical Barbie"



formerly KrazyJimmy

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Benjamin
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Posted: 29th Jul 2006 09:37
With the utmost respect Oddmind, I feel I must say this: No. I don't think words like that are appropriate on these forums.

Anyway, looking good Cash(and the game ).

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Steve J
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Posted: 29th Jul 2006 11:27
My... 2nd post since I have returned! This is excellent. Hopefully you can sell the finished product.

Go to http://www.milkpaton.com/ for Awesomeness
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Drew Cameron
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Posted: 29th Jul 2006 12:41
Same: KEEP IT UP CASH!

I'll be making a start on my thing soon as well Cash, MilkPaton is out again in a few days giving me more free time. Thanks for the inspiration.

Cash Curtis II
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Posted: 29th Jul 2006 17:41 Edited at: 29th Jul 2006 17:44
@Alquerian -
3DWS makes me look like a 3D modeler or something I'm excited too about the video, I've got some cool stuff planned. Just... must resist... the urge to work on it...

Btw everyone, Alquerian's editor that he mentioned is looking VERY nice, and like it will be VERY useful, for pretty much any type of DBP project. I won't say any more, you guys will have to see for yourself.

@Fallout -
Your song is AMAZING. It is just right, in all regards. A little bit Asian, a little bit majestic, a little bit dark and foreboding. I'll definitely put a snippet of it in the video this coming week. And this song is going to carry the official trailer home, I can totally see the video in my head. I'm going to hire a voice over artist when the time comes. I've listened to it several times. I could even see this song in a movie, it's that damned good

Quote: "Rule 1 of Bath House... You do not TALK about bath house.
Rule 2 of Bath house... You do not TALK about BATH house.
We are the all singing, all dancing crap of the world."

Shhh... don't give away the whole plot!

Quote: ""This is like a musical blowjob" "

Ummm... I don't know if I'd quite say that. Drums and cymbals don't usually put me in the mood...

Quote: "Anyway, looking good Cash(and the game ). "

Thank you, thank you This has been my dream game forever, and it's actually falling into place.

Quote: "My... 2nd post since I have returned! This is excellent. Hopefully you can sell the finished product."

Well actually, I'm not going to sell this one. This is more of a demo of my engine. Now, my demo has kind of taken on a life of its own. This is nothing compared to what I've got planned, though.

Quote: "I'll be making a start on my thing soon as well Cash, MilkPaton is out again in a few days giving me more free time. Thanks for the inspiration."

I look forward to the next MilkPaton! And I really look forward to seeing what you have in mind

*********************


I've tried to resist, but I've gotten too many good comments not to post, and I hate posting without pictures. So, here we go...

Some shots of the local pub, one of the last places I have to model.




A few new ones of the bath house...


A pool party gone terribly wrong. This is a good reason why you should always tip...


Please excuse all the low framerates, I've got a lot of stuff running in the background. And in my model viewer, I've got transparency applied incorrectly, for the sake of ease.
Well, I have a report due in a while. I'd better get to work!


Come see the WIP!
Fallout
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Posted: 29th Jul 2006 21:36
Glad to see GH is still taking priority over college work! As for the tune, as you know already, no problemo! Was good experience for me and this game deserves a theme tune if any game does.

These screenies are kicking ass aswell. Out of curiousity, seeing as you have a roof on the pub, how do you see through the ceiling? Is it removable, or is it purely because you've removed the backfaces from the 3DWS primitives, and therefore can look right through from above?

Cash Curtis II
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Posted: 29th Jul 2006 21:54
Quote: "Out of curiousity, seeing as you have a roof on the pub, how do you see through the ceiling? Is it removable, or is it purely because you've removed the backfaces from the 3DWS primitives, and therefore can look right through from above?"


The ceiling and roof are a complete and separate model. So far, each building is constructed from stories, up to 3 (including the roof). I create a bounding box for the first two stories. When you enter one, it hides everything above it.

Every building has a ceiling like that. If you look on the previous page, you'll notice a ceiling in the bath house. I'm careful to include them, because I'm going to include first person view support. In that view, I will not cull the floors above.


Come see the WIP!
Steve J
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Posted: 29th Jul 2006 22:29
Now I know your crazy! No selling? You do understand that right now, this is probably one of the best projects I have seen?

Go to http://www.milkpaton.com/ for Awesomeness
Need php coding? Need your design to be coded? I need GFX. Contact @ webmaster@programmer-scripts.com
Cash Curtis II
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Posted: 29th Jul 2006 23:12 Edited at: 29th Jul 2006 23:13
@Chenak -

Hey, I've got a request. I've got an animated model that I'd like to add a couple of animations to. Nothing crazy, but just something that's part of the story, and something that will make a good trailer for the game. I've got a CharacterFX and Milkshape version of the model, all rigged up and ready to go. I can't post the model here, so if you're interested, I could just e-mail it to you. Thanks! And I can't wait to see that healer girl!


@Steve J -
Well, I certainly do appreciate that. This game was meant to be a simple demonstration of the engine. It has kind of turned into a full fledged mini-RPG. But, I'm designing everything to be directly portable to the next RPG that I'll be making, and I'll definitely sell that one. I think it would be good to get a lot of people playing this game and build a solid support base. I think that will help future installments sell better.


Come see the WIP!

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Fallout
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Posted: 30th Jul 2006 01:53
Ahh, good stuff man. That's nice to know the buildings have that level of complexity to them. Should make them more interesting to explore.

Cash Curtis III
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Posted: 30th Jul 2006 03:45
Thanks Fallout. My game is going to hopefully be 100 times cooler then anything you'll ever make. Ever.


Come see the WIP!
Oneka
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Posted: 30th Jul 2006 04:28
Wow lol....Cash Curtis III wheres #1?


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Megaton Cat
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Posted: 30th Jul 2006 04:45 Edited at: 30th Jul 2006 04:46
Got his ass banned for webcaming with underage girls.

Great progress Cash. Can't wait for that tech demo!
Steam Assassin
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Posted: 30th Jul 2006 06:52
Quote: "Cash Curtis III "


...?


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...Internet? What the hell is that!
Oneka
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Posted: 30th Jul 2006 07:14
Well if you cant see it then I guess iam just crazy...


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Fallout
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Posted: 30th Jul 2006 10:37 Edited at: 30th Jul 2006 10:40
Quote: "My game is going to hopefully be 100 times cooler then anything you'll ever make. Ever. "


Nothing wrong with hopes and dreams man!!

But less of this small talk!!! We want more sceenies .... preferably with semi-naked geisha girls in, but dead monsters will do too.

Edit: Why isn't this thread stickied yet btw?!?

The admiral
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Posted: 30th Jul 2006 12:03
Lol those bikini geishas are tough customers.

The admiral
Megaton Cat
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Posted: 30th Jul 2006 16:25
I'd agree. Definatly needs to be stickyed once we get some sweet orgasmic demo action.
Cash Curtis II
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Posted: 30th Jul 2006 17:57
Well, technically I do have a demo, that 21 mb download on the first page (hosted by the esteemed Drew Cameron) that demonstrates the core game interface functionality, quite nicely might I add. I don't think that the Mods come down into my pit of evil though...


Come see the WIP!
Steam Assassin
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Posted: 30th Jul 2006 21:38
...Are Cash Curtis II and Cash Curtis III the same guy?


Don't mess with Texas!
...Internet? What the hell is that!
Cash Curtis II
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Posted: 31st Jul 2006 09:29
Quote: "...Are Cash Curtis II and Cash Curtis III the same guy?"

Well, obviously not. I mean, look at his dumb avatar, and that signature picture that says 'Come look at my game just because I stole some picture of a hot Asian chick from a movie who doesn't even look like any Japanese girl I've ever seen". Wow, what a poser

Okay everyone, here's the final building of the game! I've still got some static structures and object to do, but just minor stuff, like a cart and some crates.

The local bar...




And Brandy, the bar maid.

I'll have one other girl in the place, but she'll be a little trampier. Either myself or Chenak can throw a skirt on one of those other girls and UV map some clothes.

Well, I'm out.


Come see the WIP!
Chenak
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Posted: 31st Jul 2006 15:51 Edited at: 31st Jul 2006 15:52
Looks very nice

I've been working on the texture and uvmapping, texturing takes the longest for me cause I want it as close to perfect as possible

Done the basic scetch for the texture, just need to apply it now



I've started that animation too. I seriously want to kick the whoever made cfx for leaving it so buggy. Its getting there though

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Cash Curtis II
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Posted: 31st Jul 2006 17:47 Edited at: 31st Jul 2006 22:09
Looking indredible! Looking great. She's an important character, so I'm very glad she's getting this much attention

Quote: "I've started that animation too. I seriously want to kick the whoever made cfx for leaving it so buggy. Its getting there though "

How is that treating you? I was worried that it would be a crazy task. Sounds very cool, and will really add a lot to the game (and the game trailer).

I can't wait!


Come see the WIP!

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Oneka
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Posted: 31st Jul 2006 18:13
Quote: "
Well, obviously not. I mean, look at his dumb avatar, and that signature picture that says 'Come look at my game just because I stole some picture of a hot Asian chick from a movie who doesn't even look like any Japanese girl I've ever seen". Wow, what a poser
"

Looks like someone is having identity problems....


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 31st Jul 2006 22:10 Edited at: 31st Jul 2006 22:11
Look who's here...


He's drunk, and pissed off for being put into every single Dark Basic RPG in history. And now he's here to open a can of whup-ass on me...


His lighting isn't right, but I haven't made scripting provisions for that yet. I'll fix that up tomorrow. Until then!


Come see the WIP!

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